Skyrim
Skyrim-lite — first-person open-world fantasy explorer.
What I asked each model — the Skyrim prompt
Every model on this page got this exact prompt inside the Agent Operating System: Skyrim-lite — first-person open-world fantasy explorer.
Single HTML file out. No iteration. No examples in the system prompt. Whatever each model produced on the first run is what's on this page. 25 frontier models have attempted it so far: Claude Fable 5, Fugu Ultra, Fugu Ultra 1.1, Fugu Mini, Fusion, Gemini 3.6 Flash, GLM-5.2, GPT-5.6 Sol, Inkling, Kimi K3, LongCat-2.0, MiniMax M3, Hermes MoA, Opus 4.8, Claude Opus 5, Qwen 3.8, Qwen 3.7, Claude Sonnet 5, Kimi K2.7 · Fast, Kimi K2.7 · No-Think, Kimi K2.7 · Quality, DeepSeek V4 Pro, DeepSeek V4 Flash, Grok, Kimi K2.7.
Why this task matters. Skyrim is a textbook test of game-class capability — the kind of build that exposes whether a model is doing pattern-matching or actual reasoning. A model that ships this in one shot is usually safe to wire into your agent loop for harder tasks of the same shape.
How each model handled Skyrim
Ranked by my 0–10 score from the source comparison guides on agentos.guide. Click any to play the actual one-shot HTML the model produced.
What I saw: AAA rebuild is showcase-grade: a dramatic Nordic dusk valley with layered snow-capped peaks, pine forests and ruins, a first-person sword AND studded wooden shield in real PBR wood/metal/leather, drifting clouds and snowfall, and a cohesive HUD (compass strip, objective card, HP/stamina/magicka bars). Walk and look verified. Only the absent on-screen wolves keep it from a flawless read.
What I saw: Ultra v2 (gap-fill) — Skyrim-style open world. Smoke-test MAYBE (0.0% diff) — FPS mouse-look needs pointer-lock which generic input didn't engage; flagged for manual verification.
What I saw: Strong Skyrim-flavored HUD (compass, health/stamina/magicka bars, kills tracker, weapon in hand) and a decent low-poly open world with pines, mountains and dirt path; but the scene looks sparse and the enemy/combat presence is weak — one distant blocky figure and no visible engaged fight, so it reads more explorer than the best in field.
What I saw: Mini gap-fill — 13KB Skyrim-style open world. Smoke-test PASS (0.9% diff).
What I saw: RETRY @ 24K tokens — now complete: 25KB three.js + WebGL with rAF + 8 input handlers + closed tags. Snowy Nordic terrain, low-poly pines, rocks, rolling hills, dragon overhead, health + stamina HUD. WASD + mouse-look.
What I saw: Strong Skyrim HUD (compass, HP/Magicka/Stamina bars, kill counter, first-person sword viewmodel) and a visible enemy with 'HOSTILES ENGAGED' combat state; weakened by sparse terrain, a floating white slab artifact and only one distant humanoid rather than an active combat encounter.
What I saw: 22KB · plays clean · three, webgl, pointer-lock
What I saw: Strong on-brief 3D first-person Skyrim-lite: snowy low-poly terrain, distant mountains, pine forest, a stone keep, first-person sword, and a full themed HUD (compass, quest tracker, health/stamina bars). Cohesive and shippable, though the snowy foreground reads a bit washed-out/flat and it stops just short of the field's best.
What I saw: Renders a clean low-poly 3D scene with trees, rocks, and a ruin pillar plus polished title/HUD, but the world feels sparse and floaty with no visible ground plane, no mountains despite the promise, and generic pointer-lock exploration that falls well short of the field's best.
What I saw: Renders a genuinely atmospheric open world with layered fog, warm low sun, distant mountains, a village of houses, scattered pines, plus a polished serif HUD with scrolling compass and stamina bar — clearly on-brief and shippable. The oversized green glow sprites (fireflies/particles) look blown-out and slightly buggy in the foreground, holding it just shy of top-tier.
The winner on Skyrim
Claude Fable 5 took gold on this task.
What I saw: AAA rebuild is showcase-grade: a dramatic Nordic dusk valley with layered snow-capped peaks, pine forests and ruins, a first-person sword AND studded wooden shield in real PBR wood/metal/leather, drifting clouds and snowfall, and a cohesive HUD (compass strip, objective card, HP/stamina/magicka bars). Walk and look verified. Only the absent on-screen wolves keep it from a flawless read.
See Claude Fable 5's full model card: /models/fable-5.
Every attempt — live, playable
Side by side. Click any tile to run that model's actual one-shot HTML in a new tab.
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▶ LIVEHow I scored Skyrim — methodology
Three axes, 0–10 each, averaged. Runs: drop the .html in a browser; if it opens to a broken page, it scores zero. Hits the brief: did the model ship the thing the prompt asked for, or a different thing it found easier. Looks good: visual polish, motion, interactivity — where most of the gap between gold and silver lives.
My scores trace back to the source comparison guides on agentos.guide. See the full methodology page for data provenance, including which source guide each cell's score came from.
Related
More game benchmarks: all tasks in the Game category · See the best AI model for Skyrim · Back to the leaderboard
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.