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Real head-to-head · same prompt, one shot

Muse Spark 1.2 vs MiMo-V2.6 Pro

Meta's coding reasoning model — co-trained with its own agent, 1M-token window. vs Open weights that score level with Opus 5 on agents, for cents.

Head-to-head verdict: MiMo-V2.6 Pro wins 23–22 with 5 ties.

Muse Spark 1.2 · context1M tokens
MiMo-V2.6 Pro · context1M tokens
Muse Spark 1.2 · price$1.25 in / $4.25 out per 1M
MiMo-V2.6 Pro · price$0.435 in / $0.87 out per M tokens
Muse Spark 1.2 · vendorMeta
MiMo-V2.6 Pro · vendorXiaomi

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Muse Spark 1.2 and MiMo-V2.6 Pro, side by side, on 50 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Muse Spark 1.2 · Cloud coder via OpenRouter; the Muse Code agent (one-command install) is its native harness.

MiMo-V2.6 Pro · Benched on all 50 GoldieBench tasks through OpenRouter at the model's default reasoning effort: one-shot build, real rendered poster, Opus 4.8 vision judge, game tasks skill-infused. No retries, no hand fixes; the broken builds are scored as they shipped.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Muse Spark 1.2
MiMo-V2.6 Pro
Game
Muse Spark 1.2 on Arcade
🥈MiMo-V2.6 Pro on Arcade
Game
Muse Spark 1.2 on Crypt
MiMo-V2.6 Pro on Crypt
Game
Muse Spark 1.2 on Dogfight
🥈MiMo-V2.6 Pro on Dogfight
Game
Muse Spark 1.2 on Doom
MiMo-V2.6 Pro on Doom
Muse Spark 1.2 on Dragonflight
MiMo-V2.6 Pro on Dragonflight
Muse Spark 1.2 on Dragonrealm
MiMo-V2.6 Pro on Dragonrealm
Game
Muse Spark 1.2 on Flightsim
MiMo-V2.6 Pro on Flightsim
Game
Muse Spark 1.2 on Game
MiMo-V2.6 Pro on Game
Game
Muse Spark 1.2 on Gtadrive
MiMo-V2.6 Pro on Gtadrive
Game
Muse Spark 1.2 on Gtafoot
MiMo-V2.6 Pro on Gtafoot
Muse Spark 1.2 on Neonblaster
🥈MiMo-V2.6 Pro on Neonblaster
Game
Muse Spark 1.2 on Neoncity
🥈MiMo-V2.6 Pro on Neoncity
Game
Muse Spark 1.2 on Neonracer
MiMo-V2.6 Pro on Neonracer
Muse Spark 1.2 on Nordiccrypt
MiMo-V2.6 Pro on Nordiccrypt
Game
Muse Spark 1.2 on Outrun
MiMo-V2.6 Pro on Outrun
Game
Muse Spark 1.2 on Parachute
MiMo-V2.6 Pro on Parachute
Game
🥉Muse Spark 1.2 on Pool
MiMo-V2.6 Pro on Pool
Game
Muse Spark 1.2 on Racing
MiMo-V2.6 Pro on Racing
Game
Muse Spark 1.2 on Raycaster
MiMo-V2.6 Pro on Raycaster
Game
Muse Spark 1.2 on Rpg
MiMo-V2.6 Pro on Rpg
Game
Muse Spark 1.2 on Skyrim
MiMo-V2.6 Pro on Skyrim
Muse Spark 1.2 on Twilightvale
MiMo-V2.6 Pro on Twilightvale
Game
Muse Spark 1.2 on Voxelcraft
MiMo-V2.6 Pro on Voxelcraft
Other
Muse Spark 1.2 on Matrixrain
🥇MiMo-V2.6 Pro on Matrixrain

Where Muse Spark 1.2 beat MiMo-V2.6 Pro

The tasks where I gave Muse Spark 1.2 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Solar Sim
Muse Spark 1.2 8.4 · MiMo-V2.6 Pro 1.5 (+6.9) · polished Keplerian system

What I saw: Strong render — glowing sun with layered corona, elliptical orbits with visible eccentricity, a dense asteroid belt, and a rich, well-organized UI (time/distance scale, focus, legend, live planet stats). Slightly generic planet textures and some crowding hold it just under the to…

Rpg Game
Muse Spark 1.2 7.8 · MiMo-V2.6 Pro 1.5 (+6.3)

What I saw: Strong polished 3D HUD with cohesive stat bars, inventory slots, minimap, quest KPIs, and a floating damage banner that reads as real combat; weaker on brief-fit since it's a 3D top-down build with a low-part hero rather than the sprite-based feel, and the world reads a bit spars…

Synthwave Visual
Muse Spark 1.2 8.6 · MiMo-V2.6 Pro 3.0 (+5.6) · textbook synthwave sunset

What I saw: Nails the brief with a gorgeous gradient sky, retro-lined sun, layered mountains, glowing cyan grid and polished neon typography — a complete, on-genre scene. Only minor weakness is the awkward palm silhouettes reading as odd sticks, but overall it tops the field.

Gtafoot Game
Muse Spark 1.2 8.0 · MiMo-V2.6 Pro 2.5 (+5.5)

What I saw: Strong, polished dusk city that renders cleanly with third-person character, cars, pedestrians, cover crate, street lighting, and a full HUD (health/ammo/kills/cash, wanted stars, minimap). Weak point is a slightly generic blocky world and only screenshot-static evidence of shoot…

Fluid Sim
Muse Spark 1.2 8.4 · MiMo-V2.6 Pro 3.0 (+5.4) · luminous vortex swirl

What I saw: Gorgeous, richly-colored swirling particle vortex with strong bloom, glowing droplets, and polished glass UI that reads exactly on-brief; only concern is the 9 FPS readout suggesting real performance may lag despite the stunning still.

Where MiMo-V2.6 Pro beat Muse Spark 1.2

The tasks where I gave MiMo-V2.6 Pro a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Skyrim Game
MiMo-V2.6 Pro 7.4 · Muse Spark 1.2 4.2 (+3.2)

What I saw: Renders a clean low-poly open world with atmospheric sunset fog, functional HUD (compass, three arc meters, kill tracker), and a Skyrim-flavored ring-of-stones landmark; strong presentation but the oversized/clipping first-person weapon model dominates the frame and looks unpolis…

Waves Visual
MiMo-V2.6 Pro 8.7 · Muse Spark 1.2 6.2 (+2.5) · Gerstner sunset ocean

What I saw: Stunning sunset Gerstner ocean with convincing foam crests, sun-glitter specular trail, and floating boats/buoys that add scale and life; polished glassy UI with sea-state controls. Only nitpick is the 20 FPS reading, but visually it tops the field.

MiMo-V2.6 Pro 6.5 · Muse Spark 1.2 4.2 (+2.3)

What I saw: Polished HUD with hull/fury/boost meters, radar minimap, score panel and control strip all render cleanly with a nice dusk skybox and low-poly terrain — but the screenshot shows a big rendering issue with a hard diagonal seam/black gap and no visible dragon or neon rings, undercu…

Lavalamp Visual
MiMo-V2.6 Pro 8.7 · Muse Spark 1.2 6.5 (+2.2) · raymarched lava lamp

What I saw: Gorgeous raymarched metaball lava lamp with a proper glass vessel, cap, base, warm bulb glow and molten blobs at varied heights — clearly reads as an authentic lava lamp; the classic silhouette, glass refraction and polished typography make this a top-tier entry.

Terrain Visual
MiMo-V2.6 Pro 8.4 · Muse Spark 1.2 6.3 (+2.1) · lush forested island

What I saw: Strong on-brief render — a lush low-poly island with snow-capped peaks, dense forests, rocks, and a wireframe overlay, plus a polished glassy HUD with rich parameters and live readouts. The wireframe/mesh showing through the terrain surface looks slightly buggy and the water lily…

Strengths & weaknesses I logged

Muse Spark 1.2

Strengths

  • Generative art & shader-feel scenes (fractal 8.7, aurora/galaxy/matrix/synthwave 8.6)
  • Full app chrome one-shot (macOS-clone desktop 8.6)
  • Fast one-shots — most builds landed in 45-80s
  • 1M context for whole-repo work

Trade-offs

  • 3D game worlds often render black/empty (dragonrealm 2.5, dogfight 3.0, doom 3.5)
  • Open-world briefs collapse to HUD-only shells
  • Reasoning tokens billed as output

MiMo-V2.6 Pro

Strengths

  • Simulations and visual pieces are top-tier one-shots: the black hole lensing scored 9.0 and the matrix rain, lava lamp, ocean waves, web desktop, boids and galaxy all landed 8.6 or higher
  • Strong flight and driving output when the build holds together: a polished 3D dogfight (8.6), a flight sim (8.4) and the synthwave outrun (8.4)
  • Big, complete files: builds ran 30 to 70 KB with full HUDs, control hints and settings panels
  • The weights are MIT and on Hugging Face, so the same model can run on your own hardware

Trade-offs

  • 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black
  • Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all
  • It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter

Pricing & context — the spec sheet

Spec Muse Spark 1.2 MiMo-V2.6 Pro
VendorMetaXiaomi
Context window1,000,000 tokens1,000,000 tokens
Price$1.25 in / $4.25 out per 1M$0.435 in / $0.87 out per M tokens
Pricing detailMeta's coding-optimized reasoning model, released 2026-08-05 beside the Muse Code agent. $0.15/1M cached input. Contributor tier is token-rate-limited in a rolling 5-hour window. Benched release-day via OpenRouter (meta/muse-spark-1.2, first-party listing); Opus 4.8 judged every real rendered poster, same rubric as the whole field.Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks.
Release2026-08-052026-09
Bench coverage50/50 scored · avg 7.55/1050/50 scored · avg 6.35/10

The verdict — which should you pick?

Across 50 scored shared tasks, Muse Spark 1.2 averaged 7.55/10, beating MiMo-V2.6 Pro's 6.35/10 by 1.20 points. Pick Muse Spark 1.2 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Muse Spark 1.2 and MiMo-V2.6 Pro both into the Agent Operating System and dispatch each from the kanban by task type — generative-art visuals → Muse Spark 1.2, simulations, shaders and visual scenes in one shot, at a fraction of frontier prices → MiMo-V2.6 Pro. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Muse Spark 1.2 vs MiMo-V2.6 Pro

Which is better, Muse Spark 1.2 or MiMo-V2.6 Pro?

On Goldie Bench, Muse Spark 1.2 averages 7.55/10 across the shared tasks, with 0 gold, 3 silver, 4 bronze overall. MiMo-V2.6 Pro averages 6.35/10, with 5 gold, 8 silver, 4 bronze. MiMo-V2.6 Pro wins the head-to-head 23–22.

How much does Muse Spark 1.2 cost vs MiMo-V2.6 Pro?

Muse Spark 1.2: Meta's coding-optimized reasoning model, released 2026-08-05 beside the Muse Code agent. $0.15/1M cached input. Contributor tier is token-rate-limited in a rolling 5-hour window. Benched release-day via OpenRouter (meta/muse-spark-1.2, first-party listing); Opus 4.8 judged every real rendered poster, same rubric as the whole field. MiMo-V2.6 Pro: Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks.

What's the context window for Muse Spark 1.2 vs MiMo-V2.6 Pro?

Muse Spark 1.2 has a 1,000,000 tokens context window. MiMo-V2.6 Pro has a 1,000,000 tokens context window.

When should I pick Muse Spark 1.2 over MiMo-V2.6 Pro?

Pick Muse Spark 1.2 for: Generative-art visuals; Dashboard & app-shell one-shots; Long-context refactors (1M window). The trade-off is the weaknesses we logged on the bench: 3D game worlds often render black/empty (dragonrealm 2.5, dogfight 3.0, doom 3.5); Open-world briefs collapse to HUD-only shells; Reasoning tokens billed as output.

When should I pick MiMo-V2.6 Pro over Muse Spark 1.2?

Pick MiMo-V2.6 Pro for: Simulations, shaders and visual scenes in one shot, at a fraction of frontier prices; High-volume agent work where an open, MIT-licensed model matters; Pair it with a self-fix loop for games: the failures are single broken tokens, not missing ideas. The trade-off is the weaknesses we logged on the bench: 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black; Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all; It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter.

How does Goldie Bench score Muse Spark 1.2 vs MiMo-V2.6 Pro?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly