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Anthropic

Claude Opus 5

The new Anthropic flagship — benched on all 45 one-shot builds the day it landed.

Context1,000,000 tokens
Pricing$5 / $25 per M
Tasks tested50
Avg score8.27/10 average
Medals🥇13 🥈7 🥉5
Release2026-07
Official vendor source
Claude Opus 5 is built by Anthropic — see the vendor's own product page, pricing, and docs at anthropic.com/claude.
Visit anthropic.com/claude →

What is Claude Opus 5?

Claude Opus 5 is the Anthropic frontier model with a 1,000,000 tokens context window, released 2026-07. Tagline: The new Anthropic flagship — benched on all 45 one-shot builds the day it landed.. Official source: anthropic.com/claude.

Pricing detail. Anthropic's brand-new flagship — the first Opus of the Claude 5 family, with a 1M-token context window. Benched via API the day it dropped; game tasks use our skill-infused AAA build prompts.

How I use it inside the Agent OS. Benched on all 45 GoldieBench tasks via API on release day, incremental deploys as scores landed.

What I built with Claude Opus 5

Every model on Goldie Bench gets the same fixed prompt set — one shot, single HTML file out — and I score the result 0–10 inside the Agent Operating System. Here's what Claude Opus 5 shipped on the bench: 50 one-shot demos across 1,000,000 tokens of context. Of those, 50 are scored against the field with my honest 0–10 from the source guides at agentos.guide.

Strengths

  • Frontier-class coding + agentic reasoning (Claude 5 family)
  • 1M-token context — reads an entire codebase in one call
  • Benched here with skill-infused game prompts the day of release

Trade-offs

  • Premium pricing ($5/$25 per M) — route the everyday 90% to cheaper lanes
  • Reasoning-by-default eats token budgets unless tuned per call

Best for

  • Hardest agentic builds
  • Whole-repo reasoning
  • Frontier one-shots

Every demo by Claude Opus 5

50 live demos, sorted by category. Click any tile to play the actual one-shot result. Verdicts and 0–10 scores are pulled from the source guides where I posted them publicly.

Claude Opus 5 one-shot build of Crypt — GoldieBench AI benchmark screenshot▶ LIVE
Crypt
Game
Strong torch-lit crypt with a menacing skeleton enemy front-and-center, weapon in hand, full HUD (health/stamina/torch, minimap, kills/depth/foes) and atmospheric banner — clearly a combat-ready dungeon crawler. Held just short of the top by the heavy red damage-vignette washing out much of the scene and a somewhat flat brick/floor palette.
Claude Opus 5 one-shot build of Dragonrealm — GoldieBench AI benchmark screenshot▶ LIVE
Dragonrealm
Game
Gorgeous atmospheric frozen world — aurora, moon glow, snowy terrain, low-poly pines, ruins, and a well-modeled armored third-person character with sword DRAWN and full HUD (compass, health/stam, kill counter). Strong and clearly shippable, but no visible enemies/dragon or combat action on screen keeps it just below the field's best; feels like a polished walking sim awaiting foes.
Claude Opus 5 one-shot build of Doom — GoldieBench AI benchmark screenshot▶ LIVE
Doom
Game
Strong polished HUD, textured raycaster walls, weapon viewmodel, and a detailed minimap show real engine work, plus counters imply combat (01/10 kills, 09 demons left). But the screenshot shows NO visible enemies on screen — combat can't be confirmed in the frame, so it reads closer to a walking sim than the enemy-chase brief demands.
Claude Opus 5 one-shot build of Racing — GoldieBench AI benchmark screenshot▶ LIVE
Racing 🥉
Game
Gorgeous low-poly scene with a detailed F1 kart, banked track, barriers, cones, barrels, grandstands, trees and a live minimap plus rich HUD (velocity, surface, laps, threats). Combat/threats system present per HUD adds depth beyond a plain racer; only mild concern is combat visibility in this frame, but visuals and completeness clearly rival the field's best.
Claude Opus 5 one-shot build of Skyrim — GoldieBench AI benchmark screenshot▶ LIVE
Skyrim
Game
Strong atmospheric first-person build with polished HUD (compass, sneak/kills chips, three meters), gorgeous dusk skybox, layered snow-capped mountains, pines, winding path and convincing held sword+shield viewmodel. An enemy is visible mid-field, but with kills at 0 and combat only implied it edges just below the task's best explorers that showed active engagement.
Claude Opus 5 one-shot build of Twilightvale — GoldieBench AI benchmark screenshot▶ LIVE
Twilightvale
Game
Polished twilight atmosphere with cohesive HUD, minimap with foe blips, weather particles, and a characterful sword-wielding hero, but the visible world is dominated by flat empty sandy terrain and no enemy is actually engaged in frame — combat is implied by the elite bar and quest counter rather than shown. Strong UI and mood, but it reads more like an empty walking sim in the screenshot than the best-in-field combat build.
Claude Opus 5 one-shot build of Voxelcraft — GoldieBench AI benchmark screenshot▶ LIVE
Voxelcraft
Game
Strong terrain generation with varied blocks, trees, and a genuine day/night cycle (screenshot shows night phase with dimmed lighting and 3 active mobs), plus a clean HUD, hotbar, and place/break/combat mechanics. Loses a hair for the visually murky dark-block artifact center-frame and mobs not clearly visible in the shot, but it's a shippable, feature-complete build near the top of the field.
Claude Opus 5 one-shot build of Gtafoot — GoldieBench AI benchmark screenshot▶ LIVE
Gtafoot 🥈
Game
Gorgeous dusk city with clean third-person rig, polished HUD (health/stamina/ammo/wanted stars/minimap), fountain, benches, cop car and cover props — clearly a strong shippable build. Screenshot shows no active enemies or combat in frame, so I can't confirm visible working shooting/pedestrians on par with the field's best, keeping it just below task-winner.
Claude Opus 5 one-shot build of Gtadrive — GoldieBench AI benchmark screenshot▶ LIVE
Gtadrive 🥉
Game
Gorgeous cohesive art direction — detailed low-poly car with wheels/shadow, layered cityscape, refined HUD with integrity/velocity/wanted stars and a live minimap showing cop (red) and player markers plus traffic (purple car visible). Pursuit=2 and full control set (fire/steal/boost) signal working combat, but no cops or firing visible in the frame keeps it just short of the very top.
Claude Opus 5 one-shot build of Aipbpromo — GoldieBench AI benchmark screenshot▶ LIVE
Aipbpromo 🥈
Page
Gorgeous cinematic 3D wireframe icosphere backdrop with floating particles, gradient brand title, and full HUD (timeline, progress dots, controls) make this genuinely Remotion-grade; slightly held back by the 'PAUSED' overlay overlapping the brand text in this capture, though the underlying multi-scene stat/pillar system is strong.
Claude Opus 5 one-shot build of Parachute — GoldieBench AI benchmark screenshot▶ LIVE
Parachute 🥈
Game
Strong: gorgeous low-poly deployed canopy with detailed rigging lines, articulated skydiver, layered clouds/terrain and a complete HUD (altitude, descent/health bars, dist-to-target compass, kills/threat) plus flare-combat mechanics elevate it above a plain drop sim. Weak: screenshot shows only the steering phase and terrain reads more mountainous than a clear jungle clearing, but overall it matches/beats the field's best.
Claude Opus 5 one-shot build of Flightsim — GoldieBench AI benchmark screenshot▶ LIVE
Flightsim 🥈
Game
Gorgeous low-poly terrain with detailed aircraft, hangar, runway markings, and a complete pro-grade HUD (airspeed tape, ADI attitude ball, VS, radar alt, throttle) plus combat with hostiles/kills/score — exceeding a plain flight sim. Slightly chaotic mid-collision moment (hull at 82%, debris) is a minor blemish but the whole package is clearly task-topping.
Claude Opus 5 one-shot build of Arcade — GoldieBench AI benchmark screenshot▶ LIVE
Arcade
Game
Visually impressive 3D neon arena with polished HUD, minimap, health/boost meters, combat feedback ('HULL HIT -9'), and hostiles on radar — but the brief explicitly asked for a CLASSIC arcade game (tetris/breakout/snake), and this is a 3D twin-stick shooter that ignores the pick entirely. Strong execution but off-brief.
Claude Opus 5 one-shot build of Dogfight — GoldieBench AI benchmark screenshot▶ LIVE
Dogfight
Game
Gorgeous low-poly jet, layered HUD, radar with 4 bogeys, gradient sky and terrain with pull-up warning all render cleanly and read as a real dogfight sim; slightly short of top since the screenshot shows enemies only as radar dots rather than visible in-air combat/tracers, and score/kills still 0.
Claude Opus 5 one-shot build of Dragonflight — GoldieBench AI benchmark screenshot▶ LIVE
Dragonflight
Game
Gorgeous stylized dragon with articulated wings, spine and belly plates plus a polished full HUD (hull/fury/alt/spd/combo, rings, kills, hostiles, distance marker) — clearly shippable and combat-ready with 5 hostiles tracked. Held back from the top by no visible neon rings or enemies/fire-breath actually in frame, so the core ring-flight loop isn't proven on screen.
Claude Opus 5 one-shot build of Game — GoldieBench AI benchmark screenshot▶ LIVE
Game
Game
Gorgeous low-poly alien arena with a well-modeled mech, polished sci-fi HUD, working minimap showing 5 hostiles, and full combat loop wired in (kills/waves/bolts). Strong and shippable, but the screenshot shows no enemies actively engaged in frame — combat is implied via HUD rather than visibly demonstrated, keeping it just below the task-topping bar.
Claude Opus 5 one-shot build of Neonblaster — GoldieBench AI benchmark screenshot▶ LIVE
Neonblaster
Game
Strong 3D presentation with polished HUD, minimap, ship model and space environment, but the brief asked for a 2D-style JUICY ARCADE space shooter with waves/bosses/power-ups — the screenshot shows a slow 3D cockpit-ish flight sim with faint asteroid-like triangles and no visible combat, projectiles, or enemy engagement (velocity 7 u/s, 0 kills). Reads more as an atmospheric flight demo than a punchy arcade blaster.
Claude Opus 5 one-shot build of Neoncity — GoldieBench AI benchmark screenshot▶ LIVE
Neoncity
Game
Strong polished HUD (hull/boost/speed/kills/hostile), a nicely modeled neon vehicle with soft shadow, and a coherent purple cyberpunk street with lane dashes and neon strips — but the scene reads sparse and dim, the neon-lit density is modest, and no enemies/combat are visible in-frame despite the combat-focused UI. Shippable and cohesive, but doesn't quite hit the vivid, dense neon-city bar to top the field.
Claude Opus 5 one-shot build of Neonracer — GoldieBench AI benchmark screenshot▶ LIVE
Neonracer 🥇
Game
Gorgeous vaporwave 3D scene with glowing vapor-trail particles, neon road edges, radar with tracked threats, and rich HUD — the vapor plume behind the craft is exactly on-brief and the twin-moon/skyline backdrop sells the atmosphere. Enemies/threats are present (radar shows 5, triangles ahead) and combat systems are wired up, edging past the field's best.
Claude Opus 5 one-shot build of Nordiccrypt — GoldieBench AI benchmark screenshot▶ LIVE
Nordiccrypt
Game
Strong first-person crypt crawler with a clear enemy (Crypt Shade with health bar) approaching, first-person axe viewmodel, HUD with health/vigor/kills/minimap, and a torch-lit chandelier — combat is present and shippable. Weak points: the scene reads as dim beige boxes rather than a genuinely atmospheric ancient Nordic ruin, and lighting/torch mood feels flat rather than dramatic.
Claude Opus 5 one-shot build of Outrun — GoldieBench AI benchmark screenshot▶ LIVE
Outrun 🥇
Game
Gorgeous synthwave scene nails the brief — striped sun, glowing pink/cyan road edges, palm trees, mountains, and a real curving pseudo-3D ribbon with pickups and combat HUD (kills/hostiles). Only minor knock is no enemy actually visible in this frame, but the aesthetic and depth are top-tier and match the field's best.
Claude Opus 5 one-shot build of Pool — GoldieBench AI benchmark screenshot▶ LIVE
Pool
Game
Visually rich pool hall with detailed table, pendant lamps, spectator stools, and a working minimap plus combat feedback ("WRAITH CRACKED +120", enemies visible), but this is fundamentally an arena shooter reskin — it does NOT deliver a physically simulated billiards game as the brief demands, so it misses the core task despite strong 3D craft.
Claude Opus 5 one-shot build of Raycaster — GoldieBench AI benchmark screenshot▶ LIVE
Raycaster
Game
Strong polished HUD, minimap, weapon model and full combat framework (12 hostiles, purge objective) plus textured walls—but the screenshot shows no visible enemies and an overly blurry/washed corridor, so it reads more atmospheric than a crisp Wolfenstein maze. Shippable and above-average but doesn't clearly beat the field's best.
Claude Opus 5 one-shot build of Rpg — GoldieBench AI benchmark screenshot▶ LIVE
Rpg 🥈
Game
Strong: gorgeous low-poly 3D world with a real armored player, visible sword-wielding enemies, full HUD (HP/stamina/souls, kills/threats/gold), inventory hotbar and functional minimap all rendering cleanly. Weak: it's more third-person action-RPG than classic top-down sprite RPG, but combat, foes and inventory are clearly present and cohesive.
Claude Opus 5 one-shot build of Matrixrain — GoldieBench AI benchmark screenshot▶ LIVE
Matrixrain
Other
Strong authentic Matrix aesthetic with katakana glyphs, glowing heads, a gorgeous purple shockwave ripple, and a rich HUD/control bar plus multiple color modes and word-burst features. The stream looks a touch sparse in this frame (density feels low), which keeps it just shy of the field's best.
Claude Opus 5 one-shot build of Mlx Speedtest — GoldieBench AI benchmark screenshot▶ LIVE
Mlx Speedtest
Other
Strong visual polish with a real 3D A·B=C matrix visualization, four genuine GEMM kernels, and a clean HUD showing matrix size/passes/verification — but the throughput readouts are all stuck at 0.00 GFLOP/s with empty bars, so the core 'speedtest' benchmark isn't actually surfacing results, undercutting the brief.
Claude Opus 5 one-shot build of Neonsnake — GoldieBench AI benchmark screenshot▶ LIVE
Neonsnake 🥈
Other
Strong 3D neon arena with polished glow, additive bloom, HUD, autopilot AI (BFS pathfinding), and clean neon frame/ring aesthetics; snake head and food read clearly with nice lighting. Loses a touch because the snake body barely reads as segmented at score 0 and the floor/border geometry looks slightly loose, but overall a shippable, distinctive take on the brief.
Claude Opus 5 one-shot build of Landing — GoldieBench AI benchmark screenshot▶ LIVE
Landing
Page
Strong 3D WebGL scene with floating geometry, polished glass cards, animated gradient headings and clean feature grid give it a genuine premium SaaS feel; the busy 3D blob overlapping the center cards slightly hurts readability, keeping it just shy of the top tier.
Claude Opus 5 one-shot build of Webos — GoldieBench AI benchmark screenshot▶ LIVE
Webos 🥉
Page
Stunning execution: glassmorphic windows with mac-style traffic-light controls, three live apps stacked (Notes/Paint/Terminal), functional dock, menubar clock, and a gorgeous animated Three.js background of shaded/wireframe solids — clearly matches or beats the field's best. Only minor nit is the slight visual clutter from overlapping windows, but the polish and completeness are top-tier.
Claude Opus 5 one-shot build of Blackhole — GoldieBench AI benchmark screenshot▶ LIVE
Blackhole 🥇
Sim
Stunning Schwarzschild ray-traced lensing with a convincing event horizon, warped accretion disk arcing over/under the shadow, Doppler beaming, and a rich lensed starfield — plus a polished, functional control panel with quality/inclination/distance sliders. The only faint quibble is a slightly hazy background and 27fps, but visually it matches the top of the field.
Claude Opus 5 one-shot build of Boids — GoldieBench AI benchmark screenshot▶ LIVE
Boids 🥇
Sim
Strong 3D boids sim with a visibly cohesive flock of colorful winged birds, glowing leader, bounding cage, grid floor and full parameter controls (separation/alignment/cohesion/vision/hawk) running at 66fps. Polished UI and clear emergent clustering put it at the top of the field; only the slightly loose flock definition keeps it from higher.
Claude Opus 5 one-shot build of Cloth — GoldieBench AI benchmark screenshot▶ LIVE
Cloth
Sim
Strong Verlet cloth showing convincing draping folds over the sphere with a colorful checkered texture, shadows, and rich controls (shapes, wind, pin, wireframe); the drape reads a touch crumpled/asymmetric rather than a clean symmetric shroud, keeping it just shy of the field's best.
Claude Opus 5 one-shot build of Fluid — GoldieBench AI benchmark screenshot▶ LIVE
Fluid
Sim
Strong curl-noise flow with 20k additive particles forming coherent swirling filaments, clean gradient title and full control set (reset/palette/swirl, drag-to-stir). The screenshot reads slightly sparse/dark in the center rather than a dense fluid-like continuum, keeping it just below the top tier.
Claude Opus 5 one-shot build of Fractal — GoldieBench AI benchmark screenshot▶ LIVE
Fractal
Sim
Strong GPU-shader Julia set rendering with clean smooth boundaries, full interactive toolkit (mode toggle, auto-zoom, hue/iteration sliders, pan/zoom/pinch, tap-to-spawn Julia) and a live HUD at 59fps; only weakness is the flat solid-green interior lacks the color-banded escape-time gradient that would make it visually striking.
Claude Opus 5 one-shot build of Galaxy — GoldieBench AI benchmark screenshot▶ LIVE
Galaxy 🥇
Sim
Stunning multi-arm spiral with a glowing core, gradient star coloring (gold→pink→blue), halo, and distant starfield — visually the strongest galaxy render, backed by rich swirl/orbit/zoom/supernova interaction. Only nit is FPS at 39, but the composition clearly matches or beats the field's best.
Claude Opus 5 one-shot build of Orbit — GoldieBench AI benchmark screenshot▶ LIVE
Orbit 🥇
Sim
Gorgeous 3D N-body sim with a glowing central star, 167 orbiting bodies with velocity trails, merges counter (12), tilted disks and companion cluster — genuine physics with softening, substeps, and merging, plus a polished camera/UI. Strong: visible dynamic simulation and beautiful rendering; minor weak: 25fps at high body count.
Claude Opus 5 one-shot build of Particleforge — GoldieBench AI benchmark screenshot▶ LIVE
Particleforge 🥇
Sim
Gorgeous dense 26k-particle field with rich additive-blended color, glow sprites, and a comprehensive control panel (7 shapes, 4 gravity modes, force/pull sliders, burst/pause/auto-orbit) plus live stats at 69 FPS. Only minor nit: the current shape reads more like a diffuse cloud than a crisp torus, but overall this clearly matches/tops the field's best.
Claude Opus 5 one-shot build of Pathtracer — GoldieBench AI benchmark screenshot▶ LIVE
Pathtracer 🥇
Sim
Strong Cornell-box render with convincing refractive glass, rough gold/aluminium metals, checkerboard floor, soft area-light shadows and visible color bleeding — a genuine progressive path tracer (102 SPP, HDR float16). Slightly noisy and the exposure looks a touch blown/washed, but this matches the field's best.
Claude Opus 5 one-shot build of Reactiondiff — GoldieBench AI benchmark screenshot▶ LIVE
Reactiondiff
Sim
Strong Gray-Scott sim with glowing mitosis-style blobs, clean neon palette, full control panel (f/k, diffusion, 10 presets, palettes, brush, drift) and live 52fps readout. Visually gorgeous and correct, but the pattern reads as slightly diffuse spots rather than the crisp full-field Turing detail of the very best entries, keeping it just under top-tier.
Claude Opus 5 one-shot build of Solar — GoldieBench AI benchmark screenshot▶ LIVE
Solar 🥉
Sim
Strong 3D build: banded textured Sun with layered glow, all planets on inclined elliptical orbits, visible Earth+Moon, Saturn's rings, a convincing asteroid belt, plus real-data info panel and full follow/speed/scale controls. Minor knocks: labels are sparse (only some planets tagged) and outer planets sit off-screen, but this clearly competes at the top of the field.
Claude Opus 5 one-shot build of Wormhole — GoldieBench AI benchmark screenshot▶ LIVE
Wormhole 🥇
Sim
Stunning depth with concentric glowing rings receding to a bright core, layered wireframe mesh, colorful motes, and radiating light streaks — genuinely reads as a 3D wormhole flythrough with polished HUD; steering/warp/regenerate controls back it up. Top of the field.
Claude Opus 5 one-shot build of Aurora — GoldieBench AI benchmark screenshot▶ LIVE
Aurora 🥈
Visual
Gorgeous WebGL curtains with realistic vertical streaks, layered mountains, starfield and water reflection make this a full cinematic scene; polished palette switcher and typography plus reflection depth push it past the field's best.
Claude Opus 5 one-shot build of Fireworks — GoldieBench AI benchmark screenshot▶ LIVE
Fireworks 🥇
Visual
Stunning multi-type bursts (rings, peonies, chrysanthemums, willows) over a beautifully lit skyline with reflections, moon, and stars; rich UI with auto/finale/sound controls and live stats make it a clear task winner. Only minor concern is the 22fps under heavy load, but visually and functionally it's top-tier.
Claude Opus 5 one-shot build of Lavalamp — GoldieBench AI benchmark screenshot▶ LIVE
Lavalamp 🥇
Visual
Gorgeous shader metaball fluid with convincing tapered glass body, glowing gold cap and ribbed metal base, plus palette switching, heat slider and pointer interaction — clearly matches the field's best. Only nit: static screenshot can't confirm morph smoothness, but the blob variety and rim lighting are top-tier.
Claude Opus 5 one-shot build of Matrix — GoldieBench AI benchmark screenshot▶ LIVE
Matrix
Visual
Strong glyph field with authentic katakana/mixed characters, polished HUD, palette/pulse/speed controls, and a visible shockwave ripple — but the streams look faint and static in this frame with weak column contrast and no bright leading heads, undercutting the classic falling-rain punch that the top build likely nailed.
Claude Opus 5 one-shot build of Plasma — GoldieBench AI benchmark screenshot▶ LIVE
Plasma 🥇
Visual
Stunning WebGL fragment-shader plasma with smooth flowing interference, cosine palettes, visible ripple singularity, 6 palette pills with gradient swatches, blended transitions and a 2D fallback path; polished UI, 65fps, and full brief coverage (palette switcher + click ripples) make it a task-topping build.
Claude Opus 5 one-shot build of Synthwave — GoldieBench AI benchmark screenshot▶ LIVE
Synthwave 🥉
Visual
Gorgeous atmospheric synthwave with a striped banded sun, wireframe mountain ridges, receding neon poles, starfield and interactive palettes/speed — the Inferno palette here glows beautifully. Only nitpick is the perspective grid gets washed out into the sun glare, but this clearly competes for the top of the field.
Claude Opus 5 one-shot build of Terrain — GoldieBench AI benchmark screenshot▶ LIVE
Terrain
Visual
Strong island terrain with convincing height-based color ramp, sandy shores, snow-capped ridges, translucent water and a rich HUD/control panel; weak point is the flat black tree cones that read as silhouettes rather than lit foliage, slightly cheapening an otherwise polished, shippable explorer.
Claude Opus 5 one-shot build of Voxel — GoldieBench AI benchmark screenshot▶ LIVE
Voxel
Visual
Strong voxel island with lush layered trees, sand beaches, tinted water and floating clouds/birds plus polished UI and controls; weakened by the harsh flat-orange sky fill that reads as a solid background rather than a sunset gradient, and the terrain is quite flat/small with no visible hills or elevation drama.
Claude Opus 5 one-shot build of Waves — GoldieBench AI benchmark screenshot▶ LIVE
Waves 🥇
Visual
Strong: convincing Gerstner wave surface with sunset foam highlights, floating buoys that bob on the sea, and a polished sea-state control panel with presets. Weak: only 20fps and dense mesh could hurt on low-end devices, but visually it matches/beats the field best.
every demo, in a grid · click any one to play

Compare Claude Opus 5 against every other model

Every head-to-head featuring Claude Opus 5. Verdicts shown for scored pairs.

Claude Opus 5 vs Fusion
Fusion leads 29–16
Claude Opus 5 vs Hermes MoA
Claude Opus 5 leads 26–16
Claude Opus 5 vs GPT-5.6 Sol
Claude Opus 5 leads 25–18
Claude Opus 5 vs Claude Fable 5
Claude Opus 5 leads 29–12
Claude Opus 5 vs Qwen 3.8
Claude Opus 5 leads 23–15
Claude Opus 5 vs Grok
Claude Opus 5 leads 28–15
Claude Opus 5 vs MiniMax M3
Claude Opus 5 leads 30–17
Claude Opus 5 vs Fugu Ultra
Claude Opus 5 leads 28–13
Claude Opus 5 vs Kimi K3
Claude Opus 5 leads 22–21
Claude Opus 5 vs GLM-5.2
Claude Opus 5 leads 36–10
Claude Opus 5 vs Fugu Mini
Claude Opus 5 leads 29–7
Claude Opus 5 vs Muse Spark 1.2
Claude Opus 5 leads 36–7
Claude Opus 5 vs Opus 4.8
Claude Opus 5 leads 36–9
Claude Opus 5 vs Kimi K2.7
Claude Opus 5 leads 18–7
Claude Opus 5 vs Qwable 5 27B Coder
Claude Opus 5 leads 33–7
Claude Opus 5 vs Gemini 3.6 Flash
Claude Opus 5 leads 37–7
Claude Opus 5 vs Claude Sonnet 5
Claude Opus 5 leads 37–9
Claude Opus 5 vs Qwen 3.7
Claude Opus 5 leads 41–5
Claude Opus 5 vs Fugu Ultra 1.1
Claude Opus 5 leads 18–4
Claude Opus 5 vs Inkling
Claude Opus 5 leads 45–5
Claude Opus 5 vs Grok 4.6
Claude Opus 5 leads 17–3
Claude Opus 5 vs Agents-A1
Claude Opus 5 leads 43–2
Claude Opus 5 vs Gemma 4 12B · MLX
Claude Opus 5 leads 41–1
Claude Opus 5 vs Laguna XS 2.1
Claude Opus 5 leads 42–0
Claude Opus 5 vs Qwythos 9B
Claude Opus 5 leads 42–0
Claude Opus 5 vs LongCat-2.0
Tied 2–2
Claude Opus 5 vs Hy3
Claude Opus 5 leads 7–0
Claude Opus 5 vs Gemma-4 12B Coder
Claude Opus 5 leads 6–0
Claude Opus 5 vs DeepSeek V4 Flash
50 shared tasks · unscored
Claude Opus 5 vs DeepSeek V4 Pro
50 shared tasks · unscored
Claude Opus 5 vs Kimi K2.7 · Fast
47 shared tasks · unscored
Claude Opus 5 vs Kimi K2.7 · No-Think
47 shared tasks · unscored
Claude Opus 5 vs Kimi K2.7 · Quality
47 shared tasks · unscored
Claude Opus 5 vs Ornith 1.0
42 shared tasks · unscored
Claude Opus 5 vs Claude Mythos 5
Reference-only
Claude Opus 5 vs Kilo Code
Reference-only

See all 66 comparisons across every model →

Quick pill index

Direct comparisons against every other scored model on the bench:

Claude Opus 5 vs Fusion Claude Opus 5 vs Hermes MoA Claude Opus 5 vs GPT-5.6 Sol Claude Opus 5 vs Claude Fable 5 Claude Opus 5 vs Qwen 3.8 Claude Opus 5 vs Grok Claude Opus 5 vs MiniMax M3 Claude Opus 5 vs Fugu Ultra Claude Opus 5 vs Kimi K3 Claude Opus 5 vs GLM-5.2 Claude Opus 5 vs Fugu Mini Claude Opus 5 vs Muse Spark 1.2 Claude Opus 5 vs Opus 4.8 Claude Opus 5 vs Kimi K2.7 Claude Opus 5 vs Qwable 5 27B Coder Claude Opus 5 vs Gemini 3.6 Flash Claude Opus 5 vs Claude Sonnet 5 Claude Opus 5 vs Qwen 3.7 Claude Opus 5 vs Fugu Ultra 1.1 Claude Opus 5 vs Inkling Claude Opus 5 vs Grok 4.6 Claude Opus 5 vs Agents-A1 Claude Opus 5 vs Gemma 4 12B · MLX Claude Opus 5 vs Laguna XS 2.1 Claude Opus 5 vs Qwythos 9B Claude Opus 5 vs LongCat-2.0 Claude Opus 5 vs Hy3 Claude Opus 5 vs Gemma-4 12B Coder

Read more on agentos.guide:

Claude Opus 5 — frequently asked

What is Claude Opus 5?

Claude Opus 5 is Anthropic's AI model — The new Anthropic flagship — benched on all 45 one-shot builds the day it landed. It has a 1M tokens context window and was released 2026-07.

How good is Claude Opus 5 at coding and one-shot builds?

On the GoldieBench one-shot build benchmark it averages 8.27/10 across 50 scored tasks, with 13 gold, 7 silver and 5 bronze medals.

How much does Claude Opus 5 cost?

$5 / $25 per M. Anthropic's brand-new flagship — the first Opus of the Claude 5 family, with a 1M-token context window. Benched via API the day it dropped; game tasks use our skill-infused AAA build prompts.

Where can I see Claude Opus 5 demos?

Every one-shot build is live and playable on this page and on the GoldieBench compare matrix — same prompt as every other model, no retries.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly