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Real head-to-head · same prompt, one shot

Claude Opus 5.5 vs MiMo-V2.6 Pro

Anthropic's Opus 5.5 — benched on all 50 one-shot builds, every game playtested. vs Open weights that score level with Opus 5 on agents, for cents.

Head-to-head verdict: MiMo-V2.6 Pro wins 29–20 with 1 tie.

Claude Opus 5.5 · context1M tokens
MiMo-V2.6 Pro · context1M tokens
Claude Opus 5.5 · price$4 / $20 per M
MiMo-V2.6 Pro · price$0.435 in / $0.87 out per M tokens
Claude Opus 5.5 · vendorAnthropic
MiMo-V2.6 Pro · vendorXiaomi

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Claude Opus 5.5 and MiMo-V2.6 Pro, side by side, on 50 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Claude Opus 5.5 · Benched on all 50 GoldieBench tasks via a Claude subscription: one-shot builds, real renders, pixel-diff playtests on every game, then vision-judged.

MiMo-V2.6 Pro · Benched on all 50 GoldieBench tasks through OpenRouter at the model's default reasoning effort: one-shot build, real rendered poster, Opus 4.8 vision judge, game tasks skill-infused. No retries, no hand fixes; the broken builds are scored as they shipped.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Claude Opus 5.5
MiMo-V2.6 Pro
Game
Claude Opus 5.5 on Arcade
🥈MiMo-V2.6 Pro on Arcade
Game
Claude Opus 5.5 on Crypt
MiMo-V2.6 Pro on Crypt
Game
Claude Opus 5.5 on Dogfight
🥈MiMo-V2.6 Pro on Dogfight
Game
Claude Opus 5.5 on Doom
MiMo-V2.6 Pro on Doom
Claude Opus 5.5 on Dragonflight
MiMo-V2.6 Pro on Dragonflight
Claude Opus 5.5 on Dragonrealm
MiMo-V2.6 Pro on Dragonrealm
Game
Claude Opus 5.5 on Flightsim
MiMo-V2.6 Pro on Flightsim
Game
Claude Opus 5.5 on Game
MiMo-V2.6 Pro on Game
Game
Claude Opus 5.5 on Gtadrive
MiMo-V2.6 Pro on Gtadrive
Game
Claude Opus 5.5 on Gtafoot
MiMo-V2.6 Pro on Gtafoot
Claude Opus 5.5 on Neonblaster
🥈MiMo-V2.6 Pro on Neonblaster
Game
Claude Opus 5.5 on Neoncity
🥈MiMo-V2.6 Pro on Neoncity
Game
Claude Opus 5.5 on Neonracer
MiMo-V2.6 Pro on Neonracer
Claude Opus 5.5 on Nordiccrypt
MiMo-V2.6 Pro on Nordiccrypt
Game
Claude Opus 5.5 on Outrun
MiMo-V2.6 Pro on Outrun
Game
Claude Opus 5.5 on Parachute
MiMo-V2.6 Pro on Parachute
Game
Claude Opus 5.5 on Pool
MiMo-V2.6 Pro on Pool
Game
Claude Opus 5.5 on Racing
MiMo-V2.6 Pro on Racing
Game
Claude Opus 5.5 on Raycaster
MiMo-V2.6 Pro on Raycaster
Game
Claude Opus 5.5 on Rpg
MiMo-V2.6 Pro on Rpg
Game
Claude Opus 5.5 on Skyrim
MiMo-V2.6 Pro on Skyrim
Claude Opus 5.5 on Twilightvale
MiMo-V2.6 Pro on Twilightvale
Game
Claude Opus 5.5 on Voxelcraft
MiMo-V2.6 Pro on Voxelcraft
Other
Claude Opus 5.5 on Matrixrain
🥇MiMo-V2.6 Pro on Matrixrain

Where Claude Opus 5.5 beat MiMo-V2.6 Pro

The tasks where I gave Claude Opus 5.5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Solar Sim
Claude Opus 5.5 8.4 · MiMo-V2.6 Pro 1.5 (+6.9)

What I saw: Accurate live Keplerian orrery driven by JPL J2000 elements: sqrt/true-distance scale toggle, asteroid belt, ringed Saturn, time controls and a real data panel, all in a polished UI. Planets are tiny at this zoom and the view is a fairly standard top-down orrery.

Synthwave Visual
Claude Opus 5.5 8.6 · MiMo-V2.6 Pro 3.0 (+5.6)

What I saw: Nails the look: a striped setting sun, neon wireframe mountains, palm-lined highway, a car with neon tail-lights, a chrome title and synth music on M. It is close to the field best but not clearly above it. The car is a dark low-detail silhouette.

Fluid Sim
Claude Opus 5.5 8.5 · MiMo-V2.6 Pro 3.0 (+5.5)

What I saw: Real GPU Navier-Stokes with vorticity: vivid curling dye plumes and a dense advected particle layer read as a proper swirling fluid, and the control pills are tidy. The stats line still says a stale 'starting…', and the look is a little busy next to the field's 9.0 best.

Claude Opus 5.5 8.3 · MiMo-V2.6 Pro 3.0 (+5.3)

What I saw: A genuine progressive path tracer: a Cornell box with color bleeding, Fresnel glass with caustics, a mirror sphere, soft shadows, samples/paths-per-second telemetry and useful controls. At 17 spp it is still grainy, and the subtitle runs faintly into the render.

Raycaster Game
Claude Opus 5.5 8.3 · MiMo-V2.6 Pro 3.0 (+5.3)

What I saw: Convincing Wolfenstein mood: textured stone corridors, red eagle banners, moss, torches, a cobbled floor, a guard, a treasure chalice and a first-person gun, with a cohesive HUD and minimap. It is a full three.js scene rather than a true raycaster, and the gun and hand are blocky boxes.

Where MiMo-V2.6 Pro beat Claude Opus 5.5

The tasks where I gave MiMo-V2.6 Pro a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

MiMo-V2.6 Pro 8.7 · Claude Opus 5.5 5.8 (+2.9) · 3D neon top-shooter

What I saw: Renders a gorgeous 3D synthwave arena with detailed ship, glowing perspective grid, floating debris, and a fully polished HUD (hull/shield/boost meters, radar, boss bar, combo) backed by scheduled synth music and juicy SFX. Strong on-brief execution that rivals the field best; on…

Voxelcraft Game
MiMo-V2.6 Pro 8.6 · Claude Opus 5.5 5.8 (+2.8) · Polished voxel sandbox

What I saw: Strong render: clean voxel terrain with proper grass/dirt/stone textures, trees, first-person hand, full hotbar with 9 block types, and a polished HUD showing vitals, day/night clock, biome, and score badges. The cohesive dark-cyan monospace UI theme plus visible day/night cycle …

Arcade Game
MiMo-V2.6 Pro 8.6 · Claude Opus 5.5 6.0 (+2.6) · 3D neon snake

What I saw: Stunning 3D reinterpretation of Snake as a WebGL arena viper — polished lighting, segmented tail, working minimap, pickups, and clean neon HUD all render crisply. Strong on-brief execution that clearly outclasses the flat 2D field; only slight risk is that the elaborate combat fr…

MiMo-V2.6 Pro 8.3 · Claude Opus 5.5 6.0 (+2.3)

What I saw: Strong, polished 3D benchmark viz with clean neon-on-dark palette, orbiting bandwidth rings, labeled per-model bars, and a coherent live telemetry panel that all reads as a believable MLX speedtest. Slightly generic bar-chart concept and low 25fps hold it just under the field's b…

Terrain Visual
MiMo-V2.6 Pro 8.4 · Claude Opus 5.5 6.8 (+1.6) · lush forested island

What I saw: Strong on-brief render — a lush low-poly island with snow-capped peaks, dense forests, rocks, and a wireframe overlay, plus a polished glassy HUD with rich parameters and live readouts. The wireframe/mesh showing through the terrain surface looks slightly buggy and the water lily…

Strengths & weaknesses I logged

Claude Opus 5.5

Strengths

  • Frontier-class coding + agentic reasoning (Claude 5 family)
  • 1M-token context — reads an entire codebase in one call
  • All 50 one-shot builds rendered with zero console errors; all 23 games passed the input playtest

Trade-offs

  • Premium pricing ($4/$20 per M) — route the everyday 90% to cheaper lanes
  • One-shot builds can still ship logic bugs (e.g. a doom kill counter that miscounts)

MiMo-V2.6 Pro

Strengths

  • Simulations and visual pieces are top-tier one-shots: the black hole lensing scored 9.0 and the matrix rain, lava lamp, ocean waves, web desktop, boids and galaxy all landed 8.6 or higher
  • Strong flight and driving output when the build holds together: a polished 3D dogfight (8.6), a flight sim (8.4) and the synthwave outrun (8.4)
  • Big, complete files: builds ran 30 to 70 KB with full HUDs, control hints and settings panels
  • The weights are MIT and on Hugging Face, so the same model can run on your own hardware

Trade-offs

  • 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black
  • Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all
  • It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter

Pricing & context — the spec sheet

Spec Claude Opus 5.5 MiMo-V2.6 Pro
VendorAnthropicXiaomi
Context window1,000,000 tokens1,000,000 tokens
Price$4 / $20 per M$0.435 in / $0.87 out per M tokens
Pricing detailAnthropic's Opus 5.5 — 1M-token context, listed at $4 input / $20 output per million tokens. Benched through a Claude subscription; game tasks use our skill-infused AAA build prompts.Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks.
Release2026-092026-09
Bench coverage50/50 scored · avg 7.57/1050/50 scored · avg 6.35/10

The verdict — which should you pick?

Across 50 scored shared tasks, Claude Opus 5.5 averaged 7.57/10, beating MiMo-V2.6 Pro's 6.35/10 by 1.22 points. Pick Claude Opus 5.5 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Claude Opus 5.5 and MiMo-V2.6 Pro both into the Agent Operating System and dispatch each from the kanban by task type — hardest agentic builds → Claude Opus 5.5, simulations, shaders and visual scenes in one shot, at a fraction of frontier prices → MiMo-V2.6 Pro. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Claude Opus 5.5 vs MiMo-V2.6 Pro

Which is better, Claude Opus 5.5 or MiMo-V2.6 Pro?

On Goldie Bench, Claude Opus 5.5 averages 7.57/10 across the shared tasks, with 0 gold, 0 silver, 1 bronze overall. MiMo-V2.6 Pro averages 6.35/10, with 5 gold, 8 silver, 4 bronze. MiMo-V2.6 Pro wins the head-to-head 29–20.

How much does Claude Opus 5.5 cost vs MiMo-V2.6 Pro?

Claude Opus 5.5: Anthropic's Opus 5.5 — 1M-token context, listed at $4 input / $20 output per million tokens. Benched through a Claude subscription; game tasks use our skill-infused AAA build prompts. MiMo-V2.6 Pro: Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks.

What's the context window for Claude Opus 5.5 vs MiMo-V2.6 Pro?

Claude Opus 5.5 has a 1,000,000 tokens context window. MiMo-V2.6 Pro has a 1,000,000 tokens context window.

When should I pick Claude Opus 5.5 over MiMo-V2.6 Pro?

Pick Claude Opus 5.5 for: Hardest agentic builds; Whole-repo reasoning; Frontier one-shots. The trade-off is the weaknesses we logged on the bench: Premium pricing ($4/$20 per M) — route the everyday 90% to cheaper lanes; One-shot builds can still ship logic bugs (e.g. a doom kill counter that miscounts).

When should I pick MiMo-V2.6 Pro over Claude Opus 5.5?

Pick MiMo-V2.6 Pro for: Simulations, shaders and visual scenes in one shot, at a fraction of frontier prices; High-volume agent work where an open, MIT-licensed model matters; Pair it with a self-fix loop for games: the failures are single broken tokens, not missing ideas. The trade-off is the weaknesses we logged on the bench: 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black; Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all; It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter.

How does Goldie Bench score Claude Opus 5.5 vs MiMo-V2.6 Pro?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly