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GoldieBench deep dive

Claude Fable 5's full benchmark breakdown.

The newest Anthropic model — first Mythos-class made generally available. Every number below is either one of my own judged one-shot builds - playable on this site - or an outside result with its source linked. Nothing display-only, nothing vibes.

Data refreshed
2026-07-17
Scored tasks
47
Reading time
10 min
External sources
13

01 · The headline numbers

GoldieBench average
8.10/10
47 scored one-shot tasks
Board rank
#5
of 17 ranked frontier models
Task medals
4🥇 2🥈 2🥉
outright wins on shared briefs
Context
200,000 tokens (1M with extended thinking)
$10 / $50 per M tokens

02 · Every benchmark, bar by bar

All 47 scored tasks, best first. Hover for the judge's comment; click through for every model's build on that task. Or overlay other models in the interactive graphs.

03 · Where it wins - with the judge's own words

“AAA rebuild is showcase-grade: a dramatic Nordic dusk valley with layered snow-capped peaks, pine forests and ruins, a first-person sword AND studded wooden shield in real PBR wood/metal/leather, drifting clouds and snowfall, and a cohesive HUD (compass strip, objective card, HP/stamina/magicka bars). Walk and look verified. Only the absent on-screen wolves keep it from a flawless read.”

- the judge's verdict, unedited

“AAA rebuild is an authentic textured Minecraft: procedurally-textured grass/dirt/stone/wood blocks (not flat colors), a blocky tree, flowers and stone structures, a first-person hand with a placement crosshair, a day clock, and a full HUD with a heart row, a hunger row and a textured 5-slot block hotbar. Break, place and move verified — a real little world.”

- the judge's verdict, unedited

“AAA rebuild via the threejs-game-director skill transforms it into a real torch-lit crawler: warm-lit cracked-stone walls, a stone sarcophagus, a flaming torch held in first-person, scattered rubble and soul-gem pickups, drifting dust, and a cohesive HUD (vitality, objective + distance, compass, gem counter). WASD/mouse-look verified. Needed a one-line patch to a glitched emissive token and the interior reads a touch boxy, keeping it just under the very top.”

- the judge's verdict, unedited

“Gorgeous synthwave palette with banded retro sun, parallax mountains, glowing palms and neon-edged pseudo-3D road with a curving horizon and traffic — genuinely polished and on-brief; only nit is the player car sits a touch high with a slightly floaty tail-light bar, but this clearly matches or beats the field best.”

- the judge's verdict, unedited

“Textbook Cornell box with convincing colored-wall bleeding, a golden metal sphere with sharp reflections showing the room, and a glass sphere with proper refraction/caustics and a purple sphere visible through it — physically-correct GI, soft shadows and checker floor all render cleanly. Minor Monte-Carlo noise at 80 samples is expected and it converges; a top-tier build on this task.”

- the judge's verdict, unedited

04 · Where it struggles - quoted, not hidden

Boards that hide the weak rows are brochures. These are Claude Fable 5's lowest scored builds, verdicts unedited:

“The tunnel core with depth-fading rings and colorful particles reads convincingly as a wormhole and the UI/title are clean, but the flat teal fog fills most of the frame instead of an immersive tunnel, and the oversized foreground particle squares plus the misplaced solid-tube geometry look like rendering artifacts that break the polish.”

- the judge's verdict, unedited

“Renders with a slick animated 3D starfield, floating shapes, and clean glassmorphic feature cards, but the screenshot captures the features section with the torus knot visually intruding over card text — a composition/legibility issue that undercuts polish. Strong tech and theme cohesion, but the overlapping 3D object bleeding into content keeps it below the field's best.”

- the judge's verdict, unedited

“Clean starfield with subtle gradient and a nicely styled title, plus solid physics/palette variety in code (rings, sparks, flash), but the captured moment shows an empty sky with just one faint burst starting in the corner, so the screenshot lacks the wow-factor of a mid-explosion capture. Competent and shippable but not visually spectacular enough to top the field.”

- the judge's verdict, unedited

“Renders cleanly with a polished neon HUD (speed/score/rings/fury), a large glowing ring, floating decor and a green winged dragon — all brief elements present. Weak spot is the camera framing: the dragon is oddly close and awkwardly angled with wings dominating the frame, giving a less-controlled, generic feel versus the field's best.”

- the judge's verdict, unedited

05 · Category breakdown vs the whole field

Games (23 tasks)

Claude Fable 58.2
field avg7.1

Others (0 tasks)

field avg7.4

Pages (3 tasks)

Claude Fable 57.6
field avg7.5

Sims (12 tasks)

Claude Fable 58.1
field avg6.7

Visuals (9 tasks)

Claude Fable 58.1
field avg6.7

06 · Outside signals - every row sourced

My bench measures one thing: judged one-shot builds. These outside rows measure other things - kept separate, never blended into the GoldieBench average, every value linked to where it comes from.

Vendor-published numbers

BenchmarkResultSource
SWE-bench Verified95.5%www.anthropic.com
SWE-bench Pro80.3%www.anthropic.com
Terminal-Bench 2.188.0%www.anthropic.com
FrontierCode Diamond29.3%www.anthropic.com
Humanity's Last Exam59.0% no tools - 64.5% with toolswww.anthropic.com
GDPval-AA1932 Elowww.anthropic.com

Independent evaluations

BenchmarkResultSource
Vendor-reported caveatthe 80.3% SWE-bench Pro figure is Anthropic's own - no independent evaluator has published a Fable 5 score on it yettechjacksolutions.com
LMArena Frontend Code Arenadisplaced to #2 by Kimi K3's debut; #1 in Gaming domainx.com

From the source guides

MeasureResultSource guide
One-shot pass, before agentic repair of 8 crashed/weak tasks7.72 avg/fable-5-plus
SWE-bench Verified95.0%/three-dragons
Plan quality (Kilo rubric)9.1/10/kilo-split
DRACO deep-research (solo)65.3%/fusion-api

07 · Head-to-head records

08 · Methodology + honest limits

Every GoldieBench score is a one-shot, single-file build from an identical prompt - no retries, no hand-fixing - rendered for real, screenshotted, and scored 0-10 by one judge model on one rubric across the whole field. Failures score as failures. What this bench does NOT measure: multi-turn agent work, long-context recall, or API latency - that is what the sourced outside rows are for. Full method: /methodology.

Frequently asked questions

01How does Claude Fable 5 perform on GoldieBench?

Claude Fable 5 averages 8.10/10 across 47 scored one-shot build tasks, ranking #5 of 17 ranked frontier models, with 4 task golds, 2 silvers and 2 bronzes. Every score is a real judged build you can open and play on this site.

02What is Claude Fable 5 best at?

Its strongest scored build is Skyrim at 9.0/10. By category it averages Game 8.2, Page 7.6, Sim 8.1, Visual 8.1 on the bench.

03How much does Claude Fable 5 cost?

Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships.

Source ledger

  1. 01Official vendor site: anthropic.com/claudewww.anthropic.com
  2. 02SWE-bench Verifiedwww.anthropic.com
  3. 03Vendor-reported caveattechjacksolutions.com
  4. 04LMArena Frontend Code Arenax.com
  5. 05One-shot pass, before agentic repair of 8 crashed/weak tasksagentos.guide
  6. 06SWE-bench Verifiedagentos.guide
  7. 07Plan quality (Kilo rubric)agentos.guide
  8. 08DRACO deep-research (solo)agentos.guide
  9. 09Julian's guide: /claude-fable-5agentos.guide
  10. 10Julian's guide: /claude-fable-5-use-casesagentos.guide
  11. 11Julian's guide: /claude-5-agent-osagentos.guide
  12. 12Julian's guide: /claude-5-ai-seoagentos.guide
  13. 13Julian's guide: /claude-hermes-olympus-protocolagentos.guide

Every model's breakdown

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly