Voxel
Voxel — voxel-art landscape (Minecraft-style).
What I asked each model — the Voxel prompt
Every model on this page got this exact prompt inside the Agent Operating System: Voxel — voxel-art landscape (Minecraft-style).
Single HTML file out. No iteration. No examples in the system prompt. Whatever each model produced on the first run is what's on this page. 5 frontier models have attempted it so far: GLM-5.2, Kimi K2.7, Opus 4.8, Qwen 3.7, Grok.
Why this task matters. Voxel is a textbook test of visual-class capability — the kind of build that exposes whether a model is doing pattern-matching or actual reasoning. Shipping this cleanly is the floor for what I expect from a frontier model — every model on the leaderboard should at least attempt it.
How each model handled Voxel
Ranked by my 0–10 score from the source comparison guides on agentos.guide. Click any to play the actual one-shot HTML the model produced.
What I saw: GLM built the densest, most detailed city — windowed skyscrapers, a speed + coins HUD. Opus ran the furthest with the cleanest motion (Score 303). Kimi's runner plays fine but is unforgiving — it crashes within seconds.
What I saw: GLM built the densest, most detailed city — windowed skyscrapers, a speed + coins HUD. Opus ran the furthest with the cleanest motion (Score 303). Kimi's runner plays fine but is unforgiving — it crashes within seconds.
What I saw: GLM built the densest, most detailed city — windowed skyscrapers, a speed + coins HUD. Opus ran the furthest with the cleanest motion (Score 303). Kimi's runner plays fine but is unforgiving — it crashes within seconds.
What I saw: GLM built the densest, most colourful city (windowed skyscrapers + speed/coins HUD). Opus ran the furthest with the cleanest motion. Qwen's is atmospheric — a foggy tunnel of buildings — but more muted and it crashes quicker.
Demo on the bench. Not scored yet — play it and form your own opinion.
The winner on Voxel
GLM-5.2 took gold on this task. winner · flair.
What I saw: GLM built the densest, most detailed city — windowed skyscrapers, a speed + coins HUD. Opus ran the furthest with the cleanest motion (Score 303). Kimi's runner plays fine but is unforgiving — it crashes within seconds.
See GLM-5.2's full model card: /models/glm. Direct head-to-head against the runner-up: GLM-5.2 vs Opus 4.8.
Every attempt — live, playable
Side by side. Click any tile to run that model's actual one-shot HTML in a new tab.
▶ LIVE
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▶ LIVEHow I scored Voxel — methodology
Three axes, 0–10 each, averaged. Runs: drop the .html in a browser; if it opens to a broken page, it scores zero. Hits the brief: did the model ship the thing the prompt asked for, or a different thing it found easier. Looks good: visual polish, motion, interactivity — where most of the gap between gold and silver lives.
My scores trace back to the source comparison guides on agentos.guide. See the full methodology page for data provenance, including which source guide each cell's score came from.
Related
More visual benchmarks: all tasks in the Visual category · See the best AI model for Voxel · Back to the leaderboard
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 3,600+ founders shipping with it every day all live inside the AI Profit Boardroom.