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Game

Voxelcraft

Voxel Craft — Minecraft-style sandbox, place + break blocks, day/night cycle.

CategoryGame
Models tested23
Scored17/23
Avg score8.10/10
WinnerClaude Fable 5

What I asked each model — the Voxelcraft prompt

Every model on this page got this exact prompt inside the Agent Operating System: Voxel Craft — Minecraft-style sandbox, place + break blocks, day/night cycle.

Single HTML file out. No iteration. No examples in the system prompt. Whatever each model produced on the first run is what's on this page. 23 frontier models have attempted it so far: Claude Fable 5, Fugu Ultra, Fusion, Gemini 3.6 Flash, GLM-5.2, GPT-5.6 Sol, Grok, Inkling, Kimi K3, LongCat-2.0, MiniMax M3, Hermes MoA, Muse Spark 1.2, Opus 4.8, Claude Opus 5, Qwen 3.7, Claude Sonnet 5, Kimi K2.7 · Fast, Kimi K2.7 · No-Think, Kimi K2.7 · Quality, DeepSeek V4 Pro, DeepSeek V4 Flash, Kimi K2.7.

Why this task matters. Voxelcraft is a textbook test of game-class capability — the kind of build that exposes whether a model is doing pattern-matching or actual reasoning. A model that ships this in one shot is usually safe to wire into your agent loop for harder tasks of the same shape.

How each model handled Voxelcraft

Ranked by my 0–10 score from the source comparison guides on agentos.guide. Click any to play the actual one-shot HTML the model produced.

Claude Fable 5 Anthropic
🥇 9.0/10

What I saw: AAA rebuild is an authentic textured Minecraft: procedurally-textured grass/dirt/stone/wood blocks (not flat colors), a blocky tree, flowers and stone structures, a first-person hand with a placement crosshair, a day clock, and a full HUD with a heart row, a hunger row and a textured 5-slot block hotbar. Break, place and move verified — a real little world.

▶ Play Claude Fable 5's attempt →
Fugu Ultra Sakana AI
• 8.0/10

What I saw: Ultra v2 (gap-fill) — Minecraft-style voxel sandbox. Smoke-test PASS.

▶ Play Fugu Ultra's attempt →
Fusion OpenRouter
🥇 9.0/10 · winner · sandbox

What I saw: Minecraft-style voxel sandbox in 23KB. Block-based world, fly around, click-to-break, right-click-to-place, day/night cycle, block-picker hotbar. Closest to a real Minecraft any Fusion build managed.

▶ Play Fusion's attempt →
• 8.6/10 · combat voxel sandbox

What I saw: Strong voxel world with terrain, a tree, HP/time/kills HUD, an 8-block hotbar and — crucially — a visible zombie-style enemy (plus a red one at right) delivering the combat the brief rewards; place/break plus day/night cycle all present, edging past typical walking-sim entries.

▶ Play Gemini 3.6 Flash's attempt →
GLM-5.2 Zhipu / Z.ai
• 8.0/10

What I saw: 44KB · plays clean · three, webgl

▶ Play GLM-5.2's attempt →
GPT-5.6 Sol OpenAI
• 8.4/10

What I saw: Renders a clean, colorful voxel world with trees, water, crosshair, hotbar and day/night HUD — clearly on-brief and polished; strong pointer-lock FPS setup with place/break and fly, though the flat pastel lighting and simple terrain keep it just shy of the top build.

▶ Play GPT-5.6 Sol's attempt →
Grok xAI
• 8.5/10

What I saw: Minecraft-style voxel sandbox, fly + break + place, day/night cycle, hotbar. 22KB.

▶ Play Grok's attempt →
Inkling Thinking Machines
• 7.2/10

What I saw: Renders a clean, colorful voxel terrain with nice shadows, gradient title, and polished HUD; but the flat pastel palette looks more candy than Minecraft, placement only works on y=0 ground plane, and the pointermove-based 'orbit' fights every click since dragging is never gated — solid but generic and mechanically shaky.

▶ Play Inkling's attempt →
Kimi K3 Moonshot AI
🥉 8.7/10 · polished voxel world

What I saw: Strong: gorgeous procedural terrain with textured grass/dirt/stone/water/trees, real shadows, day/night clock HUD, crosshair and control hints all rendering cleanly and on-brief. Weak: the hotbar area at bottom looks faded/half-rendered in the shot, but the world itself is clearly a top-tier voxel sandbox that matches the field's best.

▶ Play Kimi K3's attempt →
LongCat-2.0 Meituan
• 7.5/10

What I saw: One-shot 9KB Minecraft-style voxel world — 16x16 grass/dirt/stone cubes, voxel trees, day/night sky, raycast break+place, real WASD+mouse. verify-move: walks+looks, 0 errors. Built the full world one-shot but the initial camera yaw faced away (sky-only) — a one-line framing patch (yaw 0, pitch -0.5) pointed it at the terrain.

▶ Play LongCat-2.0's attempt →

The winner on Voxelcraft

Claude Fable 5 took gold on this task.

What I saw: AAA rebuild is an authentic textured Minecraft: procedurally-textured grass/dirt/stone/wood blocks (not flat colors), a blocky tree, flowers and stone structures, a first-person hand with a placement crosshair, a day clock, and a full HUD with a heart row, a hunger row and a textured 5-slot block hotbar. Break, place and move verified — a real little world.

See Claude Fable 5's full model card: /models/fable-5.

Every attempt — live, playable

Side by side. Click any tile to run that model's actual one-shot HTML in a new tab.

How I scored Voxelcraft — methodology

Three axes, 0–10 each, averaged. Runs: drop the .html in a browser; if it opens to a broken page, it scores zero. Hits the brief: did the model ship the thing the prompt asked for, or a different thing it found easier. Looks good: visual polish, motion, interactivity — where most of the gap between gold and silver lives.

My scores trace back to the source comparison guides on agentos.guide. See the full methodology page for data provenance, including which source guide each cell's score came from.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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