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Real head-to-head · same prompt, one shot

GPT-5.6 Sol vs Grok 4.7

OpenAI's flagship — the Sun of the 5.6 lineup. vs Grok 4.6's price, a bigger base model, and it builds games that hold together.

Head-to-head verdict: GPT-5.6 Sol wins 12–5 with 3 ties.

GPT-5.6 Sol · context1.05M tokens
Grok 4.7 · context500K tokens
GPT-5.6 Sol · price$5 / $30 per M
Grok 4.7 · price$2 in / $6 out per M tokens
GPT-5.6 Sol · vendorOpenAI
Grok 4.7 · vendorxAI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to GPT-5.6 Sol and Grok 4.7, side by side, on 20 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

GPT-5.6 Sol · Benched on GoldieBench as the flagship Sol at medium reasoning, one-shot, then headless-playtested. In the Agent OS it's the top tier of a routed stack — Sol on the hard calls, Terra for the bulk, Luna for the everyday 90%.

Grok 4.7 · Wired into the Agent OS Grok Build tab (4.7 / 4.6 / 4.5 picker, OpenRouter fallback when the CLI is signed out) and benched on twenty skill-infused game builds, each played through its full gameplay arc on a Metal GPU before the vision judge scored the played frame.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
GPT-5.6 Sol
Grok 4.7
Game
🥈GPT-5.6 Sol on Arcade
🥈Grok 4.7 on Arcade
Game
GPT-5.6 Sol on Crypt
Grok 4.7 on Crypt
Game
🥈GPT-5.6 Sol on Dogfight
Grok 4.7 on Dogfight
Game
GPT-5.6 Sol on Doom
Grok 4.7 on Doom
🥉GPT-5.6 Sol on Dragonrealm
🥉Grok 4.7 on Dragonrealm
Game
GPT-5.6 Sol on Flightsim
🥉Grok 4.7 on Flightsim
Game
🥉GPT-5.6 Sol on Gtadrive
Grok 4.7 on Gtadrive
Game
GPT-5.6 Sol on Gtafoot
Grok 4.7 on Gtafoot
GPT-5.6 Sol on Neonblaster
Grok 4.7 on Neonblaster
Game
GPT-5.6 Sol on Neoncity
🥈Grok 4.7 on Neoncity
Game
🥈GPT-5.6 Sol on Neonracer
Grok 4.7 on Neonracer
GPT-5.6 Sol on Nordiccrypt
Grok 4.7 on Nordiccrypt
Game
🥇GPT-5.6 Sol on Outrun
Grok 4.7 on Outrun
Game
GPT-5.6 Sol on Parachute
Grok 4.7 on Parachute
Game
GPT-5.6 Sol on Racing
🥉Grok 4.7 on Racing
Game
GPT-5.6 Sol on Raycaster
Grok 4.7 on Raycaster
Game
GPT-5.6 Sol on Rpg
Grok 4.7 on Rpg
Game
GPT-5.6 Sol on Skyrim
Grok 4.7 on Skyrim
GPT-5.6 Sol on Twilightvale
Grok 4.7 on Twilightvale
Game
GPT-5.6 Sol on Voxelcraft
Grok 4.7 on Voxelcraft
GPT-5.6 Sol on Dragonflight
— not attempted —
Game
GPT-5.6 Sol on Game
— not attempted —
Game
🥈GPT-5.6 Sol on Pool
— not attempted —
Other
🥇GPT-5.6 Sol on Matrixrain
— not attempted —

Where GPT-5.6 Sol beat Grok 4.7

The tasks where I gave GPT-5.6 Sol a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Voxelcraft Game
GPT-5.6 Sol 8.4 · Grok 4.7 2.2 (+6.2)

What I saw: Renders a clean, colorful voxel world with trees, water, crosshair, hotbar and day/night HUD — clearly on-brief and polished; strong pointer-lock FPS setup with place/break and fly, though the flat pastel lighting and simple terrain keep it just shy of the top build.

Crypt Game
GPT-5.6 Sol 8.1 · Grok 4.7 2.3 (+5.8)

What I saw: Renders a clean, atmospheric 3D crypt with textured stone walls, pillars, archways, a floating rune and full HUD (torch bar, rune counter, controls) — a solid, shippable first-person crawler. Weakness: lighting reads more purple-lavender than 'torch-lit,' the ambient wash flatten…

Dogfight Game
GPT-5.6 Sol 8.6 · Grok 4.7 6.3 (+2.3) · polished chase-cam dogfight

What I saw: Beautifully rendered third-person chase-cam scene with a detailed player jet, layered clouds, moon, enemy squadron inbound, and a cohesive HUD (crosshair, armor/boost meters, working radar with blips). Cinematic art direction and complete combat framing make it a clear task winne…

GPT-5.6 Sol 7.8 · Grok 4.7 5.5 (+2.3)

What I saw: Strong architectural depth with pillars, wooden crossbeams, glowing runes, torches and a distant shrine/portal that reads clearly as an ancient Nordic ruin, plus polished HUD framing. But the lighting is too bright/washed-out for a 'torch-lit dungeon' — it lacks the dark, atmosph…

Doom Game
GPT-5.6 Sol 8.4 · Grok 4.7 6.3 (+2.1) · polished demon raycaster

What I saw: Clean raycaster with atmospheric red-lit corridors, a well-drawn menacing demon sprite with glowing eyes and teeth, weapon viewmodel, minimap with hostile dots, and a cohesive DOOM HUD; slightly below the top only for the somewhat cartoonish monster and gradient walls that read m…

Where Grok 4.7 beat GPT-5.6 Sol

The tasks where I gave Grok 4.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Gtafoot Game
Grok 4.7 7.2 · GPT-5.6 Sol 3.5 (+3.7)

What I saw: Strong, atmospheric dusk-lit third-person city with pedestrians, cars, cover sign, minimap, wanted stars and full HUD — the still is genuinely handsome and clearly on-brief. But the playtest shows it fell into the BUSTED overlay almost immediately (score stuck at 000008, HP froze…

Grok 4.7 8.3 · GPT-5.6 Sol 7.8 (+0.5)

What I saw: Renders a polished twilight open-world with terrain, water pool, scattered trees/monoliths, relics, minimap, and a functional combat loop — HUD shows score climbing, a relic collected, VITAL dropping from a WARDEN fight, all confirming real progression. Strong and shippable, but …

Racing Game
Grok 4.7 8.7 · GPT-5.6 Sol 8.4 (+0.3) · Polished dusk circuit

What I saw: Strong: gorgeous dusk-lit third-person racer with a detailed low-poly car, banked track, checkpoint gate, obstacles, working minimap and rich HUD; playtest shows real speed (105), score (000749) and lap progression plus off-track/wreck states. Minor weakness is the car spun off a…

Flightsim Game
Grok 4.7 8.5 · GPT-5.6 Sol 8.4 (+0.1) · polished flight HUD

What I saw: Strong render with a detailed 3D airport (runway, hangar, apron truck), clean chase-cam plane, and a rich professional HUD (heading tape, artificial horizon, IAS/ALT/VS gauges); playtest confirms real takeoff physics — throttle to 100, IAS ramping 55→146kt, ALT climbing 1→236m wi…

Neoncity Game
Grok 4.7 8.7 · GPT-5.6 Sol 8.6 (+0.1) · neon drive polished

What I saw: Renders a gorgeous cyberpunk street with pink/cyan neon curbs, glowing buildings, a hovercar with reflective plate lights, and a full working HUD (speed, hull/boost/route, score, extract distance, minimap); playtest confirms real motion, progressing score and checkpoint/traffic s…

Strengths & weaknesses I logged

GPT-5.6 Sol

Strengths

  • Strong one-shot 3D games — Dragon Realm, Doom raycaster and Skyrim-lite all judged task winners
  • Whole 5.6 lineup rated High capability, even the small Luna/Terra tiers — a first for OpenAI
  • Huge ~1.05M-token context on every tier, plus a low-to-high reasoning-effort dial

Trade-offs

  • Priciest tier on the bench at $30/M output — only worth routing the hardest 10% of work to Sol
  • Reasoning can eat the token budget on big open-world briefs (one 0-byte failure until the budget was raised, then it built clean)

Grok 4.7

Strengths

  • Averaged 7.15/10 on the same twenty skill-infused game briefs where Grok 4.6 averaged 5.95, winning 14 of the 20 head-to-heads
  • Best one-shots on this run: neoncity (8.7), racing (8.7), arcade (8.6), every one played on a real GPU before scoring
  • Longer reinforcement learning shows: it holds a 40-50KB single-file spec and wires the controls it advertises
  • xAI's own coding numbers moved: CursorBench 4.0 46.3% (from 40.4%) and DeepSWE v1.1 71.0% (from 65.2%)

Trade-offs

  • 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j
  • Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53
  • Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch

Pricing & context — the spec sheet

Spec GPT-5.6 Sol Grok 4.7
VendorOpenAIxAI
Context window1,050,000 tokens500,000 tokens
Price$5 / $30 per M$2 in / $6 out per M tokens
Pricing detailGPT-5.6 shipped as three models — Luna ($1/$6 per M), Terra ($2.50/$15) and Sol ($5/$30) — each with a same-price pro variant that ships a higher default reasoning effort. All share a ~1.05M-token context window and are rated High capability. Benched here on the flagship, Sol, at medium reasoning effort via OpenRouter.xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80.
Release2026-072026-09
Bench coverage50/50 scored · avg 8.16/1020/20 scored · avg 7.15/10

The verdict — which should you pick?

Across 20 scored shared tasks, GPT-5.6 Sol averaged 8.12/10, beating Grok 4.7's 7.15/10 by 0.98 points. Pick GPT-5.6 Sol when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire GPT-5.6 Sol and Grok 4.7 both into the Agent Operating System and dispatch each from the kanban by task type — the hardest reasoning and code where being right beats being cheap → GPT-5.6 Sol, one-shot arcade, driving and shooter builds where the whole game has to arrive in a single file → Grok 4.7. That's the same setup I run for the 3,400+ founders inside the AI Profit Boardroom.

FAQ — GPT-5.6 Sol vs Grok 4.7

Which is better, GPT-5.6 Sol or Grok 4.7?

On Goldie Bench, GPT-5.6 Sol averages 8.12/10 across the shared tasks, with 2 gold, 9 silver, 10 bronze overall. Grok 4.7 averages 7.15/10, with 0 gold, 2 silver, 3 bronze. GPT-5.6 Sol wins the head-to-head 12–5.

How much does GPT-5.6 Sol cost vs Grok 4.7?

GPT-5.6 Sol: GPT-5.6 shipped as three models — Luna ($1/$6 per M), Terra ($2.50/$15) and Sol ($5/$30) — each with a same-price pro variant that ships a higher default reasoning effort. All share a ~1.05M-token context window and are rated High capability. Benched here on the flagship, Sol, at medium reasoning effort via OpenRouter. Grok 4.7: xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80.

What's the context window for GPT-5.6 Sol vs Grok 4.7?

GPT-5.6 Sol has a 1,050,000 tokens context window. Grok 4.7 has a 500,000 tokens context window.

When should I pick GPT-5.6 Sol over Grok 4.7?

Pick GPT-5.6 Sol for: The hardest reasoning and code where being right beats being cheap; One-shot game/sim prototypes you want shippable on the first prompt; The flagship slot in a routed Agent OS — Sol for the hard 10%, Luna/Terra for the rest. The trade-off is the weaknesses we logged on the bench: Priciest tier on the bench at $30/M output — only worth routing the hardest 10% of work to Sol; Reasoning can eat the token budget on big open-world briefs (one 0-byte failure until the budget was raised, then it built clean).

When should I pick Grok 4.7 over GPT-5.6 Sol?

Pick Grok 4.7 for: One-shot arcade, driving and shooter builds where the whole game has to arrive in a single file; High-volume agent work priced at half what the other frontier models charge; Grok Build inside the Agent OS: pick 4.7 in the tab and everything it writes lands in the workspace. The trade-off is the weaknesses we logged on the bench: 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j; Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53; Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch.

How does Goldie Bench score GPT-5.6 Sol vs Grok 4.7?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 3,400+ founders shipping with it every day all live inside the AI Profit Boardroom.

3,400+founders
258documented wins
38countries
$69/momonthly