Wormhole
Wormhole — 3D wormhole tunnel flythrough.
What I asked each model — the Wormhole prompt
Every model on this page got this exact prompt inside the Agent Operating System: Wormhole — 3D wormhole tunnel flythrough.
Single HTML file out. No iteration. No examples in the system prompt. Whatever each model produced on the first run is what's on this page. 23 frontier models have attempted it so far: Claude Fable 5, Fugu Ultra, Fugu Mini, Fusion, Gemini 3.6 Flash, GLM-5.2, GPT-5.6 Sol, Grok, Inkling, Kimi K3, MiniMax M3, Hermes MoA, Opus 4.8, Claude Opus 5, Qwen 3.8, Qwen 3.7, Claude Sonnet 5, Kimi K2.7 · Fast, Kimi K2.7 · No-Think, Kimi K2.7 · Quality, DeepSeek V4 Pro, DeepSeek V4 Flash, Kimi K2.7.
Why this task matters. Wormhole is a textbook test of sim-class capability — the kind of build that exposes whether a model is doing pattern-matching or actual reasoning. Shipping this cleanly is the floor for what I expect from a frontier model — every model on the leaderboard should at least attempt it.
How each model handled Wormhole
Ranked by my 0–10 score from the source comparison guides on agentos.guide. Click any to play the actual one-shot HTML the model produced.
What I saw: The tunnel core with depth-fading rings and colorful particles reads convincingly as a wormhole and the UI/title are clean, but the flat teal fog fills most of the frame instead of an immersive tunnel, and the oversized foreground particle squares plus the misplaced solid-tube geometry look like rendering artifacts that break the polish.
What I saw: Ultra v2 — wormhole tunnel. Smoke-test MAYBE (0.3% diff) — animates slowly; hold-space accel didn't show big change in the short test.
What I saw: 3D wormhole tunnel with distorted starfield. Smoke-test PASS.
What I saw: Three.js wormhole tunnel with distorted starfield, hold-space to accelerate forward. Real depth + gravitational stretching.
What I saw: Polished HUD and palette/warp controls, but the actual tunnel reads as a mostly-empty black void with a single magenta ring outline and scattered particles rather than a convincing textured wormhole flythrough — the tube geometry/texture isn't visibly wrapping the view. Strong UI, weak core visual.
What I saw: Excellent concentric ring tunnel with convincing depth, glowing core, streak particles and a polished cyan/magenta/gold palette plus a clean neon title and full control set. Minor nit is the slightly sparse outer starfield, but the sense of flying into a real wormhole is genuinely strong and task-winning.
What I saw: Three.js wormhole tunnel with distorted starfield, hold-space-to-accelerate. 18KB.
What I saw: Renders cleanly with polished pastel rings, nice typography, and clear HUD, but the spiral path produces a chaotic tangle of loops rather than a coherent tunnel-through-the-center flythrough — it reads as scattered torus rings, not a wormhole you fly down.
What I saw: Gorgeous, on-brief render — concentric glowing gate rings receding into a bright vanishing point, colorful volumetric plasma glow and floating energy particles sell real tunnel depth, with a polished HUD/title. Only nit is the hard diagonal seam in the upper-right that slightly breaks the illusion, but overall this matches/beats the field's best.
The winner on Wormhole
Claude Opus 5 took gold on this task. neon warp tunnel.
What I saw: Stunning depth with concentric glowing rings receding to a bright core, layered wireframe mesh, colorful motes, and radiating light streaks — genuinely reads as a 3D wormhole flythrough with polished HUD; steering/warp/regenerate controls back it up. Top of the field.
See Claude Opus 5's full model card: /models/opus5. Direct head-to-head against the runner-up: Claude Opus 5 vs Hermes MoA.
Every attempt — live, playable
Side by side. Click any tile to run that model's actual one-shot HTML in a new tab.
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▶ LIVEHow I scored Wormhole — methodology
Three axes, 0–10 each, averaged. Runs: drop the .html in a browser; if it opens to a broken page, it scores zero. Hits the brief: did the model ship the thing the prompt asked for, or a different thing it found easier. Looks good: visual polish, motion, interactivity — where most of the gap between gold and silver lives.
My scores trace back to the source comparison guides on agentos.guide. See the full methodology page for data provenance, including which source guide each cell's score came from.
Related
More sim benchmarks: all tasks in the Sim category · See the best AI model for Wormhole · Back to the leaderboard
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.