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Google

Gemini 3.6 Flash

Google's launch-day Flash — faster, cheaper, fewer tokens.

Context1,000,000-token context window
Pricing$1.50 / M input
Tasks tested50
Avg score7.08/10 average
Medals🥇2 🥈3 🥉2
Release2026-07
Official siteai.google.dev ↗
Official vendor source
Gemini 3.6 Flash is built by Google — see the vendor's own product page, pricing, and docs at ai.google.dev.
Visit ai.google.dev →

What is Gemini 3.6 Flash?

Gemini 3.6 Flash is the Google frontier model with a 1,000,000-token context window context window, released 2026-07. Tagline: Google's launch-day Flash — faster, cheaper, fewer tokens.. Official source: ai.google.dev.

Pricing detail. Launched 2026-07-21 alongside Gemini 3.5 Flash-Lite and 3.5 Flash Cyber. Google's pitch: higher intelligence than its predecessors on coding/ML/knowledge tasks while using 17% fewer output tokens, at a new lower price ($1.50 per million input tokens). Benched here via the native Gemini API on launch day.

How I use it inside the Agent OS. Benched via the native Gemini API on launch day. Game tasks use the skill-infused threejs-game-director prompt (same as the rest of the field) and are judged on a real mid-play frame by the same Opus vision judge.

What I built with Gemini 3.6 Flash

Every model on Goldie Bench gets the same fixed prompt set — one shot, single HTML file out — and I score the result 0–10 inside the Agent Operating System. Here's what Gemini 3.6 Flash shipped on the bench: 50 one-shot demos across 1,000,000-token context window of context. Of those, 50 are scored against the field with my honest 0–10 from the source guides at agentos.guide.

Strengths

  • Fast one-shot builds — full skill-spec 3D games in ~60-120s of generation
  • Cheapest frontier-tier entry on the bench at $1.50/M input
  • 17% fewer output tokens than 3.5 Flash on the same workflows (Google's launch claim)

Trade-offs

  • Benched on launch day — partial run until the full 50-task batch completes
  • Flash tier, not a flagship — up against Pro/flagship-class models on this board

Best for

  • High-volume agentic work where token cost dominates
  • Fast prototype builds you iterate on rather than one-shot masterpieces
  • Routing the everyday 90% while a flagship handles the hard 10%

Every demo by Gemini 3.6 Flash

50 live demos, sorted by category. Click any tile to play the actual one-shot result. Verdicts and 0–10 scores are pulled from the source guides where I posted them publicly.

Gemini 3.6 Flash one-shot build of Crypt — GoldieBench AI benchmark screenshot▶ LIVE
Crypt
Game
Polished HUD with vitality/stamina/torch bars, viewmodel sword and torch, and clean brick dungeon rendering, but the screenshot shows no visible enemies or combat and the lighting reads flat/brown rather than moody torch-lit — a competent but empty walking sim so far.
Gemini 3.6 Flash one-shot build of Dragonrealm — GoldieBench AI benchmark screenshot▶ LIVE
Dragonrealm
Game
Strong atmospheric frozen world with snowy terrain, pine forest, night sky, a viewable held sword, a shrine/altar with particle effects, and a visible humanoid enemy plus full HUD (vitality/stamina/compass/kills). Polished and clearly shippable, but the sword FP model looks a bit awkwardly placed and combat isn't confirmed on-screen, keeping it just under the top tier.
Gemini 3.6 Flash one-shot build of Doom — GoldieBench AI benchmark screenshot▶ LIVE
Doom
Game
Strong atmospheric raycaster-style scene with polished textured walls, weapon model, and a full functional HUD (health/stamina/ammo/kills), but the only visible 'enemy' is a plain cyan cube with no demon presence or visible combat/chase happening in the frame, undercutting the core Doom brief.
Gemini 3.6 Flash one-shot build of Racing — GoldieBench AI benchmark screenshot▶ LIVE
Racing
Game
Polished neon HUD with speed, laps, minimap, health/nitro and combat labels, but the rendered scene shows only floating dark slabs with no visible track, car, or enemies — the core third-person racer and combat aren't apparent on screen. Strong UI framing wasted on an incoherent, near-broken 3D view.
Gemini 3.6 Flash one-shot build of Skyrim — GoldieBench AI benchmark screenshot▶ LIVE
Skyrim
Game
Strong Skyrim HUD (compass, HP/Magicka/Stamina bars, kill counter, first-person sword viewmodel) and a visible enemy with 'HOSTILES ENGAGED' combat state; weakened by sparse terrain, a floating white slab artifact and only one distant humanoid rather than an active combat encounter.
Gemini 3.6 Flash one-shot build of Twilightvale — GoldieBench AI benchmark screenshot▶ LIVE
Twilightvale
Game
Strong atmospheric twilight scene with cohesive village, terrain, fog and a well-armed character plus polished HUD, minimap and quest tracker; however no enemies are visible in the shot (minimap shows red dots but combat isn't demonstrated), keeping it just short of the top tier.
Gemini 3.6 Flash one-shot build of Voxelcraft — GoldieBench AI benchmark screenshot▶ LIVE
Voxelcraft
Game
Strong voxel world with terrain, a tree, HP/time/kills HUD, an 8-block hotbar and — crucially — a visible zombie-style enemy (plus a red one at right) delivering the combat the brief rewards; place/break plus day/night cycle all present, edging past typical walking-sim entries.
Gemini 3.6 Flash one-shot build of Gtafoot — GoldieBench AI benchmark screenshot▶ LIVE
Gtafoot
Game
Strong atmospheric dusk city with polished HUD (health/stamina/ammo/kills, wanted stars, minimap), visible pedestrians, working cover system, and crosshair — but the screenshot shows no active combat or enemies engaging, kills at 0, and it reads more as a walking sim with cover than a lively shooting sandbox.
Gemini 3.6 Flash one-shot build of Gtadrive — GoldieBench AI benchmark screenshot▶ LIVE
Gtadrive
Game
Gorgeous night-city aesthetic with a detailed player character, stealable car, working minimap with colored blips, HUD (health/nitro/wanted stars/cash), and traffic visible in the distance — clearly a polished, shippable open-city sandbox. Slightly short of the top since the screenshot shows no active cop chase or combat in-frame, but the on-foot/vehicle systems and steal mechanics are all present and cohesive.
Gemini 3.6 Flash one-shot build of Aipbpromo — GoldieBench AI benchmark screenshot▶ LIVE
Aipbpromo
Page
Clean cinematic hero scene with polished gradient typography, working timeline/scene HUD, and playback controls at 00:04/00:22 confirming auto-play motion. The dead-black background lacks the promised Three.js visual richness in this frame and reads slightly generic versus the field's best.
Gemini 3.6 Flash one-shot build of Parachute — GoldieBench AI benchmark screenshot▶ LIVE
Parachute 🥈
Game
Strong 3D scene with a well-rendered deployed canopy, articulated diver with suspension lines, layered clouds, jungle terrain and a slick functional HUD (altitude/descent/compass/distance). Slightly held back by the drone-combat framing feeling tacked-on and no enemies visible in this shot, but visually it competes near the top of the field.
Gemini 3.6 Flash one-shot build of Flightsim — GoldieBench AI benchmark screenshot▶ LIVE
Flightsim
Game
Strong, cohesive flightsim: clean low-poly terrain with mountains/trees, full HUD (airspeed, altitude, VS, heading tape, artificial horizon, throttle), a visible aircraft on the runway, plus a combat/landing loop. No enemies visible in this frame and it's a mid-runway static shot, so it lands just short of the best but is clearly shippable.
Gemini 3.6 Flash one-shot build of Arcade — GoldieBench AI benchmark screenshot▶ LIVE
Arcade
Game
Strong polished HUD, clean 3D player craft with visible enemy and combat systems (projectiles, HP damage taken at 88), but it ignored the brief entirely — this is a twin-stick shooter, not a classic arcade pick (tetris/breakout/snake), and the scene reads sparse with only one enemy visible.
Gemini 3.6 Flash one-shot build of Dogfight — GoldieBench AI benchmark screenshot▶ LIVE
Dogfight
Game
Gorgeous low-poly 3D scene with a detailed player jet, glowing engines, volumetric clouds, terrain, and a full sci-fi HUD (hull, boost, radar with hostile blips, target-lock reticle). Enemies are present on radar and in-world but combat isn't clearly shown mid-fight in the shot, keeping it just shy of the very top.
Gemini 3.6 Flash one-shot build of Dragonflight — GoldieBench AI benchmark screenshot▶ LIVE
Dragonflight
Game
Polished HUD with vitals, fury, score/rings/wyverns and clean neon aesthetic, plus a decent 3D dragon and visible enemy/rings in-scene; however the world reads dim and empty with barely-visible rings and no combat action shown, keeping it below the strong bar.
Gemini 3.6 Flash one-shot build of Game — GoldieBench AI benchmark screenshot▶ LIVE
Game
Game
Strong cyberpunk 3D combat game with polished HUD, working score/kill tracking (250 pts, 1 kill), reduced HP showing active combat, and a well-modeled 3D robot enemy with atmospheric neon lighting; loses points because only one enemy is visible and the scene reads slightly static/sparse compared to the field's best swarm-combat entries.
Gemini 3.6 Flash one-shot build of Neonblaster — GoldieBench AI benchmark screenshot▶ LIVE
Neonblaster
Game
Polished HUD, 3D player ship, synth audio and juicy neon aesthetic look good, but the screenshot shows no visible enemies or combat—only ambient asteroids/rings and score/kills at 0, reading closer to a walking sim than a juicy shooter. Strong presentation is undercut by the lack of demonstrable enemy waves/bosses on screen.
Gemini 3.6 Flash one-shot build of Neoncity — GoldieBench AI benchmark screenshot▶ LIVE
Neoncity
Game
Polished cyberpunk HUD (hull, nitro, kill counter, crosshair) and clean neon vignette look strong, but the rendered scene is mostly a dark flat plane with faint magenta glows and sparse enemy hovers — it reads more as an empty arena than a vibrant neon city you drive through, and the visible environment is thin compared to the field's best.
Gemini 3.6 Flash one-shot build of Neonracer — GoldieBench AI benchmark screenshot▶ LIVE
Neonracer
Game
Strong synthwave aesthetic with glowing neon grid, retro sun/skyline, polished HUD, and a detailed ship with vapor-trail particles; enemies (8 hostiles) are present with combat wired in but appear small/distant, keeping it just shy of the field's best.
Gemini 3.6 Flash one-shot build of Nordiccrypt — GoldieBench AI benchmark screenshot▶ LIVE
Nordiccrypt
Game
Strong atmospheric first-person crypt with polished HUD, textured brick walls, torch lighting, and a nicely modeled viewmodel axe; but the screenshot shows no visible enemies/combat and the framing is dominated by a flat wall, so it reads as a walking sim rather than proving the Draugr/rune loop advertised in the counters.
Gemini 3.6 Flash one-shot build of Outrun — GoldieBench AI benchmark screenshot▶ LIVE
Outrun
Game
Gorgeous synthwave scene with pseudo-3D grid road, glowing sun, neon palms, polished HUD and an on-road enemy plus reticle showing real combat mechanics; loses a touch because the road perspective looks partly flat/wide rather than a tight curving pseudo-3D outrun feel.
Gemini 3.6 Flash one-shot build of Pool — GoldieBench AI benchmark screenshot▶ LIVE
Pool
Game
Visually polished 3D scene with working combat/enemies and particle FX, but it fundamentally misses the brief — this is a 'Rogue Pool Arena' shooter with phantoms and HP bars, not a physically simulated billiards game with proper cue mechanics and pocketed balls.
Gemini 3.6 Flash one-shot build of Raycaster — GoldieBench AI benchmark screenshot▶ LIVE
Raycaster
Game
Strong polished 3D maze with a detailed plasma weapon model, clean sci-fi HUD, functional circular minimap, and HP/kill tracking; but the screenshot shows plain untextured walls (no Wolfenstein-style texturing) and no enemies visible in view despite the '0/8 hostiles' combat framing, leaving it strong-but-not-top.
Gemini 3.6 Flash one-shot build of Rpg — GoldieBench AI benchmark screenshot▶ LIVE
Rpg
Game
Strong 3D atmospheric arena with visible enemies (glowing-eyed shadow creatures), working combat/kill tracking, minimap, inventory slots and polished HUD — but the task asked for a top-down RPG with sprites, and this delivers a first-person 3D combat scene, so it drifts from the brief and the death overlay dominates the shot.
Gemini 3.6 Flash one-shot build of Matrixrain — GoldieBench AI benchmark screenshot▶ LIVE
Matrixrain
Other
Strong 3D instanced matrix rain with convincing depth, glowing heads, katakana glyphs, CRT scanlines/vignette, theme switcher and view modes — visually the best-tier entry; only concern is the FPS counter reading 1, hinting at performance issues, which just keeps it under the 8.5 winner bar.
Gemini 3.6 Flash one-shot build of Mlx Speedtest — GoldieBench AI benchmark screenshot▶ LIVE
Mlx Speedtest 🥉
Other
Strong, polished MLX benchmark dashboard with a 3D Three.js tensor core, orbital rings, glassmorphic HUD, chip presets and clean metric cards — clearly shippable. Falls just short of the field's best since the screenshot shows an idle state (0 GB/s, 0.0 TFLOPS, 1.0 tok/s) without visible running/animated benchmark data to prove the speedtest actually sweeps.
Gemini 3.6 Flash one-shot build of Neonsnake — GoldieBench AI benchmark screenshot▶ LIVE
Neonsnake 🥉
Other
Polished neon start menu with a visible 3D grid boundary and clean cyberpunk styling behind the blur, but the screenshot shows only the pre-game overlay — no actual snake, gameplay, or scoring visible, so it reads as a strong shell rather than a proven playable build.
Gemini 3.6 Flash one-shot build of Landing — GoldieBench AI benchmark screenshot▶ LIVE
Landing
Page
Stunning interactive Three.js WebGL background with glowing neural sphere, crisp gradient headline, polished glass CTAs, and thoughtful interactive controls (drag/scroll, spectrum shift) — visually elevated above a generic marketing page. Minor weak point is the somewhat filler AI-jargon copy, but the execution and depth clearly top-tier.
Gemini 3.6 Flash one-shot build of Webos — GoldieBench AI benchmark screenshot▶ LIVE
Webos
Page
Strong, polished glassmorphic desktop with a 3D WebGL wireframe background, working top bar, dock (Terminal/Paint/Notes/Settings), and a functional-looking terminal with prompt; the visible Paint window appears empty (only toolbar/slider showing, no canvas content) which slightly undercuts the multi-app showcase. Clean and shippable but not quite topping the best.
Gemini 3.6 Flash one-shot build of Blackhole — GoldieBench AI benchmark screenshot▶ LIVE
Blackhole
Sim
Polished glassmorphism UI and an ambitious raymarching lensing shader, but the render is badly broken — a white/blown-out background with noisy artifacts and a black dome instead of a proper event horizon with a lensed accretion disk, plus a 2 FPS counter indicating serious performance failure.
Gemini 3.6 Flash one-shot build of Boids — GoldieBench AI benchmark screenshot▶ LIVE
Boids
Sim
Strong polished UI with full flocking controls (separation/alignment/cohesion sliders, modes, themes) and a visible multi-colored 3D boid swarm, but the flock reads as a tiny clustered blob rather than expansive emergent flocking, and FPS:6 indicates serious performance issues undermining the sim.
Gemini 3.6 Flash one-shot build of Cloth — GoldieBench AI benchmark screenshot▶ LIVE
Cloth
Sim
Polished UI and solid Verlet physics code, but the screenshot shows only a dark sphere with a shadow and NO visible cloth draping — the core deliverable appears missing/off-screen, making it a broken render despite the good scaffolding.
Gemini 3.6 Flash one-shot build of Fluid — GoldieBench AI benchmark screenshot▶ LIVE
Fluid
Sim
Strong particle density (75k) with glowing additive blending, polished glassmorphism UI, presets and shockwave controls all render cleanly; but the center is blown out to solid white and it reads more as a bright particle cloud than an elegant swirling fluid, keeping it just short of the field's best.
Gemini 3.6 Flash one-shot build of Fractal — GoldieBench AI benchmark screenshot▶ LIVE
Fractal
Sim
Gorgeous WebGL-shader Mandelbrot with striking neon glow rays, orbit-trap detail and a full control suite (type toggle, palettes, iteration/depth sliders, auto-morph, HUD) that reads as premium and interactive. Only minor concern is the 9 FPS reading suggesting heavy load, but the visual polish and completeness rival the field's best.
▶ LIVE
Galaxy 🥈
Sim
Strong spiral structure with pink/teal core glow, background stars, and a clean polished UI with palette presets and clear swirl/orbit/zoom controls; the custom shader with mouse interaction and multiple palettes pushes it to the top of the field.
Gemini 3.6 Flash one-shot build of Orbit — GoldieBench AI benchmark screenshot▶ LIVE
Orbit
Sim
Strong 3D presentation with glowing sun, orbiting planets, gravity-well grid, and a full control suite (presets, G/time/trail sliders, launch mode); however FPS reads only 9 which signals a performance issue that dampens the sim's smoothness.
Gemini 3.6 Flash one-shot build of Particleforge — GoldieBench AI benchmark screenshot▶ LIVE
Particleforge
Sim
Polished glassmorphism UI with presets and sliders, but the core requirement—visible swirling particles—is completely absent in the screenshot, showing only an empty gradient background. The WebGL particle system failed to render, gutting the entire brief.
Gemini 3.6 Flash one-shot build of Pathtracer — GoldieBench AI benchmark screenshot▶ LIVE
Pathtracer
Sim
Polished UI with full controls (bounces, roughness, DOF, focal, presets) and a plausible path-tracing shader in source, but the render is essentially broken — a flat blue-gray plane with a triangular noise wedge and no visible Cornell box, spheres, or lighting, indicating a camera/geometry or accumulation failure.
Gemini 3.6 Flash one-shot build of Reactiondiff — GoldieBench AI benchmark screenshot▶ LIVE
Reactiondiff
Sim
Ambitious GPU Gray-Scott on a 3D sphere with a polished UI and rich presets, but the screenshot shows only faint blobs rather than crisp Turing patterns — the reaction-diffusion isn't clearly resolving into the characteristic spots/stripes that define this task.
Gemini 3.6 Flash one-shot build of Solar — GoldieBench AI benchmark screenshot▶ LIVE
Solar
Sim
Strong 3D Three.js render with a beautifully textured sun, visible orbital rings, detailed planets, and a clean glassmorphism UI with accurate per-planet data cards, speed controls, and a full nav bar. Slightly held back by the sun looking overly mottled/scaled and no visible orbital labels, but overall shippable and near the top of the field.
Gemini 3.6 Flash one-shot build of Wormhole — GoldieBench AI benchmark screenshot▶ LIVE
Wormhole
Sim
Polished HUD and palette/warp controls, but the actual tunnel reads as a mostly-empty black void with a single magenta ring outline and scattered particles rather than a convincing textured wormhole flythrough — the tube geometry/texture isn't visibly wrapping the view. Strong UI, weak core visual.
Gemini 3.6 Flash one-shot build of Aurora — GoldieBench AI benchmark screenshot▶ LIVE
Aurora
Visual
Strong WebGL aurora with convincing vertical curtain striations, glowing lower edge, and a reflective terrain foreground; polished glass UI with palette/speed/intensity controls. Slightly loses the top of the field because the color gradient bands could read more organically and the terrain grid looks a touch artificial, but overall shippable and near the best.
Gemini 3.6 Flash one-shot build of Fireworks — GoldieBench AI benchmark screenshot▶ LIVE
Fireworks
Visual
Strong ambitious 3D Three.js setup with city silhouette, star field, polished UI, shell-style selector, and synthesized audio — but the screenshot only captures faint rising rocket trails with no actual bursting fireworks visible, so the core payoff isn't demonstrated on screen. Good polish and interactivity, but the empty-looking sky keeps it from the top tier.
Gemini 3.6 Flash one-shot build of Lavalamp — GoldieBench AI benchmark screenshot▶ LIVE
Lavalamp
Visual
Strong ambition with 3D lathe lamp geometry, raymarched blobs, glass material and theme switcher, but the render is largely dark/opaque — only two flat orange/red reservoir caps show with no visible mid-lamp blobs or morphing fluid, making it read as broken rather than a lively lava lamp.
Gemini 3.6 Flash one-shot build of Matrix — GoldieBench AI benchmark screenshot▶ LIVE
Matrix 🥇
Visual
Stunning volumetric 3D depth with proper katakana glyphs, glowing head chars and light-streak trails in perspective — well beyond a flat 2D canvas rain. Rich UI with palette themes, orbit/zoom controls and EMP pulse pushes it above the field's best.
Gemini 3.6 Flash one-shot build of Plasma — GoldieBench AI benchmark screenshot▶ LIVE
Plasma 🥇
Visual
Gorgeous full-screen GLSL plasma with smooth vibrant flowing color bands, polished glassmorphic header and clean palette switcher with 5 presets, plus ripple/drag distortion logic in the shader. Screenshot is genuinely hypnotic and premium; only nit is ripples/distortion can't be verified statically, but the visual quality tops the field.
Gemini 3.6 Flash one-shot build of Synthwave — GoldieBench AI benchmark screenshot▶ LIVE
Synthwave
Visual
Strong synthwave build with glowing neon grid road, wireframe mountains, retro arch/sun, chip-tune audio synthesis, and polished CRT-scanline HUD; the pink/cyan palette and vaporwave title nail the brief, though the tunnel arch reads slightly muddy and the road wireframe geometry near the camera looks a touch busy versus a cleaner classic sunset-sun composition.
Gemini 3.6 Flash one-shot build of Terrain — GoldieBench AI benchmark screenshot▶ LIVE
Terrain 🥈
Visual
Strong low-poly terrain with convincing biome coloring (green slopes, sandy shores, snow peaks, blue water), tree instances, stars and polished glassmorphism UI with 5 biome presets plus auto-roam/regenerate; falls just short of the top only for a somewhat flat lighting and generic navigation feel.
Gemini 3.6 Flash one-shot build of Voxel — GoldieBench AI benchmark screenshot▶ LIVE
Voxel
Visual
Strong polished UI and clean voxel intent, but the render is broken: the landscape is a flat cyan-water slab with no visible terrain, grass, or trees — only floating white cloud/snow blocks, so it reads as a washed-out empty plane rather than a Minecraft-style landscape.
Gemini 3.6 Flash one-shot build of Waves — GoldieBench AI benchmark screenshot▶ LIVE
Waves
Visual
The UI (title card, preset buttons) renders cleanly and the shader source is ambitious with Gerstner waves and Fresnel, but the actual ocean mesh is completely absent from the screenshot — only scattered particle dots appear, meaning the core wave simulation failed to render (likely a shader/uniform error like normalMat).
every demo, in a grid · click any one to play

Compare Gemini 3.6 Flash against every other model

Every head-to-head featuring Gemini 3.6 Flash. Verdicts shown for scored pairs.

Gemini 3.6 Flash vs Fusion
Fusion leads 37–10
Gemini 3.6 Flash vs Hermes MoA
Hermes MoA leads 32–11
Gemini 3.6 Flash vs GPT-5.6 Sol
GPT-5.6 Sol leads 40–6
Gemini 3.6 Flash vs Claude Fable 5
Claude Fable 5 leads 29–16
Gemini 3.6 Flash vs Qwen 3.8
Qwen 3.8 leads 35–9
Gemini 3.6 Flash vs Grok
Grok leads 27–16
Gemini 3.6 Flash vs MiniMax M3
MiniMax M3 leads 29–18
Gemini 3.6 Flash vs Fugu Ultra
Fugu Ultra leads 28–14
Gemini 3.6 Flash vs Kimi K3
Kimi K3 leads 37–11
Gemini 3.6 Flash vs GLM-5.2
GLM-5.2 leads 27–20
Gemini 3.6 Flash vs Fugu Mini
Fugu Mini leads 20–16
Gemini 3.6 Flash vs Opus 4.8
Gemini 3.6 Flash leads 24–23
Gemini 3.6 Flash vs Kimi K2.7
Gemini 3.6 Flash leads 14–10
Gemini 3.6 Flash vs Qwable 5 27B Coder
Qwable 5 27B Coder leads 21–17
Gemini 3.6 Flash vs Claude Sonnet 5
Gemini 3.6 Flash leads 22–20
Gemini 3.6 Flash vs Qwen 3.7
Gemini 3.6 Flash leads 30–17
Gemini 3.6 Flash vs Inkling
Gemini 3.6 Flash leads 37–7
Gemini 3.6 Flash vs Agents-A1
Gemini 3.6 Flash leads 38–6
Gemini 3.6 Flash vs Gemma 4 12B · MLX
Gemini 3.6 Flash leads 39–3
Gemini 3.6 Flash vs Laguna XS 2.1
Gemini 3.6 Flash leads 36–4
Gemini 3.6 Flash vs Qwythos 9B
Gemini 3.6 Flash leads 40–2
Gemini 3.6 Flash vs LongCat-2.0
LongCat-2.0 leads 3–1
Gemini 3.6 Flash vs Hy3
Gemini 3.6 Flash leads 7–0
Gemini 3.6 Flash vs Gemma-4 12B Coder
Gemini 3.6 Flash leads 6–0
Gemini 3.6 Flash vs Kimi K2.7 · Fast
47 shared tasks · unscored
Gemini 3.6 Flash vs Kimi K2.7 · No-Think
47 shared tasks · unscored
Gemini 3.6 Flash vs Kimi K2.7 · Quality
47 shared tasks · unscored
Gemini 3.6 Flash vs Ornith 1.0
42 shared tasks · unscored
Gemini 3.6 Flash vs Claude Mythos 5
Reference-only
Gemini 3.6 Flash vs Kilo Code
Reference-only

See all 66 comparisons across every model →

Quick pill index

Direct comparisons against every other scored model on the bench:

Gemini 3.6 Flash vs Fusion Gemini 3.6 Flash vs Hermes MoA Gemini 3.6 Flash vs GPT-5.6 Sol Gemini 3.6 Flash vs Claude Fable 5 Gemini 3.6 Flash vs Qwen 3.8 Gemini 3.6 Flash vs Grok Gemini 3.6 Flash vs MiniMax M3 Gemini 3.6 Flash vs Fugu Ultra Gemini 3.6 Flash vs Kimi K3 Gemini 3.6 Flash vs GLM-5.2 Gemini 3.6 Flash vs Fugu Mini Gemini 3.6 Flash vs Opus 4.8 Gemini 3.6 Flash vs Kimi K2.7 Gemini 3.6 Flash vs Qwable 5 27B Coder Gemini 3.6 Flash vs Claude Sonnet 5 Gemini 3.6 Flash vs Qwen 3.7 Gemini 3.6 Flash vs Inkling Gemini 3.6 Flash vs Agents-A1 Gemini 3.6 Flash vs Gemma 4 12B · MLX Gemini 3.6 Flash vs Laguna XS 2.1 Gemini 3.6 Flash vs Qwythos 9B Gemini 3.6 Flash vs LongCat-2.0 Gemini 3.6 Flash vs Hy3 Gemini 3.6 Flash vs Gemma-4 12B Coder

Read more on agentos.guide:

Gemini 3.6 Flash — frequently asked

What is Gemini 3.6 Flash?

Gemini 3.6 Flash is Google's AI model — Google's launch-day Flash — faster, cheaper, fewer tokens. It has a 1M tokens context window and was released 2026-07.

How good is Gemini 3.6 Flash at coding and one-shot builds?

On the GoldieBench one-shot build benchmark it averages 7.08/10 across 50 scored tasks, with 2 gold, 3 silver and 2 bronze medals.

How much does Gemini 3.6 Flash cost?

$1.50 / M input. Launched 2026-07-21 alongside Gemini 3.5 Flash-Lite and 3.5 Flash Cyber. Google's pitch: higher intelligence than its predecessors on coding/ML/knowledge tasks while using 17% fewer output tokens, at a new lower price ($

Where can I see Gemini 3.6 Flash demos?

Every one-shot build is live and playable on this page and on the GoldieBench compare matrix — same prompt as every other model, no retries.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly