
Real head-to-head · same prompt, one shot
Fusion vs MiMo-V2.6 Pro
Multi-model panel — Fable 5 + GPT-5.5, ensembled. Beats Fable 5 at half the price. vs Open weights that score level with Opus 5 on agents, for cents.
Head-to-head verdict: Fusion wins 32–14 with 1 tie.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Fusion and MiMo-V2.6 Pro, side by side, on 47 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Fusion · Dispatched from Agent OS for research-heavy prompts where ensemble accuracy outweighs single-model speed.
MiMo-V2.6 Pro · Benched on all 50 GoldieBench tasks through OpenRouter at the model's default reasoning effort: one-shot build, real rendered poster, Opus 4.8 vision judge, game tasks skill-infused. No retries, no hand fixes; the broken builds are scored as they shipped.
Side-by-side on 50 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Task ↓
Fusion
MiMo-V2.6 Pro
Game
Game
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Where Fusion beat MiMo-V2.6 Pro
The tasks where I gave Fusion a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Solar
Sim
Fusion 9.0
·
MiMo-V2.6 Pro 1.5
(+7.5)
· polish · interactive UI
What I saw: Most polished solar attempt I've graded — glass-morphism control panel with time slider, sun-glow slider, orbits/labels/pause toggles, hover info cards on every planet, Saturn's rings, accurate moons. Drag-to-orbit + scroll-to-zoom. Beats Opus on UI density without losing the physics.
Rpg
Game
Fusion 8.5
·
MiMo-V2.6 Pro 1.5
(+7.0)
What I saw: Top-down RPG with tilemap, NPCs, combat, inventory UI. 26KB of game state. Solid hit on the brief.
Twilightvale
Game
Fusion 9.5
·
MiMo-V2.6 Pro 3.0
(+6.5)
· winner · open world RPG
What I saw: RETRY @ 24K tokens — now complete: 44KB three.js + WebGL using renderer.setAnimationLoop (three.js native loop), 6 input handlers, full update() per-frame: player + NPCs + enemies + weather + day/night + HUD. Densest build on the bench.
Gtafoot
Game
Fusion 8.8
·
MiMo-V2.6 Pro 2.5
(+6.3)
· showcase · game-director
What I saw: SHOWCASE BUILD (threejs-game-director): articulated humanoid w/ walk cycle + weapon poses, 110 instanced buildings w/ lit windows, 16 neon blade signs, wet-road reflections, cops+peds AI, cohesive GTA HUD (cash/minimap/stars/weapon wheel), 71fps. Eyeball-gate passed.
Nordiccrypt
Game
Fusion 9.5
·
MiMo-V2.6 Pro 3.2
(+6.3)
· winner · best dungeon
What I saw: RETRY @ 24K tokens — now complete: 29KB with rAF + 7 input handlers + closed tags. Torch-lit ancient ruin, PointerLockControls, bloom, chasing enemies, boss room. The original truncated attempt has been replaced with a working build.
Where MiMo-V2.6 Pro beat Fusion
The tasks where I gave MiMo-V2.6 Pro a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Lavalamp
Visual
MiMo-V2.6 Pro 8.7
·
Fusion 7.5
(+1.2)
· raymarched lava lamp
What I saw: Gorgeous raymarched metaball lava lamp with a proper glass vessel, cap, base, warm bulb glow and molten blobs at varied heights — clearly reads as an authentic lava lamp; the classic silhouette, glass refraction and polished typography make this a top-tier entry.
Boids
Sim
MiMo-V2.6 Pro 8.6
·
Fusion 8.0
(+0.6)
· 3D flocking polish
What I saw: A polished 3D WebGL boids sim with colorful winged birds flocking inside a dual icosahedral cage, starfield, and a clean glassy control panel with live tunable rules — visually rich and clearly on-brief. Slightly cramped clustering hints at heavy cohesion, but rendering, HUD, and…
Matrix
Visual
MiMo-V2.6 Pro 8.6
·
Fusion 8.0
(+0.6)
· 3D depth rain
What I saw: Strong 3D-perspective take on Matrix rain with katakana glyphs, depth-of-field blur on lead characters, fog, ground grid, and polished HUD — visibly beats a flat 2D field. Only minor nit is the mid-screen horizontal seam and 24 FPS, but the atmosphere and glyph authenticity are top-tier.
Orbit
Sim
MiMo-V2.6 Pro 8.6
·
Fusion 8.0
(+0.6)
· polished 3D N-body
What I saw: Beautifully rendered 3D scene with a glowing star, ringed planet, colored bodies with trails, plus a rich telemetry panel (67 bodies, total energy, sim rate, FPS) and full control bar — clearly on-brief and highly polished. Minor nit: selection radius reads 0.0, but overall it ma…
Outrun
Game
MiMo-V2.6 Pro 8.4
·
Fusion 8.0
(+0.4)
What I saw: Gorgeous synthwave atmosphere with striped sun, gradient sky, palm trees, road markings and a polished neon HUD (radar, hull/nitro/speed) — genuinely on-brief and shippable. Weak spot: the player car reads as a floating flat slab with odd exposed wheels/enemy hovercraft, which sl…
Strengths & weaknesses I logged
Fusion
Strengths
- Premium Fusion panel scored 69.0% on DRACO deep-research benchmark — beats solo Fable 5 by +3.7 points
- Budget panel ties Fable 5 at ~64.7% for roughly half the cost
- Vendor-agnostic — model panel can swap as new frontier releases land
Trade-offs
- Ensemble latency higher than any single model (panel calls run in parallel but the slowest still gates the response)
- No per-task goldiebench scoring yet — bench rank pending
MiMo-V2.6 Pro
Strengths
- Simulations and visual pieces are top-tier one-shots: the black hole lensing scored 9.0 and the matrix rain, lava lamp, ocean waves, web desktop, boids and galaxy all landed 8.6 or higher
- Strong flight and driving output when the build holds together: a polished 3D dogfight (8.6), a flight sim (8.4) and the synthwave outrun (8.4)
- Big, complete files: builds ran 30 to 70 KB with full HUDs, control hints and settings panels
- The weights are MIT and on Hugging Face, so the same model can run on your own hardware
Trade-offs
- 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black
- Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all
- It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter
Pricing & context — the spec sheet
| Spec | Fusion | MiMo-V2.6 Pro |
|---|---|---|
| Vendor | OpenRouter | Xiaomi |
| Context window | Varies — depends on which panel models are dispatched | 1,000,000 tokens |
| Price | OpenRouter Fusion API pricing | $0.435 in / $0.87 out per M tokens |
| Pricing detail | OpenRouter's Fusion API dispatches a single prompt to multiple frontier models and ensembles the answers. Premium panel: Fable 5 + GPT-5.5. Budget panel: cheaper open-weights models. Roughly half the per-token cost of a Fable 5 solo call. | Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks. |
| Release | 2026-06-14 | 2026-09 |
| Bench coverage | 47/47 scored · avg 8.59/10 | 50/50 scored · avg 6.35/10 |
The verdict — which should you pick?
Across 47 scored shared tasks, Fusion averaged 8.59/10, beating MiMo-V2.6 Pro's 6.33/10 by 2.26 points. Pick Fusion when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Fusion and MiMo-V2.6 Pro both into the Agent Operating System and dispatch each from the kanban by task type — deep-research workflows where panel consensus beats single-model answers → Fusion, simulations, shaders and visual scenes in one shot, at a fraction of frontier prices → MiMo-V2.6 Pro. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Fusion vs MiMo-V2.6 Pro
Which is better, Fusion or MiMo-V2.6 Pro?
On Goldie Bench, Fusion averages 8.59/10 across the shared tasks, with 21 gold, 3 silver, 1 bronze overall. MiMo-V2.6 Pro averages 6.33/10, with 5 gold, 8 silver, 4 bronze. Fusion wins the head-to-head 32–14.
How much does Fusion cost vs MiMo-V2.6 Pro?
Fusion: OpenRouter's Fusion API dispatches a single prompt to multiple frontier models and ensembles the answers. Premium panel: Fable 5 + GPT-5.5. Budget panel: cheaper open-weights models. Roughly half the per-token cost of a Fable 5 solo call. MiMo-V2.6 Pro: Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks.
What's the context window for Fusion vs MiMo-V2.6 Pro?
Fusion has a Varies — depends on which panel models are dispatched context window. MiMo-V2.6 Pro has a 1,000,000 tokens context window.
When should I pick Fusion over MiMo-V2.6 Pro?
Pick Fusion for: Deep-research workflows where panel consensus beats single-model answers; Cost-sensitive operators who want Fable-5-class output at ~half the bill; Production agents that benefit from vendor-redundancy on every call. The trade-off is the weaknesses we logged on the bench: Ensemble latency higher than any single model (panel calls run in parallel but the slowest still gates the response); No per-task goldiebench scoring yet — bench rank pending.
When should I pick MiMo-V2.6 Pro over Fusion?
Pick MiMo-V2.6 Pro for: Simulations, shaders and visual scenes in one shot, at a fraction of frontier prices; High-volume agent work where an open, MIT-licensed model matters; Pair it with a self-fix loop for games: the failures are single broken tokens, not missing ideas. The trade-off is the weaknesses we logged on the bench: 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black; Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all; It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter.
How does Goldie Bench score Fusion vs MiMo-V2.6 Pro?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Fusion vs Claude Opus 5 MiMo-V2.6 Pro vs Claude Opus 5 Fusion vs Hermes MoA MiMo-V2.6 Pro vs Hermes MoA Fusion vs GPT-5.6 Sol MiMo-V2.6 Pro vs GPT-5.6 Sol Fusion vs Claude Fable 5 MiMo-V2.6 Pro vs Claude Fable 5Full model pages: Fusion · MiMo-V2.6 Pro · back to the leaderboard
The same stack Julian uses
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.
4,000+founders
258documented wins
38countries
$59/momonthly














































