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Real head-to-head · same prompt, one shot

GPT-5.6 Sol vs Claude Fable 5

OpenAI's flagship — the Sun of the 5.6 lineup. vs The newest Anthropic model — first Mythos-class made generally available.

Head-to-head verdict: GPT-5.6 Sol wins 31–10 with 6 ties.

GPT-5.6 Sol · context1.05M tokens
Claude Fable 5 · context200K tokens
GPT-5.6 Sol · price$5 / $30 per M
Claude Fable 5 · price$10 / $50 per M tokens
GPT-5.6 Sol · vendorOpenAI
Claude Fable 5 · vendorAnthropic

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to GPT-5.6 Sol and Claude Fable 5, side by side, on 47 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

GPT-5.6 Sol · Benched on GoldieBench as the flagship Sol at medium reasoning, one-shot, then headless-playtested. In the Agent OS it's the top tier of a routed stack — Sol on the hard calls, Terra for the bulk, Luna for the everyday 90%.

Claude Fable 5 · Selected from Agent OS for the highest-stakes work — it replaced Opus 4.8 as the safety net on hard prompts. Its four core 3D games were rebuilt to showcase quality with the threejs-game-director skill, lifting the full 42-task bench to 8.14 avg — the #1 solo model, behind only the Fusion and MoA ensembles.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
GPT-5.6 Sol
Claude Fable 5
Game
🥇GPT-5.6 Sol on Arcade
Claude Fable 5 on Arcade
Game
GPT-5.6 Sol on Crypt
🥈Claude Fable 5 on Crypt
Game
🥈GPT-5.6 Sol on Dogfight
Claude Fable 5 on Dogfight
Game
GPT-5.6 Sol on Doom
Claude Fable 5 on Doom
GPT-5.6 Sol on Dragonflight
Claude Fable 5 on Dragonflight
🥉GPT-5.6 Sol on Dragonrealm
Claude Fable 5 on Dragonrealm
Game
🥈GPT-5.6 Sol on Flightsim
🥉Claude Fable 5 on Flightsim
Game
GPT-5.6 Sol on Game
Claude Fable 5 on Game
Game
🥈GPT-5.6 Sol on Gtadrive
Claude Fable 5 on Gtadrive
Game
GPT-5.6 Sol on Gtafoot
Claude Fable 5 on Gtafoot
GPT-5.6 Sol on Neonblaster
Claude Fable 5 on Neonblaster
Game
🥈GPT-5.6 Sol on Neoncity
Claude Fable 5 on Neoncity
Game
🥇GPT-5.6 Sol on Neonracer
Claude Fable 5 on Neonracer
GPT-5.6 Sol on Nordiccrypt
Claude Fable 5 on Nordiccrypt
Game
🥇GPT-5.6 Sol on Outrun
🥇Claude Fable 5 on Outrun
Game
🥈GPT-5.6 Sol on Parachute
🥉Claude Fable 5 on Parachute
Game
🥈GPT-5.6 Sol on Pool
Claude Fable 5 on Pool
Game
GPT-5.6 Sol on Racing
Claude Fable 5 on Racing
Game
GPT-5.6 Sol on Raycaster
Claude Fable 5 on Raycaster
Game
GPT-5.6 Sol on Rpg
Claude Fable 5 on Rpg
Game
GPT-5.6 Sol on Skyrim
🥇Claude Fable 5 on Skyrim
GPT-5.6 Sol on Twilightvale
🥉Claude Fable 5 on Twilightvale
Game
GPT-5.6 Sol on Voxelcraft
🥇Claude Fable 5 on Voxelcraft
Page
🥇GPT-5.6 Sol on Aipbpromo
🥉Claude Fable 5 on Aipbpromo

Where GPT-5.6 Sol beat Claude Fable 5

The tasks where I gave GPT-5.6 Sol a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Wormhole Sim
GPT-5.6 Sol 8.6 · Claude Fable 5 6.5 (+2.1) · depth-perfect wormhole

What I saw: Excellent concentric ring tunnel with convincing depth, glowing core, streak particles and a polished cyan/magenta/gold palette plus a clean neon title and full control set. Minor nit is the slightly sparse outer starfield, but the sense of flying into a real wormhole is genuinel…

Fireworks Visual
GPT-5.6 Sol 8.7 · Claude Fable 5 7.2 (+1.5) · Cinematic skyline fireworks

What I saw: Gorgeous rendered scene with a gradient night sky, twinkling stars, lit city skyline, multicolored rocket trails and detailed bursts plus polished title/hint UI — clearly a top-tier, on-brief interactive build. Only minor nit: the barrage of simultaneous rocket lines looks slight…

Landing Page
GPT-5.6 Sol 8.7 · Claude Fable 5 7.2 (+1.5) · polished SaaS hero

What I saw: Strong: cohesive dark cosmic theme, gradient-text headline, and a genuinely convincing dashboard mockup with charts, metrics, floating insight tooltip and glowing orbs that reads as premium SaaS. Weak: standard hero-left/visual-right layout and slight metric label overlap, but ov…

Dogfight Game
GPT-5.6 Sol 8.6 · Claude Fable 5 7.4 (+1.2) · polished chase-cam dogfight

What I saw: Beautifully rendered third-person chase-cam scene with a detailed player jet, layered clouds, moon, enemy squadron inbound, and a cohesive HUD (crosshair, armor/boost meters, working radar with blips). Cinematic art direction and complete combat framing make it a clear task winne…

GPT-5.6 Sol 8.4 · Claude Fable 5 7.4 (+1.0) · neon dragon HUD

What I saw: Renders a well-modeled segmented dragon with wings, glowing neon rings, cityscape depth and a clean full HUD (score/rings/velocity/combo, fury core meter, message banner, controls) that nails the brief; slightly generic minimalist environment and no visible fire-breath in this fr…

Where Claude Fable 5 beat GPT-5.6 Sol

The tasks where I gave Claude Fable 5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Voxel Visual
Claude Fable 5 8.5 · GPT-5.6 Sol 3.5 (+5.0)

What I saw: Iterated rebuild holds its excellent standard: a gorgeous floating voxel island with grass/stone/snow biomes, trees, ponds, drifting clouds and colorful flying birds, a day/night toggle and a bird counter. Orbit/zoom/glide controls respond (verified). Terrain reads a touch flat, …

Gtafoot Game
Claude Fable 5 7.5 · GPT-5.6 Sol 3.5 (+4.0)

What I saw: One-shot: night city w/ dense lit windows, DINER neon, rain streaks, lamp pools, blocky humanoid player, cohesive HUD + minimap + wanted stars. Dark at street level but atmospheric. Eyeballed.

Claude Fable 5 8.7 · GPT-5.6 Sol 6.4 (+2.3) · Cornell box GI

What I saw: Textbook Cornell box with convincing colored-wall bleeding, a golden metal sphere with sharp reflections showing the room, and a glass sphere with proper refraction/caustics and a purple sphere visible through it — physically-correct GI, soft shadows and checker floor all render …

Claude Fable 5 9.0 · GPT-5.6 Sol 7.8 (+1.2)

What I saw: AAA rebuild is showcase-grade: an authored hooded hero with a glowing trailed weapon on a moody twilight field of glowing mushrooms, floating crystals and rune-stones, live storm weather with lightning, collectible shards, and a cohesive HUD (vitality, wave/kills/wisps, weather, …

Crypt Game
Claude Fable 5 8.8 · GPT-5.6 Sol 8.1 (+0.7)

What I saw: AAA rebuild via the threejs-game-director skill transforms it into a real torch-lit crawler: warm-lit cracked-stone walls, a stone sarcophagus, a flaming torch held in first-person, scattered rubble and soul-gem pickups, drifting dust, and a cohesive HUD (vitality, objective + di…

Strengths & weaknesses I logged

GPT-5.6 Sol

Strengths

  • Strong one-shot 3D games — Dragon Realm, Doom raycaster and Skyrim-lite all judged task winners
  • Whole 5.6 lineup rated High capability, even the small Luna/Terra tiers — a first for OpenAI
  • Huge ~1.05M-token context on every tier, plus a low-to-high reasoning-effort dial

Trade-offs

  • Priciest tier on the bench at $30/M output — only worth routing the hardest 10% of work to Sol
  • Reasoning can eat the token budget on big open-world briefs (one 0-byte failure until the budget was raised, then it built clean)

Claude Fable 5

Strengths

  • Now the top SOLO model on this bench — 8.14 avg, #3 overall, edging Grok (8.13); only the Fusion (8.60) and Hermes MoA (8.38) ensembles rank higher
  • 15 medals across 42 tasks (5 gold, 2 silver, 8 bronze) — shader/GPU physics is its superpower (Cornell-box path tracer 8.7, black-hole lensing 8.7, synthwave outrun 8.7)
  • Its four core 3D games (crypt, skyrim, twilightvale, voxelcraft) rebuilt to showcase quality with the threejs-game-director skill — authored heroes, layered worlds, PBR materials, cohesive HUDs, all 8.8–9.0
  • Beats Opus 4.8 head-to-head on the majority of tasks; tops external SWE-bench Verified at 95.0% in Julian's three-dragons writeup

Trade-offs

  • Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch
  • The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg)
  • Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals

Pricing & context — the spec sheet

Spec GPT-5.6 Sol Claude Fable 5
VendorOpenAIAnthropic
Context window1,050,000 tokens200,000 tokens (1M with extended thinking)
Price$5 / $30 per M$10 / $50 per M tokens
Pricing detailGPT-5.6 shipped as three models — Luna ($1/$6 per M), Terra ($2.50/$15) and Sol ($5/$30) — each with a same-price pro variant that ships a higher default reasoning effort. All share a ~1.05M-token context window and are rated High capability. Benched here on the flagship, Sol, at medium reasoning effort via OpenRouter.Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships.
Release2026-072026-06-09
Bench coverage50/50 scored · avg 8.16/1047/47 scored · avg 8.10/10

The verdict — which should you pick?

Across 47 scored shared tasks, the averages are essentially tied — GPT-5.6 Sol 8.16 vs Claude Fable 5 8.10. This isn't the comparison where one wins; it's the comparison where you pick based on context, pricing, and what you're actually trying to ship.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire GPT-5.6 Sol and Claude Fable 5 both into the Agent Operating System and dispatch each from the kanban by task type — the hardest reasoning and code where being right beats being cheap → GPT-5.6 Sol, mission-critical one-shot builds where you want anthropic's newest reasoning → Claude Fable 5. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — GPT-5.6 Sol vs Claude Fable 5

Which is better, GPT-5.6 Sol or Claude Fable 5?

On Goldie Bench, GPT-5.6 Sol averages 8.16/10 across the shared tasks, with 11 gold, 11 silver, 7 bronze overall. Claude Fable 5 averages 8.10/10, with 5 gold, 1 silver, 6 bronze. GPT-5.6 Sol wins the head-to-head 31–10.

How much does GPT-5.6 Sol cost vs Claude Fable 5?

GPT-5.6 Sol: GPT-5.6 shipped as three models — Luna ($1/$6 per M), Terra ($2.50/$15) and Sol ($5/$30) — each with a same-price pro variant that ships a higher default reasoning effort. All share a ~1.05M-token context window and are rated High capability. Benched here on the flagship, Sol, at medium reasoning effort via OpenRouter. Claude Fable 5: Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships.

What's the context window for GPT-5.6 Sol vs Claude Fable 5?

GPT-5.6 Sol has a 1,050,000 tokens context window. Claude Fable 5 has a 200,000 tokens (1M with extended thinking) context window.

When should I pick GPT-5.6 Sol over Claude Fable 5?

Pick GPT-5.6 Sol for: The hardest reasoning and code where being right beats being cheap; One-shot game/sim prototypes you want shippable on the first prompt; The flagship slot in a routed Agent OS — Sol for the hard 10%, Luna/Terra for the rest. The trade-off is the weaknesses we logged on the bench: Priciest tier on the bench at $30/M output — only worth routing the hardest 10% of work to Sol; Reasoning can eat the token budget on big open-world briefs (one 0-byte failure until the budget was raised, then it built clean).

When should I pick Claude Fable 5 over GPT-5.6 Sol?

Pick Claude Fable 5 for: Mission-critical one-shot builds where you want Anthropic's newest reasoning; Long-context work using extended thinking up to 1M tokens; Plan-heavy multi-step tasks where intelligence in the plan matters more than the build. The trade-off is the weaknesses we logged on the bench: Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch; The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg); Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals.

How does Goldie Bench score GPT-5.6 Sol vs Claude Fable 5?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
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