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PATH TRACER

Physically-correct Monte Carlo ray tracing · unbiased GI · NEE + GGX

0 spp  ·  --
-- fps  ·  0 rays
Drag orbit camera Wheel / pinch zoom Space pause R restart accumulation O auto-orbit

RENDER SETTINGS

Progressive unbiased path tracing: rays accumulate over time (spp = samples per pixel). Glass & metal use BSDF-importance sampling; the area lamps use next-event estimation.