Outrun
Outrun — synthwave horizon driving game with pseudo-3D road.
What I asked each model — the Outrun prompt
Every model on this page got this exact prompt inside the Agent Operating System: Outrun — synthwave horizon driving game with pseudo-3D road.
Single HTML file out. No iteration. No examples in the system prompt. Whatever each model produced on the first run is what's on this page. 24 frontier models have attempted it so far: Claude Fable 5, Fugu Ultra, Fugu Ultra 1.1, Fugu Mini, Fusion, Gemini 3.6 Flash, GLM-5.2, GPT-5.6 Sol, Grok, Inkling, Kimi K2.7, Kimi K3, MiniMax M3, Hermes MoA, Opus 4.8, Claude Opus 5, Qwen 3.8, Qwen 3.7, Claude Sonnet 5, Kimi K2.7 · Fast, Kimi K2.7 · No-Think, Kimi K2.7 · Quality, DeepSeek V4 Pro, DeepSeek V4 Flash.
Why this task matters. Outrun is a textbook test of game-class capability — the kind of build that exposes whether a model is doing pattern-matching or actual reasoning. A model that ships this in one shot is usually safe to wire into your agent loop for harder tasks of the same shape.
How each model handled Outrun
Ranked by my 0–10 score from the source comparison guides on agentos.guide. Click any to play the actual one-shot HTML the model produced.
What I saw: Gorgeous synthwave palette with banded retro sun, parallax mountains, glowing palms and neon-edged pseudo-3D road with a curving horizon and traffic — genuinely polished and on-brief; only nit is the player car sits a touch high with a slightly floaty tail-light bar, but this clearly matches or beats the field best.
What I saw: Ultra v2 (gap-fill, 19-min direct call) — 36KB pseudo-3D OutRun racer: curving/cresting road, synthwave sunset, parallax mountains, 2 rAF loops. Smoke-test MAYBE (0.1% diff) — road advances on held-accelerate which the brief keypress didn't sustain; flagged for manual verification.
What I saw: Gorgeous synthwave city with pseudo-3D road, glowing hero craft on a contact disc, and a visible enemy vehicle ahead with combat HUD (KILLS, THREAT HIGH, crosshair) — clearly a combat runner not an empty walking sim. Polished vignette, meters, and banner elevate it above the field's best; only minor knock is the driving game reads more as a hover-shooter than pure Outrun cruiser.
What I saw: Pseudo-3D OutRun racer with synthwave horizon. Smoke-test PASS (26% pixel diff after arrow keys).
What I saw: Pseudo-3D OutRun racer with curving + cresting road, synthwave horizon, parallax scenery. Arrow-key steering + accel.
What I saw: Gorgeous synthwave scene with pseudo-3D grid road, glowing sun, neon palms, polished HUD and an on-road enemy plus reticle showing real combat mechanics; loses a touch because the road perspective looks partly flat/wide rather than a tight curving pseudo-3D outrun feel.
What I saw: GLM shipped the full arcade package — an 'OUTRUN 2086' title, gear, RPM and velocity dials, mountains, the car cruising at 90+. Opus's road curves hard past rumble strips and palms into a scanline sun. Kimi's 'NEON OUTRUN' is clean and on-brief. GLM edges it on sheer completeness.
What I saw: Gorgeous, textbook synthwave scene—striped sun, layered mountains, city silhouette, palms, glowing pink-edged road with proper pseudo-3D curve and a neon car—all polished with excellent HUD and title treatment. Only minor nit is the somewhat abstract car sprite, but overall this matches the field's best.
What I saw: Pseudo-3D OutRun racer — curving road, synthwave sunset, parallax scenery. Arrow-key steering. 24KB.
What I saw: Renders cleanly with a striking neon title, glowing cyan road with dashed center line, and colorful side buildings, but the flat-shaded matte cubes read more like a generic 3D scene than a synthwave city, and there's no sun/horizon gradient or visible car — polished UI but modest atmosphere.
The winner on Outrun
Claude Fable 5 took gold on this task. synthwave outrun perfection.
What I saw: Gorgeous synthwave palette with banded retro sun, parallax mountains, glowing palms and neon-edged pseudo-3D road with a curving horizon and traffic — genuinely polished and on-brief; only nit is the player car sits a touch high with a slightly floaty tail-light bar, but this clearly matches or beats the field best.
See Claude Fable 5's full model card: /models/fable-5.
Every attempt — live, playable
Side by side. Click any tile to run that model's actual one-shot HTML in a new tab.
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▶ LIVEHow I scored Outrun — methodology
Three axes, 0–10 each, averaged. Runs: drop the .html in a browser; if it opens to a broken page, it scores zero. Hits the brief: did the model ship the thing the prompt asked for, or a different thing it found easier. Looks good: visual polish, motion, interactivity — where most of the gap between gold and silver lives.
My scores trace back to the source comparison guides on agentos.guide. See the full methodology page for data provenance, including which source guide each cell's score came from.
Related
More game benchmarks: all tasks in the Game category · See the best AI model for Outrun · Back to the leaderboard
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.