
Real head-to-head · same prompt, one shot
Gemini 3.6 Flash vs Fugu Ultra 1.1
Google's launch-day Flash — faster, cheaper, fewer tokens. vs Sakana's multi-agent orchestrator, v1.1 — routes experts per request.
Head-to-head verdict: tied 11–11.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Gemini 3.6 Flash and Fugu Ultra 1.1, side by side, on 24 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Gemini 3.6 Flash · Benched via the native Gemini API on launch day. Game tasks use the skill-infused threejs-game-director prompt (same as the rest of the field) and are judged on a real mid-play frame by the same Opus vision judge.
Fugu Ultra 1.1 · Benched on GoldieBench via Sakana's Responses API (fugu-ultra-v1.1, xhigh reasoning). Game tasks use the skill-infused threejs-game-director prompt plus a controls+graphics fix loop with an anti-regression clamp, judged on a real mid-play frame by the same Opus judge as the field.
Side-by-side on 50 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Task ↓
Gemini 3.6 Flash
Fugu Ultra 1.1
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Visual
Where Gemini 3.6 Flash beat Fugu Ultra 1.1
The tasks where I gave Gemini 3.6 Flash a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Raycaster
Game
Gemini 3.6 Flash 7.8
·
Fugu Ultra 1.1 2.0
(+5.8)
What I saw: Strong polished 3D maze with a detailed plasma weapon model, clean sci-fi HUD, functional circular minimap, and HP/kill tracking; but the screenshot shows plain untextured walls (no Wolfenstein-style texturing) and no enemies visible in view despite the '0/8 hostiles' combat fram…
Neoncity
Game
Gemini 3.6 Flash 6.3
·
Fugu Ultra 1.1 2.3
(+4.0)
What I saw: Polished cyberpunk HUD (hull, nitro, kill counter, crosshair) and clean neon vignette look strong, but the rendered scene is mostly a dark flat plane with faint magenta glows and sparse enemy hovers — it reads more as an empty arena than a vibrant neon city you drive through, and…
Aurora
Visual
Gemini 3.6 Flash 8.4
·
Fugu Ultra 1.1 5.5
(+2.9)
· 3D aurora curtains
What I saw: Strong WebGL aurora with convincing vertical curtain striations, glowing lower edge, and a reflective terrain foreground; polished glass UI with palette/speed/intensity controls. Slightly loses the top of the field because the color gradient bands could read more organically and …
Nordiccrypt
Game
Gemini 3.6 Flash 7.3
·
Fugu Ultra 1.1 5.2
(+2.1)
What I saw: Strong atmospheric first-person crypt with polished HUD, textured brick walls, torch lighting, and a nicely modeled viewmodel axe; but the screenshot shows no visible enemies/combat and the framing is dominated by a flat wall, so it reads as a walking sim rather than proving the …
Dogfight
Game
Gemini 3.6 Flash 8.4
·
Fugu Ultra 1.1 7.2
(+1.2)
· polished 3D dogfight
What I saw: Gorgeous low-poly 3D scene with a detailed player jet, glowing engines, volumetric clouds, terrain, and a full sci-fi HUD (hull, boost, radar with hostile blips, target-lock reticle). Enemies are present on radar and in-world but combat isn't clearly shown mid-fight in the shot, …
Where Fugu Ultra 1.1 beat Gemini 3.6 Flash
The tasks where I gave Fugu Ultra 1.1 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Racing
Game
Fugu Ultra 1.1 8.6
·
Gemini 3.6 Flash 4.2
(+4.4)
· Neon combat racer
What I saw: Gorgeous polished third-person racer with a clear track, guardrails, trees/rocks/buildings, obstacle cones, a slick craft with ground shadow, and combat layered in (crosshair, KILLS 0/12, visible enemies/targets ahead) plus rich HUD with minimap — strong shippable build; only min…
Neonblaster
Game
Fugu Ultra 1.1 8.2
·
Gemini 3.6 Flash 6.3
(+1.9)
What I saw: Polished 3D low-poly arcade shooter with visible enemies, active combat state (score 238, kills 1, health 75, 5 enemies), power-up pickups, crystals/asteroids scenery and a clean neon HUD — clearly functional and juicy; slightly generic ground-based feel rather than a true space …
Doom
Game
Fugu Ultra 1.1 8.4
·
Gemini 3.6 Flash 6.8
(+1.6)
· 3D demon shooter
What I saw: Strong atmospheric 3D maze with a visible horned demon enemy, working shotgun, minimap with tracked enemies, and active combat ('CLAWED' hit feedback, HP dropped to 082) — polished HUD and lighting. Falls just shy of the field's best; enemies are more Three.js models than true ra…
Crypt
Game
Fugu Ultra 1.1 7.8
·
Gemini 3.6 Flash 6.8
(+1.0)
What I saw: Strong atmospheric torch-lit crypt with a visible skeleton enemy, working HUD (health/torch/kills/depth), coffins and props — clearly a combat crawler not an empty walk sim. Lighting feels a bit washed-out/bright for a 'torch-lit dungeon' and the mood lacks the deep shadowy dread…
Rpg
Game
Fugu Ultra 1.1 8.4
·
Gemini 3.6 Flash 7.4
(+1.0)
· Verdant Relic RPG
What I saw: Polished top-down 3D RPG with visible enemies in aggro rings, active combat ('HIT -13' damage numbers, health at 87), pickups, a shrine objective, and a clean HUD showing inventory/kills/hostiles; strong shippable build, only slightly held back by the inventory system being minim…
Strengths & weaknesses I logged
Gemini 3.6 Flash
Strengths
- Fast one-shot builds — full skill-spec 3D games in ~60-120s of generation
- Cheapest frontier-tier entry on the bench at $1.50/M input
- 17% fewer output tokens than 3.5 Flash on the same workflows (Google's launch claim)
Trade-offs
- Benched on launch day — partial run until the full 50-task batch completes
- Flash tier, not a flagship — up against Pro/flagship-class models on this board
Fugu Ultra 1.1
Strengths
- Orchestrates 1-3 expert agents per request and synthesises their answers
- Reported SWE-Bench Pro 73.7 — above Opus 4.8 and GPT-5.5 on Sakana's table
- OpenAI- and Anthropic-compatible API — drop-in for Codex and Claude Code
Trade-offs
- Benched as a partial run until the full 50-task batch completes
- Region-locked: unavailable across the EU/EEA/UK/CH — access depends on where you are
Pricing & context — the spec sheet
| Spec | Gemini 3.6 Flash | Fugu Ultra 1.1 |
|---|---|---|
| Vendor | Sakana AI | |
| Context window | 1,000,000-token context window | 1,000,000-token context window |
| Price | $1.50 / M input | API · orchestration billed |
| Pricing detail | Launched 2026-07-21 alongside Gemini 3.5 Flash-Lite and 3.5 Flash Cyber. Google's pitch: higher intelligence than its predecessors on coding/ML/knowledge tasks while using 17% fewer output tokens, at a new lower price ($1.50 per million input tokens). Benched here via the native Gemini API on launch day. | Sakana's Fugu Ultra v1.1 — a multi-agent system served as a model: an orchestrator routes each request across one to three expert agents and synthesises the answer. Reported (v1.0): SWE-Bench Pro 73.7, LiveCodeBench 93.2, GPQA Diamond 95.5. NOTE: Sakana geo-blocks the EU/EEA/UK/Switzerland pending GDPR compliance — benched from an allowed region. |
| Release | 2026-07 | 2026-07 |
| Bench coverage | 50/50 scored · avg 7.08/10 | 23/24 scored · avg 6.94/10 |
The verdict — which should you pick?
Across 23 scored shared tasks, Gemini 3.6 Flash averaged 7.31/10, beating Fugu Ultra 1.1's 6.94/10 by 0.37 points. Pick Gemini 3.6 Flash when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Gemini 3.6 Flash and Fugu Ultra 1.1 both into the Agent Operating System and dispatch each from the kanban by task type — high-volume agentic work where token cost dominates → Gemini 3.6 Flash, hard, high-stakes coding and reasoning where answer quality beats latency → Fugu Ultra 1.1. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Gemini 3.6 Flash vs Fugu Ultra 1.1
Which is better, Gemini 3.6 Flash or Fugu Ultra 1.1?
On Goldie Bench, Gemini 3.6 Flash averages 7.31/10 across the shared tasks, with 1 gold, 2 silver, 2 bronze overall. Fugu Ultra 1.1 averages 6.94/10, with 0 gold, 1 silver, 2 bronze. It's a curated tie on the head-to-head.
How much does Gemini 3.6 Flash cost vs Fugu Ultra 1.1?
Gemini 3.6 Flash: Launched 2026-07-21 alongside Gemini 3.5 Flash-Lite and 3.5 Flash Cyber. Google's pitch: higher intelligence than its predecessors on coding/ML/knowledge tasks while using 17% fewer output tokens, at a new lower price ($1.50 per million input tokens). Benched here via the native Gemini API on launch day. Fugu Ultra 1.1: Sakana's Fugu Ultra v1.1 — a multi-agent system served as a model: an orchestrator routes each request across one to three expert agents and synthesises the answer. Reported (v1.0): SWE-Bench Pro 73.7, LiveCodeBench 93.2, GPQA Diamond 95.5. NOTE: Sakana geo-blocks the EU/EEA/UK/Switzerland pending GDPR compliance — benched from an allowed region.
What's the context window for Gemini 3.6 Flash vs Fugu Ultra 1.1?
Gemini 3.6 Flash has a 1,000,000-token context window context window. Fugu Ultra 1.1 has a 1,000,000-token context window context window.
When should I pick Gemini 3.6 Flash over Fugu Ultra 1.1?
Pick Gemini 3.6 Flash for: High-volume agentic work where token cost dominates; Fast prototype builds you iterate on rather than one-shot masterpieces; Routing the everyday 90% while a flagship handles the hard 10%. The trade-off is the weaknesses we logged on the bench: Benched on launch day — partial run until the full 50-task batch completes; Flash tier, not a flagship — up against Pro/flagship-class models on this board.
When should I pick Fugu Ultra 1.1 over Gemini 3.6 Flash?
Pick Fugu Ultra 1.1 for: Hard, high-stakes coding and reasoning where answer quality beats latency; Agentic workflows in Codex / Claude Code via the drop-in provider config; One-shot builds you want a panel of experts on, not a single model. The trade-off is the weaknesses we logged on the bench: Benched as a partial run until the full 50-task batch completes; Region-locked: unavailable across the EU/EEA/UK/CH — access depends on where you are.
How does Goldie Bench score Gemini 3.6 Flash vs Fugu Ultra 1.1?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Gemini 3.6 Flash vs Fusion Fugu Ultra 1.1 vs Fusion Gemini 3.6 Flash vs Claude Opus 5 Fugu Ultra 1.1 vs Claude Opus 5 Gemini 3.6 Flash vs Hermes MoA Fugu Ultra 1.1 vs Hermes MoA Gemini 3.6 Flash vs GPT-5.6 Sol Fugu Ultra 1.1 vs GPT-5.6 SolFull model pages: Gemini 3.6 Flash · Fugu Ultra 1.1 · back to the leaderboard
The same stack Julian uses
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.
4,000+founders
258documented wins
38countries
$59/momonthly














































