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Real head-to-head · same prompt, one shot

Fugu Mini vs MiMo-V2.6 Pro

Fugu's fast mini variant — single model, no panel, ~3 min per build. vs Open weights that score level with Opus 5 on agents, for cents.

Head-to-head verdict: tied 18–18.

Fugu Mini · contextSakana subscription · same key as Ultra
MiMo-V2.6 Pro · context1M tokens
Fugu Mini · priceSame Sakana subscription pool as Fugu Ultra
MiMo-V2.6 Pro · price$0.435 in / $0.87 out per M tokens
Fugu Mini · vendorSakana AI
MiMo-V2.6 Pro · vendorXiaomi

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Fugu Mini and MiMo-V2.6 Pro, side by side, on 37 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Fugu Mini · Dispatched from Agent OS as the fast Sakana lane. Bench scored by Claude judge against the same 42 prompts.

MiMo-V2.6 Pro · Benched on all 50 GoldieBench tasks through OpenRouter at the model's default reasoning effort: one-shot build, real rendered poster, Opus 4.8 vision judge, game tasks skill-infused. No retries, no hand fixes; the broken builds are scored as they shipped.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Fugu Mini
MiMo-V2.6 Pro
Game
Fugu Mini on Arcade
🥈MiMo-V2.6 Pro on Arcade
Game
Fugu Mini on Dogfight
🥈MiMo-V2.6 Pro on Dogfight
Game
Fugu Mini on Doom
MiMo-V2.6 Pro on Doom
Fugu Mini on Dragonflight
MiMo-V2.6 Pro on Dragonflight
Fugu Mini on Dragonrealm
MiMo-V2.6 Pro on Dragonrealm
Game
🥇Fugu Mini on Game
MiMo-V2.6 Pro on Game
Game
Fugu Mini on Neoncity
🥈MiMo-V2.6 Pro on Neoncity
Game
Fugu Mini on Neonracer
MiMo-V2.6 Pro on Neonracer
Fugu Mini on Nordiccrypt
MiMo-V2.6 Pro on Nordiccrypt
Game
Fugu Mini on Outrun
MiMo-V2.6 Pro on Outrun
Game
Fugu Mini on Racing
MiMo-V2.6 Pro on Racing
Game
Fugu Mini on Raycaster
MiMo-V2.6 Pro on Raycaster
Game
Fugu Mini on Rpg
MiMo-V2.6 Pro on Rpg
Game
Fugu Mini on Skyrim
MiMo-V2.6 Pro on Skyrim
Page
Fugu Mini on Landing
MiMo-V2.6 Pro on Landing
Page
Fugu Mini on Webos
🥉MiMo-V2.6 Pro on Webos
Sim
Fugu Mini on Blackhole
🥇MiMo-V2.6 Pro on Blackhole
Sim
Fugu Mini on Boids
🥇MiMo-V2.6 Pro on Boids
Sim
Fugu Mini on Cloth
MiMo-V2.6 Pro on Cloth
Sim
Fugu Mini on Fluid
MiMo-V2.6 Pro on Fluid
Sim
Fugu Mini on Fractal
MiMo-V2.6 Pro on Fractal
Sim
Fugu Mini on Galaxy
🥉MiMo-V2.6 Pro on Galaxy
Sim
Fugu Mini on Orbit
🥉MiMo-V2.6 Pro on Orbit
Fugu Mini on Particleforge
MiMo-V2.6 Pro on Particleforge

Where Fugu Mini beat MiMo-V2.6 Pro

The tasks where I gave Fugu Mini a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Solar Sim
Fugu Mini 8.0 · MiMo-V2.6 Pro 1.5 (+6.5)

What I saw: Single-model Fugu Mini shipped a complete 12KB solar system in 3.5 min — full </html>, animation loop, Saturn rings, drag/orbit. Verified PASS by headless-Chrome smoke test (pixel-change + no console errors after click + WASD).

Doom Game
Fugu Mini 8.0 · MiMo-V2.6 Pro 3.0 (+5.0)

What I saw: Doom-style raycaster FPS with sprite enemies. Smoke-test PASS (pixel change after click+keys).

Fluid Sim
Fugu Mini 8.0 · MiMo-V2.6 Pro 3.0 (+5.0)

What I saw: 2D fluid simulation, click-drag density+velocity. Smoke-test PASS.

Fugu Mini 8.0 · MiMo-V2.6 Pro 3.0 (+5.0)

What I saw: Mini gap-fill (round 2) — WebGL path tracer. Smoke-test PASS (0.8% diff).

Racing Game
Fugu Mini 8.0 · MiMo-V2.6 Pro 3.0 (+5.0)

What I saw: 3D arcade racer with banking turns + drift. Smoke-test PASS.

Where MiMo-V2.6 Pro beat Fugu Mini

The tasks where I gave MiMo-V2.6 Pro a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Dogfight Game
MiMo-V2.6 Pro 8.6 · Fugu Mini 6.0 (+2.6) · polished 3D dogfight

What I saw: Renders a gorgeous low-poly 3D world with detailed player jet, chase cam, floating clouds, terrain props, an enemy bogey in view, and a fully realized HUD (radar, throttle, afterburner, hull). Cohesive military-flight aesthetic and rich mechanics make this a task-topper; only min…

Webos Page
MiMo-V2.6 Pro 8.7 · Fugu Mini 6.5 (+2.2) · Polished nebula desktop

What I saw: Strikingly polished render with layered windows (Notes/Terminal/Paint), a full paint toolbar with working color/brush controls and beautiful sample strokes, animated 3D-object wallpaper, top menubar, dock, live clock and system-monitor widgets — clearly on-brief and top-tier; onl…

Fractal Sim
MiMo-V2.6 Pro 8.6 · Fugu Mini 6.5 (+2.1) · GPU multi-fractal explorer

What I saw: Beautifully rendered Mandelbrot with relief lighting and blue-speckled edge detail against a warm palette, backed by an extensive, polished control panel (4 families, presets, palettes, morph, PNG save). Only minor knock is the 23fps counter, but the feature depth and visual qual…

Galaxy Sim
MiMo-V2.6 Pro 8.6 · Fugu Mini 6.5 (+2.1) · Cinematic swirling galaxy

What I saw: Gorgeous rendered galaxy with a glowing gold core fading through magenta to blue rim, a puffed halo, deep starfield, and a polished gradient-title UI with clear controls and live star/stir meters. Strong on-brief swirl interactivity and depth; a slightly diffuse core bloom is the…

Cloth Sim
MiMo-V2.6 Pro 8.4 · Fugu Mini 7.0 (+1.4)

What I saw: Convincing Verlet drape with believable folds and tension around the box, sphere bulge, and a small orange sphere peeking out; strong lighting/shadows and textured cloth. Slightly overexposed washed-out cloth and missing HUD in the shot keep it just under the field's best.

Strengths & weaknesses I logged

Fugu Mini

Strengths

  • Zero panel orchestration — much lower latency than Ultra
  • Same Sakana subscription, no extra cost
  • Doesn't time out on heavy game/3D prompts where Ultra stalls

Trade-offs

  • Single model only — no ensemble verdict
  • Newer than Ultra — less calibration / verification

MiMo-V2.6 Pro

Strengths

  • Simulations and visual pieces are top-tier one-shots: the black hole lensing scored 9.0 and the matrix rain, lava lamp, ocean waves, web desktop, boids and galaxy all landed 8.6 or higher
  • Strong flight and driving output when the build holds together: a polished 3D dogfight (8.6), a flight sim (8.4) and the synthwave outrun (8.4)
  • Big, complete files: builds ran 30 to 70 KB with full HUDs, control hints and settings panels
  • The weights are MIT and on Hugging Face, so the same model can run on your own hardware

Trade-offs

  • 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black
  • Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all
  • It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter

Pricing & context — the spec sheet

Spec Fugu Mini MiMo-V2.6 Pro
VendorSakana AIXiaomi
Context windowSingle-model variant of Sakana's Fugu — no panel orchestration. Same API endpoint, much faster per call.1,000,000 tokens
PriceSame Sakana subscription pool as Fugu Ultra$0.435 in / $0.87 out per M tokens
Pricing detailThe non-Ultra `fugu` model on Sakana's API. Sakana describes it as 'Fast mini model optimized for low latency yet high quality responses.' Crucially: zero orchestration tokens per call (vs Ultra's panel of thousands). Returns in ~3 min instead of 6-15 min and doesn't time out on heavy prompts.Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks.
Release2026-06-152026-09
Bench coverage36/37 scored · avg 7.75/1050/50 scored · avg 6.35/10

The verdict — which should you pick?

Across 36 scored shared tasks, Fugu Mini averaged 7.75/10, beating MiMo-V2.6 Pro's 6.52/10 by 1.23 points. Pick Fugu Mini when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Fugu Mini and MiMo-V2.6 Pro both into the Agent Operating System and dispatch each from the kanban by task type — agent loops where latency matters more than panel consensus → Fugu Mini, simulations, shaders and visual scenes in one shot, at a fraction of frontier prices → MiMo-V2.6 Pro. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Fugu Mini vs MiMo-V2.6 Pro

Which is better, Fugu Mini or MiMo-V2.6 Pro?

On Goldie Bench, Fugu Mini averages 7.75/10 across the shared tasks, with 2 gold, 0 silver, 0 bronze overall. MiMo-V2.6 Pro averages 6.52/10, with 5 gold, 8 silver, 4 bronze. It's a curated tie on the head-to-head.

How much does Fugu Mini cost vs MiMo-V2.6 Pro?

Fugu Mini: The non-Ultra `fugu` model on Sakana's API. Sakana describes it as 'Fast mini model optimized for low latency yet high quality responses.' Crucially: zero orchestration tokens per call (vs Ultra's panel of thousands). Returns in ~3 min instead of 6-15 min and doesn't time out on heavy prompts. MiMo-V2.6 Pro: Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks.

What's the context window for Fugu Mini vs MiMo-V2.6 Pro?

Fugu Mini has a Single-model variant of Sakana's Fugu — no panel orchestration. Same API endpoint, much faster per call. context window. MiMo-V2.6 Pro has a 1,000,000 tokens context window.

When should I pick Fugu Mini over MiMo-V2.6 Pro?

Pick Fugu Mini for: Agent loops where latency matters more than panel consensus; Quick first-drafts you'll refine downstream; Filling out a bench when Ultra is timing out. The trade-off is the weaknesses we logged on the bench: Single model only — no ensemble verdict; Newer than Ultra — less calibration / verification.

When should I pick MiMo-V2.6 Pro over Fugu Mini?

Pick MiMo-V2.6 Pro for: Simulations, shaders and visual scenes in one shot, at a fraction of frontier prices; High-volume agent work where an open, MIT-licensed model matters; Pair it with a self-fix loop for games: the failures are single broken tokens, not missing ideas. The trade-off is the weaknesses we logged on the bench: 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black; Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all; It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter.

How does Goldie Bench score Fugu Mini vs MiMo-V2.6 Pro?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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