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Real head-to-head · same prompt, one shot

Claude Fable 5 vs Claude Sonnet 5

The newest Anthropic model — first Mythos-class made generally available. vs The agentic SWE frontier — 82% SWE-bench Verified, Dev Team mode.

Head-to-head verdict: Claude Fable 5 wins 30–11 with 6 ties.

Claude Fable 5 · context200K tokens
Claude Sonnet 5 · context1M tokens
Claude Fable 5 · price$10 / $50 per M tokens
Claude Sonnet 5 · price$3 / $15 per M ($2/$10 intro)
Claude Fable 5 · vendorAnthropic
Claude Sonnet 5 · vendorAnthropic

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Claude Fable 5 and Claude Sonnet 5, side by side, on 47 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Claude Fable 5 · Selected from Agent OS for the highest-stakes work — it replaced Opus 4.8 as the safety net on hard prompts. Its four core 3D games were rebuilt to showcase quality with the threejs-game-director skill, lifting the full 42-task bench to 8.14 avg — the #1 solo model, behind only the Fusion and MoA ensembles.

Claude Sonnet 5 · Reach for it in Agent OS when the job is iterative, tool-using software engineering. For one-shot visual builds, GLM 5.2 (free) beat it 4-1 here.

Side-by-side on 47 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Claude Fable 5
Claude Sonnet 5
Game
Claude Fable 5 on Arcade
Claude Sonnet 5 on Arcade
Game
🥈Claude Fable 5 on Crypt
Claude Sonnet 5 on Crypt
Game
Claude Fable 5 on Dogfight
Claude Sonnet 5 on Dogfight
Game
Claude Fable 5 on Doom
Claude Sonnet 5 on Doom
Claude Fable 5 on Dragonflight
Claude Sonnet 5 on Dragonflight
Claude Fable 5 on Dragonrealm
Claude Sonnet 5 on Dragonrealm
Game
Claude Fable 5 on Flightsim
Claude Sonnet 5 on Flightsim
Game
Claude Fable 5 on Game
Claude Sonnet 5 on Game
Game
Claude Fable 5 on Gtadrive
Claude Sonnet 5 on Gtadrive
Game
Claude Fable 5 on Gtafoot
Claude Sonnet 5 on Gtafoot
Claude Fable 5 on Neonblaster
Claude Sonnet 5 on Neonblaster
Game
Claude Fable 5 on Neoncity
Claude Sonnet 5 on Neoncity
Game
Claude Fable 5 on Neonracer
Claude Sonnet 5 on Neonracer
Claude Fable 5 on Nordiccrypt
Claude Sonnet 5 on Nordiccrypt
Game
🥇Claude Fable 5 on Outrun
Claude Sonnet 5 on Outrun
Game
Claude Fable 5 on Parachute
Claude Sonnet 5 on Parachute
Game
Claude Fable 5 on Pool
🥉Claude Sonnet 5 on Pool
Game
Claude Fable 5 on Racing
Claude Sonnet 5 on Racing
Game
Claude Fable 5 on Raycaster
Claude Sonnet 5 on Raycaster
Game
Claude Fable 5 on Rpg
Claude Sonnet 5 on Rpg
Game
🥇Claude Fable 5 on Skyrim
Claude Sonnet 5 on Skyrim
🥉Claude Fable 5 on Twilightvale
Claude Sonnet 5 on Twilightvale
Game
🥇Claude Fable 5 on Voxelcraft
Claude Sonnet 5 on Voxelcraft
Page
Claude Fable 5 on Aipbpromo
Claude Sonnet 5 on Aipbpromo

Where Claude Fable 5 beat Claude Sonnet 5

The tasks where I gave Claude Fable 5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Aurora Visual
Claude Fable 5 8.6 · Claude Sonnet 5 2.5 (+6.1) · shader aurora curtains

What I saw: Beautiful WebGL fragment shader with layered green-blue aurora ribbons, twinkling starfield, snow-rimmed mountain silhouette, and elegant title typography — genuinely convincing northern lights. Interactive mouse sway and click surge plus the reflected glow push it to task-topping polish.

Claude Fable 5 9.0 · Claude Sonnet 5 3.0 (+6.0)

What I saw: AAA rebuild is showcase-grade: an authored hooded hero with a glowing trailed weapon on a moody twilight field of glowing mushrooms, floating crystals and rune-stones, live storm weather with lightning, collectible shards, and a cohesive HUD (vitality, wave/kills/wisps, weather, …

Solar Sim
Claude Fable 5 8.0 · Claude Sonnet 5 2.5 (+5.5)

What I saw: Renders cleanly with all 8 planets, elliptical orbit rings, glowing sun, Saturn's ring, and a polished title/legend UI; log-scaled distances plus interactive orbit/zoom controls are a thoughtful touch. Weaknesses are flat-colored planets (no textures) and inner planets crowding t…

Orbit Sim
Claude Fable 5 7.6 · Claude Sonnet 5 3.5 (+4.1)

What I saw: Renders cleanly with a glowing sun, colored planets, starfield and solid 3D orbit/zoom/spawn controls plus real N-body physics with softening and substeps; however the screenshot shows no visible orbital trails and a somewhat sparse, static-looking layout, keeping it strong-but-g…

Blackhole Sim
Claude Fable 5 8.7 · Claude Sonnet 5 5.0 (+3.7) · Interstellar-grade lensing

What I saw: Strong Interstellar-style render with a clean event-horizon shadow, tilted accretion disk wrapping over/under the black hole, visible Doppler beaming brightening one side, and a subtle lensed arc — all polished with tasteful nebula/starfield and typography. Minor nit is the sligh…

Where Claude Sonnet 5 beat Claude Fable 5

The tasks where I gave Claude Sonnet 5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Fireworks Visual
Claude Sonnet 5 8.3 · Claude Fable 5 7.2 (+1.1)

What I saw: Strong 3D scene with starfield, skyline silhouette, additive-blended particle bursts and a polished shimmering title—clearly on-brief and shippable. Particles read slightly blocky/square rather than glowing sparks, and the depth composition feels a touch flat, keeping it just shy…

Game Game
Claude Sonnet 5 8.2 · Claude Fable 5 7.8 (+0.4)

What I saw: Strong, polished 3D Three.js build with clean neon aesthetic, glowing player orb, colorful octahedron collectibles, spinning obstacles, shadows, starfield, and full HUD/lives/timer loop — clearly shippable. Falls just short of the field's best due to being a fairly familiar colle…

Fluid Sim
Claude Sonnet 5 8.6 · Claude Fable 5 8.3 (+0.3) · gorgeous flow field

What I saw: Stunning rendered flow-field with rich swirling particle streaks, a clear vortex focal point, and vivid rainbow color mapping over additive-blended trails — genuinely beautiful and clearly on-brief. Only knock is the low 22fps and it's a flow-field trail sim rather than true flui…

Claude Sonnet 5 8.0 · Claude Fable 5 7.8 (+0.2)

What I saw: Strong, atmospheric night-time frozen realm — snowy terrain, pine forest, low-poly mountains and a moonlit sky read convincingly as Skyrim-esque, with a fully-modeled sword-wielding character and clean sword-draw/sheath system. Weak points: character proportions are a bit stiff a…

Claude Sonnet 5 7.8 · Claude Fable 5 7.6 (+0.2)

What I saw: Renders a clean, colorful 9000-particle spherical cloud with a glowing gravity core, gradient title, palette swatches, and full interaction wiring (attract/repel/swirl/zoom/reset). Strong polish and on-brief, but the static screenshot reads as a fairly generic scattered blob with…

Strengths & weaknesses I logged

Claude Fable 5

Strengths

  • Now the top SOLO model on this bench — 8.14 avg, #3 overall, edging Grok (8.13); only the Fusion (8.60) and Hermes MoA (8.38) ensembles rank higher
  • 15 medals across 42 tasks (5 gold, 2 silver, 8 bronze) — shader/GPU physics is its superpower (Cornell-box path tracer 8.7, black-hole lensing 8.7, synthwave outrun 8.7)
  • Its four core 3D games (crypt, skyrim, twilightvale, voxelcraft) rebuilt to showcase quality with the threejs-game-director skill — authored heroes, layered worlds, PBR materials, cohesive HUDs, all 8.8–9.0
  • Beats Opus 4.8 head-to-head on the majority of tasks; tops external SWE-bench Verified at 95.0% in Julian's three-dragons writeup

Trade-offs

  • Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch
  • The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg)
  • Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals

Claude Sonnet 5

Strengths

  • 82.1% SWE-bench Verified — first model past 80% on real GitHub-issue repair
  • Dev Team multi-agent mode + 1M context for repo-level agentic work
  • Precision on hard logic — won the raycaster the open-weight field kept botching

Trade-offs

  • One-shot creative-visual builds trail GLM 5.2 here (lost 4 of 5) — no iteration to catch its own bugs
  • A temporal-dead-zone bug blanked its N-body orbit sim on the first shot

Pricing & context — the spec sheet

Spec Claude Fable 5 Claude Sonnet 5
VendorAnthropicAnthropic
Context window200,000 tokens (1M with extended thinking)1,000,000 tokens
Price$10 / $50 per M tokens$3 / $15 per M ($2/$10 intro)
Pricing detailReleased alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships.$3.00 input / $15.00 output per million tokens; introductory $2.00/$10.00 through 2026-08-31.
Release2026-06-092026-06-30
Bench coverage47/47 scored · avg 8.10/1047/47 scored · avg 7.01/10

The verdict — which should you pick?

Across 47 scored shared tasks, Claude Fable 5 averaged 8.10/10, beating Claude Sonnet 5's 7.01/10 by 1.08 points. Pick Claude Fable 5 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Claude Fable 5 and Claude Sonnet 5 both into the Agent Operating System and dispatch each from the kanban by task type — mission-critical one-shot builds where you want anthropic's newest reasoning → Claude Fable 5, agentic software engineering — write / run / test / fix loops on real repos → Claude Sonnet 5. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Claude Fable 5 vs Claude Sonnet 5

Which is better, Claude Fable 5 or Claude Sonnet 5?

On Goldie Bench, Claude Fable 5 averages 8.10/10 across the shared tasks, with 4 gold, 2 silver, 1 bronze overall. Claude Sonnet 5 averages 7.01/10, with 0 gold, 0 silver, 4 bronze. Claude Fable 5 wins the head-to-head 30–11.

How much does Claude Fable 5 cost vs Claude Sonnet 5?

Claude Fable 5: Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships. Claude Sonnet 5: $3.00 input / $15.00 output per million tokens; introductory $2.00/$10.00 through 2026-08-31.

What's the context window for Claude Fable 5 vs Claude Sonnet 5?

Claude Fable 5 has a 200,000 tokens (1M with extended thinking) context window. Claude Sonnet 5 has a 1,000,000 tokens context window.

When should I pick Claude Fable 5 over Claude Sonnet 5?

Pick Claude Fable 5 for: Mission-critical one-shot builds where you want Anthropic's newest reasoning; Long-context work using extended thinking up to 1M tokens; Plan-heavy multi-step tasks where intelligence in the plan matters more than the build. The trade-off is the weaknesses we logged on the bench: Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch; The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg); Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals.

When should I pick Claude Sonnet 5 over Claude Fable 5?

Pick Claude Sonnet 5 for: Agentic software engineering — write / run / test / fix loops on real repos; Repo-level reasoning across a 1M-token context (Dev Team multi-agent mode); Precise logic — raycasters, physics — where one-shot open models slip. The trade-off is the weaknesses we logged on the bench: One-shot creative-visual builds trail GLM 5.2 here (lost 4 of 5) — no iteration to catch its own bugs; A temporal-dead-zone bug blanked its N-body orbit sim on the first shot.

How does Goldie Bench score Claude Fable 5 vs Claude Sonnet 5?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly