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OpenAI

GPT-5.6 Sol

OpenAI's flagship — the Sun of the 5.6 lineup.

Context1,050,000 tokens
Pricing$5 / $30 per M
Tasks tested50
Avg score8.16/10 average
Medals🥇11 🥈11 🥉7
Release2026-07
Official siteopenrouter.ai ↗
Official vendor source
GPT-5.6 Sol is built by OpenAI — see the vendor's own product page, pricing, and docs at openrouter.ai.
Visit openrouter.ai →

Reference benchmarks for GPT-5.6 Sol

These are external benchmarks I pulled from the source comparison guides on agentos.guide — SWE-bench Verified, DRACO, Kilo plan rubric, build-time measurements, vendor-reported coding scores. They are not goldiebench medal scores (those come only from same-prompt one-shot creative coding tasks in the matrix). I surface them here so the spec sheet for GPT-5.6 Sol is honest about what's measured.

HealthBench Professional (Sol)
60.5 (+8.7 vs 5.5)
Prompt-injection defence
0.910 (up from 0.697)
Internal CTF (cyber)
96.7% — saturated

What is GPT-5.6 Sol?

GPT-5.6 Sol is the OpenAI frontier model with a 1,050,000 tokens context window, released 2026-07. Tagline: OpenAI's flagship — the Sun of the 5.6 lineup.. Official source: openrouter.ai.

Pricing detail. GPT-5.6 shipped as three models — Luna ($1/$6 per M), Terra ($2.50/$15) and Sol ($5/$30) — each with a same-price pro variant that ships a higher default reasoning effort. All share a ~1.05M-token context window and are rated High capability. Benched here on the flagship, Sol, at medium reasoning effort via OpenRouter.

How I use it inside the Agent OS. Benched on GoldieBench as the flagship Sol at medium reasoning, one-shot, then headless-playtested. In the Agent OS it's the top tier of a routed stack — Sol on the hard calls, Terra for the bulk, Luna for the everyday 90%.

What I built with GPT-5.6 Sol

Every model on Goldie Bench gets the same fixed prompt set — one shot, single HTML file out — and I score the result 0–10 inside the Agent Operating System. Here's what GPT-5.6 Sol shipped on the bench: 50 one-shot demos across 1,050,000 tokens of context. Of those, 50 are scored against the field with my honest 0–10 from the source guides at agentos.guide.

Strengths

  • Strong one-shot 3D games — Dragon Realm, Doom raycaster and Skyrim-lite all judged task winners
  • Whole 5.6 lineup rated High capability, even the small Luna/Terra tiers — a first for OpenAI
  • Huge ~1.05M-token context on every tier, plus a low-to-high reasoning-effort dial

Trade-offs

  • Priciest tier on the bench at $30/M output — only worth routing the hardest 10% of work to Sol
  • Reasoning can eat the token budget on big open-world briefs (one 0-byte failure until the budget was raised, then it built clean)

Best for

  • The hardest reasoning and code where being right beats being cheap
  • One-shot game/sim prototypes you want shippable on the first prompt
  • The flagship slot in a routed Agent OS — Sol for the hard 10%, Luna/Terra for the rest

Every demo by GPT-5.6 Sol

50 live demos, sorted by category. Click any tile to play the actual one-shot result. Verdicts and 0–10 scores are pulled from the source guides where I posted them publicly.

GPT-5.6 Sol one-shot build of Crypt — GoldieBench AI benchmark screenshot▶ LIVE
Crypt
Game
Renders a clean, atmospheric 3D crypt with textured stone walls, pillars, archways, a floating rune and full HUD (torch bar, rune counter, controls) — a solid, shippable first-person crawler. Weakness: lighting reads more purple-lavender than 'torch-lit,' the ambient wash flattens the dungeon mood and undercuts the flickering-flame promise, keeping it just short of the field's best.
GPT-5.6 Sol one-shot build of Dragonrealm — GoldieBench AI benchmark screenshot▶ LIVE
Dragonrealm 🥉
Game
Strong on-brief render: cohesive misty low-poly frozen world with layered snow mountains, pines, a ruined watchtower objective, a flying dragon silhouette, drawn sword in view, and elegant Skyrim-style HUD (compass, quest marker, hint bar, health). Very polished atmosphere; only mild weaknesses are the flat mid-ground and somewhat empty snow plain, but it matches/edges the best of the field.
GPT-5.6 Sol one-shot build of Doom — GoldieBench AI benchmark screenshot▶ LIVE
Doom
Game
Clean raycaster with atmospheric red-lit corridors, a well-drawn menacing demon sprite with glowing eyes and teeth, weapon viewmodel, minimap with hostile dots, and a cohesive DOOM HUD; slightly below the top only for the somewhat cartoonish monster and gradient walls that read more stylized than gritty, but it clearly nails the brief and is shippable.
GPT-5.6 Sol one-shot build of Racing — GoldieBench AI benchmark screenshot▶ LIVE
Racing
Game
Strong, clean third-person 3D racer with a well-modeled player car, receding dashed-line track, guardrails, low-poly trees, an AI car and cones as obstacles, plus a polished HUD (distance/speed/boost). Cohesive lighting and shadows make it shippable, but it reads slightly generic/soft next to the field's best and stops just short of a clear task winner.
GPT-5.6 Sol one-shot build of Skyrim — GoldieBench AI benchmark screenshot▶ LIVE
Skyrim
Game
Strong on-brief 3D first-person Skyrim-lite: snowy low-poly terrain, distant mountains, pine forest, a stone keep, first-person sword, and a full themed HUD (compass, quest tracker, health/stamina bars). Cohesive and shippable, though the snowy foreground reads a bit washed-out/flat and it stops just short of the field's best.
GPT-5.6 Sol one-shot build of Twilightvale — GoldieBench AI benchmark screenshot▶ LIVE
Twilightvale
Game
Renders cleanly with a cohesive low-poly scene—hooded hero with sword, shrine with pillars/orb, wraith enemies, forest, and a polished HUD with quest/stats/weather. Solid and shippable, but the pastel fog washes out the promised 'twilight' mood and the terrain looks flat/snowy rather than a dramatic vale, keeping it short of the field's best.
GPT-5.6 Sol one-shot build of Voxelcraft — GoldieBench AI benchmark screenshot▶ LIVE
Voxelcraft
Game
Renders a clean, colorful voxel world with trees, water, crosshair, hotbar and day/night HUD — clearly on-brief and polished; strong pointer-lock FPS setup with place/break and fly, though the flat pastel lighting and simple terrain keep it just shy of the top build.
GPT-5.6 Sol one-shot build of Gtafoot — GoldieBench AI benchmark screenshot▶ LIVE
Gtafoot
Game
The screenshot shows a broken top-down camera view (not the intended third-person on-foot perspective) — the world renders as a flat blurry grid with no visible 3D buildings, pedestrians, or player character, only a stray triangle marker; HUD elements (health, weapon, ammo, hint) are present but the core rendered scene fails the brief. Strong HUD/code ambition, but the actual render is essentially non-functional as a GTA on-foot experience.
GPT-5.6 Sol one-shot build of Gtadrive — GoldieBench AI benchmark screenshot▶ LIVE
Gtadrive 🥈
Game
Clean top-down city with well-rendered roads, crosswalks, buildings with lit windows, cars with glowing taillights, an on-foot player with 'E ENTER' prompt, and a full HUD (wanted stars, status panel, minimap, objective, controls) — highly polished and clearly on-brief. Falls just short of task-topping since the screenshot is static free-roam with no cop chase or wanted stars lit, leaving the outrun-cops core visually unproven.
GPT-5.6 Sol one-shot build of Aipbpromo — GoldieBench AI benchmark screenshot▶ LIVE
Aipbpromo 🥇
Page
Polished cinematic intro with gorgeous gradient headline, orbit system, floating chips, and a real chapter timeline with play/pause/seek controls that reads distinctly Remotion-like. Slightly generic word-reveal motion and the paused-state overlay obscuring the hero text hold it just below a clear task win.
GPT-5.6 Sol one-shot build of Parachute — GoldieBench AI benchmark screenshot▶ LIVE
Parachute 🥈
Game
Strong, clean 3D render with a convincing open chute, rigged skydiver, jungle canopy and a proper HUD showing altitude/fall speed/target and CHUTE OPEN state — polished and clearly on-brief. Slightly held back by the chute filling most of the frame and an empty freefall/plane phase not shown, so it lands solid-shippable but just shy of the field's best.
GPT-5.6 Sol one-shot build of Flightsim — GoldieBench AI benchmark screenshot▶ LIVE
Flightsim 🥈
Game
Renders cleanly with a polished, cohesive HUD—airspeed/altitude tapes, compass, throttle, nav map, brackets and flight-path marker—and a believable runway-perspective terrain with a chase-cam aircraft, hitting all brief elements (takeoff, terrain, HUD, landing assist). Loses a touch versus the top field on visual richness (flat terrain, faint aircraft model) but it's strong and shippable.
GPT-5.6 Sol one-shot build of Arcade — GoldieBench AI benchmark screenshot▶ LIVE
Arcade 🥇
Game
Gorgeous, fully-rendered neon breakout with rainbow brick grid, glowing paddle/ball, retro perspective grid floor, and clean HUD/controls/pause overlay — strong arcade identity backed by solid physics, DPR scaling, particles and audio. Polish and cohesion put it at the top of the field.
GPT-5.6 Sol one-shot build of Dogfight — GoldieBench AI benchmark screenshot▶ LIVE
Dogfight 🥈
Game
Beautifully rendered third-person chase-cam scene with a detailed player jet, layered clouds, moon, enemy squadron inbound, and a cohesive HUD (crosshair, armor/boost meters, working radar with blips). Cinematic art direction and complete combat framing make it a clear task winner; only minor risk is depth in actual combat feel.
GPT-5.6 Sol one-shot build of Dragonflight — GoldieBench AI benchmark screenshot▶ LIVE
Dragonflight
Game
Renders a well-modeled segmented dragon with wings, glowing neon rings, cityscape depth and a clean full HUD (score/rings/velocity/combo, fury core meter, message banner, controls) that nails the brief; slightly generic minimalist environment and no visible fire-breath in this frame keep it just under the top-tier winners.
GPT-5.6 Sol one-shot build of Game — GoldieBench AI benchmark screenshot▶ LIVE
Game
Game
Strong: the screenshot renders a genuinely polished neon collect-and-evade game with glowing player, orbiting crystals, pulse-radius ring, HUD stats, energy bar, and clean 'Harvest the Light' title — cohesive and shippable. Weak: it's a familiar collector concept, but the execution (combos, pulse mechanic, lives, best-score persistence, mobile controls) elevates it above the field's best.
GPT-5.6 Sol one-shot build of Neonblaster — GoldieBench AI benchmark screenshot▶ LIVE
Neonblaster
Game
Clean render with strong neon HUD, scanline/vignette CRT overlay, glowing ship and polished starfield; source shows waves, bosses with health bars, power-ups, screen-shake, and synth music/SFX. Screenshot is a bit empty (no enemies/action visible) which slightly undersells the juice, keeping it just under the top tier.
GPT-5.6 Sol one-shot build of Neoncity — GoldieBench AI benchmark screenshot▶ LIVE
Neoncity 🥈
Game
Strong on-brief cyberpunk drive with lit facades in varied neon hues, receding lane markers, street lamps, and a polished HUD/title that sells the midnight-run vibe; only minor weakness is the flat road texture and slightly bare distant horizon, but overall it reads as a genuine city you drive through.
GPT-5.6 Sol one-shot build of Neonracer — GoldieBench AI benchmark screenshot▶ LIVE
Neonracer 🥇
Game
Strong synthwave scene renders beautifully — retro sun with scanlines, glowing neon arches, layered city skyline, and a clean 3D car with cohesive HUD (nitro, speed, brand). Only nit is the vapor-trail particles aren't visible in this static frame, but the overall polish and on-brief execution clearly top the field.
GPT-5.6 Sol one-shot build of Nordiccrypt — GoldieBench AI benchmark screenshot▶ LIVE
Nordiccrypt
Game
Strong architectural depth with pillars, wooden crossbeams, glowing runes, torches and a distant shrine/portal that reads clearly as an ancient Nordic ruin, plus polished HUD framing. But the lighting is too bright/washed-out for a 'torch-lit dungeon' — it lacks the dark, atmospheric moodiness the best entries nailed, so it's shippable but not the winner.
GPT-5.6 Sol one-shot build of Outrun — GoldieBench AI benchmark screenshot▶ LIVE
Outrun 🥇
Game
Gorgeous, textbook synthwave scene—striped sun, layered mountains, city silhouette, palms, glowing pink-edged road with proper pseudo-3D curve and a neon car—all polished with excellent HUD and title treatment. Only minor nit is the somewhat abstract car sprite, but overall this matches the field's best.
GPT-5.6 Sol one-shot build of Pool — GoldieBench AI benchmark screenshot▶ LIVE
Pool 🥈
Game
Beautifully rendered table with realistic wood rail, felt gradient, numbered balls in a proper triangle rack, and clean HUD; physics/audio and pocketing logic are solid, though the presentation is more of an aesthetically strong standard billiards sim than a genre-redefining winner.
GPT-5.6 Sol one-shot build of Raycaster — GoldieBench AI benchmark screenshot▶ LIVE
Raycaster
Game
Strong textured raycaster with clean perspective, distinct colored walls, a working live minimap, HUD weapon, shard/level system and full mobile+mouse controls; polished neon aesthetic just shy of topping the field but clearly shippable.
GPT-5.6 Sol one-shot build of Rpg — GoldieBench AI benchmark screenshot▶ LIVE
Rpg
Game
Strong render: cohesive moonlit forest with layered trees/rocks/flowers, wandering wisp enemies, a clean HUD (HP/mana/XP/gold), quest tracker, minimap, and full control legend — clearly on-brief with combat, inventory, and loot systems in source. Slightly generic character sprite and the static intro message hold it just below the top tier, but it's polished and shippable.
GPT-5.6 Sol one-shot build of Matrixrain — GoldieBench AI benchmark screenshot▶ LIVE
Matrixrain 🥇
Other
Strong classic matrix rain with authentic katakana glyphs, bright white leaders, tasteful pink accent streams, and clean neon HUD (title, status, hint, live counters) — the subtle grid and glow add polish while interactivity (bend/pulse) elevates it well above the field's best.
GPT-5.6 Sol one-shot build of Mlx Speedtest — GoldieBench AI benchmark screenshot▶ LIVE
Mlx Speedtest 🥇
Other
Strong, cohesive dark dashboard with a beautifully rendered speedometer gauge, sensible MLX-flavored task metadata (Llama 3.2 3B, 4-bit, Metal backend) and clean live-sample layout that clearly beats the generic field. Minor weakness: captured in a paused/pre-run state so metrics read empty (0.0, blank ms/GB/tok/W), leaving the payoff unverified in the shot.
GPT-5.6 Sol one-shot build of Neonsnake — GoldieBench AI benchmark screenshot▶ LIVE
Neonsnake 🥇
Other
Clean, atmospheric render with a well-lit segmented snake, glowing food orb, orbital rings and crisp HUD that clearly beats the field's best on polish; slightly undersold by the muted grid/rings and the neon glow reading softer than the branding promises.
GPT-5.6 Sol one-shot build of Landing — GoldieBench AI benchmark screenshot▶ LIVE
Landing
Page
Strong: cohesive dark cosmic theme, gradient-text headline, and a genuinely convincing dashboard mockup with charts, metrics, floating insight tooltip and glowing orbs that reads as premium SaaS. Weak: standard hero-left/visual-right layout and slight metric label overlap, but overall polish and detail push it above the field's best.
GPT-5.6 Sol one-shot build of Webos — GoldieBench AI benchmark screenshot▶ LIVE
Webos
Page
Strong, cohesive glassmorphic Web-OS with functional Notes and Terminal windows, a polished dock, desktop icons, topbar and helpful hints — clearly shippable and near the top of the field. Slightly short of the best since Paint isn't shown open and the desktop heading text is partly occluded, but overall a very refined, on-brief build.
GPT-5.6 Sol one-shot build of Blackhole — GoldieBench AI benchmark screenshot▶ LIVE
Blackhole 🥉
Sim
Gorgeous shader render — the tilted accretion disk with fine banding, the photon-ring glow above/below the event horizon and the Doppler warm/cool gradient read as genuine gravitational lensing, all wrapped in a clean, polished HUD. Slightly weak on a distinct top-arc lensed disk crossing over the shadow, but overall a task-topping build.
GPT-5.6 Sol one-shot build of Boids — GoldieBench AI benchmark screenshot▶ LIVE
Boids 🥉
Sim
Beautiful nebula backdrop with colorful trailing boids, clean glass control panel, and full interactive controls (alignment/cohesion/separation/speed, pointer attract/scatter ring) — very polished and clearly on-brief. Slight concern: the FPS readout shows '1 FPS', which if real would indicate performance trouble, keeping it just shy of the top.
GPT-5.6 Sol one-shot build of Cloth — GoldieBench AI benchmark screenshot▶ LIVE
Cloth 🥉
Sim
Renders cleanly with a convincing draped cloth showing real folds and creases over a polished sphere, gradient fabric coloring and clean UI (gust/reset controls, orbit hint) all shipping-quality. Verlet sim with structural/shear/bend constraints and sphere collision is solid, though the drape looks slightly stiff/faceted and the cloth folds are a touch chaotic rather than settling elegantly, keeping it just shy of the top.
GPT-5.6 Sol one-shot build of Fluid — GoldieBench AI benchmark screenshot▶ LIVE
Fluid 🥈
Sim
Gorgeous swirling vortex of multicolored particle trails around a glowing core — the cyan/violet/pink palette, additive-blended trails, and clean UI chrome (title, metrics, custom cursor) make it genuinely polished and clearly on-brief. Not a literal Navier-Stokes fluid sim but the flow-field aesthetic reads as fluid convincingly, and the composition tops the field.
GPT-5.6 Sol one-shot build of Fractal — GoldieBench AI benchmark screenshot▶ LIVE
Fractal 🥉
Sim
Crisp WebGL-rendered Mandelbrot with a striking crimson-to-cyan palette, clean glass HUD showing live zoom/coordinates, and full pan/zoom/animate controls plus a canvas fallback; the classic centered set is well-composed and edge detail is sharp, making it a task-topping build. Minor nit: palette is vivid but somewhat conventional and could feel busy at deep zoom.
GPT-5.6 Sol one-shot build of Galaxy — GoldieBench AI benchmark screenshot▶ LIVE
Galaxy 🥇
Sim
Gorgeous multi-arm spiral with a convincing bright core glow, tilted perspective, and clean gradient title/hint UI — genuinely photoreal and on-brief. Slightly conservative color palette keeps it from being unmistakably above the field's best, but it clearly matches it.
GPT-5.6 Sol one-shot build of Orbit — GoldieBench AI benchmark screenshot▶ LIVE
Orbit 🥈
Sim
Strong 3D render with glowing sun, ringed body, orbital trails, polar grid, and a clean glassy UI with live stats, energy drift, inspector, and comet/reset controls—clearly on-brief and shippable. Minor caveat: it's a curated N-body-flavored system rather than a chaotic true N-body demo, but the polish and completeness edge it to task-winner level.
GPT-5.6 Sol one-shot build of Particleforge — GoldieBench AI benchmark screenshot▶ LIVE
Particleforge 🥈
Sim
Strong: a beautifully rendered 3D particle ring with glowing core, orbital rings, and gradient particle coloring, backed by a clean glassy control panel with attract/repel modes, force slider, and burst — polished and clearly on-brief. Slight weakness is the particles reading as a static torus shell in the still rather than a chaotic swirling well, but the interaction hooks and Three.js physics are all present.
GPT-5.6 Sol one-shot build of Pathtracer — GoldieBench AI benchmark screenshot▶ LIVE
Pathtracer
Sim
Real GLSL path tracer with diffuse/metal/glass materials, area light importance sampling and progressive accumulation is technically legit, and the diffuse pink sphere plus glass sphere read convincingly. But the render is visually broken: the floor is largely black with jagged noisy artifacts, the checker plane and refractive spheres show distracting aliasing/fireflies, and the framing feels off — polished chrome but flawed output keeps it below the shippable bar.
GPT-5.6 Sol one-shot build of Reactiondiff — GoldieBench AI benchmark screenshot▶ LIVE
Reactiondiff
Sim
Strong Gray-Scott implementation with clean toroidal Laplacian, presets, feed/kill sliders and a polished glass UI; the screenshot shows the correct mitosis dividing-cell blobs with a nice color palette. It reads slightly early/sparse (few cells, lots of empty space) rather than the dense filled Turing field of the top build, keeping it shippable-strong but just shy of the winner bar.
GPT-5.6 Sol one-shot build of Solar — GoldieBench AI benchmark screenshot▶ LIVE
Solar 🥉
Sim
Strong 3D render with glowing sun, distinct textured planets, asteroid belt, tilted Keplerian orbits, and a polished glass UI with live date/speed and info panel — clearly on-brief and shippable. Minor nit: labels crowd near the inner planets, but overall it beats the field's best.
GPT-5.6 Sol one-shot build of Wormhole — GoldieBench AI benchmark screenshot▶ LIVE
Wormhole 🥈
Sim
Excellent concentric ring tunnel with convincing depth, glowing core, streak particles and a polished cyan/magenta/gold palette plus a clean neon title and full control set. Minor nit is the slightly sparse outer starfield, but the sense of flying into a real wormhole is genuinely strong and task-winning.
GPT-5.6 Sol one-shot build of Aurora — GoldieBench AI benchmark screenshot▶ LIVE
Aurora 🥇
Visual
Gorgeous layered green-to-violet curtains with soft blur, twinkling stars, silhouetted mountains and elegant typography make this genuinely cinematic and on-brief. Interactive wind/tap hints and Kp status polish it; only minor risk is the aurora ribbons overlapping the H1 slightly, but overall it matches the field's best.
GPT-5.6 Sol one-shot build of Fireworks — GoldieBench AI benchmark screenshot▶ LIVE
Fireworks 🥉
Visual
Gorgeous rendered scene with a gradient night sky, twinkling stars, lit city skyline, multicolored rocket trails and detailed bursts plus polished title/hint UI — clearly a top-tier, on-brief interactive build. Only minor nit: the barrage of simultaneous rocket lines looks slightly busy in the static frame, but the craft and depth are outstanding.
GPT-5.6 Sol one-shot build of Lavalamp — GoldieBench AI benchmark screenshot▶ LIVE
Lavalamp
Visual
Renders a polished full 3D lava lamp with glass vessel, metallic base/cap rings, morphing blobs and clean UI overlay — strong and shippable, but the blobs read washed-out/greyish rather than glowing lava colour, undercutting the signature vibrant morph feel.
GPT-5.6 Sol one-shot build of Matrix — GoldieBench AI benchmark screenshot▶ LIVE
Matrix 🥇
Visual
Gorgeous authentic matrix rain with katakana/alphanumeric glyphs, bright white heads fading into green trails, plus tasteful scanlines, vignette, and glowing MATRIX title/HUD. Interactive pointer-bend and pulse/surge features push it above the field's best; only minor nit is the slightly busy overlay, but overall a clear task winner.
GPT-5.6 Sol one-shot build of Plasma — GoldieBench AI benchmark screenshot▶ LIVE
Plasma 🥇
Visual
Strong WebGL cosine-palette plasma renders as a genuinely hypnotic, smooth fluid field with vignette and glow, plus a polished pill palette switcher and clean typography. Interactive ripples, pointer bend, keyboard shortcuts and a fallback path all present — matches the field's best.
GPT-5.6 Sol one-shot build of Synthwave — GoldieBench AI benchmark screenshot▶ LIVE
Synthwave 🥈
Visual
Nails every synthwave cue — striped sunset, layered neon mountains, twinkling stars, glowing perspective grid with a clean vanishing point and steer/pulse interactivity — with polished typography and gradients; only nit is the paused status showing on capture, otherwise a textbook, task-topping render.
GPT-5.6 Sol one-shot build of Terrain — GoldieBench AI benchmark screenshot▶ LIVE
Terrain
Visual
Renders a clean stylized low-poly terrain with trees, biome/relief/sun controls, seed, compass and cruise mode — a solid, polished procedural explorer. But the scene reads flat and washed out with heavy fog obscuring the relief, so it lacks the dramatic elevation and depth of a top build.
GPT-5.6 Sol one-shot build of Voxel — GoldieBench AI benchmark screenshot▶ LIVE
Voxel
Visual
The HUD, water plane, and clouds render cleanly with polished branding, but the entire voxel island terrain is rendered as an unlit black silhouette — likely a lighting/vertexColor/instanceColor failure — which guts the core Minecraft-style landscape brief.
GPT-5.6 Sol one-shot build of Waves — GoldieBench AI benchmark screenshot▶ LIVE
Waves
Visual
Strong, polished 3D ocean with convincing rolling swells, glowing crests, a charming floating buoy, and clean glassmorphic UI plus orbit/zoom/stir interactivity. Slightly weak spots: the sun renders as a flat dark disc rather than a glowing sun, keeping it just shy of the top of the field.
every demo, in a grid · click any one to play

Compare GPT-5.6 Sol against every other model

Every head-to-head featuring GPT-5.6 Sol. Verdicts shown for scored pairs.

GPT-5.6 Sol vs Fusion
Fusion leads 30–17
GPT-5.6 Sol vs Hermes MoA
Tied 19–19
GPT-5.6 Sol vs Claude Fable 5
GPT-5.6 Sol leads 31–10
GPT-5.6 Sol vs Grok
GPT-5.6 Sol leads 28–14
GPT-5.6 Sol vs MiniMax M3
GPT-5.6 Sol leads 32–15
GPT-5.6 Sol vs Fugu Ultra
GPT-5.6 Sol leads 28–13
GPT-5.6 Sol vs GLM-5.2
GPT-5.6 Sol leads 38–9
GPT-5.6 Sol vs Fugu Mini
GPT-5.6 Sol leads 29–6
GPT-5.6 Sol vs Opus 4.8
GPT-5.6 Sol leads 40–7
GPT-5.6 Sol vs Kimi K2.7
GPT-5.6 Sol leads 19–6
GPT-5.6 Sol vs Qwable 5 27B Coder
GPT-5.6 Sol leads 36–1
GPT-5.6 Sol vs Claude Sonnet 5
GPT-5.6 Sol leads 39–5
GPT-5.6 Sol vs Qwen 3.7
GPT-5.6 Sol leads 43–4
GPT-5.6 Sol vs Agents-A1
GPT-5.6 Sol leads 44–1
GPT-5.6 Sol vs Gemma 4 12B · MLX
GPT-5.6 Sol leads 42–0
GPT-5.6 Sol vs Laguna XS 2.1
GPT-5.6 Sol leads 41–1
GPT-5.6 Sol vs Qwythos 9B
GPT-5.6 Sol leads 42–0
GPT-5.6 Sol vs LongCat-2.0
GPT-5.6 Sol leads 3–1
GPT-5.6 Sol vs Hy3
GPT-5.6 Sol leads 6–1
GPT-5.6 Sol vs Gemma-4 12B Coder
GPT-5.6 Sol leads 6–0
GPT-5.6 Sol vs Kimi K2.7 · Fast
47 shared tasks · unscored
GPT-5.6 Sol vs Kimi K2.7 · No-Think
47 shared tasks · unscored
GPT-5.6 Sol vs Kimi K2.7 · Quality
47 shared tasks · unscored
GPT-5.6 Sol vs Ornith 1.0
42 shared tasks · unscored
GPT-5.6 Sol vs Claude Mythos 5
Reference-only
GPT-5.6 Sol vs Kilo Code
Reference-only

See all 66 comparisons across every model →

Quick pill index

Direct comparisons against every other scored model on the bench:

GPT-5.6 Sol vs Fusion GPT-5.6 Sol vs Hermes MoA GPT-5.6 Sol vs Claude Fable 5 GPT-5.6 Sol vs Grok GPT-5.6 Sol vs MiniMax M3 GPT-5.6 Sol vs Fugu Ultra GPT-5.6 Sol vs GLM-5.2 GPT-5.6 Sol vs Fugu Mini GPT-5.6 Sol vs Opus 4.8 GPT-5.6 Sol vs Kimi K2.7 GPT-5.6 Sol vs Qwable 5 27B Coder GPT-5.6 Sol vs Claude Sonnet 5 GPT-5.6 Sol vs Qwen 3.7 GPT-5.6 Sol vs Agents-A1 GPT-5.6 Sol vs Gemma 4 12B · MLX GPT-5.6 Sol vs Laguna XS 2.1 GPT-5.6 Sol vs Qwythos 9B GPT-5.6 Sol vs LongCat-2.0 GPT-5.6 Sol vs Hy3 GPT-5.6 Sol vs Gemma-4 12B Coder

Read more on agentos.guide: /gpt-5-6-models, /gpt-5-6-prep

GPT-5.6 Sol — frequently asked

What is GPT-5.6 Sol?

GPT-5.6 Sol is OpenAI's AI model — OpenAI's flagship — the Sun of the 5.6 lineup. It has a 1.05M tokens context window and was released 2026-07.

How good is GPT-5.6 Sol at coding and one-shot builds?

On the GoldieBench one-shot build benchmark it averages 8.16/10 across 50 scored tasks, with 11 gold, 11 silver and 7 bronze medals.

How much does GPT-5.6 Sol cost?

$5 / $30 per M. GPT-5.6 shipped as three models — Luna ($1/$6 per M), Terra ($2.50/$15) and Sol ($5/$30) — each with a same-price pro variant that ships a higher default reasoning effort. All share a ~1.05M-token context window and are

Where can I see GPT-5.6 Sol demos?

Every one-shot build is live and playable on this page and on the GoldieBench compare matrix — same prompt as every other model, no retries.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly