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GoldieBench deep dive

Hermes MoA's full benchmark breakdown.

A panel of frontier models, merged by a chair. The model doesn't matter — the system does. Every number below is either one of my own judged one-shot builds - playable on this site - or an outside result with its source linked. Nothing display-only, nothing vibes.

Data refreshed
2026-07-17
Scored tasks
47
Reading time
10 min
External sources
2

01 · The headline numbers

GoldieBench average
8.17/10
47 scored one-shot tasks
Board rank
#2
of 17 ranked frontier models
Task medals
8🥇 9🥈 4🥉
outright wins on shared briefs
Context
Varies — the sum of the panel models' contexts (Opus 4.8 + GPT-5.5)
Panel + aggregator calls (via OpenRouter)

02 · Every benchmark, bar by bar

All 47 scored tasks, best first. Hover for the judge's comment; click through for every model's build on that task. Or overlay other models in the interactive graphs.

03 · Where it wins - with the judge's own words

“Polished WebGL Mandelbrot+Julia explorer with drag-pan, wheel/pinch zoom, double-tap, autopilot flight to curated seahorse targets, orbit-trap filaments/rings, live coordinate readout, and iteration/palette controls — a more complete feature set than Fusion/Opus 4.8 and rivals Kimi's visual depth thanks to smooth coloring and the trap-based detail. Loses a hair to Kimi only because the auto-flight depth is capped by single-precision (no perturbation), but it clearly beats the rest of the field and edges past SOLO Opus.”

- the judge's verdict, unedited

“A genuinely polished Three.js wormhole: curved spline tunnel path (not just a straight tube), additive wireframe rings, particles, speed streaks, glow sprites, FOV-warp on boost, and clean pointer-steer + wheel-speed + hold-to-boost controls with HSL color cycling and a vignette. Edges out Fusion and Grok (8.5) on the curving tunnel path and multi-layer depth detail, clearly above SOLO Opus 4.8 (7.5).”

- the judge's verdict, unedited

“A polished Neon Breakout with HP bricks, multi-type capsule power-ups (WIDE/SLOW/LIFE), level progression with speed-up, screen shake, flash, lighter-blend particles, starfield, perspective grid, best-score persistence, and full mouse/touch/keyboard control with pause/restart — this edges past Opus 4.8 and Fusion (both 8.5) by combining their juice with deeper systems (HP tiers, power-up variety, level waves) in clean single-file code.”

- the judge's verdict, unedited

“The richest aurora build in the field: layered ribbons with composite-lit gradients, vertical light rays, twinkling stars, a lake reflection (mirrored aurora + ripple shimmer), layered mountain silhouettes, occasional meteors, and smooth pointer-steering with color-shift on click. Clearly beats SOLO Opus 4.8 (6.0, no input) and edges past Fugu Ultra (8.0) on detail and interactivity — the reflection and ray work are the differentiators.”

- the judge's verdict, unedited

“Spatial-grid boids with clean separation/alignment/cohesion plus predator/beacon pointer modes, scatter burst, live count/speed/vision/separation sliders, and a polished glassmorphic HUD — more interactive and feature-complete than Fugu Ultra (8.5) and well past plain SOLO Opus 4.8 (7.0). The grid optimization, flapping triangle birds, and dual-mode pointer earn it a narrow top spot in this field.”

- the judge's verdict, unedited

04 · Where it struggles - quoted, not hidden

Boards that hide the weak rows are brochures. These are Hermes MoA's lowest scored builds, verdicts unedited:

“EYEBALL FAIL: black scene, HUD-only render (title/minimap/bars on void). Playtest said animates but nothing visible.”

- the judge's verdict, unedited

“EYEBALL: plays, jungle hill + clouds + clean HUD — but skydiver is a bare red capsule (gate cap). Freefall streaks nice.”

- the judge's verdict, unedited

“EYEBALL: cartoon terrain/runway/clouds + tidy HUD — but aircraft is a blob/ball, barely reads as plane (gate cap).”

- the judge's verdict, unedited

“20KB · plays clean · plain”

- the judge's verdict, unedited

05 · Category breakdown vs the whole field

Games (23 tasks)

Hermes MoA8.0
field avg7.1

Others (0 tasks)

field avg7.4

Pages (3 tasks)

Hermes MoA8.0
field avg7.5

Sims (12 tasks)

Hermes MoA8.4
field avg6.7

Visuals (9 tasks)

Hermes MoA8.4
field avg6.7

06 · Outside signals - every row sourced

My bench measures one thing: judged one-shot builds. These outside rows measure other things - kept separate, never blended into the GoldieBench average, every value linked to where it comes from.

Hermes MoA is a custom build inside Julian's Agent OS, not a vendor model - so there is no official benchmark table for it anywhere. The judged GoldieBench scores above are its primary public record.

07 · Head-to-head records

08 · Methodology + honest limits

Every GoldieBench score is a one-shot, single-file build from an identical prompt - no retries, no hand-fixing - rendered for real, screenshotted, and scored 0-10 by one judge model on one rubric across the whole field. Failures score as failures. What this bench does NOT measure: multi-turn agent work, long-context recall, or API latency - that is what the sourced outside rows are for. Full method: /methodology.

Frequently asked questions

01How does Hermes MoA perform on GoldieBench?

Hermes MoA averages 8.17/10 across 47 scored one-shot build tasks, ranking #2 of 17 ranked frontier models, with 8 task golds, 9 silvers and 4 bronzes. Every score is a real judged build you can open and play on this site.

02What is Hermes MoA best at?

Its strongest scored build is Fractal at 8.7/10. By category it averages Game 8.0, Page 8.0, Sim 8.4, Visual 8.4 on the bench.

03How much does Hermes MoA cost?

Hermes Mixture of Agents dispatches one prompt to a configurable panel of frontier models in parallel, then a named aggregator reads every draft and writes one better final answer. Default panel: Claude Opus 4.8 + GPT-5.5, aggregated by Opus 4.8 — all via the OpenRouter key. Unlike a black-box ensemble, every slot is yours to swap from the Mixture tab in the Agent OS.

Source ledger

  1. 01Julian's stack page (not a vendor source — this is a custom build, no official vendor exists)aiprofitboardroom.com
  2. 02Julian's guide: /moa-2-system-beats-modelagentos.guide

Every model's breakdown

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly