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Real head-to-head · same prompt, one shot

GPT-5.6 Sol vs Hy3

OpenAI's flagship — the Sun of the 5.6 lineup. vs Tencent's open-weights coder — Apache-2.0, cheap, beats GLM-5.1 on frontend in Tencent's blind eval.

Head-to-head verdict: GPT-5.6 Sol wins 6–1.

GPT-5.6 Sol · context1.05M tokens
Hy3 · context262K tokens
GPT-5.6 Sol · price$5 / $30 per M
Hy3 · price$0.14 / 1M input · $0.58 / 1M output
GPT-5.6 Sol · vendorOpenAI
Hy3 · vendorTencent Hunyuan

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to GPT-5.6 Sol and Hy3, side by side, on 7 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

GPT-5.6 Sol · Benched on GoldieBench as the flagship Sol at medium reasoning, one-shot, then headless-playtested. In the Agent OS it's the top tier of a routed stack — Sol on the hard calls, Terra for the bulk, Luna for the everyday 90%.

Hy3 · Wired into the Agent OS as the 'Hy3 Coder' tab (chat + live preview + workspace) via OpenRouter. Bench built one-shot on the same prompts as the field; weak builds iterated by Hy3 itself (the model fixes its own builds).

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
GPT-5.6 Sol
Hy3
Game
GPT-5.6 Sol on Doom
Hy3 on Doom
🥉GPT-5.6 Sol on Dragonrealm
Hy3 on Dragonrealm
Game
🥈GPT-5.6 Sol on Flightsim
Hy3 on Flightsim
Game
🥈GPT-5.6 Sol on Gtadrive
Hy3 on Gtadrive
Game
GPT-5.6 Sol on Gtafoot
Hy3 on Gtafoot
Game
🥈GPT-5.6 Sol on Parachute
Hy3 on Parachute
Page
🥇GPT-5.6 Sol on Aipbpromo
Hy3 on Aipbpromo
Game
🥇GPT-5.6 Sol on Arcade
— not attempted —
Game
GPT-5.6 Sol on Crypt
— not attempted —
Game
🥈GPT-5.6 Sol on Dogfight
— not attempted —
GPT-5.6 Sol on Dragonflight
— not attempted —
Game
GPT-5.6 Sol on Game
— not attempted —
GPT-5.6 Sol on Neonblaster
— not attempted —
Game
🥈GPT-5.6 Sol on Neoncity
— not attempted —
Game
🥇GPT-5.6 Sol on Neonracer
— not attempted —
GPT-5.6 Sol on Nordiccrypt
— not attempted —
Game
🥇GPT-5.6 Sol on Outrun
— not attempted —
Game
🥈GPT-5.6 Sol on Pool
— not attempted —
Game
GPT-5.6 Sol on Racing
— not attempted —
Game
GPT-5.6 Sol on Raycaster
— not attempted —
Game
GPT-5.6 Sol on Rpg
— not attempted —
Game
GPT-5.6 Sol on Skyrim
— not attempted —
GPT-5.6 Sol on Twilightvale
— not attempted —
Game
GPT-5.6 Sol on Voxelcraft
— not attempted —

Where GPT-5.6 Sol beat Hy3

The tasks where I gave GPT-5.6 Sol a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Doom Game
GPT-5.6 Sol 8.4 · Hy3 4.5 (+3.9) · polished demon raycaster

What I saw: Clean raycaster with atmospheric red-lit corridors, a well-drawn menacing demon sprite with glowing eyes and teeth, weapon viewmodel, minimap with hostile dots, and a cohesive DOOM HUD; slightly below the top only for the somewhat cartoonish monster and gradient walls that read m…

Flightsim Game
GPT-5.6 Sol 8.4 · Hy3 6.8 (+1.6)

What I saw: Renders cleanly with a polished, cohesive HUD—airspeed/altitude tapes, compass, throttle, nav map, brackets and flight-path marker—and a believable runway-perspective terrain with a chase-cam aircraft, hitting all brief elements (takeoff, terrain, HUD, landing assist). Loses a to…

GPT-5.6 Sol 8.6 · Hy3 7.2 (+1.4) · Frostbound atmosphere wins

What I saw: Strong on-brief render: cohesive misty low-poly frozen world with layered snow mountains, pines, a ruined watchtower objective, a flying dragon silhouette, drawn sword in view, and elegant Skyrim-style HUD (compass, quest marker, hint bar, health). Very polished atmosphere; only …

Parachute Game
GPT-5.6 Sol 8.1 · Hy3 6.8 (+1.3)

What I saw: Strong, clean 3D render with a convincing open chute, rigged skydiver, jungle canopy and a proper HUD showing altitude/fall speed/target and CHUTE OPEN state — polished and clearly on-brief. Slightly held back by the chute filling most of the frame and an empty freefall/plane pha…

Gtadrive Game
GPT-5.6 Sol 8.4 · Hy3 7.4 (+1.0) · polished neon sandbox

What I saw: Clean top-down city with well-rendered roads, crosswalks, buildings with lit windows, cars with glowing taillights, an on-foot player with 'E ENTER' prompt, and a full HUD (wanted stars, status panel, minimap, objective, controls) — highly polished and clearly on-brief. Falls jus…

Where Hy3 beat GPT-5.6 Sol

The tasks where I gave Hy3 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Gtafoot Game
Hy3 7.2 · GPT-5.6 Sol 3.5 (+3.7)

What I saw: Strong dusk-city atmosphere with a readable blocky hero (cap, jacket trim, gun), streetlights, crosswalks, and a pedestrian, plus clean HUD (ammo, health bar, wanted stars, crosshair, controls). Weak points: the world is fairly barren mid-frame, no visible buildings-as-cover in t…

Strengths & weaknesses I logged

GPT-5.6 Sol

Strengths

  • Strong one-shot 3D games — Dragon Realm, Doom raycaster and Skyrim-lite all judged task winners
  • Whole 5.6 lineup rated High capability, even the small Luna/Terra tiers — a first for OpenAI
  • Huge ~1.05M-token context on every tier, plus a low-to-high reasoning-effort dial

Trade-offs

  • Priciest tier on the bench at $30/M output — only worth routing the hardest 10% of work to Sol
  • Reasoning can eat the token budget on big open-world briefs (one 0-byte failure until the budget was raised, then it built clean)

Hy3

Strengths

  • Apache-2.0 open weights — self-host free, no lock-in
  • Tencent's 270-expert blind eval: 2.67/4 vs GLM-5.1's 2.51, strongest on frontend / data / CI-CD
  • Hallucination rate cut 12.5% → 5.4%; stable tool-calls across scaffoldings (<4% SWE-Bench variance)

Trade-offs

  • Slow upstream on OpenRouter (30-90s per build) — fine for one-shots, sluggish for tight loops
  • One-shot game builds can under-render (flat raycaster walls, unlit 3D) without an iterate pass

Pricing & context — the spec sheet

Spec GPT-5.6 Sol Hy3
VendorOpenAITencent Hunyuan
Context window1,050,000 tokens262,144-token context window. Open weights (Apache-2.0) on HuggingFace / ModelScope / GitHub; benched here via OpenRouter.
Price$5 / $30 per M$0.14 / 1M input · $0.58 / 1M output
Pricing detailGPT-5.6 shipped as three models — Luna ($1/$6 per M), Terra ($2.50/$15) and Sol ($5/$30) — each with a same-price pro variant that ships a higher default reasoning effort. All share a ~1.05M-token context window and are rated High capability. Benched here on the flagship, Sol, at medium reasoning effort via OpenRouter.Tencent Hunyuan 3 — open-weights under Apache-2.0, so free to self-host. On OpenRouter it is one of the cheapest capable coders: ~$0.14/M in, $0.58/M out (1 RMB / 4 RMB). Upstream can be slow (30-90s to first token), but per-token cost is negligible.
Release2026-072026-07-06
Bench coverage50/50 scored · avg 8.16/107/7 scored · avg 6.76/10

The verdict — which should you pick?

Across 7 scored shared tasks, GPT-5.6 Sol averaged 7.67/10, beating Hy3's 6.76/10 by 0.91 points. Pick GPT-5.6 Sol when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire GPT-5.6 Sol and Hy3 both into the Agent Operating System and dispatch each from the kanban by task type — the hardest reasoning and code where being right beats being cheap → GPT-5.6 Sol, cost-sensitive coding + frontend design where open weights matter → Hy3. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — GPT-5.6 Sol vs Hy3

Which is better, GPT-5.6 Sol or Hy3?

On Goldie Bench, GPT-5.6 Sol averages 7.67/10 across the shared tasks, with 11 gold, 11 silver, 7 bronze overall. Hy3 averages 6.76/10, with 0 gold, 0 silver, 0 bronze. GPT-5.6 Sol wins the head-to-head 6–1.

How much does GPT-5.6 Sol cost vs Hy3?

GPT-5.6 Sol: GPT-5.6 shipped as three models — Luna ($1/$6 per M), Terra ($2.50/$15) and Sol ($5/$30) — each with a same-price pro variant that ships a higher default reasoning effort. All share a ~1.05M-token context window and are rated High capability. Benched here on the flagship, Sol, at medium reasoning effort via OpenRouter. Hy3: Tencent Hunyuan 3 — open-weights under Apache-2.0, so free to self-host. On OpenRouter it is one of the cheapest capable coders: ~$0.14/M in, $0.58/M out (1 RMB / 4 RMB). Upstream can be slow (30-90s to first token), but per-token cost is negligible.

What's the context window for GPT-5.6 Sol vs Hy3?

GPT-5.6 Sol has a 1,050,000 tokens context window. Hy3 has a 262,144-token context window. Open weights (Apache-2.0) on HuggingFace / ModelScope / GitHub; benched here via OpenRouter. context window.

When should I pick GPT-5.6 Sol over Hy3?

Pick GPT-5.6 Sol for: The hardest reasoning and code where being right beats being cheap; One-shot game/sim prototypes you want shippable on the first prompt; The flagship slot in a routed Agent OS — Sol for the hard 10%, Luna/Terra for the rest. The trade-off is the weaknesses we logged on the bench: Priciest tier on the bench at $30/M output — only worth routing the hardest 10% of work to Sol; Reasoning can eat the token budget on big open-world briefs (one 0-byte failure until the budget was raised, then it built clean).

When should I pick Hy3 over GPT-5.6 Sol?

Pick Hy3 for: Cost-sensitive coding + frontend design where open weights matter; Self-hosters who want an Apache-2.0 model they fully own; Anyone wiring a cheap capable coder into a live build panel (Agent OS Hy3 Coder tab). The trade-off is the weaknesses we logged on the bench: Slow upstream on OpenRouter (30-90s per build) — fine for one-shots, sluggish for tight loops; One-shot game builds can under-render (flat raycaster walls, unlit 3D) without an iterate pass.

How does Goldie Bench score GPT-5.6 Sol vs Hy3?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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