Dragonrealm
The Dragon Realm — Skyrim-style frozen open world, walk-into-the-snow, draw your sword. Julian's flagship deep-build prompt.
What I asked each model — the Dragonrealm prompt
Every model on this page got this exact prompt inside the Agent Operating System: The Dragon Realm — Skyrim-style frozen open world, walk-into-the-snow, draw your sword. Julian's flagship deep-build prompt.
Single HTML file out. No iteration. No examples in the system prompt. Whatever each model produced on the first run is what's on this page. 27 frontier models have attempted it so far: Claude Fable 5, Fugu Ultra, Fugu Ultra 1.1, Fugu Mini, Fusion, Gemini 3.6 Flash, GLM-5.2, GPT-5.6 Sol, Hy3, Inkling, Kimi K3, LongCat-2.0, MiniMax M3, Hermes MoA, Muse Spark 1.2, Opus 4.8, Claude Opus 5, Qwen 3.8, Qwen 3.7, Claude Sonnet 5, DeepSeek V4 Pro, DeepSeek V4 Flash, Grok, Kimi K2.7, Kimi K2.7 · Fast, Kimi K2.7 · No-Think, Kimi K2.7 · Quality.
Why this task matters. Dragonrealm is a textbook test of game-class capability — the kind of build that exposes whether a model is doing pattern-matching or actual reasoning. A model that ships this in one shot is usually safe to wire into your agent loop for harder tasks of the same shape.
How each model handled Dragonrealm
Ranked by my 0–10 score from the source comparison guides on agentos.guide. Click any to play the actual one-shot HTML the model produced.
What I saw: Clean, atmospheric frozen scene with layered mountains, snow-capped pines, standing stones and a brazier fire that reads clearly as a Skyrim-inspired vale; solid low-poly polish and full control set (walk/sprint/sword/dragon). Falls short of the top tier because the visible frame is a bit sparse and flat—no dragon or sword in view, terrain lacks detail up close—so it's shippable and pleasant but not a task-topping standout.
What I saw: Ultra v2 — Skyrim-style frozen open world. Smoke-test MAYBE (0.1% diff) — loads, minimal change on generic input.
What I saw: Strong Skyrim-vibe frozen open world with layered snowy mountains, a player with visible sword, multiple approaching enemies with health orbs, runes, an event banner ('DRAGON SWOOP · FIRE BREATH') and polished HUD/compass — clearly beats the empty-walking-sim trap. Enemy models are a touch simplistic and the moon/sky are basic, but the visible combat and worldbuilding make it a task winner.
What I saw: Skyrim-style frozen open world with HUD. Smoke-test PASS.
What I saw: The Dragon Realm — Skyrim-style frozen open world with full HUD (score/vitality/stamina), snowy mountains, low-poly pine forest, a flying dragon. WASD + mouse-look. Tied with GLM's deep build at the top of the task.
What I saw: Strong atmospheric frozen world with snowy terrain, pine forest, night sky, a viewable held sword, a shrine/altar with particle effects, and a visible humanoid enemy plus full HUD (vitality/stamina/compass/kills). Polished and clearly shippable, but the sword FP model looks a bit awkwardly placed and combat isn't confirmed on-screen, keeping it just under the top tier.
What I saw: Strong on-brief render: cohesive misty low-poly frozen world with layered snow mountains, pines, a ruined watchtower objective, a flying dragon silhouette, drawn sword in view, and elegant Skyrim-style HUD (compass, quest marker, hint bar, health). Very polished atmosphere; only mild weaknesses are the flat mid-ground and somewhat empty snow plain, but it matches/edges the best of the field.
What I saw: Strong atmospheric snowy world with layered pines, soft shadows, snowfall, and clean HUD (health/stamina/compass/sword chip), but the hero reads as a stubby hooded blob with hidden face and no visible arms/legs, undercutting the flagship Skyrim-ranger fantasy.
What I saw: Renders a clean, atmospheric snowy scene with polished Cinzel title, mountains, and vignette, but the snow particles are oversized blocky squares (size bug from the broken forEach loop) that read as debris, and crucially the sword isn't visible in-frame — undercutting the core 'draw your sword' brief. Solid mood, but generic and missing key interactivity payoff.
The winner on Dragonrealm
Fusion took gold on this task. winner · Dragon Realm.
What I saw: The Dragon Realm — Skyrim-style frozen open world with full HUD (score/vitality/stamina), snowy mountains, low-poly pine forest, a flying dragon. WASD + mouse-look. Tied with GLM's deep build at the top of the task.
See Fusion's full model card: /models/fusion.
Every attempt — live, playable
Side by side. Click any tile to run that model's actual one-shot HTML in a new tab.
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▶ LIVEHow I scored Dragonrealm — methodology
Three axes, 0–10 each, averaged. Runs: drop the .html in a browser; if it opens to a broken page, it scores zero. Hits the brief: did the model ship the thing the prompt asked for, or a different thing it found easier. Looks good: visual polish, motion, interactivity — where most of the gap between gold and silver lives.
My scores trace back to the source comparison guides on agentos.guide. See the full methodology page for data provenance, including which source guide each cell's score came from.
Related
More game benchmarks: all tasks in the Game category · See the best AI model for Dragonrealm · Back to the leaderboard
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.