
Real head-to-head · same prompt, one shot
Claude Fable 5 vs Claude Sonnet 5
The newest Anthropic model — first Mythos-class made generally available. vs The agentic SWE frontier — 82% SWE-bench Verified, Dev Team mode.
Head-to-head verdict: Claude Fable 5 wins 30–11 with 6 ties.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Claude Fable 5 and Claude Sonnet 5, side by side, on 47 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Claude Fable 5 · Selected from Agent OS for the highest-stakes work — it replaced Opus 4.8 as the safety net on hard prompts. Its four core 3D games were rebuilt to showcase quality with the threejs-game-director skill, lifting the full 42-task bench to 8.14 avg — the #1 solo model, behind only the Fusion and MoA ensembles.
Claude Sonnet 5 · Reach for it in Agent OS when the job is iterative, tool-using software engineering. For one-shot visual builds, GLM 5.2 (free) beat it 4-1 here.
Side-by-side on 47 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Task ↓
Claude Fable 5
Claude Sonnet 5
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Page
Where Claude Fable 5 beat Claude Sonnet 5
The tasks where I gave Claude Fable 5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Aurora
Visual
Claude Fable 5 8.6
·
Claude Sonnet 5 2.5
(+6.1)
· shader aurora curtains
What I saw: Beautiful WebGL fragment shader with layered green-blue aurora ribbons, twinkling starfield, snow-rimmed mountain silhouette, and elegant title typography — genuinely convincing northern lights. Interactive mouse sway and click surge plus the reflected glow push it to task-topping polish.
Twilightvale
Game
Claude Fable 5 9.0
·
Claude Sonnet 5 3.0
(+6.0)
What I saw: AAA rebuild is showcase-grade: an authored hooded hero with a glowing trailed weapon on a moody twilight field of glowing mushrooms, floating crystals and rune-stones, live storm weather with lightning, collectible shards, and a cohesive HUD (vitality, wave/kills/wisps, weather, …
Solar
Sim
Claude Fable 5 8.0
·
Claude Sonnet 5 2.5
(+5.5)
What I saw: Renders cleanly with all 8 planets, elliptical orbit rings, glowing sun, Saturn's ring, and a polished title/legend UI; log-scaled distances plus interactive orbit/zoom controls are a thoughtful touch. Weaknesses are flat-colored planets (no textures) and inner planets crowding t…
Orbit
Sim
Claude Fable 5 7.6
·
Claude Sonnet 5 3.5
(+4.1)
What I saw: Renders cleanly with a glowing sun, colored planets, starfield and solid 3D orbit/zoom/spawn controls plus real N-body physics with softening and substeps; however the screenshot shows no visible orbital trails and a somewhat sparse, static-looking layout, keeping it strong-but-g…
Blackhole
Sim
Claude Fable 5 8.7
·
Claude Sonnet 5 5.0
(+3.7)
· Interstellar-grade lensing
What I saw: Strong Interstellar-style render with a clean event-horizon shadow, tilted accretion disk wrapping over/under the black hole, visible Doppler beaming brightening one side, and a subtle lensed arc — all polished with tasteful nebula/starfield and typography. Minor nit is the sligh…
Where Claude Sonnet 5 beat Claude Fable 5
The tasks where I gave Claude Sonnet 5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Fireworks
Visual
Claude Sonnet 5 8.3
·
Claude Fable 5 7.2
(+1.1)
What I saw: Strong 3D scene with starfield, skyline silhouette, additive-blended particle bursts and a polished shimmering title—clearly on-brief and shippable. Particles read slightly blocky/square rather than glowing sparks, and the depth composition feels a touch flat, keeping it just shy…
Game
Game
Claude Sonnet 5 8.2
·
Claude Fable 5 7.8
(+0.4)
What I saw: Strong, polished 3D Three.js build with clean neon aesthetic, glowing player orb, colorful octahedron collectibles, spinning obstacles, shadows, starfield, and full HUD/lives/timer loop — clearly shippable. Falls just short of the field's best due to being a fairly familiar colle…
Fluid
Sim
Claude Sonnet 5 8.6
·
Claude Fable 5 8.3
(+0.3)
· gorgeous flow field
What I saw: Stunning rendered flow-field with rich swirling particle streaks, a clear vortex focal point, and vivid rainbow color mapping over additive-blended trails — genuinely beautiful and clearly on-brief. Only knock is the low 22fps and it's a flow-field trail sim rather than true flui…
Dragonrealm
Game
Claude Sonnet 5 8.0
·
Claude Fable 5 7.8
(+0.2)
What I saw: Strong, atmospheric night-time frozen realm — snowy terrain, pine forest, low-poly mountains and a moonlit sky read convincingly as Skyrim-esque, with a fully-modeled sword-wielding character and clean sword-draw/sheath system. Weak points: character proportions are a bit stiff a…
Particleforge
Sim
Claude Sonnet 5 7.8
·
Claude Fable 5 7.6
(+0.2)
What I saw: Renders a clean, colorful 9000-particle spherical cloud with a glowing gravity core, gradient title, palette swatches, and full interaction wiring (attract/repel/swirl/zoom/reset). Strong polish and on-brief, but the static screenshot reads as a fairly generic scattered blob with…
Strengths & weaknesses I logged
Claude Fable 5
Strengths
- Now the top SOLO model on this bench — 8.14 avg, #3 overall, edging Grok (8.13); only the Fusion (8.60) and Hermes MoA (8.38) ensembles rank higher
- 15 medals across 42 tasks (5 gold, 2 silver, 8 bronze) — shader/GPU physics is its superpower (Cornell-box path tracer 8.7, black-hole lensing 8.7, synthwave outrun 8.7)
- Its four core 3D games (crypt, skyrim, twilightvale, voxelcraft) rebuilt to showcase quality with the threejs-game-director skill — authored heroes, layered worlds, PBR materials, cohesive HUDs, all 8.8–9.0
- Beats Opus 4.8 head-to-head on the majority of tasks; tops external SWE-bench Verified at 95.0% in Julian's three-dragons writeup
Trade-offs
- Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch
- The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg)
- Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals
Claude Sonnet 5
Strengths
- 82.1% SWE-bench Verified — first model past 80% on real GitHub-issue repair
- Dev Team multi-agent mode + 1M context for repo-level agentic work
- Precision on hard logic — won the raycaster the open-weight field kept botching
Trade-offs
- One-shot creative-visual builds trail GLM 5.2 here (lost 4 of 5) — no iteration to catch its own bugs
- A temporal-dead-zone bug blanked its N-body orbit sim on the first shot
Pricing & context — the spec sheet
| Spec | Claude Fable 5 | Claude Sonnet 5 |
|---|---|---|
| Vendor | Anthropic | Anthropic |
| Context window | 200,000 tokens (1M with extended thinking) | 1,000,000 tokens |
| Price | $10 / $50 per M tokens | $3 / $15 per M ($2/$10 intro) |
| Pricing detail | Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships. | $3.00 input / $15.00 output per million tokens; introductory $2.00/$10.00 through 2026-08-31. |
| Release | 2026-06-09 | 2026-06-30 |
| Bench coverage | 47/47 scored · avg 8.10/10 | 47/47 scored · avg 7.01/10 |
The verdict — which should you pick?
Across 47 scored shared tasks, Claude Fable 5 averaged 8.10/10, beating Claude Sonnet 5's 7.01/10 by 1.08 points. Pick Claude Fable 5 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Claude Fable 5 and Claude Sonnet 5 both into the Agent Operating System and dispatch each from the kanban by task type — mission-critical one-shot builds where you want anthropic's newest reasoning → Claude Fable 5, agentic software engineering — write / run / test / fix loops on real repos → Claude Sonnet 5. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Claude Fable 5 vs Claude Sonnet 5
Which is better, Claude Fable 5 or Claude Sonnet 5?
On Goldie Bench, Claude Fable 5 averages 8.10/10 across the shared tasks, with 4 gold, 2 silver, 1 bronze overall. Claude Sonnet 5 averages 7.01/10, with 0 gold, 0 silver, 4 bronze. Claude Fable 5 wins the head-to-head 30–11.
How much does Claude Fable 5 cost vs Claude Sonnet 5?
Claude Fable 5: Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships. Claude Sonnet 5: $3.00 input / $15.00 output per million tokens; introductory $2.00/$10.00 through 2026-08-31.
What's the context window for Claude Fable 5 vs Claude Sonnet 5?
Claude Fable 5 has a 200,000 tokens (1M with extended thinking) context window. Claude Sonnet 5 has a 1,000,000 tokens context window.
When should I pick Claude Fable 5 over Claude Sonnet 5?
Pick Claude Fable 5 for: Mission-critical one-shot builds where you want Anthropic's newest reasoning; Long-context work using extended thinking up to 1M tokens; Plan-heavy multi-step tasks where intelligence in the plan matters more than the build. The trade-off is the weaknesses we logged on the bench: Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch; The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg); Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals.
When should I pick Claude Sonnet 5 over Claude Fable 5?
Pick Claude Sonnet 5 for: Agentic software engineering — write / run / test / fix loops on real repos; Repo-level reasoning across a 1M-token context (Dev Team multi-agent mode); Precise logic — raycasters, physics — where one-shot open models slip. The trade-off is the weaknesses we logged on the bench: One-shot creative-visual builds trail GLM 5.2 here (lost 4 of 5) — no iteration to catch its own bugs; A temporal-dead-zone bug blanked its N-body orbit sim on the first shot.
How does Goldie Bench score Claude Fable 5 vs Claude Sonnet 5?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Claude Fable 5 vs Fusion Claude Sonnet 5 vs Fusion Claude Fable 5 vs Claude Opus 5 Claude Sonnet 5 vs Claude Opus 5 Claude Fable 5 vs Hermes MoA Claude Sonnet 5 vs Hermes MoA Claude Fable 5 vs GPT-5.6 Sol Claude Sonnet 5 vs GPT-5.6 SolFull model pages: Claude Fable 5 · Claude Sonnet 5 · back to the leaderboard
The same stack Julian uses
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.
4,000+founders
258documented wins
38countries
$59/momonthly














































