Get the Agent OS + join 4,000+ founders inside the AI Profit Boardroom → Join AIPB ($59/mo)
Real head-to-head · same prompt, one shot

Kimi K3 vs MiMo-V2.6 Pro

Moonshot's 2.8T flagship — 1M context, tuned for long-horizon agent work. vs Open weights that score level with Opus 5 on agents, for cents.

Head-to-head verdict: Kimi K3 wins 27–15 with 8 ties.

Kimi K3 · context1M tokens
MiMo-V2.6 Pro · context1M tokens
Kimi K3 · price$3 / M in
MiMo-V2.6 Pro · price$0.435 in / $0.87 out per M tokens
Kimi K3 · vendorMoonshot AI
MiMo-V2.6 Pro · vendorXiaomi

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Kimi K3 and MiMo-V2.6 Pro, side by side, on 50 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Kimi K3 · Wired into the Agent OS as the `kimi-k3` Hermes profile and a K3 speed-toggle in the Kimi Code tab — used for long unattended agent runs where a slow-but-right model beats a fast-but-forgetful one.

MiMo-V2.6 Pro · Benched on all 50 GoldieBench tasks through OpenRouter at the model's default reasoning effort: one-shot build, real rendered poster, Opus 4.8 vision judge, game tasks skill-infused. No retries, no hand fixes; the broken builds are scored as they shipped.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Kimi K3
MiMo-V2.6 Pro
Game
Kimi K3 on Arcade
🥈MiMo-V2.6 Pro on Arcade
Game
Kimi K3 on Crypt
MiMo-V2.6 Pro on Crypt
Game
Kimi K3 on Dogfight
🥈MiMo-V2.6 Pro on Dogfight
Game
Kimi K3 on Doom
MiMo-V2.6 Pro on Doom
Kimi K3 on Dragonflight
MiMo-V2.6 Pro on Dragonflight
🥉Kimi K3 on Dragonrealm
MiMo-V2.6 Pro on Dragonrealm
Game
Kimi K3 on Flightsim
MiMo-V2.6 Pro on Flightsim
Game
Kimi K3 on Game
MiMo-V2.6 Pro on Game
Game
🥉Kimi K3 on Gtadrive
MiMo-V2.6 Pro on Gtadrive
Game
🥉Kimi K3 on Gtafoot
MiMo-V2.6 Pro on Gtafoot
Kimi K3 on Neonblaster
🥈MiMo-V2.6 Pro on Neonblaster
Game
🥈Kimi K3 on Neoncity
🥈MiMo-V2.6 Pro on Neoncity
Game
🥈Kimi K3 on Neonracer
MiMo-V2.6 Pro on Neonracer
Kimi K3 on Nordiccrypt
MiMo-V2.6 Pro on Nordiccrypt
Game
Kimi K3 on Outrun
MiMo-V2.6 Pro on Outrun
Game
Kimi K3 on Parachute
MiMo-V2.6 Pro on Parachute
Game
Kimi K3 on Pool
MiMo-V2.6 Pro on Pool
Game
Kimi K3 on Racing
MiMo-V2.6 Pro on Racing
Game
🥇Kimi K3 on Raycaster
MiMo-V2.6 Pro on Raycaster
Game
Kimi K3 on Rpg
MiMo-V2.6 Pro on Rpg
Game
Kimi K3 on Skyrim
MiMo-V2.6 Pro on Skyrim
Kimi K3 on Twilightvale
MiMo-V2.6 Pro on Twilightvale
Game
🥉Kimi K3 on Voxelcraft
MiMo-V2.6 Pro on Voxelcraft
Other
🥉Kimi K3 on Matrixrain
🥇MiMo-V2.6 Pro on Matrixrain

Where Kimi K3 beat MiMo-V2.6 Pro

The tasks where I gave Kimi K3 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Rpg Game
Kimi K3 8.3 · MiMo-V2.6 Pro 1.5 (+6.8)

What I saw: Strong, polished render: cohesive pixel-art sprites (knight, skeletons, bats), varied grass/flower/path tiles, trees and rocks, plus a clean HUD with HP/level/gold/DMG, minimap and slain counter — clearly on-brief with combat, inventory and leveling systems in source. Loses a tou…

Fluid Sim
Kimi K3 9.0 · MiMo-V2.6 Pro 3.0 (+6.0)

What I saw: Gorgeous, textbook-quality WebGL fluid sim with rich swirling dye, added particle sparkle, and polished UI (gradient title, hint pill, control buttons) — the vorticity/pressure-solve pipeline and half-float fallback handling are all correct and shippable; only minor knock is the …

Synthwave Visual
Kimi K3 9.0 · MiMo-V2.6 Pro 3.0 (+6.0) · textbook synthwave sunset

What I saw: Nails every synthwave trope beautifully — banded sunset, receding neon perspective grid, layered mountains, glowing gradient title, floating wireframe solids, starfield, scanlines/vignette, and generative WebAudio music. Highly polished and cohesive; a clear task winner.

Gtafoot Game
Kimi K3 8.2 · MiMo-V2.6 Pro 2.5 (+5.7)

What I saw: Strong, atmospheric neon night city with a well-composed third-person character, clean HUD (wanted stars, health, ammo, minimap, money) and full weapon/cover/pedestrian systems in source; visually polished and clearly on-brief, but the emissive-window city and blocky avatar feel …

Kimi K3 8.6 · MiMo-V2.6 Pro 3.0 (+5.6) · GLSL Cornell box

What I saw: Genuine GLSL Monte Carlo path tracer rendering a proper Cornell box with correct colored-wall bleeding, metal/glass/diffuse spheres, soft shadows and a refracting glass sphere with visible caustics — clearly physically-based and progressively converging (samples counter live). On…

Where MiMo-V2.6 Pro beat Kimi K3

The tasks where I gave MiMo-V2.6 Pro a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Galaxy Sim
MiMo-V2.6 Pro 8.6 · Kimi K3 3.0 (+5.6) · Cinematic swirling galaxy

What I saw: Gorgeous rendered galaxy with a glowing gold core fading through magenta to blue rim, a puffed halo, deep starfield, and a polished gradient-title UI with clear controls and live star/stir meters. Strong on-brief swirl interactivity and depth; a slightly diffuse core bloom is the…

Orbit Sim
MiMo-V2.6 Pro 8.6 · Kimi K3 3.0 (+5.6) · polished 3D N-body

What I saw: Beautifully rendered 3D scene with a glowing star, ringed planet, colored bodies with trails, plus a rich telemetry panel (67 bodies, total energy, sim rate, FPS) and full control bar — clearly on-brief and highly polished. Minor nit: selection radius reads 0.0, but overall it ma…

Dogfight Game
MiMo-V2.6 Pro 8.6 · Kimi K3 3.5 (+5.1) · polished 3D dogfight

What I saw: Renders a gorgeous low-poly 3D world with detailed player jet, chase cam, floating clouds, terrain props, an enemy bogey in view, and a fully realized HUD (radar, throttle, afterburner, hull). Cohesive military-flight aesthetic and rich mechanics make this a task-topper; only min…

Terrain Visual
MiMo-V2.6 Pro 8.4 · Kimi K3 4.5 (+3.9) · lush forested island

What I saw: Strong on-brief render — a lush low-poly island with snow-capped peaks, dense forests, rocks, and a wireframe overlay, plus a polished glassy HUD with rich parameters and live readouts. The wireframe/mesh showing through the terrain surface looks slightly buggy and the water lily…

MiMo-V2.6 Pro 8.6 · Kimi K3 6.5 (+2.1) · GPU Gray-Scott polish

What I saw: Renders a gorgeous, clearly organic Gray-Scott pattern with glowing coral blobs and rings on a GPU sim at 70fps, plus a fully-realized glass control panel with named presets, f/k sliders, palettes and interaction hints. Strong on-brief execution with excellent visual polish; only…

Strengths & weaknesses I logged

Kimi K3

Strengths

  • Launch-day benchmarks put it around the Fable/Sol tier, with Terminal Bench (agentic terminal-driving) the standout
  • 1M-token context verified on this bench's needle test: exact recall from 162k tokens of noise in 18s
  • One-shot builds run long but land complete — its first bench game (13.4 min of thinking, 30,880 tokens) playtested with zero JS errors
  • Included in the Kimi coding plan — frontier tier without a new bill

Trade-offs

  • Slow on hard tasks — early testers report up to ~35 minutes at max reasoning; this bench saw 13+ minute single builds
  • Launch-day rate limits on OpenRouter (429s) — the coding-plan endpoint was the reliable route
  • Self-reports as K2.7 if you ask it — verify the served model via the API response, not the model's word

MiMo-V2.6 Pro

Strengths

  • Simulations and visual pieces are top-tier one-shots: the black hole lensing scored 9.0 and the matrix rain, lava lamp, ocean waves, web desktop, boids and galaxy all landed 8.6 or higher
  • Strong flight and driving output when the build holds together: a polished 3D dogfight (8.6), a flight sim (8.4) and the synthwave outrun (8.4)
  • Big, complete files: builds ran 30 to 70 KB with full HUDs, control hints and settings panels
  • The weights are MIT and on Hugging Face, so the same model can run on your own hardware

Trade-offs

  • 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black
  • Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all
  • It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter

Pricing & context — the spec sheet

Spec Kimi K3 MiMo-V2.6 Pro
VendorMoonshot AIXiaomi
Context window1,048,576 tokens — a full codebase in working memory1,000,000 tokens
Price$3 / M in$0.435 in / $0.87 out per M tokens
Pricing detailLaunched July 16, 2026. 2.8T-param MoE (Moonshot's quickstart corrected the circulating 2.5T estimate). $3/M input on OpenRouter at launch; included at no extra cost in the Kimi coding plan (`k3` on the coding endpoint).Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks.
Release2026-07-162026-09
Bench coverage50/50 scored · avg 7.89/1050/50 scored · avg 6.35/10

The verdict — which should you pick?

Across 50 scored shared tasks, Kimi K3 averaged 7.89/10, beating MiMo-V2.6 Pro's 6.35/10 by 1.54 points. Pick Kimi K3 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Kimi K3 and MiMo-V2.6 Pro both into the Agent Operating System and dispatch each from the kanban by task type — long-horizon agent runs → Kimi K3, simulations, shaders and visual scenes in one shot, at a fraction of frontier prices → MiMo-V2.6 Pro. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Kimi K3 vs MiMo-V2.6 Pro

Which is better, Kimi K3 or MiMo-V2.6 Pro?

On Goldie Bench, Kimi K3 averages 7.89/10 across the shared tasks, with 8 gold, 3 silver, 7 bronze overall. MiMo-V2.6 Pro averages 6.35/10, with 5 gold, 8 silver, 4 bronze. Kimi K3 wins the head-to-head 27–15.

How much does Kimi K3 cost vs MiMo-V2.6 Pro?

Kimi K3: Launched July 16, 2026. 2.8T-param MoE (Moonshot's quickstart corrected the circulating 2.5T estimate). $3/M input on OpenRouter at launch; included at no extra cost in the Kimi coding plan (`k3` on the coding endpoint). MiMo-V2.6 Pro: Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks.

What's the context window for Kimi K3 vs MiMo-V2.6 Pro?

Kimi K3 has a 1,048,576 tokens — a full codebase in working memory context window. MiMo-V2.6 Pro has a 1,000,000 tokens context window.

When should I pick Kimi K3 over MiMo-V2.6 Pro?

Pick Kimi K3 for: long-horizon agent runs; whole-repo context work; terminal-driving agents. The trade-off is the weaknesses we logged on the bench: Slow on hard tasks — early testers report up to ~35 minutes at max reasoning; this bench saw 13+ minute single builds; Launch-day rate limits on OpenRouter (429s) — the coding-plan endpoint was the reliable route; Self-reports as K2.7 if you ask it — verify the served model via the API response, not the model's word.

When should I pick MiMo-V2.6 Pro over Kimi K3?

Pick MiMo-V2.6 Pro for: Simulations, shaders and visual scenes in one shot, at a fraction of frontier prices; High-volume agent work where an open, MIT-licensed model matters; Pair it with a self-fix loop for games: the failures are single broken tokens, not missing ideas. The trade-off is the weaknesses we logged on the bench: 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black; Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all; It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter.

How does Goldie Bench score Kimi K3 vs MiMo-V2.6 Pro?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly