Particleforge
Particle Forge — sculpt swirling particle systems with mouse gravity.
What I asked each model — the Particleforge prompt
Every model on this page got this exact prompt inside the Agent Operating System: Particle Forge — sculpt swirling particle systems with mouse gravity.
Single HTML file out. No iteration. No examples in the system prompt. Whatever each model produced on the first run is what's on this page. 24 frontier models have attempted it so far: Claude Fable 5, Fugu Ultra, Fugu Mini, Fusion, Gemini 3.6 Flash, GLM-5.2, GPT-5.6 Sol, Grok, Inkling, Kimi K2.7, Kimi K3, MiniMax M3, Hermes MoA, Muse Spark 1.2, Opus 4.8, Claude Opus 5, Qwen 3.8, Qwen 3.7, Claude Sonnet 5, Kimi K2.7 · Fast, Kimi K2.7 · No-Think, Kimi K2.7 · Quality, DeepSeek V4 Pro, DeepSeek V4 Flash.
Why this task matters. Particleforge is a textbook test of sim-class capability — the kind of build that exposes whether a model is doing pattern-matching or actual reasoning. Shipping this cleanly is the floor for what I expect from a frontier model — every model on the leaderboard should at least attempt it.
How each model handled Particleforge
Ranked by my 0–10 score from the source comparison guides on agentos.guide. Click any to play the actual one-shot HTML the model produced.
What I saw: Clean render with a glowing forge core, ringed particle formation and legible mode/hint HUD; the repel state correctly pushes particles into a crisp orbital shell. However the particles read mostly white with muted hue variation and the arrangement is a static ring rather than dynamic swirling, keeping it strong-but-shy of the field's best.
What I saw: Ultra v2 (gap-fill) — mouse-gravity particle sculptor. Smoke-test PASS (2.6% diff).
What I saw: Mouse-gravity particle sculptor. Smoke-test PASS (8.4% pixel diff).
What I saw: Particle Forge — sculpt swirling particle systems with mouse gravity. Multiple presets (vortex/attractor/repulsor/magnet), colour schemes, FPS counter. 19KB.
What I saw: Polished glassmorphism UI with presets and sliders, but the core requirement—visible swirling particles—is completely absent in the screenshot, showing only an empty gradient background. The WebGL particle system failed to render, gutting the entire brief.
What I saw: Strong: a beautifully rendered 3D particle ring with glowing core, orbital rings, and gradient particle coloring, backed by a clean glassy control panel with attract/repel modes, force slider, and burst — polished and clearly on-brief. Slight weakness is the particles reading as a static torus shell in the still rather than a chaotic swirling well, but the interaction hooks and Three.js physics are all present.
What I saw: Sculpt swirling particle systems with mouse gravity, multiple presets, FPS counter. 18KB.
What I saw: The title typography is gorgeous with a clean gradient and neon glow, but the actual particle system barely renders — only a handful of scattered dots and one clustered blob are visible instead of 8000 swirling particles, so the core brief (sculpting a particle swirl) is effectively broken/invisible.
What I saw: Particle sculptor with mouse gravity + preset modes.
The winner on Particleforge
Claude Opus 5 took gold on this task. Colorful particle forge.
What I saw: Gorgeous dense 26k-particle field with rich additive-blended color, glow sprites, and a comprehensive control panel (7 shapes, 4 gravity modes, force/pull sliders, burst/pause/auto-orbit) plus live stats at 69 FPS. Only minor nit: the current shape reads more like a diffuse cloud than a crisp torus, but overall this clearly matches/tops the field's best.
See Claude Opus 5's full model card: /models/opus5. Direct head-to-head against the runner-up: Claude Opus 5 vs Fusion.
Every attempt — live, playable
Side by side. Click any tile to run that model's actual one-shot HTML in a new tab.
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▶ LIVEHow I scored Particleforge — methodology
Three axes, 0–10 each, averaged. Runs: drop the .html in a browser; if it opens to a broken page, it scores zero. Hits the brief: did the model ship the thing the prompt asked for, or a different thing it found easier. Looks good: visual polish, motion, interactivity — where most of the gap between gold and silver lives.
My scores trace back to the source comparison guides on agentos.guide. See the full methodology page for data provenance, including which source guide each cell's score came from.
Related
More sim benchmarks: all tasks in the Sim category · See the best AI model for Particleforge · Back to the leaderboard
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.