
Real head-to-head · same prompt, one shot
Claude Fable 5 vs Kimi K3
The newest Anthropic model — first Mythos-class made generally available. vs Moonshot's 2.8T flagship — 1M context, tuned for long-horizon agent work.
Head-to-head verdict: Kimi K3 wins 29–17 with 1 tie.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Claude Fable 5 and Kimi K3, side by side, on 47 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Claude Fable 5 · Selected from Agent OS for the highest-stakes work — it replaced Opus 4.8 as the safety net on hard prompts. Its four core 3D games were rebuilt to showcase quality with the threejs-game-director skill, lifting the full 42-task bench to 8.14 avg — the #1 solo model, behind only the Fusion and MoA ensembles.
Kimi K3 · Wired into the Agent OS as the `kimi-k3` Hermes profile and a K3 speed-toggle in the Kimi Code tab — used for long unattended agent runs where a slow-but-right model beats a fast-but-forgetful one.
Side-by-side on 50 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Task ↓
Claude Fable 5
Kimi K3
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Page
Where Claude Fable 5 beat Kimi K3
The tasks where I gave Claude Fable 5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Galaxy
Sim
Claude Fable 5 8.4
·
Kimi K3 3.0
(+5.4)
What I saw: Strong render with a convincing spiral disk, warm-core-to-blue-outer color gradient, glowing core, background starfield, and inertia-based swirl/zoom controls. Spiral arms read as slightly diffuse rather than crisp tight lanes, keeping it just shy of the top-of-field best.
Orbit
Sim
Claude Fable 5 7.6
·
Kimi K3 3.0
(+4.6)
What I saw: Renders cleanly with a glowing sun, colored planets, starfield and solid 3D orbit/zoom/spawn controls plus real N-body physics with softening and substeps; however the screenshot shows no visible orbital trails and a somewhat sparse, static-looking layout, keeping it strong-but-g…
Dogfight
Game
Claude Fable 5 7.4
·
Kimi K3 3.5
(+3.9)
What I saw: Renders cleanly with a solid 3D scene—chase-cam plane, clouds, mountains, HUD, health bar and crosshair all present and on-brief. But no enemies visible in the shot and the plane looks slightly low/generic; competent and shippable yet not distinctive enough to top the field.
Terrain
Visual
Claude Fable 5 7.8
·
Kimi K3 4.5
(+3.3)
What I saw: Renders a convincing infinite terrain with snowy peaks, sandy slopes and grassy valleys, plus solid chunked LOD, auto-fly and full drag/keyboard/pinch controls; the vivid green splotches read as a bit unnatural against the tan and the sky is empty/flat, keeping it just short of t…
Reactiondiff
Sim
Claude Fable 5 8.4
·
Kimi K3 6.5
(+1.9)
· gorgeous coral patterns
What I saw: Strong Gray-Scott implementation with a beautiful teal-gold glowing palette, clean coral maze patterns filling the screen, and solid UI with presets, drawing, and reseed; the smooth-scaled upsampling looks lush though slightly soft/blurry rather than crisp, keeping it just shy of the top.
Where Kimi K3 beat Claude Fable 5
The tasks where I gave Kimi K3 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Wormhole
Sim
Kimi K3 8.6
·
Claude Fable 5 6.5
(+2.1)
· glowing tunnel depth
What I saw: Gorgeous, on-brief render — concentric glowing gate rings receding into a bright vanishing point, colorful volumetric plasma glow and floating energy particles sell real tunnel depth, with a polished HUD/title. Only nit is the hard diagonal seam in the upper-right that slightly b…
Fireworks
Visual
Kimi K3 8.8
·
Claude Fable 5 7.2
(+1.6)
· varied burst types
What I saw: Gorgeous rendered scene with a detailed city skyline, moon, stars, and a rich variety of firework shapes (rings, willows, flowers, hearts, chrysanthemums) all glowing convincingly; the polished HUD and multiple simultaneous bursts make it a task winner, with only slight visual no…
Landing
Page
Kimi K3 8.6
·
Claude Fable 5 7.2
(+1.4)
· 3D animated hero
What I saw: Strong: the live 3D floating geometry over a particle-grid backdrop is genuinely striking and elevates a standard SaaS layout, with polished gradient type, marquee logo strip, and clean feature cards. Weak: the hero headline slightly overlaps the 3D torus, but the overall polish …
Dragonflight
Game
Kimi K3 8.4
·
Claude Fable 5 7.4
(+1.0)
· neon dragon rings
What I saw: Strong 3D scene renders cleanly: a modeled dragon flying through glowing neon rings over a synthwave terrain with full HUD (score, rings, speed, combo, fury meter) all present and on-brief. Slightly loses points—fire-breath isn't visible in the shot and the dragon model reads a b…
Gtadrive
Game
Kimi K3 8.4
·
Claude Fable 5 7.5
(+0.9)
· neon night city
What I saw: Strong atmospheric render — cohesive dusk/neon skyline, lit facade textures, on-foot character with steal prompt, circular minimap with compass, and clean HUD all deliver the GTA sandbox brief. Loses a touch for a slightly empty foreground and unverified cop-chase/wanted mechanic…
Strengths & weaknesses I logged
Claude Fable 5
Strengths
- Now the top SOLO model on this bench — 8.14 avg, #3 overall, edging Grok (8.13); only the Fusion (8.60) and Hermes MoA (8.38) ensembles rank higher
- 15 medals across 42 tasks (5 gold, 2 silver, 8 bronze) — shader/GPU physics is its superpower (Cornell-box path tracer 8.7, black-hole lensing 8.7, synthwave outrun 8.7)
- Its four core 3D games (crypt, skyrim, twilightvale, voxelcraft) rebuilt to showcase quality with the threejs-game-director skill — authored heroes, layered worlds, PBR materials, cohesive HUDs, all 8.8–9.0
- Beats Opus 4.8 head-to-head on the majority of tasks; tops external SWE-bench Verified at 95.0% in Julian's three-dragons writeup
Trade-offs
- Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch
- The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg)
- Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals
Kimi K3
Strengths
- Launch-day benchmarks put it around the Fable/Sol tier, with Terminal Bench (agentic terminal-driving) the standout
- 1M-token context verified on this bench's needle test: exact recall from 162k tokens of noise in 18s
- One-shot builds run long but land complete — its first bench game (13.4 min of thinking, 30,880 tokens) playtested with zero JS errors
- Included in the Kimi coding plan — frontier tier without a new bill
Trade-offs
- Slow on hard tasks — early testers report up to ~35 minutes at max reasoning; this bench saw 13+ minute single builds
- Launch-day rate limits on OpenRouter (429s) — the coding-plan endpoint was the reliable route
- Self-reports as K2.7 if you ask it — verify the served model via the API response, not the model's word
Pricing & context — the spec sheet
| Spec | Claude Fable 5 | Kimi K3 |
|---|---|---|
| Vendor | Anthropic | Moonshot AI |
| Context window | 200,000 tokens (1M with extended thinking) | 1,048,576 tokens — a full codebase in working memory |
| Price | $10 / $50 per M tokens | $3 / M in |
| Pricing detail | Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships. | Launched July 16, 2026. 2.8T-param MoE (Moonshot's quickstart corrected the circulating 2.5T estimate). $3/M input on OpenRouter at launch; included at no extra cost in the Kimi coding plan (`k3` on the coding endpoint). |
| Release | 2026-06-09 | 2026-07-16 |
| Bench coverage | 47/47 scored · avg 8.10/10 | 50/50 scored · avg 7.89/10 |
The verdict — which should you pick?
Across 47 scored shared tasks, the averages are essentially tied — Claude Fable 5 8.10 vs Kimi K3 7.86. This isn't the comparison where one wins; it's the comparison where you pick based on context, pricing, and what you're actually trying to ship.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Claude Fable 5 and Kimi K3 both into the Agent Operating System and dispatch each from the kanban by task type — mission-critical one-shot builds where you want anthropic's newest reasoning → Claude Fable 5, long-horizon agent runs → Kimi K3. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Claude Fable 5 vs Kimi K3
Which is better, Claude Fable 5 or Kimi K3?
On Goldie Bench, Claude Fable 5 averages 8.10/10 across the shared tasks, with 4 gold, 2 silver, 1 bronze overall. Kimi K3 averages 7.86/10, with 8 gold, 4 silver, 7 bronze. Kimi K3 wins the head-to-head 29–17.
How much does Claude Fable 5 cost vs Kimi K3?
Claude Fable 5: Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships. Kimi K3: Launched July 16, 2026. 2.8T-param MoE (Moonshot's quickstart corrected the circulating 2.5T estimate). $3/M input on OpenRouter at launch; included at no extra cost in the Kimi coding plan (`k3` on the coding endpoint).
What's the context window for Claude Fable 5 vs Kimi K3?
Claude Fable 5 has a 200,000 tokens (1M with extended thinking) context window. Kimi K3 has a 1,048,576 tokens — a full codebase in working memory context window.
When should I pick Claude Fable 5 over Kimi K3?
Pick Claude Fable 5 for: Mission-critical one-shot builds where you want Anthropic's newest reasoning; Long-context work using extended thinking up to 1M tokens; Plan-heavy multi-step tasks where intelligence in the plan matters more than the build. The trade-off is the weaknesses we logged on the bench: Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch; The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg); Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals.
When should I pick Kimi K3 over Claude Fable 5?
Pick Kimi K3 for: long-horizon agent runs; whole-repo context work; terminal-driving agents. The trade-off is the weaknesses we logged on the bench: Slow on hard tasks — early testers report up to ~35 minutes at max reasoning; this bench saw 13+ minute single builds; Launch-day rate limits on OpenRouter (429s) — the coding-plan endpoint was the reliable route; Self-reports as K2.7 if you ask it — verify the served model via the API response, not the model's word.
How does Goldie Bench score Claude Fable 5 vs Kimi K3?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Claude Fable 5 vs Fusion Kimi K3 vs Fusion Claude Fable 5 vs Claude Opus 5 Kimi K3 vs Claude Opus 5 Claude Fable 5 vs Hermes MoA Kimi K3 vs Hermes MoA Claude Fable 5 vs GPT-5.6 Sol Kimi K3 vs GPT-5.6 SolFull model pages: Claude Fable 5 · Kimi K3 · back to the leaderboard
The same stack Julian uses
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.
4,000+founders
258documented wins
38countries
$59/momonthly














































