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Real head-to-head · same prompt, one shot

Claude Fable 5 vs MiMo-V2.6 Pro

The newest Anthropic model — first Mythos-class made generally available. vs Open weights that score level with Opus 5 on agents, for cents.

Head-to-head verdict: tied 23–23.

Claude Fable 5 · context200K tokens
MiMo-V2.6 Pro · context1M tokens
Claude Fable 5 · price$10 / $50 per M tokens
MiMo-V2.6 Pro · price$0.435 in / $0.87 out per M tokens
Claude Fable 5 · vendorAnthropic
MiMo-V2.6 Pro · vendorXiaomi

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Claude Fable 5 and MiMo-V2.6 Pro, side by side, on 47 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Claude Fable 5 · Selected from Agent OS for the highest-stakes work — it replaced Opus 4.8 as the safety net on hard prompts. Its four core 3D games were rebuilt to showcase quality with the threejs-game-director skill, lifting the full 42-task bench to 8.14 avg — the #1 solo model, behind only the Fusion and MoA ensembles.

MiMo-V2.6 Pro · Benched on all 50 GoldieBench tasks through OpenRouter at the model's default reasoning effort: one-shot build, real rendered poster, Opus 4.8 vision judge, game tasks skill-infused. No retries, no hand fixes; the broken builds are scored as they shipped.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Claude Fable 5
MiMo-V2.6 Pro
Game
Claude Fable 5 on Arcade
🥈MiMo-V2.6 Pro on Arcade
Game
🥈Claude Fable 5 on Crypt
MiMo-V2.6 Pro on Crypt
Game
Claude Fable 5 on Dogfight
🥈MiMo-V2.6 Pro on Dogfight
Game
Claude Fable 5 on Doom
MiMo-V2.6 Pro on Doom
Claude Fable 5 on Dragonflight
MiMo-V2.6 Pro on Dragonflight
Claude Fable 5 on Dragonrealm
MiMo-V2.6 Pro on Dragonrealm
Game
Claude Fable 5 on Flightsim
MiMo-V2.6 Pro on Flightsim
Game
Claude Fable 5 on Game
MiMo-V2.6 Pro on Game
Game
Claude Fable 5 on Gtadrive
MiMo-V2.6 Pro on Gtadrive
Game
Claude Fable 5 on Gtafoot
MiMo-V2.6 Pro on Gtafoot
Claude Fable 5 on Neonblaster
🥈MiMo-V2.6 Pro on Neonblaster
Game
Claude Fable 5 on Neoncity
🥈MiMo-V2.6 Pro on Neoncity
Game
Claude Fable 5 on Neonracer
MiMo-V2.6 Pro on Neonracer
Claude Fable 5 on Nordiccrypt
MiMo-V2.6 Pro on Nordiccrypt
Game
🥇Claude Fable 5 on Outrun
MiMo-V2.6 Pro on Outrun
Game
Claude Fable 5 on Parachute
MiMo-V2.6 Pro on Parachute
Game
Claude Fable 5 on Pool
MiMo-V2.6 Pro on Pool
Game
Claude Fable 5 on Racing
MiMo-V2.6 Pro on Racing
Game
Claude Fable 5 on Raycaster
MiMo-V2.6 Pro on Raycaster
Game
Claude Fable 5 on Rpg
MiMo-V2.6 Pro on Rpg
Game
🥇Claude Fable 5 on Skyrim
MiMo-V2.6 Pro on Skyrim
🥉Claude Fable 5 on Twilightvale
MiMo-V2.6 Pro on Twilightvale
Game
🥇Claude Fable 5 on Voxelcraft
MiMo-V2.6 Pro on Voxelcraft
Page
Claude Fable 5 on Aipbpromo
MiMo-V2.6 Pro on Aipbpromo

Where Claude Fable 5 beat MiMo-V2.6 Pro

The tasks where I gave Claude Fable 5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Rpg Game
Claude Fable 5 8.4 · MiMo-V2.6 Pro 1.5 (+6.9)

What I saw: Iterated rebuild renders a polished top-down Emberfall RPG: a checkerboard overworld with trees, a dirt path, a lake, scattered loot, a readable pixel hero and a green slime enemy with an HP bar, plus HP/XP/level/ATK and an inventory panel. Move and attack respond (verified) — st…

Solar Sim
Claude Fable 5 8.0 · MiMo-V2.6 Pro 1.5 (+6.5)

What I saw: Renders cleanly with all 8 planets, elliptical orbit rings, glowing sun, Saturn's ring, and a polished title/legend UI; log-scaled distances plus interactive orbit/zoom controls are a thoughtful touch. Weaknesses are flat-colored planets (no textures) and inner planets crowding t…

Claude Fable 5 9.0 · MiMo-V2.6 Pro 3.0 (+6.0)

What I saw: AAA rebuild is showcase-grade: an authored hooded hero with a glowing trailed weapon on a moody twilight field of glowing mushrooms, floating crystals and rune-stones, live storm weather with lightning, collectible shards, and a cohesive HUD (vitality, wave/kills/wisps, weather, …

Claude Fable 5 8.7 · MiMo-V2.6 Pro 3.0 (+5.7) · Cornell box GI

What I saw: Textbook Cornell box with convincing colored-wall bleeding, a golden metal sphere with sharp reflections showing the room, and a glass sphere with proper refraction/caustics and a purple sphere visible through it — physically-correct GI, soft shadows and checker floor all render …

Crypt Game
Claude Fable 5 8.8 · MiMo-V2.6 Pro 3.2 (+5.6)

What I saw: AAA rebuild via the threejs-game-director skill transforms it into a real torch-lit crawler: warm-lit cracked-stone walls, a stone sarcophagus, a flaming torch held in first-person, scattered rubble and soul-gem pickups, drifting dust, and a cohesive HUD (vitality, objective + di…

Where MiMo-V2.6 Pro beat Claude Fable 5

The tasks where I gave MiMo-V2.6 Pro a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Wormhole Sim
MiMo-V2.6 Pro 8.6 · Claude Fable 5 6.5 (+2.1) · Neon curved tunnel

What I saw: Strong render: gorgeous magenta/cyan gradient tunnel with visible curvature, glowing energy rings, floating shards, and a bright portal, backed by a polished glassmorphic HUD with live velocity/distance/curvature readouts. Only minor nit is the grid rings read slightly wireframe …

Fireworks Visual
MiMo-V2.6 Pro 8.6 · Claude Fable 5 7.2 (+1.4) · 3D city fireworks

What I saw: Strong on-brief render: a WebGL night-sky scene with distinct burst types (ring, palm, chrysanthemum), a lit city skyline with reflections, and polished gradient UI with rich controls. Bursts read slightly sparse/dim in the still, but the depth, variety, and craft push it to the …

Dogfight Game
MiMo-V2.6 Pro 8.6 · Claude Fable 5 7.4 (+1.2) · polished 3D dogfight

What I saw: Renders a gorgeous low-poly 3D world with detailed player jet, chase cam, floating clouds, terrain props, an enemy bogey in view, and a fully realized HUD (radar, throttle, afterburner, hull). Cohesive military-flight aesthetic and rich mechanics make this a task-topper; only min…

Orbit Sim
MiMo-V2.6 Pro 8.6 · Claude Fable 5 7.6 (+1.0) · polished 3D N-body

What I saw: Beautifully rendered 3D scene with a glowing star, ringed planet, colored bodies with trails, plus a rich telemetry panel (67 bodies, total energy, sim rate, FPS) and full control bar — clearly on-brief and highly polished. Minor nit: selection radius reads 0.0, but overall it ma…

Landing Page
MiMo-V2.6 Pro 8.1 · Claude Fable 5 7.2 (+0.9)

What I saw: Strong, atmospheric hero with an ambitious animated 3D torus/orbit WebGL scene, gradient glow headline, and polished nav/CTA styling. Weak point: the busy 3D graphic overlaps and reduces legibility of the headline and lede text, hurting the polish just short of the top tier.

Strengths & weaknesses I logged

Claude Fable 5

Strengths

  • Now the top SOLO model on this bench — 8.14 avg, #3 overall, edging Grok (8.13); only the Fusion (8.60) and Hermes MoA (8.38) ensembles rank higher
  • 15 medals across 42 tasks (5 gold, 2 silver, 8 bronze) — shader/GPU physics is its superpower (Cornell-box path tracer 8.7, black-hole lensing 8.7, synthwave outrun 8.7)
  • Its four core 3D games (crypt, skyrim, twilightvale, voxelcraft) rebuilt to showcase quality with the threejs-game-director skill — authored heroes, layered worlds, PBR materials, cohesive HUDs, all 8.8–9.0
  • Beats Opus 4.8 head-to-head on the majority of tasks; tops external SWE-bench Verified at 95.0% in Julian's three-dragons writeup

Trade-offs

  • Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch
  • The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg)
  • Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals

MiMo-V2.6 Pro

Strengths

  • Simulations and visual pieces are top-tier one-shots: the black hole lensing scored 9.0 and the matrix rain, lava lamp, ocean waves, web desktop, boids and galaxy all landed 8.6 or higher
  • Strong flight and driving output when the build holds together: a polished 3D dogfight (8.6), a flight sim (8.4) and the synthwave outrun (8.4)
  • Big, complete files: builds ran 30 to 70 KB with full HUDs, control hints and settings panels
  • The weights are MIT and on Hugging Face, so the same model can run on your own hardware

Trade-offs

  • 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black
  • Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all
  • It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter

Pricing & context — the spec sheet

Spec Claude Fable 5 MiMo-V2.6 Pro
VendorAnthropicXiaomi
Context window200,000 tokens (1M with extended thinking)1,000,000 tokens
Price$10 / $50 per M tokens$0.435 in / $0.87 out per M tokens
Pricing detailReleased alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships.Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks.
Release2026-06-092026-09
Bench coverage47/47 scored · avg 8.10/1050/50 scored · avg 6.35/10

The verdict — which should you pick?

Across 47 scored shared tasks, Claude Fable 5 averaged 8.10/10, beating MiMo-V2.6 Pro's 6.33/10 by 1.77 points. Pick Claude Fable 5 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Claude Fable 5 and MiMo-V2.6 Pro both into the Agent Operating System and dispatch each from the kanban by task type — mission-critical one-shot builds where you want anthropic's newest reasoning → Claude Fable 5, simulations, shaders and visual scenes in one shot, at a fraction of frontier prices → MiMo-V2.6 Pro. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Claude Fable 5 vs MiMo-V2.6 Pro

Which is better, Claude Fable 5 or MiMo-V2.6 Pro?

On Goldie Bench, Claude Fable 5 averages 8.10/10 across the shared tasks, with 4 gold, 2 silver, 1 bronze overall. MiMo-V2.6 Pro averages 6.33/10, with 5 gold, 8 silver, 4 bronze. It's a curated tie on the head-to-head.

How much does Claude Fable 5 cost vs MiMo-V2.6 Pro?

Claude Fable 5: Released alongside Mythos 5 on June 9, 2026 as the publicly-available member of the new Mythos class. Premium per-token pricing on the Anthropic API; available everywhere Opus 4.8 ships. MiMo-V2.6 Pro: Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks.

What's the context window for Claude Fable 5 vs MiMo-V2.6 Pro?

Claude Fable 5 has a 200,000 tokens (1M with extended thinking) context window. MiMo-V2.6 Pro has a 1,000,000 tokens context window.

When should I pick Claude Fable 5 over MiMo-V2.6 Pro?

Pick Claude Fable 5 for: Mission-critical one-shot builds where you want Anthropic's newest reasoning; Long-context work using extended thinking up to 1M tokens; Plan-heavy multi-step tasks where intelligence in the plan matters more than the build. The trade-off is the weaknesses we logged on the bench: Its hardest one-shots (crypt, twilightvale) black-screened on three.js r128 API drift — the scored builds are agentic rebuilds, not the raw first pass, and crypt's AAA rebuild needed a one-line emissive patch; The showcase ceiling shown here needs the threejs-game-director scaffolding baked into the prompt — a bare one-shot lands lower (7.72 avg); Premium $10/$50 per-M pricing — you're paying for reasoning depth; cheaper models stay competitive on pure one-shot visuals.

When should I pick MiMo-V2.6 Pro over Claude Fable 5?

Pick MiMo-V2.6 Pro for: Simulations, shaders and visual scenes in one shot, at a fraction of frontier prices; High-volume agent work where an open, MIT-licensed model matters; Pair it with a self-fix loop for games: the failures are single broken tokens, not missing ideas. The trade-off is the weaknesses we logged on the bench: 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black; Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all; It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter.

How does Goldie Bench score Claude Fable 5 vs MiMo-V2.6 Pro?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly