
Real head-to-head · same prompt, one shot
MiMo-V2.6 Pro vs Hy3
Open weights that score level with Opus 5 on agents, for cents. vs Tencent's open-weights coder — Apache-2.0, cheap, beats GLM-5.1 on frontend in Tencent's blind eval.
Head-to-head verdict: Hy3 wins 4–3.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to MiMo-V2.6 Pro and Hy3, side by side, on 7 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
MiMo-V2.6 Pro · Benched on all 50 GoldieBench tasks through OpenRouter at the model's default reasoning effort: one-shot build, real rendered poster, Opus 4.8 vision judge, game tasks skill-infused. No retries, no hand fixes; the broken builds are scored as they shipped.
Hy3 · Wired into the Agent OS as the 'Hy3 Coder' tab (chat + live preview + workspace) via OpenRouter. Bench built one-shot on the same prompts as the field; weak builds iterated by Hy3 itself (the model fixes its own builds).
Side-by-side on 50 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Task ↓
MiMo-V2.6 Pro
Hy3
Game
Game
Game
Game
Game
Game
Page
Game
— not attempted —
Game
— not attempted —
Game
— not attempted —
Game
— not attempted —
Game
— not attempted —
Game
— not attempted —
Game
— not attempted —
Game
— not attempted —
Game
— not attempted —
Game
— not attempted —
Game
— not attempted —
Game
— not attempted —
Game
— not attempted —
Game
— not attempted —
Game
— not attempted —
Game
— not attempted —
Game
— not attempted —
Where MiMo-V2.6 Pro beat Hy3
The tasks where I gave MiMo-V2.6 Pro a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Flightsim
Game
MiMo-V2.6 Pro 8.4
·
Hy3 6.8
(+1.6)
What I saw: Strong render with a detailed 3D aircraft, textured terrain with trees, and a polished full HUD (heading tape, attitude ball, flight data, powerplant, mission strip) that clearly matches the takeoff/circuit/land brief. Slight concern that the model looks slightly odd from this re…
Dragonrealm
Game
MiMo-V2.6 Pro 8.4
·
Hy3 7.2
(+1.2)
What I saw: Strong, polished frozen open world with a well-crafted cloaked Dovahkiin character, sword on back, snowy peaks, pines, ruins and tents, plus a cohesive HUD (status bars, compass, radial minimap with foe blips, controls). Slight blemishes: the minimap panel text is clipped ('SI', …
Aipbpromo
Page
MiMo-V2.6 Pro 7.8
·
Hy3 7.4
(+0.4)
What I saw: Strong cinematic opening with 3D torus knot, orbiting geometry, star field, letterbox bars and full HUD scaffolding (progress, timecode, scrub controls) show real Remotion-style ambition; but the busy 3D shape collides with the 'THE AI BOARDROOK' title hurting legibility, and the…
Where Hy3 beat MiMo-V2.6 Pro
The tasks where I gave Hy3 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Gtafoot
Game
Hy3 7.2
·
MiMo-V2.6 Pro 2.5
(+4.7)
What I saw: Strong dusk-city atmosphere with a readable blocky hero (cap, jacket trim, gun), streetlights, crosswalks, and a pedestrian, plus clean HUD (ammo, health bar, wanted stars, crosshair, controls). Weak points: the world is fairly barren mid-frame, no visible buildings-as-cover in t…
Gtadrive
Game
Hy3 7.4
·
MiMo-V2.6 Pro 3.0
(+4.4)
What I saw: Clean render with a readable yellow hero car (wheels, cabin, taillight), colorful blocky city, working HUD/minimap and speed at 101km/h shows live play. Solid and functional but visually flat-lit and generic — buildings read as bare boxes and lighting is dim, keeping it below the top tier.
Parachute
Game
Hy3 6.8
·
MiMo-V2.6 Pro 3.0
(+3.8)
What I saw: Renders cleanly with a detailed articulated skydiver (helmet, suit, arms, boots — not a bare capsule), clean HUD with altitude/distance/phase, and a lush jungle canopy of blobs with a visible river below; but the canopy overhead reads as a flat pink slab rather than a parachute, …
Doom
Game
Hy3 4.5
·
MiMo-V2.6 Pro 3.0
(+1.5)
What I saw: HUD, minimap with dot-enemies, and a weapon read clearly, but the main view is a nearly featureless brown wall with no visible walls-vs-open geometry and no on-screen demon sprite, so the raycast world and monsters chasing you don't come across to the player. Solid UI polish can'…
Strengths & weaknesses I logged
MiMo-V2.6 Pro
Strengths
- Simulations and visual pieces are top-tier one-shots: the black hole lensing scored 9.0 and the matrix rain, lava lamp, ocean waves, web desktop, boids and galaxy all landed 8.6 or higher
- Strong flight and driving output when the build holds together: a polished 3D dogfight (8.6), a flight sim (8.4) and the synthwave outrun (8.4)
- Big, complete files: builds ran 30 to 70 KB with full HUDs, control hints and settings panels
- The weights are MIT and on Hugging Face, so the same model can run on your own hardware
Trade-offs
- 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black
- Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all
- It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter
Hy3
Strengths
- Apache-2.0 open weights — self-host free, no lock-in
- Tencent's 270-expert blind eval: 2.67/4 vs GLM-5.1's 2.51, strongest on frontend / data / CI-CD
- Hallucination rate cut 12.5% → 5.4%; stable tool-calls across scaffoldings (<4% SWE-Bench variance)
Trade-offs
- Slow upstream on OpenRouter (30-90s per build) — fine for one-shots, sluggish for tight loops
- One-shot game builds can under-render (flat raycaster walls, unlit 3D) without an iterate pass
Pricing & context — the spec sheet
| Spec | MiMo-V2.6 Pro | Hy3 |
|---|---|---|
| Vendor | Xiaomi | Tencent Hunyuan |
| Context window | 1,000,000 tokens | 262,144-token context window. Open weights (Apache-2.0) on HuggingFace / ModelScope / GitHub; benched here via OpenRouter. |
| Price | $0.435 in / $0.87 out per M tokens | $0.14 / 1M input · $0.58 / 1M output |
| Pricing detail | Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks. | Tencent Hunyuan 3 — open-weights under Apache-2.0, so free to self-host. On OpenRouter it is one of the cheapest capable coders: ~$0.14/M in, $0.58/M out (1 RMB / 4 RMB). Upstream can be slow (30-90s to first token), but per-token cost is negligible. |
| Release | 2026-09 | 2026-07-06 |
| Bench coverage | 50/50 scored · avg 6.35/10 | 7/7 scored · avg 6.76/10 |
The verdict — which should you pick?
Across 7 scored shared tasks, Hy3 averaged 6.76/10, beating MiMo-V2.6 Pro's 5.16/10 by 1.60 points. Pick Hy3 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire MiMo-V2.6 Pro and Hy3 both into the Agent Operating System and dispatch each from the kanban by task type — simulations, shaders and visual scenes in one shot, at a fraction of frontier prices → MiMo-V2.6 Pro, cost-sensitive coding + frontend design where open weights matter → Hy3. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — MiMo-V2.6 Pro vs Hy3
Which is better, MiMo-V2.6 Pro or Hy3?
On Goldie Bench, MiMo-V2.6 Pro averages 5.16/10 across the shared tasks, with 5 gold, 8 silver, 4 bronze overall. Hy3 averages 6.76/10, with 0 gold, 0 silver, 0 bronze. Hy3 wins the head-to-head 4–3.
How much does MiMo-V2.6 Pro cost vs Hy3?
MiMo-V2.6 Pro: Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks. Hy3: Tencent Hunyuan 3 — open-weights under Apache-2.0, so free to self-host. On OpenRouter it is one of the cheapest capable coders: ~$0.14/M in, $0.58/M out (1 RMB / 4 RMB). Upstream can be slow (30-90s to first token), but per-token cost is negligible.
What's the context window for MiMo-V2.6 Pro vs Hy3?
MiMo-V2.6 Pro has a 1,000,000 tokens context window. Hy3 has a 262,144-token context window. Open weights (Apache-2.0) on HuggingFace / ModelScope / GitHub; benched here via OpenRouter. context window.
When should I pick MiMo-V2.6 Pro over Hy3?
Pick MiMo-V2.6 Pro for: Simulations, shaders and visual scenes in one shot, at a fraction of frontier prices; High-volume agent work where an open, MIT-licensed model matters; Pair it with a self-fix loop for games: the failures are single broken tokens, not missing ideas. The trade-off is the weaknesses we logged on the bench: 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black; Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all; It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter.
When should I pick Hy3 over MiMo-V2.6 Pro?
Pick Hy3 for: Cost-sensitive coding + frontend design where open weights matter; Self-hosters who want an Apache-2.0 model they fully own; Anyone wiring a cheap capable coder into a live build panel (Agent OS Hy3 Coder tab). The trade-off is the weaknesses we logged on the bench: Slow upstream on OpenRouter (30-90s per build) — fine for one-shots, sluggish for tight loops; One-shot game builds can under-render (flat raycaster walls, unlit 3D) without an iterate pass.
How does Goldie Bench score MiMo-V2.6 Pro vs Hy3?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
MiMo-V2.6 Pro vs Fusion Hy3 vs Fusion MiMo-V2.6 Pro vs Claude Opus 5 Hy3 vs Claude Opus 5 MiMo-V2.6 Pro vs Hermes MoA Hy3 vs Hermes MoA MiMo-V2.6 Pro vs GPT-5.6 Sol Hy3 vs GPT-5.6 SolFull model pages: MiMo-V2.6 Pro · Hy3 · back to the leaderboard
The same stack Julian uses
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.
4,000+founders
258documented wins
38countries
$59/momonthly





























