
Real head-to-head · same prompt, one shot
Claude Fable 5 vs MiMo-V2.6 Pro
The newest Anthropic model — first Mythos-class made generally available. vs Open weights that score level with Opus 5 on agents, for cents.
Head-to-head verdict: tied 23–23.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Claude Fable 5 and MiMo-V2.6 Pro, side by side, on 47 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Claude Fable 5 · Selected from Agent OS for the highest-stakes work — it replaced Opus 4.8 as the safety net on hard prompts. Its four core 3D games were rebuilt to showcase quality with the threejs-game-director skill, lifting the full 42-task bench to 8.14 avg — the #1 solo model, behind only the Fusion and MoA ensembles.
MiMo-V2.6 Pro · Benched on all 50 GoldieBench tasks through OpenRouter at the model's default reasoning effort: one-shot build, real rendered poster, Opus 4.8 vision judge, game tasks skill-infused. No retries, no hand fixes; the broken builds are scored as they shipped.
Side-by-side on 50 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Task ↓
Claude Fable 5
MiMo-V2.6 Pro
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Game
Page
Where Claude Fable 5 beat MiMo-V2.6 Pro
The tasks where I gave Claude Fable 5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Rpg
Game
Claude Fable 5 8.4
·
MiMo-V2.6 Pro 1.5
(+6.9)
What I saw: Iterated rebuild renders a polished top-down Emberfall RPG: a checkerboard overworld with trees, a dirt path, a lake, scattered loot, a readable pixel hero and a green slime enemy with an HP bar, plus HP/XP/level/ATK and an inventory panel. Move and attack respond (verified) — st…
Solar
Sim
Claude Fable 5 8.0
·
MiMo-V2.6 Pro 1.5
(+6.5)
What I saw: Renders cleanly with all 8 planets, elliptical orbit rings, glowing sun, Saturn's ring, and a polished title/legend UI; log-scaled distances plus interactive orbit/zoom controls are a thoughtful touch. Weaknesses are flat-colored planets (no textures) and inner planets crowding t…
Twilightvale
Game
Claude Fable 5 9.0
·
MiMo-V2.6 Pro 3.0
(+6.0)
What I saw: AAA rebuild is showcase-grade: an authored hooded hero with a glowing trailed weapon on a moody twilight field of glowing mushrooms, floating crystals and rune-stones, live storm weather with lightning, collectible shards, and a cohesive HUD (vitality, wave/kills/wisps, weather, …
Pathtracer
Sim
Claude Fable 5 8.7
·
MiMo-V2.6 Pro 3.0
(+5.7)
· Cornell box GI
What I saw: Textbook Cornell box with convincing colored-wall bleeding, a golden metal sphere with sharp reflections showing the room, and a glass sphere with proper refraction/caustics and a purple sphere visible through it — physically-correct GI, soft shadows and checker floor all render …
Crypt
Game
Claude Fable 5 8.8
·
MiMo-V2.6 Pro 3.2
(+5.6)
What I saw: AAA rebuild via the threejs-game-director skill transforms it into a real torch-lit crawler: warm-lit cracked-stone walls, a stone sarcophagus, a flaming torch held in first-person, scattered rubble and soul-gem pickups, drifting dust, and a cohesive HUD (vitality, objective + di…
Where MiMo-V2.6 Pro beat Claude Fable 5
The tasks where I gave MiMo-V2.6 Pro a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Wormhole
Sim
MiMo-V2.6 Pro 8.6
·
Claude Fable 5 6.5
(+2.1)
· Neon curved tunnel
What I saw: Strong render: gorgeous magenta/cyan gradient tunnel with visible curvature, glowing energy rings, floating shards, and a bright portal, backed by a polished glassmorphic HUD with live velocity/distance/curvature readouts. Only minor nit is the grid rings read slightly wireframe …
Fireworks
Visual
MiMo-V2.6 Pro 8.6
·
Claude Fable 5 7.2
(+1.4)
· 3D city fireworks
What I saw: Strong on-brief render: a WebGL night-sky scene with distinct burst types (ring, palm, chrysanthemum), a lit city skyline with reflections, and polished gradient UI with rich controls. Bursts read slightly sparse/dim in the still, but the depth, variety, and craft push it to the …
Dogfight
Game
MiMo-V2.6 Pro 8.6
·
Claude Fable 5 7.4
(+1.2)
· polished 3D dogfight
What I saw: Renders a gorgeous low-poly 3D world with detailed player jet, chase cam, floating clouds, terrain props, an enemy bogey in view, and a fully realized HUD (radar, throttle, afterburner, hull). Cohesive military-flight aesthetic and rich mechanics make this a task-topper; only min…
Orbit
Sim
MiMo-V2.6 Pro 8.6
·
Claude Fable 5 7.6
(+1.0)
· polished 3D N-body
What I saw: Beautifully rendered 3D scene with a glowing star, ringed planet, colored bodies with trails, plus a rich telemetry panel (67 bodies, total energy, sim rate, FPS) and full control bar — clearly on-brief and highly polished. Minor nit: selection radius reads 0.0, but overall it ma…
Landing
Page
MiMo-V2.6 Pro 8.1
·
Claude Fable 5 7.2
(+0.9)
What I saw: Strong, atmospheric hero with an ambitious animated 3D torus/orbit WebGL scene, gradient glow headline, and polished nav/CTA styling. Weak point: the busy 3D graphic overlaps and reduces legibility of the headline and lede text, hurting the polish just short of the top tier.
Strengths & weaknesses I logged
Claude Fable 5
Strengths
- Now the top SOLO model on this bench — 8.14 avg, #3 overall, edging Grok (8.13); only the Fusion (8.60) and Hermes MoA (8.38) ensembles rank higher
- 15 medals across 42 tasks (5 gold, 2 silver, 8 bronze) — shader/GPU physics is its superpower (Cornell-box path tracer 8.7, black-hole lensing 8.7, synthwave outrun 8.7)
- Its four core 3D games (crypt, skyrim, twilightvale, voxelcraft) rebuilt to showcase quality with the threejs-game-director skill — authored heroes, layered worlds, PBR materials, cohesive HUDs, all 8.8–9.0
- Beats Opus 4.8 head-to-head on the majority of tasks; tops external SWE-bench Verified at 95.0% in Julian's three-dragons writeup
Trade-offs
- Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch
- The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg)
- Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals
MiMo-V2.6 Pro
Strengths
- Simulations and visual pieces are top-tier one-shots: the black hole lensing scored 9.0 and the matrix rain, lava lamp, ocean waves, web desktop, boids and galaxy all landed 8.6 or higher
- Strong flight and driving output when the build holds together: a polished 3D dogfight (8.6), a flight sim (8.4) and the synthwave outrun (8.4)
- Big, complete files: builds ran 30 to 70 KB with full HUDs, control hints and settings panels
- The weights are MIT and on Hugging Face, so the same model can run on your own hardware
Trade-offs
- 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black
- Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all
- It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter
Pricing & context — the spec sheet
| Spec | Claude Fable 5 | MiMo-V2.6 Pro |
|---|---|---|
| Vendor | Anthropic | Xiaomi |
| Context window | 200,000 tokens (1M with extended thinking) | 1,000,000 tokens |
| Price | $10 / $50 per M tokens | $0.435 in / $0.87 out per M tokens |
| Pricing detail | Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships. | Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks. |
| Release | 2026-06-09 | 2026-09 |
| Bench coverage | 47/47 scored · avg 8.10/10 | 50/50 scored · avg 6.35/10 |
The verdict — which should you pick?
Across 47 scored shared tasks, Claude Fable 5 averaged 8.10/10, beating MiMo-V2.6 Pro's 6.33/10 by 1.77 points. Pick Claude Fable 5 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Claude Fable 5 and MiMo-V2.6 Pro both into the Agent Operating System and dispatch each from the kanban by task type — mission-critical one-shot builds where you want anthropic's newest reasoning → Claude Fable 5, simulations, shaders and visual scenes in one shot, at a fraction of frontier prices → MiMo-V2.6 Pro. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Claude Fable 5 vs MiMo-V2.6 Pro
Which is better, Claude Fable 5 or MiMo-V2.6 Pro?
On Goldie Bench, Claude Fable 5 averages 8.10/10 across the shared tasks, with 4 gold, 2 silver, 1 bronze overall. MiMo-V2.6 Pro averages 6.33/10, with 5 gold, 8 silver, 4 bronze. It's a curated tie on the head-to-head.
How much does Claude Fable 5 cost vs MiMo-V2.6 Pro?
Claude Fable 5: Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships. MiMo-V2.6 Pro: Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks.
What's the context window for Claude Fable 5 vs MiMo-V2.6 Pro?
Claude Fable 5 has a 200,000 tokens (1M with extended thinking) context window. MiMo-V2.6 Pro has a 1,000,000 tokens context window.
When should I pick Claude Fable 5 over MiMo-V2.6 Pro?
Pick Claude Fable 5 for: Mission-critical one-shot builds where you want Anthropic's newest reasoning; Long-context work using extended thinking up to 1M tokens; Plan-heavy multi-step tasks where intelligence in the plan matters more than the build. The trade-off is the weaknesses we logged on the bench: Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch; The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg); Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals.
When should I pick MiMo-V2.6 Pro over Claude Fable 5?
Pick MiMo-V2.6 Pro for: Simulations, shaders and visual scenes in one shot, at a fraction of frontier prices; High-volume agent work where an open, MIT-licensed model matters; Pair it with a self-fix loop for games: the failures are single broken tokens, not missing ideas. The trade-off is the weaknesses we logged on the bench: 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black; Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all; It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter.
How does Goldie Bench score Claude Fable 5 vs MiMo-V2.6 Pro?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Claude Fable 5 vs Fusion MiMo-V2.6 Pro vs Fusion Claude Fable 5 vs Claude Opus 5 MiMo-V2.6 Pro vs Claude Opus 5 Claude Fable 5 vs Hermes MoA MiMo-V2.6 Pro vs Hermes MoA Claude Fable 5 vs GPT-5.6 Sol MiMo-V2.6 Pro vs GPT-5.6 SolFull model pages: Claude Fable 5 · MiMo-V2.6 Pro · back to the leaderboard
The same stack Julian uses
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.
4,000+founders
258documented wins
38countries
$59/momonthly














































