
Real head-to-head · same prompt, one shot
Qwen 3.8 vs MiMo-V2.6 Pro
Alibaba's 2.4T flagship — benched through Qoder. vs Open weights that score level with Opus 5 on agents, for cents.
Head-to-head verdict: Qwen 3.8 wins 28–9 with 8 ties.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Qwen 3.8 and MiMo-V2.6 Pro, side by side, on 45 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Qwen 3.8 · Benched on GoldieBench via the Qoder CLI (`qoder-qwen`, model Qwen3.8-Max-Preview) — the only door while it has no public API. Non-game tasks are one-shot like the rest of the field. GAME tasks run in Qoder's real AGENT mode: skill-infused build, then up to 2 QA fix rounds where a vision judge + live console errors are fed back and Qwen 3.8 edits its own file (it took crypt from a black-screen 3.0 to a torch-lit 7.8). Scored on a mid-play frame by the same Opus judge as everyone else.
MiMo-V2.6 Pro · Benched on all 50 GoldieBench tasks through OpenRouter at the model's default reasoning effort: one-shot build, real rendered poster, Opus 4.8 vision judge, game tasks skill-infused. No retries, no hand fixes; the broken builds are scored as they shipped.
Side-by-side on 50 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Task ↓
Qwen 3.8
MiMo-V2.6 Pro
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Where Qwen 3.8 beat MiMo-V2.6 Pro
The tasks where I gave Qwen 3.8 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Solar
Sim
Qwen 3.8 8.6
·
MiMo-V2.6 Pro 1.5
(+7.1)
· Polished orbital sim
What I saw: Strong render: convincing textured sun with corona, distinct banded Jupiter, textured Earth/Venus/Mercury, orbit rings, asteroid belt, and a highly polished editorial UI with working clock, info panel, chips, and speed control. Minor nit — the info panel's dashes for sun's orbita…
Rpg
Game
Qwen 3.8 8.2
·
MiMo-V2.6 Pro 1.5
(+6.7)
What I saw: Strong, polished 3D top-down action-RPG with a gorgeous low-poly world, working enemies (threat 10, active combat with player being surrounded), crisp HUD/minimap and ember-collection objective. Combat and sprites deliver, but it leans more twin-stick arena than full RPG (invento…
Gtadrive
Game
Qwen 3.8 8.6
·
MiMo-V2.6 Pro 3.0
(+5.6)
· Dusk City Cruiser
What I saw: Gorgeous dusk-lit voxel city with a polished HUD (stars, health/car bars, minimap, cash, cops-down) and visible traffic plus a well-modeled player car with drive-by crosshair; the atmospheric skybox, shadows, and complete GTA feature set (jack cars, wanted stars, cop combat) push…
Gtafoot
Game
Qwen 3.8 8.1
·
MiMo-V2.6 Pro 2.5
(+5.6)
What I saw: Strong dusk-lit third-person city with polished HUD (vitals, ammo, wanted stars, minimap, takedowns), a proper armed player character, pedestrians, park, crosswalks, and cars — clearly on-brief and shippable. Held just below the top tier because the screenshot shows peaceful pede…
Pathtracer
Sim
Qwen 3.8 8.6
·
MiMo-V2.6 Pro 3.0
(+5.6)
· Physically-correct materials shine
What I saw: Strong: genuine WebGL path tracer with convincing metal/dielectric/lambert spheres, reflections, refraction and soft shadows on a checker floor, plus a polished amber HUD with live SPP/bounce controls. Weak: Monte Carlo noise is still quite grainy and the sky washes to near-flat …
Where MiMo-V2.6 Pro beat Qwen 3.8
The tasks where I gave MiMo-V2.6 Pro a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Waves
Visual
MiMo-V2.6 Pro 8.7
·
Qwen 3.8 2.0
(+6.7)
· Gerstner sunset ocean
What I saw: Stunning sunset Gerstner ocean with convincing foam crests, sun-glitter specular trail, and floating boats/buoys that add scale and life; polished glassy UI with sea-state controls. Only nitpick is the 20 FPS reading, but visually it tops the field.
Game
Game
MiMo-V2.6 Pro 8.6
·
Qwen 3.8 6.5
(+2.1)
· Polished dune dogfighter
What I saw: Renders a cohesive, atmospheric 3D desert combat scene with a well-modeled low-poly skiff, radar, dune-sector ruins/rail props, and a genuinely polished sci-fi HUD (hull/boost/kills/threats). Strong art direction and complete gameplay systems put it near the top of the field; min…
Dogfight
Game
MiMo-V2.6 Pro 8.6
·
Qwen 3.8 6.8
(+1.8)
· polished 3D dogfight
What I saw: Renders a gorgeous low-poly 3D world with detailed player jet, chase cam, floating clouds, terrain props, an enemy bogey in view, and a fully realized HUD (radar, throttle, afterburner, hull). Cohesive military-flight aesthetic and rich mechanics make this a task-topper; only min…
Arcade
Game
MiMo-V2.6 Pro 8.6
·
Qwen 3.8 7.8
(+0.8)
· 3D neon snake
What I saw: Stunning 3D reinterpretation of Snake as a WebGL arena viper — polished lighting, segmented tail, working minimap, pickups, and clean neon HUD all render crisply. Strong on-brief execution that clearly outclasses the flat 2D field; only slight risk is that the elaborate combat fr…
Dragonrealm
Game
MiMo-V2.6 Pro 8.4
·
Qwen 3.8 7.8
(+0.6)
What I saw: Strong, polished frozen open world with a well-crafted cloaked Dovahkiin character, sword on back, snowy peaks, pines, ruins and tents, plus a cohesive HUD (status bars, compass, radial minimap with foe blips, controls). Slight blemishes: the minimap panel text is clipped ('SI', …
Strengths & weaknesses I logged
Qwen 3.8
Strengths
- Skyrim-style open worlds — the Dragon Realm build rendered a lit snowfield, first-person sword and working roaming enemies (7.8)
- Held up across game genres early — voxel sandbox and Doom raycaster both came out shippable
- Runs as a real agentic coder inside Qoder (writes + iterates on files), not just a chat model
Trade-offs
- Torch-lit dungeon (crypt) came out generic (6.3); one open-world RPG one-shot black-screened (twilightvale 2.5) — classic three.js r128 API drift
- Preview is Qoder / Token-Plan only — no OpenRouter or public API, so it can't be routed into an app the way the OpenRouter models can
MiMo-V2.6 Pro
Strengths
- Simulations and visual pieces are top-tier one-shots: the black hole lensing scored 9.0 and the matrix rain, lava lamp, ocean waves, web desktop, boids and galaxy all landed 8.6 or higher
- Strong flight and driving output when the build holds together: a polished 3D dogfight (8.6), a flight sim (8.4) and the synthwave outrun (8.4)
- Big, complete files: builds ran 30 to 70 KB with full HUDs, control hints and settings panels
- The weights are MIT and on Hugging Face, so the same model can run on your own hardware
Trade-offs
- 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black
- Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all
- It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter
Pricing & context — the spec sheet
| Spec | Qwen 3.8 | MiMo-V2.6 Pro |
|---|---|---|
| Vendor | Alibaba | Xiaomi |
| Context window | Served through Alibaba's Qoder agent platform; the 3.8-Max preview has no standalone public context window yet. | 1,000,000 tokens |
| Price | Qoder plan | $0.435 in / $0.87 out per M tokens |
| Pricing detail | Qwen3.8-Max-Preview is Alibaba's ~2.4T-parameter flagship, positioned just behind Claude Fable 5. It is NOT on OpenRouter or a public API yet — the only access today is inside Qoder (Alibaba's agentic coding platform, free 2-week Pro trial). Benched here via the Qoder CLI on model `Qwen3.8-Max-Preview`, one-shot. | Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks. |
| Release | 2026-07 | 2026-09 |
| Bench coverage | 45/45 scored · avg 8.10/10 | 50/50 scored · avg 6.35/10 |
The verdict — which should you pick?
Across 45 scored shared tasks, Qwen 3.8 averaged 8.10/10, beating MiMo-V2.6 Pro's 6.40/10 by 1.70 points. Pick Qwen 3.8 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Qwen 3.8 and MiMo-V2.6 Pro both into the Agent Operating System and dispatch each from the kanban by task type — one-shot 3d game and world prototypes where atmosphere matters → Qwen 3.8, simulations, shaders and visual scenes in one shot, at a fraction of frontier prices → MiMo-V2.6 Pro. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Qwen 3.8 vs MiMo-V2.6 Pro
Which is better, Qwen 3.8 or MiMo-V2.6 Pro?
On Goldie Bench, Qwen 3.8 averages 8.10/10 across the shared tasks, with 8 gold, 6 silver, 7 bronze overall. MiMo-V2.6 Pro averages 6.40/10, with 5 gold, 8 silver, 4 bronze. Qwen 3.8 wins the head-to-head 28–9.
How much does Qwen 3.8 cost vs MiMo-V2.6 Pro?
Qwen 3.8: Qwen3.8-Max-Preview is Alibaba's ~2.4T-parameter flagship, positioned just behind Claude Fable 5. It is NOT on OpenRouter or a public API yet — the only access today is inside Qoder (Alibaba's agentic coding platform, free 2-week Pro trial). Benched here via the Qoder CLI on model `Qwen3.8-Max-Preview`, one-shot. MiMo-V2.6 Pro: Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks.
What's the context window for Qwen 3.8 vs MiMo-V2.6 Pro?
Qwen 3.8 has a Served through Alibaba's Qoder agent platform; the 3.8-Max preview has no standalone public context window yet. context window. MiMo-V2.6 Pro has a 1,000,000 tokens context window.
When should I pick Qwen 3.8 over MiMo-V2.6 Pro?
Pick Qwen 3.8 for: One-shot 3D game and world prototypes where atmosphere matters; Anyone already in the Qoder IDE/CLI wanting a near-frontier model free on the Pro trial; A cheaper stand-in for Fable 5 on creative-visual builds. The trade-off is the weaknesses we logged on the bench: Torch-lit dungeon (crypt) came out generic (6.3); one open-world RPG one-shot black-screened (twilightvale 2.5) — classic three.js r128 API drift; Preview is Qoder / Token-Plan only — no OpenRouter or public API, so it can't be routed into an app the way the OpenRouter models can.
When should I pick MiMo-V2.6 Pro over Qwen 3.8?
Pick MiMo-V2.6 Pro for: Simulations, shaders and visual scenes in one shot, at a fraction of frontier prices; High-volume agent work where an open, MIT-licensed model matters; Pair it with a self-fix loop for games: the failures are single broken tokens, not missing ideas. The trade-off is the weaknesses we logged on the bench: 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black; Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all; It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter.
How does Goldie Bench score Qwen 3.8 vs MiMo-V2.6 Pro?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Qwen 3.8 vs Fusion MiMo-V2.6 Pro vs Fusion Qwen 3.8 vs Claude Opus 5 MiMo-V2.6 Pro vs Claude Opus 5 Qwen 3.8 vs Hermes MoA MiMo-V2.6 Pro vs Hermes MoA Qwen 3.8 vs GPT-5.6 Sol MiMo-V2.6 Pro vs GPT-5.6 SolFull model pages: Qwen 3.8 · MiMo-V2.6 Pro · back to the leaderboard
The same stack Julian uses
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.
4,000+founders
258documented wins
38countries
$59/momonthly














































