
Fusion vs Claude Fable 5
Multi-model panel — Fable 5 + GPT-5.5, ensembled. Beats Fable 5 at half the price. vs The newest Anthropic model — first Mythos-class made generally available.
Head-to-head verdict: Fusion wins 36–7 with 4 ties.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Fusion and Claude Fable 5, side by side, on 47 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Fusion · Dispatched from Agent OS for research-heavy prompts where ensemble accuracy outweighs single-model speed.
Claude Fable 5 · Selected from Agent OS for the highest-stakes work — it replaced Opus 4.8 as the safety net on hard prompts. Its four core 3D games were rebuilt to showcase quality with the threejs-game-director skill, lifting the full 42-task bench to 8.14 avg — the #1 solo model, behind only the Fusion and MoA ensembles.
Side-by-side on 47 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Where Fusion beat Claude Fable 5
The tasks where I gave Fusion a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
What I saw: Three.js wormhole tunnel with distorted starfield, hold-space to accelerate forward. Real depth + gravitational stretching.
What I saw: Click to launch fireworks — particle trails, sparkle physics, AND a synthesized whoosh + boom via Web Audio. Most polished fireworks of any model.
What I saw: Animated mesh-gradient background (4 drifting blobs in screen blend), noise grain overlay, vignette, glass nav with smooth scroll. Reads like an actual Apple product page. Better composed than any other landing attempt.
What I saw: RETRY @ 24K tokens — now complete: 29KB with rAF + 7 input handlers + closed tags. Torch-lit ancient ruin, PointerLockControls, bloom, chasing enemies, boss room. The original truncated attempt has been replaced with a working build.
What I saw: RETRY @ 24K tokens — now complete: 36KB three.js + WebGL with 2 rAFs, 6 input handlers, full </html>. Fighter, enemies, missiles, guns, sky + ground, full HUD. The original truncated 32KB attempt has been replaced with a working build.
Where Claude Fable 5 beat Fusion
The tasks where I gave Claude Fable 5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
What I saw: Beautiful WebGL fragment shader with layered green-blue aurora ribbons, twinkling starfield, snow-rimmed mountain silhouette, and elegant title typography — genuinely convincing northern lights. Interactive mouse sway and click surge plus the reflected glow push it to task-topping polish.
What I saw: Gorgeous synthwave palette with banded retro sun, parallax mountains, glowing palms and neon-edged pseudo-3D road with a curving horizon and traffic — genuinely polished and on-brief; only nit is the player car sits a touch high with a slightly floaty tail-light bar, but this cle…
What I saw: Nails every synthwave staple — banded gradient sun, glowing perspective grid, layered mountain silhouettes, starfield and neon pylons with strong purple/pink/cyan palette and clean typographic title. The one oddity is the pink pylon clipping oddly close to the camera, but overall…
What I saw: Strong 3D boids sim: cone-shaped birds with cyan-magenta gradient clearly flocking within a subtle wireframe bounds box, plus attract/scatter marker and clean title UI. Docks slightly for the somewhat scattered/loose clustering visible and generic starfield, but it's polished and…
What I saw: Clean, dense katakana rain with proper fading trails, glowing bright heads, and a polished neon MATRIX title; screenshot shows a cyan hue (default green is genre-canonical) and the effect reads authentically, though it lands just shy of the field's best with fairly uniform column…
Strengths & weaknesses I logged
Fusion
Strengths
- Premium Fusion panel scored 69.0% on DRACO deep-research benchmark — beats solo Fable 5 by +3.7 points
- Budget panel ties Fable 5 at ~64.7% for roughly half the cost
- Vendor-agnostic — model panel can swap as new frontier releases land
Trade-offs
- Ensemble latency higher than any single model (panel calls run in parallel but the slowest still gates the response)
- No per-task goldiebench scoring yet — bench rank pending
Claude Fable 5
Strengths
- Now the top SOLO model on this bench — 8.14 avg, #3 overall, edging Grok (8.13); only the Fusion (8.60) and Hermes MoA (8.38) ensembles rank higher
- 15 medals across 42 tasks (5 gold, 2 silver, 8 bronze) — shader/GPU physics is its superpower (Cornell-box path tracer 8.7, black-hole lensing 8.7, synthwave outrun 8.7)
- Its four core 3D games (crypt, skyrim, twilightvale, voxelcraft) rebuilt to showcase quality with the threejs-game-director skill — authored heroes, layered worlds, PBR materials, cohesive HUDs, all 8.8–9.0
- Beats Opus 4.8 head-to-head on the majority of tasks; tops external SWE-bench Verified at 95.0% in Julian's three-dragons writeup
Trade-offs
- Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch
- The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg)
- Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals
Pricing & context — the spec sheet
| Spec | Fusion | Claude Fable 5 |
|---|---|---|
| Vendor | OpenRouter | Anthropic |
| Context window | Varies — depends on which panel models are dispatched | 200,000 tokens (1M with extended thinking) |
| Price | OpenRouter Fusion API pricing | $10 / $50 per M tokens |
| Pricing detail | OpenRouter's Fusion API dispatches a single prompt to multiple frontier models and ensembles the answers. Premium panel: Fable 5 + GPT-5.5. Budget panel: cheaper open-weights models. Roughly half the per-token cost of a Fable 5 solo call. | Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships. |
| Release | 2026-06-14 | 2026-06-09 |
| Bench coverage | 47/47 scored · avg 8.59/10 | 47/47 scored · avg 8.10/10 |
The verdict — which should you pick?
Across 47 scored shared tasks, Fusion averaged 8.59/10, beating Claude Fable 5's 8.10/10 by 0.50 points. Pick Fusion when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Fusion and Claude Fable 5 both into the Agent Operating System and dispatch each from the kanban by task type — deep-research workflows where panel consensus beats single-model answers → Fusion, mission-critical one-shot builds where you want anthropic's newest reasoning → Claude Fable 5. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Fusion vs Claude Fable 5
Which is better, Fusion or Claude Fable 5?
On Goldie Bench, Fusion averages 8.59/10 across the shared tasks, with 21 gold, 3 silver, 3 bronze overall. Claude Fable 5 averages 8.10/10, with 4 gold, 2 silver, 1 bronze. Fusion wins the head-to-head 36–7.
How much does Fusion cost vs Claude Fable 5?
Fusion: OpenRouter's Fusion API dispatches a single prompt to multiple frontier models and ensembles the answers. Premium panel: Fable 5 + GPT-5.5. Budget panel: cheaper open-weights models. Roughly half the per-token cost of a Fable 5 solo call. Claude Fable 5: Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships.
What's the context window for Fusion vs Claude Fable 5?
Fusion has a Varies — depends on which panel models are dispatched context window. Claude Fable 5 has a 200,000 tokens (1M with extended thinking) context window.
When should I pick Fusion over Claude Fable 5?
Pick Fusion for: Deep-research workflows where panel consensus beats single-model answers; Cost-sensitive operators who want Fable-5-class output at ~half the bill; Production agents that benefit from vendor-redundancy on every call. The trade-off is the weaknesses we logged on the bench: Ensemble latency higher than any single model (panel calls run in parallel but the slowest still gates the response); No per-task goldiebench scoring yet — bench rank pending.
When should I pick Claude Fable 5 over Fusion?
Pick Claude Fable 5 for: Mission-critical one-shot builds where you want Anthropic's newest reasoning; Long-context work using extended thinking up to 1M tokens; Plan-heavy multi-step tasks where intelligence in the plan matters more than the build. The trade-off is the weaknesses we logged on the bench: Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch; The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg); Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals.
How does Goldie Bench score Fusion vs Claude Fable 5?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Fusion vs Claude Opus 5 Claude Fable 5 vs Claude Opus 5 Fusion vs Hermes MoA Claude Fable 5 vs Hermes MoA Fusion vs GPT-5.6 Sol Claude Fable 5 vs GPT-5.6 Sol Fusion vs Qwen 3.8 Claude Fable 5 vs Qwen 3.8Full model pages: Fusion · Claude Fable 5 · back to the leaderboard
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.














































