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Xiaomi

MiMo-V2.6 Pro

Open weights that score level with Opus 5 on agents, for cents.

Context1,000,000 tokens
Pricing$0.435 in / $0.87 out per M tokens
Tasks tested50
Avg score6.35/10 average
Medals🥇5 🥈8 🥉4
Release2026-09
Official vendor source
MiMo-V2.6 Pro is built by Xiaomi — see the vendor's own product page, pricing, and docs at mimo.xiaomi.com/mimo-v2-6.
Visit mimo.xiaomi.com/mimo-v2-6 →

Reference benchmarks for MiMo-V2.6 Pro

These are external benchmarks I pulled from the source comparison guides on agentos.guide — SWE-bench Verified, DRACO, Kilo plan rubric, build-time measurements, vendor-reported coding scores. They are not goldiebench medal scores (those come only from same-prompt one-shot creative coding tasks in the matrix). I surface them here so the spec sheet for MiMo-V2.6 Pro is honest about what's measured.

Artificial Analysis Intelligence Index v4.3
46.32
DeepSWE v1.1
71.9%
AutomationBench v1.0.6
53.1%
OSWorld-Verified
82.0%

What is MiMo-V2.6 Pro?

MiMo-V2.6 Pro is the Xiaomi frontier model with a 1,000,000 tokens context window, released 2026-09. Tagline: Open weights that score level with Opus 5 on agents, for cents.. Official source: mimo.xiaomi.com/mimo-v2-6.

Pricing detail. Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks.

How I use it inside the Agent OS. Benched on all 50 GoldieBench tasks through OpenRouter at the model's default reasoning effort: one-shot build, real rendered poster, Opus 4.8 vision judge, game tasks skill-infused. No retries, no hand fixes; the broken builds are scored as they shipped.

What I built with MiMo-V2.6 Pro

Every model on Goldie Bench gets the same fixed prompt set — one shot, single HTML file out — and I score the result 0–10 inside the Agent Operating System. Here's what MiMo-V2.6 Pro shipped on the bench: 50 one-shot demos across 1,000,000 tokens of context. Of those, 50 are scored against the field with my honest 0–10 from the source guides at agentos.guide.

Strengths

  • Simulations and visual pieces are top-tier one-shots: the black hole lensing scored 9.0 and the matrix rain, lava lamp, ocean waves, web desktop, boids and galaxy all landed 8.6 or higher
  • Strong flight and driving output when the build holds together: a polished 3D dogfight (8.6), a flight sim (8.4) and the synthwave outrun (8.4)
  • Big, complete files: builds ran 30 to 70 KB with full HUDs, control hints and settings panels
  • The weights are MIT and on Hugging Face, so the same model can run on your own hardware

Trade-offs

  • 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black
  • Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all
  • It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter

Best for

  • Simulations, shaders and visual scenes in one shot, at a fraction of frontier prices
  • High-volume agent work where an open, MIT-licensed model matters
  • Pair it with a self-fix loop for games: the failures are single broken tokens, not missing ideas

Every demo by MiMo-V2.6 Pro

50 live demos, sorted by category. Click any tile to play the actual one-shot result. Verdicts and 0–10 scores are pulled from the source guides where I posted them publicly.

MiMo-V2.6 Pro one-shot build of Crypt — GoldieBench AI benchmark screenshot▶ LIVE
Crypt
Game
The HUD is polished and on-brief (chamber, torch/health meters, gold/depth badges, styled reticle), but the actual 3D dungeon scene failed to render — the entire viewport is black with no torch-lit crypt, walls, or floor visible, leaving only the overlay UI. This is a broken/non-rendering build despite the strong interface work.
MiMo-V2.6 Pro one-shot build of Dragonrealm — GoldieBench AI benchmark screenshot▶ LIVE
Dragonrealm
Game
Strong, polished frozen open world with a well-crafted cloaked Dovahkiin character, sword on back, snowy peaks, pines, ruins and tents, plus a cohesive HUD (status bars, compass, radial minimap with foe blips, controls). Slight blemishes: the minimap panel text is clipped ('SI', '5+D' foe count glitch) and the world feels somewhat sparse, keeping it just shy of task-topping.
MiMo-V2.6 Pro one-shot build of Doom — GoldieBench AI benchmark screenshot▶ LIVE
Doom
Game
The HUD is elaborate and on-brief (threat/demons/ammo/kills, minimap frame, DOOM styling), but the actual 3D raycaster scene failed to render — the viewport and minimap are empty/black, so no maze or monsters are visible. A polished chrome around a broken core.
MiMo-V2.6 Pro one-shot build of Racing — GoldieBench AI benchmark screenshot▶ LIVE
Racing
Game
The HUD renders cleanly with polished panels, radar frame, and crosshair, but the entire 3D scene — track, vehicle, obstacles, and sky — fails to appear, leaving an empty purple void where the actual racing game should be. Despite strong UI craftsmanship, the core brief (a rendered 3D racer with track and obstacles) is not visible.
MiMo-V2.6 Pro one-shot build of Skyrim — GoldieBench AI benchmark screenshot▶ LIVE
Skyrim
Game
Renders a clean low-poly open world with atmospheric sunset fog, functional HUD (compass, three arc meters, kill tracker), and a Skyrim-flavored ring-of-stones landmark; strong presentation but the oversized/clipping first-person weapon model dominates the frame and looks unpolished, keeping it below the top tier.
MiMo-V2.6 Pro one-shot build of Twilightvale — GoldieBench AI benchmark screenshot▶ LIVE
Twilightvale
Game
Polished HUD (quest chip, HP/ST/XP meters, minimap, control hints) renders cleanly, but the 3D world itself is entirely absent — no terrain, sky, characters or enemies appear, leaving a black void where the RPG scene should be. Likely a JS error (note the suspicious 'MeshStandardStandard' typo) halting the render, making this non-functional despite promising source.
MiMo-V2.6 Pro one-shot build of Voxelcraft — GoldieBench AI benchmark screenshot▶ LIVE
Voxelcraft
Game
Strong render: clean voxel terrain with proper grass/dirt/stone textures, trees, first-person hand, full hotbar with 9 block types, and a polished HUD showing vitals, day/night clock, biome, and score badges. The cohesive dark-cyan monospace UI theme plus visible day/night cycle and mining counter make this a genuine task-topper; only minor concern is proving break/place/combat fully work from a static shot.
MiMo-V2.6 Pro one-shot build of Gtafoot — GoldieBench AI benchmark screenshot▶ LIVE
Gtafoot
Game
The HUD renders nicely (health/ammo/armor/wanted stars/minimap/controls), but the 3D scene is entirely black — no city, streets, pedestrians, or player visible, so the core on-foot GTA gameplay does not appear to render. The 'NO COVER NEAR' banner suggests scripts partially run, but the world is missing.
MiMo-V2.6 Pro one-shot build of Gtadrive — GoldieBench AI benchmark screenshot▶ LIVE
Gtadrive
Game
HUD chrome (health/nitro bars, bankroll panel, control legend, crosshair) renders cleanly but the entire 3D world is a blank dark void — no city, cars, roads, or minimap rendered, indicating the scene failed to build or draw. A polished shell over a non-functioning game.
MiMo-V2.6 Pro one-shot build of Aipbpromo — GoldieBench AI benchmark screenshot▶ LIVE
Aipbpromo
Page
Strong cinematic opening with 3D torus knot, orbiting geometry, star field, letterbox bars and full HUD scaffolding (progress, timecode, scrub controls) show real Remotion-style ambition; but the busy 3D shape collides with the 'THE AI BOARDROOK' title hurting legibility, and the subtitle 'Whereoperatorsturnartificialintelligenceintomargin' has broken word-spacing that reads as a bug.
MiMo-V2.6 Pro one-shot build of Parachute — GoldieBench AI benchmark screenshot▶ LIVE
Parachute
Game
The HUD is polished and on-theme (altitude, V/S, flare, target LZ, drones) but the entire 3D scene failed to render — the play area is pure black with no sky, plane, or jungle, so the actual parachute drop is invisible/broken.
MiMo-V2.6 Pro one-shot build of Flightsim — GoldieBench AI benchmark screenshot▶ LIVE
Flightsim
Game
Strong render with a detailed 3D aircraft, textured terrain with trees, and a polished full HUD (heading tape, attitude ball, flight data, powerplant, mission strip) that clearly matches the takeoff/circuit/land brief. Slight concern that the model looks slightly odd from this rear-quarter view and gameplay proof is static, but visually it's near the top of the field.
MiMo-V2.6 Pro one-shot build of Arcade — GoldieBench AI benchmark screenshot▶ LIVE
Arcade 🥈
Game
Stunning 3D reinterpretation of Snake as a WebGL arena viper — polished lighting, segmented tail, working minimap, pickups, and clean neon HUD all render crisply. Strong on-brief execution that clearly outclasses the flat 2D field; only slight risk is that the elaborate combat framing strays from a 'classic' arcade purist's expectation.
MiMo-V2.6 Pro one-shot build of Dogfight — GoldieBench AI benchmark screenshot▶ LIVE
Dogfight 🥈
Game
Renders a gorgeous low-poly 3D world with detailed player jet, chase cam, floating clouds, terrain props, an enemy bogey in view, and a fully realized HUD (radar, throttle, afterburner, hull). Cohesive military-flight aesthetic and rich mechanics make this a task-topper; only minor risk is the trailing-camera controls feeling floaty.
MiMo-V2.6 Pro one-shot build of Dragonflight — GoldieBench AI benchmark screenshot▶ LIVE
Dragonflight
Game
Polished HUD with hull/fury/boost meters, radar minimap, score panel and control strip all render cleanly with a nice dusk skybox and low-poly terrain — but the screenshot shows a big rendering issue with a hard diagonal seam/black gap and no visible dragon or neon rings, undercutting the core 'fly a dragon through neon rings' brief.
MiMo-V2.6 Pro one-shot build of Game — GoldieBench AI benchmark screenshot▶ LIVE
Game
Game
Renders a cohesive, atmospheric 3D desert combat scene with a well-modeled low-poly skiff, radar, dune-sector ruins/rail props, and a genuinely polished sci-fi HUD (hull/boost/kills/threats). Strong art direction and complete gameplay systems put it near the top of the field; minor generic enemy cubes are the only weak spot.
MiMo-V2.6 Pro one-shot build of Neonblaster — GoldieBench AI benchmark screenshot▶ LIVE
Neonblaster 🥈
Game
Renders a gorgeous 3D synthwave arena with detailed ship, glowing perspective grid, floating debris, and a fully polished HUD (hull/shield/boost meters, radar, boss bar, combo) backed by scheduled synth music and juicy SFX. Strong on-brief execution that rivals the field best; only minor concern is the sheer scope of a single-file 3D build, but the visuals and systems clearly deliver.
MiMo-V2.6 Pro one-shot build of Neoncity — GoldieBench AI benchmark screenshot▶ LIVE
Neoncity 🥈
Game
Gorgeous rendered scene—gradient cyberpunk sky, dense emissive-window skyscrapers, overpass structures, neon road glow and a detailed player craft with full combat HUD, minimap, bolts and 'RAM IMPACT' feedback all working; the polished driving-shooter loop clearly beats the generic entries, with only minor HUD text legibility as a small weakness.
MiMo-V2.6 Pro one-shot build of Neonracer — GoldieBench AI benchmark screenshot▶ LIVE
Neonracer
Game
HUD is polished and on-theme (neon panels, radar, crosshair, controls), but the actual 3D scene is a near-black void — no racer, no track, and critically no vapor-trail particle effects that the brief demands are visible. The core deliverable failed to render, leaving only chrome.
MiMo-V2.6 Pro one-shot build of Nordiccrypt — GoldieBench AI benchmark screenshot▶ LIVE
Nordiccrypt
Game
The HUD is polished and on-theme (Nordic gold-on-dark styling, HP/STA meters, kill/sunstone/score panels, radar, crosshair, controls) but the actual 3D scene is essentially black — no torch-lit dungeon, ruins, or geometry rendered, so the core first-person crawler brief is not visibly delivered.
MiMo-V2.6 Pro one-shot build of Outrun — GoldieBench AI benchmark screenshot▶ LIVE
Outrun
Game
Gorgeous synthwave atmosphere with striped sun, gradient sky, palm trees, road markings and a polished neon HUD (radar, hull/nitro/speed) — genuinely on-brief and shippable. Weak spot: the player car reads as a floating flat slab with odd exposed wheels/enemy hovercraft, which slightly breaks the pseudo-3D illusion; short of the field's very best.
MiMo-V2.6 Pro one-shot build of Pool — GoldieBench AI benchmark screenshot▶ LIVE
Pool
Game
Renders a polished, atmospheric 3D pool hall with proper table, racked balls, pockets, cushions and a slick HUD/minimap — visually strong. But it drifts off-brief into a bizarre 'combat mech/threats/kills/SLAM' arena-shooter mashup rather than a clean physically-simulated billiards game, and the spiky enemy blobs undercut the pool fantasy.
MiMo-V2.6 Pro one-shot build of Raycaster — GoldieBench AI benchmark screenshot▶ LIVE
Raycaster
Game
The HUD (vitals, score, crosshair, control strip) renders with polish, but the entire 3D raycast scene is blank/dark — no walls, floor, or maze visible, so the core Wolfenstein-style world failed to render. A well-designed shell around a non-functional game.
MiMo-V2.6 Pro one-shot build of Rpg — GoldieBench AI benchmark screenshot▶ LIVE
Rpg
Game
The screenshot shows only a 'RIFT ENGINE FAULT' error message on a dark background — the game caught an exception during init and never rendered, so none of the ambitious sprites, combat, or inventory HUD are visible. Non-functional build regardless of source polish.
MiMo-V2.6 Pro one-shot build of Matrixrain — GoldieBench AI benchmark screenshot▶ LIVE
Matrixrain 🥇
Other
Gorgeous authentic Matrix rain with multi-layer depth, katakana glyphs, glowing bright heads, and a visible shockwave ripple; polished HUD, palette/flow controls, boot text and scanlines make it a task winner. Only nitpick: the glitch title overlays the subtitle slightly, but visually it nails the brief.
MiMo-V2.6 Pro one-shot build of Mlx Speedtest — GoldieBench AI benchmark screenshot▶ LIVE
Mlx Speedtest 🥈
Other
Strong, polished 3D benchmark viz with clean neon-on-dark palette, orbiting bandwidth rings, labeled per-model bars, and a coherent live telemetry panel that all reads as a believable MLX speedtest. Slightly generic bar-chart concept and low 25fps hold it just under the field's best, but it's clearly shippable and on-brief.
MiMo-V2.6 Pro one-shot build of Neonsnake — GoldieBench AI benchmark screenshot▶ LIVE
Neonsnake
Other
The 3D scene failed to render — no board, grid, snake, or food is visible; only the HUD chrome (neon title, stats, hints) shows over a black canvas, so the actual game is broken/non-rendering despite ambitious source.
MiMo-V2.6 Pro one-shot build of Landing — GoldieBench AI benchmark screenshot▶ LIVE
Landing
Page
Strong, atmospheric hero with an ambitious animated 3D torus/orbit WebGL scene, gradient glow headline, and polished nav/CTA styling. Weak point: the busy 3D graphic overlaps and reduces legibility of the headline and lede text, hurting the polish just short of the top tier.
MiMo-V2.6 Pro one-shot build of Webos — GoldieBench AI benchmark screenshot▶ LIVE
Webos 🥉
Page
Strikingly polished render with layered windows (Notes/Terminal/Paint), a full paint toolbar with working color/brush controls and beautiful sample strokes, animated 3D-object wallpaper, top menubar, dock, live clock and system-monitor widgets — clearly on-brief and top-tier; only minor knock is the overlapping windows slightly obscuring the Notes/Terminal apps.
MiMo-V2.6 Pro one-shot build of Blackhole — GoldieBench AI benchmark screenshot▶ LIVE
Blackhole 🥇
Sim
Stunning null-geodesic ray-traced render with convincing photon ring, Doppler-beamed disk warping over/under the shadow, and a swirling lensed starfield — the physics HUD (photon sphere, ISCO, critical curve) is grounded and the whole thing reads at 60fps. Ties the field best; only nitpick is minor label overlap near the shadow edge.
MiMo-V2.6 Pro one-shot build of Boids — GoldieBench AI benchmark screenshot▶ LIVE
Boids 🥇
Sim
A polished 3D WebGL boids sim with colorful winged birds flocking inside a dual icosahedral cage, starfield, and a clean glassy control panel with live tunable rules — visually rich and clearly on-brief. Slightly cramped clustering hints at heavy cohesion, but rendering, HUD, and interaction depth match the top of the field.
MiMo-V2.6 Pro one-shot build of Cloth — GoldieBench AI benchmark screenshot▶ LIVE
Cloth
Sim
Convincing Verlet drape with believable folds and tension around the box, sphere bulge, and a small orange sphere peeking out; strong lighting/shadows and textured cloth. Slightly overexposed washed-out cloth and missing HUD in the shot keep it just under the field's best.
MiMo-V2.6 Pro one-shot build of Fluid — GoldieBench AI benchmark screenshot▶ LIVE
Fluid
Sim
The UI chrome (title, HUD reading fps 75, control hints) renders cleanly, but the core deliverable — the WebGL swirling fluid particles — is entirely absent; the canvas shows only the static background gradient with no visible particles. Polished shell, broken payload.
MiMo-V2.6 Pro one-shot build of Fractal — GoldieBench AI benchmark screenshot▶ LIVE
Fractal
Sim
Beautifully rendered Mandelbrot with relief lighting and blue-speckled edge detail against a warm palette, backed by an extensive, polished control panel (4 families, presets, palettes, morph, PNG save). Only minor knock is the 23fps counter, but the feature depth and visual quality make it a task winner.
MiMo-V2.6 Pro one-shot build of Galaxy — GoldieBench AI benchmark screenshot▶ LIVE
Galaxy 🥉
Sim
Gorgeous rendered galaxy with a glowing gold core fading through magenta to blue rim, a puffed halo, deep starfield, and a polished gradient-title UI with clear controls and live star/stir meters. Strong on-brief swirl interactivity and depth; a slightly diffuse core bloom is the only minor nit against a top-tier build.
MiMo-V2.6 Pro one-shot build of Orbit — GoldieBench AI benchmark screenshot▶ LIVE
Orbit 🥉
Sim
Beautifully rendered 3D scene with a glowing star, ringed planet, colored bodies with trails, plus a rich telemetry panel (67 bodies, total energy, sim rate, FPS) and full control bar — clearly on-brief and highly polished. Minor nit: selection radius reads 0.0, but overall it matches the top of the field.
MiMo-V2.6 Pro one-shot build of Particleforge — GoldieBench AI benchmark screenshot▶ LIVE
Particleforge
Sim
The UI chrome (title, chips, shape buttons, hints) renders with polish, but the entire canvas is black — no particles, core mesh, or starfield are visible, so the core Three.js particle system failed to render, leaving only an empty shell of the intended experience.
MiMo-V2.6 Pro one-shot build of Pathtracer — GoldieBench AI benchmark screenshot▶ LIVE
Pathtracer
Sim
The HUD, settings panel, and stats (12 spp, 71 fps, 10.1M rays) all render polished, but the actual render canvas is entirely black — no scene, spheres, or lamps visible, meaning the core path tracer failed to produce any image despite the counters incrementing.
MiMo-V2.6 Pro one-shot build of Reactiondiff — GoldieBench AI benchmark screenshot▶ LIVE
Reactiondiff 🥈
Sim
Renders a gorgeous, clearly organic Gray-Scott pattern with glowing coral blobs and rings on a GPU sim at 70fps, plus a fully-realized glass control panel with named presets, f/k sliders, palettes and interaction hints. Strong on-brief execution with excellent visual polish; only minor nit is the slightly overlapping title/subtitle metadata.
MiMo-V2.6 Pro one-shot build of Solar — GoldieBench AI benchmark screenshot▶ LIVE
Solar
Sim
The screenshot is entirely black with no visible solar system, HUD, or UI panels — despite detailed orbital-mechanics source code, nothing rendered on screen. A non-rendering build scores in the failure range regardless of code quality.
MiMo-V2.6 Pro one-shot build of Wormhole — GoldieBench AI benchmark screenshot▶ LIVE
Wormhole 🥉
Sim
Strong render: gorgeous magenta/cyan gradient tunnel with visible curvature, glowing energy rings, floating shards, and a bright portal, backed by a polished glassmorphic HUD with live velocity/distance/curvature readouts. Only minor nit is the grid rings read slightly wireframe rather than volumetric, but overall it matches the field's best.
MiMo-V2.6 Pro one-shot build of Aurora — GoldieBench AI benchmark screenshot▶ LIVE
Aurora
Visual
Elegant title, HUD panel, and hint UI are polished, but the screenshot shows only a starfield with no visible aurora curtains, water reflection, or horizon — the core northern-lights effect that the shader promises simply isn't rendering, leaving the build off-brief.
MiMo-V2.6 Pro one-shot build of Fireworks — GoldieBench AI benchmark screenshot▶ LIVE
Fireworks
Visual
Strong on-brief render: a WebGL night-sky scene with distinct burst types (ring, palm, chrysanthemum), a lit city skyline with reflections, and polished gradient UI with rich controls. Bursts read slightly sparse/dim in the still, but the depth, variety, and craft push it to the top of the field.
MiMo-V2.6 Pro one-shot build of Lavalamp — GoldieBench AI benchmark screenshot▶ LIVE
Lavalamp 🥇
Visual
Gorgeous raymarched metaball lava lamp with a proper glass vessel, cap, base, warm bulb glow and molten blobs at varied heights — clearly reads as an authentic lava lamp; the classic silhouette, glass refraction and polished typography make this a top-tier entry.
MiMo-V2.6 Pro one-shot build of Matrix — GoldieBench AI benchmark screenshot▶ LIVE
Matrix 🥈
Visual
Strong 3D-perspective take on Matrix rain with katakana glyphs, depth-of-field blur on lead characters, fog, ground grid, and polished HUD — visibly beats a flat 2D field. Only minor nit is the mid-screen horizontal seam and 24 FPS, but the atmosphere and glyph authenticity are top-tier.
MiMo-V2.6 Pro one-shot build of Plasma — GoldieBench AI benchmark screenshot▶ LIVE
Plasma
Visual
Gorgeous GLSL plasma with silky pink/purple flow, glowing crest highlights and a polished palette chip bar plus rich interaction hints (ripple, drag warp, speed, auto-cycle). Slightly narrow color range in this frame keeps it just shy of the top, but it's clearly on-brief and shippable.
MiMo-V2.6 Pro one-shot build of Synthwave — GoldieBench AI benchmark screenshot▶ LIVE
Synthwave
Visual
The typography and HUD are polished and clearly on-brief with strong synthwave styling, but the entire 3D scene — sun, grid, mountains, stars — failed to render, leaving a black void where the actual sunset-grid loop should be. Only the UI overlay is visible, so the core deliverable is broken.
MiMo-V2.6 Pro one-shot build of Terrain — GoldieBench AI benchmark screenshot▶ LIVE
Terrain 🥈
Visual
Strong on-brief render — a lush low-poly island with snow-capped peaks, dense forests, rocks, and a wireframe overlay, plus a polished glassy HUD with rich parameters and live readouts. The wireframe/mesh showing through the terrain surface looks slightly buggy and the water lily-pad pattern reads a bit flat, holding it just below the top mark.
MiMo-V2.6 Pro one-shot build of Voxel — GoldieBench AI benchmark screenshot▶ LIVE
Voxel
Visual
Renders a clean voxel block-world with proper cubes, water, sand islands and cacti plus floating clouds, but this seed generated an almost entirely water map with barely any terrain relief, so it reads as a flat blue slab rather than a compelling landscape; the UI overlay is also missing from this shot. Solid engine, weak world.
MiMo-V2.6 Pro one-shot build of Waves — GoldieBench AI benchmark screenshot▶ LIVE
Waves 🥇
Visual
Stunning sunset Gerstner ocean with convincing foam crests, sun-glitter specular trail, and floating boats/buoys that add scale and life; polished glassy UI with sea-state controls. Only nitpick is the 20 FPS reading, but visually it tops the field.
every demo, in a grid · click any one to play

Compare MiMo-V2.6 Pro against every other model

Every head-to-head featuring MiMo-V2.6 Pro. Verdicts shown for scored pairs.

MiMo-V2.6 Pro vs Fusion
Fusion leads 32–14
MiMo-V2.6 Pro vs Claude Opus 5
Claude Opus 5 leads 30–13
MiMo-V2.6 Pro vs Hermes MoA
Hermes MoA leads 27–13
MiMo-V2.6 Pro vs GPT-5.6 Sol
GPT-5.6 Sol leads 27–12
MiMo-V2.6 Pro vs Claude Fable 5
Tied 23–23
MiMo-V2.6 Pro vs Qwen 3.8
Qwen 3.8 leads 28–9
MiMo-V2.6 Pro vs Grok
MiMo-V2.6 Pro leads 22–21
MiMo-V2.6 Pro vs MiniMax M3
MiMo-V2.6 Pro leads 24–23
MiMo-V2.6 Pro vs Fugu Ultra
MiMo-V2.6 Pro leads 22–20
MiMo-V2.6 Pro vs Kimi K3
Kimi K3 leads 27–15
MiMo-V2.6 Pro vs GLM-5.2
GLM-5.2 leads 24–23
MiMo-V2.6 Pro vs Fugu Mini
Tied 18–18
MiMo-V2.6 Pro vs Muse Spark 1.2
MiMo-V2.6 Pro leads 23–22
MiMo-V2.6 Pro vs Opus 4.8
MiMo-V2.6 Pro leads 24–22
MiMo-V2.6 Pro vs Kimi K2.7
Kimi K2.7 leads 13–12
MiMo-V2.6 Pro vs Grok 4.7
Grok 4.7 leads 13–4
MiMo-V2.6 Pro vs Qwable 5 27B Coder
MiMo-V2.6 Pro leads 24–17
MiMo-V2.6 Pro vs Gemini 3.6 Flash
Tied 22–22
MiMo-V2.6 Pro vs Claude Sonnet 5
MiMo-V2.6 Pro leads 24–19
MiMo-V2.6 Pro vs Qwen 3.7
MiMo-V2.6 Pro leads 27–19
MiMo-V2.6 Pro vs Fugu Ultra 1.1
Fugu Ultra 1.1 leads 13–8
MiMo-V2.6 Pro vs Inkling
MiMo-V2.6 Pro leads 31–18
MiMo-V2.6 Pro vs Grok 4.6
Grok 4.6 leads 12–8
MiMo-V2.6 Pro vs Agents-A1
MiMo-V2.6 Pro leads 31–13
MiMo-V2.6 Pro vs Gemma 4 12B · MLX
MiMo-V2.6 Pro leads 32–8
MiMo-V2.6 Pro vs Laguna XS 2.1
MiMo-V2.6 Pro leads 33–7
MiMo-V2.6 Pro vs Qwythos 9B
MiMo-V2.6 Pro leads 36–5
MiMo-V2.6 Pro vs LongCat-2.0
LongCat-2.0 leads 3–1
MiMo-V2.6 Pro vs Hy3
Hy3 leads 4–3
MiMo-V2.6 Pro vs Gemma-4 12B Coder
MiMo-V2.6 Pro leads 5–1
MiMo-V2.6 Pro vs DeepSeek V4 Flash
50 shared tasks · unscored
MiMo-V2.6 Pro vs DeepSeek V4 Pro
50 shared tasks · unscored
MiMo-V2.6 Pro vs Kimi K2.7 · Fast
47 shared tasks · unscored
MiMo-V2.6 Pro vs Kimi K2.7 · No-Think
47 shared tasks · unscored
MiMo-V2.6 Pro vs Kimi K2.7 · Quality
47 shared tasks · unscored
MiMo-V2.6 Pro vs Ornith 1.0
42 shared tasks · unscored
MiMo-V2.6 Pro vs Claude Mythos 5
Reference-only
MiMo-V2.6 Pro vs Kilo Code
Reference-only

See all 66 comparisons across every model →

Quick pill index

Direct comparisons against every other scored model on the bench:

MiMo-V2.6 Pro vs Fusion MiMo-V2.6 Pro vs Claude Opus 5 MiMo-V2.6 Pro vs Hermes MoA MiMo-V2.6 Pro vs GPT-5.6 Sol MiMo-V2.6 Pro vs Claude Fable 5 MiMo-V2.6 Pro vs Qwen 3.8 MiMo-V2.6 Pro vs Grok MiMo-V2.6 Pro vs MiniMax M3 MiMo-V2.6 Pro vs Fugu Ultra MiMo-V2.6 Pro vs Kimi K3 MiMo-V2.6 Pro vs GLM-5.2 MiMo-V2.6 Pro vs Fugu Mini MiMo-V2.6 Pro vs Muse Spark 1.2 MiMo-V2.6 Pro vs Opus 4.8 MiMo-V2.6 Pro vs Kimi K2.7 MiMo-V2.6 Pro vs Grok 4.7 MiMo-V2.6 Pro vs Qwable 5 27B Coder MiMo-V2.6 Pro vs Gemini 3.6 Flash MiMo-V2.6 Pro vs Claude Sonnet 5 MiMo-V2.6 Pro vs Qwen 3.7 MiMo-V2.6 Pro vs Fugu Ultra 1.1 MiMo-V2.6 Pro vs Inkling MiMo-V2.6 Pro vs Grok 4.6 MiMo-V2.6 Pro vs Agents-A1 MiMo-V2.6 Pro vs Gemma 4 12B · MLX MiMo-V2.6 Pro vs Laguna XS 2.1 MiMo-V2.6 Pro vs Qwythos 9B MiMo-V2.6 Pro vs LongCat-2.0 MiMo-V2.6 Pro vs Hy3 MiMo-V2.6 Pro vs Gemma-4 12B Coder

Read more on agentos.guide: /xiaomi-mimo-v2-6

MiMo-V2.6 Pro — frequently asked

What is MiMo-V2.6 Pro?

MiMo-V2.6 Pro is Xiaomi's AI model — Open weights that score level with Opus 5 on agents, for cents. It has a 1M tokens context window and was released 2026-09.

How good is MiMo-V2.6 Pro at coding and one-shot builds?

On the GoldieBench one-shot build benchmark it averages 6.35/10 across 50 scored tasks, with 5 gold, 8 silver and 4 bronze medals.

How much does MiMo-V2.6 Pro cost?

$0.435 in / $0.87 out per M tokens. Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which

Where can I see MiMo-V2.6 Pro demos?

Every one-shot build is live and playable on this page and on the GoldieBench compare matrix — same prompt as every other model, no retries.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly