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PATH TRACER
Physically-correct Monte Carlo ray tracing · unbiased GI · NEE + GGX
0
spp ·
--
-- fps · 0 rays
Drag
orbit camera
Wheel / pinch
zoom
Space
pause
R
restart accumulation
O
auto-orbit
RENDER SETTINGS
Exposure
1.0
Samples / frame
3
Max bounces
8
Resolution scale
0.85
Surface roughness
0.14
Lamp power
1.0
Restart
Pause
Orbit
Progressive unbiased path tracing: rays accumulate over time (spp = samples per pixel). Glass & metal use BSDF-importance sampling; the area lamps use next-event estimation.