
Real head-to-head · same prompt, one shot
Opus 4.8 vs MiMo-V2.6 Pro
The reasoning king — deepest thinking, premium price. vs Open weights that score level with Opus 5 on agents, for cents.
Head-to-head verdict: MiMo-V2.6 Pro wins 24–22 with 1 tie.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Opus 4.8 and MiMo-V2.6 Pro, side by side, on 47 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Opus 4.8 · The default when the build has to ship on the first prompt — Opus is the safety net inside Agent OS for hard one-shots.
MiMo-V2.6 Pro · Benched on all 50 GoldieBench tasks through OpenRouter at the model's default reasoning effort: one-shot build, real rendered poster, Opus 4.8 vision judge, game tasks skill-infused. No retries, no hand fixes; the broken builds are scored as they shipped.
Side-by-side on 50 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Task ↓
Opus 4.8
MiMo-V2.6 Pro
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Where Opus 4.8 beat MiMo-V2.6 Pro
The tasks where I gave Opus 4.8 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Solar
Sim
Opus 4.8 8.5
·
MiMo-V2.6 Pro 1.5
(+7.0)
· winner · 3D depth
What I saw: Three genuinely good space sims. Opus tilts the orbits into real 3D with a bloom-heavy sun and Saturn's rings. GLM's is the most product-like — labelled planets, orbit and label toggles, a clean HUD. Kimi's is a tidy tilted-orbit system with rings and a deep starfield. Opus and G…
Doom
Game
Opus 4.8 8.5
·
MiMo-V2.6 Pro 3.0
(+5.5)
· winner · game-feel
What I saw: All three are real, playable shooters. Opus drops you in a corridor with an imp dead ahead — gun, crosshair and HUD framed like a screenshot. Kimi matches it: a monster down a textured hall, health, ammo, minimap. GLM ships a gorgeous 'HAZARD PROTOCOL' title screen with a working…
Rpg
Game
Opus 4.8 7.0
·
MiMo-V2.6 Pro 1.5
(+5.5)
What I saw: 11KB · plays clean · input
Gtadrive
Game
Opus 4.8 8.0
·
MiMo-V2.6 Pro 3.0
(+5.0)
What I saw: 22KB · plays clean · three, webgl (re-rolled)
Gtafoot
Game
Opus 4.8 7.5
·
MiMo-V2.6 Pro 2.5
(+5.0)
What I saw: 20KB · plays clean · three, webgl (re-rolled)
Where MiMo-V2.6 Pro beat Opus 4.8
The tasks where I gave MiMo-V2.6 Pro a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Webos
Page
MiMo-V2.6 Pro 8.7
·
Opus 4.8 5.5
(+3.2)
· Polished nebula desktop
What I saw: Strikingly polished render with layered windows (Notes/Terminal/Paint), a full paint toolbar with working color/brush controls and beautiful sample strokes, animated 3D-object wallpaper, top menubar, dock, live clock and system-monitor widgets — clearly on-brief and top-tier; onl…
Boids
Sim
MiMo-V2.6 Pro 8.6
·
Opus 4.8 7.0
(+1.6)
· 3D flocking polish
What I saw: A polished 3D WebGL boids sim with colorful winged birds flocking inside a dual icosahedral cage, starfield, and a clean glassy control panel with live tunable rules — visually rich and clearly on-brief. Slightly cramped clustering hints at heavy cohesion, but rendering, HUD, and…
Fireworks
Visual
MiMo-V2.6 Pro 8.6
·
Opus 4.8 7.0
(+1.6)
· 3D city fireworks
What I saw: Strong on-brief render: a WebGL night-sky scene with distinct burst types (ring, palm, chrysanthemum), a lit city skyline with reflections, and polished gradient UI with rich controls. Bursts read slightly sparse/dim in the still, but the depth, variety, and craft push it to the …
Game
Game
MiMo-V2.6 Pro 8.6
·
Opus 4.8 7.0
(+1.6)
· Polished dune dogfighter
What I saw: Renders a cohesive, atmospheric 3D desert combat scene with a well-modeled low-poly skiff, radar, dune-sector ruins/rail props, and a genuinely polished sci-fi HUD (hull/boost/kills/threats). Strong art direction and complete gameplay systems put it near the top of the field; min…
Matrix
Visual
MiMo-V2.6 Pro 8.6
·
Opus 4.8 7.0
(+1.6)
· 3D depth rain
What I saw: Strong 3D-perspective take on Matrix rain with katakana glyphs, depth-of-field blur on lead characters, fog, ground grid, and polished HUD — visibly beats a flat 2D field. Only minor nit is the mid-screen horizontal seam and 24 FPS, but the atmosphere and glyph authenticity are top-tier.
Strengths & weaknesses I logged
Opus 4.8
Strengths
- Most consistent across the Goldie Bench bench — no weak build, 8.46/10 average
- Deepest one-shot reasoning, especially on game-feel and physics
- Extended thinking mode handles up to 1M tokens of context
Trade-offs
- 5–10× the per-token cost of every other model on the bench
- Less flair on cinematic visuals than GLM-5.2 — playing it safer wins on accuracy, costs you on showpiece moments
MiMo-V2.6 Pro
Strengths
- Simulations and visual pieces are top-tier one-shots: the black hole lensing scored 9.0 and the matrix rain, lava lamp, ocean waves, web desktop, boids and galaxy all landed 8.6 or higher
- Strong flight and driving output when the build holds together: a polished 3D dogfight (8.6), a flight sim (8.4) and the synthwave outrun (8.4)
- Big, complete files: builds ran 30 to 70 KB with full HUDs, control hints and settings panels
- The weights are MIT and on Hugging Face, so the same model can run on your own hardware
Trade-offs
- 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black
- Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all
- It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter
Pricing & context — the spec sheet
| Spec | Opus 4.8 | MiMo-V2.6 Pro |
|---|---|---|
| Vendor | Anthropic | Xiaomi |
| Context window | 200,000 tokens (1M with extended thinking) | 1,000,000 tokens |
| Price | $15 / $75 per M tokens | $0.435 in / $0.87 out per M tokens |
| Pricing detail | Premium pricing via the Anthropic API: $15 per million input tokens, $75 per million output tokens. Extended thinking is included but adds latency. | Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks. |
| Release | 2026-05 | 2026-09 |
| Bench coverage | 47/47 scored · avg 7.51/10 | 50/50 scored · avg 6.35/10 |
The verdict — which should you pick?
Across 47 scored shared tasks, Opus 4.8 averaged 7.51/10, beating MiMo-V2.6 Pro's 6.33/10 by 1.18 points. Pick Opus 4.8 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Opus 4.8 and MiMo-V2.6 Pro both into the Agent Operating System and dispatch each from the kanban by task type — mission-critical one-shot builds where 'has to work the first time' matters → Opus 4.8, simulations, shaders and visual scenes in one shot, at a fraction of frontier prices → MiMo-V2.6 Pro. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Opus 4.8 vs MiMo-V2.6 Pro
Which is better, Opus 4.8 or MiMo-V2.6 Pro?
On Goldie Bench, Opus 4.8 averages 7.51/10 across the shared tasks, with 3 gold, 1 silver, 0 bronze overall. MiMo-V2.6 Pro averages 6.33/10, with 5 gold, 8 silver, 4 bronze. MiMo-V2.6 Pro wins the head-to-head 24–22.
How much does Opus 4.8 cost vs MiMo-V2.6 Pro?
Opus 4.8: Premium pricing via the Anthropic API: $15 per million input tokens, $75 per million output tokens. Extended thinking is included but adds latency. MiMo-V2.6 Pro: Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks.
What's the context window for Opus 4.8 vs MiMo-V2.6 Pro?
Opus 4.8 has a 200,000 tokens (1M with extended thinking) context window. MiMo-V2.6 Pro has a 1,000,000 tokens context window.
When should I pick Opus 4.8 over MiMo-V2.6 Pro?
Pick Opus 4.8 for: Mission-critical one-shot builds where 'has to work the first time' matters; Hard reasoning tasks (planning, multi-step) where you'll pay for the depth; Anything where vendor reliability beats the per-token bill. The trade-off is the weaknesses we logged on the bench: 5–10× the per-token cost of every other model on the bench; Less flair on cinematic visuals than GLM-5.2 — playing it safer wins on accuracy, costs you on showpiece moments.
When should I pick MiMo-V2.6 Pro over Opus 4.8?
Pick MiMo-V2.6 Pro for: Simulations, shaders and visual scenes in one shot, at a fraction of frontier prices; High-volume agent work where an open, MIT-licensed model matters; Pair it with a self-fix loop for games: the failures are single broken tokens, not missing ideas. The trade-off is the weaknesses we logged on the bench: 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black; Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all; It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter.
How does Goldie Bench score Opus 4.8 vs MiMo-V2.6 Pro?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Opus 4.8 vs Fusion MiMo-V2.6 Pro vs Fusion Opus 4.8 vs Claude Opus 5 MiMo-V2.6 Pro vs Claude Opus 5 Opus 4.8 vs Hermes MoA MiMo-V2.6 Pro vs Hermes MoA Opus 4.8 vs GPT-5.6 Sol MiMo-V2.6 Pro vs GPT-5.6 SolFull model pages: Opus 4.8 · MiMo-V2.6 Pro · back to the leaderboard
The same stack Julian uses
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.
4,000+founders
258documented wins
38countries
$59/momonthly














































