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Real head-to-head · same prompt, one shot

MiMo-V2.6 Pro vs Kilo Code

Open weights that score level with Opus 5 on agents, for cents. vs Fable 5-class intelligence at ~59% less. The split-the-cost play.

MiMo-V2.6 Pro · context1M tokens
Kilo Code · contextVaries (Kilo dispatches across models)
MiMo-V2.6 Pro · price$0.435 in / $0.87 out per M tokens
Kilo Code · price~59% less than Fable 5 solo
MiMo-V2.6 Pro · vendorXiaomi
Kilo Code · vendorKilo

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to MiMo-V2.6 Pro and Kilo Code, side by side, on 0 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

MiMo-V2.6 Pro · Benched on all 50 GoldieBench tasks through OpenRouter at the model's default reasoning effort: one-shot build, real rendered poster, Opus 4.8 vision judge, game tasks skill-infused. No retries, no hand fixes; the broken builds are scored as they shipped.

Kilo Code · Used inside Agent OS as a routing layer: Fable 5 generates the plan, cheaper models execute. Bench scoring pending a head-to-head comparison.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
MiMo-V2.6 Pro
Kilo Code
Game
🥈MiMo-V2.6 Pro on Arcade
— not attempted —
Game
MiMo-V2.6 Pro on Crypt
— not attempted —
Game
🥈MiMo-V2.6 Pro on Dogfight
— not attempted —
Game
MiMo-V2.6 Pro on Doom
— not attempted —
MiMo-V2.6 Pro on Dragonflight
— not attempted —
MiMo-V2.6 Pro on Dragonrealm
— not attempted —
Game
MiMo-V2.6 Pro on Flightsim
— not attempted —
Game
MiMo-V2.6 Pro on Game
— not attempted —
Game
MiMo-V2.6 Pro on Gtadrive
— not attempted —
Game
MiMo-V2.6 Pro on Gtafoot
— not attempted —
🥈MiMo-V2.6 Pro on Neonblaster
— not attempted —
Game
🥈MiMo-V2.6 Pro on Neoncity
— not attempted —
Game
MiMo-V2.6 Pro on Neonracer
— not attempted —
MiMo-V2.6 Pro on Nordiccrypt
— not attempted —
Game
MiMo-V2.6 Pro on Outrun
— not attempted —
Game
MiMo-V2.6 Pro on Parachute
— not attempted —
Game
MiMo-V2.6 Pro on Pool
— not attempted —
Game
MiMo-V2.6 Pro on Racing
— not attempted —
Game
MiMo-V2.6 Pro on Raycaster
— not attempted —
Game
MiMo-V2.6 Pro on Rpg
— not attempted —
Game
MiMo-V2.6 Pro on Skyrim
— not attempted —
MiMo-V2.6 Pro on Twilightvale
— not attempted —
Game
MiMo-V2.6 Pro on Voxelcraft
— not attempted —
Other
🥇MiMo-V2.6 Pro on Matrixrain
— not attempted —

Strengths & weaknesses I logged

MiMo-V2.6 Pro

Strengths

  • Simulations and visual pieces are top-tier one-shots: the black hole lensing scored 9.0 and the matrix rain, lava lamp, ocean waves, web desktop, boids and galaxy all landed 8.6 or higher
  • Strong flight and driving output when the build holds together: a polished 3D dogfight (8.6), a flight sim (8.4) and the synthwave outrun (8.4)
  • Big, complete files: builds ran 30 to 70 KB with full HUDs, control hints and settings panels
  • The weights are MIT and on Hugging Face, so the same model can run on your own hardware

Trade-offs

  • 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black
  • Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all
  • It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter

Kilo Code

Strengths

  • Kilo's own rubric: Fable 5 plan = 9.1/10, GPT-5.5 plan = 8.3/10 — Kilo isolates where the intelligence actually lives
  • Plan quality stays high while execution cost drops
  • Drop-in for Agent OS — Kilo Split framework already wired

Trade-offs

  • Adds routing complexity — two model providers in one workflow
  • No per-task goldiebench head-to-heads yet

Pricing & context — the spec sheet

Spec MiMo-V2.6 Pro Kilo Code
VendorXiaomiKilo
Context window1,000,000 tokensVaries — Kilo splits planning from execution across multiple models
Price$0.435 in / $0.87 out per M tokens~59% less than Fable 5 solo
Pricing detailXiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks.Kilo Code is a routing layer that splits planning (heavy model) from execution (cheaper model) so you get Fable-5-class plans driving GPT-5.5-class builds. Total spend lands at ~59% less than running Fable 5 end-to-end.
Release2026-092026-06-16
Bench coverage50/50 scored · avg 6.35/100/0 scored · avg —

The verdict — which should you pick?

Not enough scored shared tasks yet for a head-to-head average. The live demos for both are on the matrix above — play them and form your own opinion.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire MiMo-V2.6 Pro and Kilo Code both into the Agent Operating System and dispatch each from the kanban by task type — simulations, shaders and visual scenes in one shot, at a fraction of frontier prices → MiMo-V2.6 Pro, cost-conscious operators who run high-volume agent loops → Kilo Code. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — MiMo-V2.6 Pro vs Kilo Code

Which is better, MiMo-V2.6 Pro or Kilo Code?

On Goldie Bench, MiMo-V2.6 Pro averages no scored verdicts yet across the shared tasks, with 5 gold, 8 silver, 4 bronze overall. Kilo Code averages no scored verdicts yet, with 0 gold, 0 silver, 0 bronze. Not enough scored shared tasks yet to call a winner.

How much does MiMo-V2.6 Pro cost vs Kilo Code?

MiMo-V2.6 Pro: Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks. Kilo Code: Kilo Code is a routing layer that splits planning (heavy model) from execution (cheaper model) so you get Fable-5-class plans driving GPT-5.5-class builds. Total spend lands at ~59% less than running Fable 5 end-to-end.

What's the context window for MiMo-V2.6 Pro vs Kilo Code?

MiMo-V2.6 Pro has a 1,000,000 tokens context window. Kilo Code has a Varies — Kilo splits planning from execution across multiple models context window.

When should I pick MiMo-V2.6 Pro over Kilo Code?

Pick MiMo-V2.6 Pro for: Simulations, shaders and visual scenes in one shot, at a fraction of frontier prices; High-volume agent work where an open, MIT-licensed model matters; Pair it with a self-fix loop for games: the failures are single broken tokens, not missing ideas. The trade-off is the weaknesses we logged on the bench: 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black; Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all; It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter.

When should I pick Kilo Code over MiMo-V2.6 Pro?

Pick Kilo Code for: Cost-conscious operators who run high-volume agent loops; Multi-step workflows where the plan is the expensive part; Teams already paying for Fable 5 who want to keep the plan but drop the execution bill. The trade-off is the weaknesses we logged on the bench: Adds routing complexity — two model providers in one workflow; No per-task goldiebench head-to-heads yet.

How does Goldie Bench score MiMo-V2.6 Pro vs Kilo Code?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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