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Real head-to-head · same prompt, one shot

MiMo-V2.6 Pro vs DeepSeek V4 Pro

Open weights that score level with Opus 5 on agents, for cents. vs DeepSeek's flagship tier — benched head-to-head against its own cheap Flash.

MiMo-V2.6 Pro · context1M tokens
DeepSeek V4 Pro · context1M tokens
MiMo-V2.6 Pro · price$0.435 in / $0.87 out per M tokens
DeepSeek V4 Pro · priceAPI · pro tier
MiMo-V2.6 Pro · vendorXiaomi
DeepSeek V4 Pro · vendorDeepSeek

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to MiMo-V2.6 Pro and DeepSeek V4 Pro, side by side, on 50 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

MiMo-V2.6 Pro · Benched on all 50 GoldieBench tasks through OpenRouter at the model's default reasoning effort: one-shot build, real rendered poster, Opus 4.8 vision judge, game tasks skill-infused. No retries, no hand fixes; the broken builds are scored as they shipped.

DeepSeek V4 Pro · Benched on all 50 GoldieBench tasks via api.deepseek.com with the same pipeline as the Flash 0731 run, then published as a live side-by-side: goldiebench.com/vs-live/deepseek-flash-vs-pro.html loads both builds of every task in twin panes.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
MiMo-V2.6 Pro
DeepSeek V4 Pro
Game
🥈MiMo-V2.6 Pro on Arcade
DeepSeek V4 Pro on Arcade
Game
MiMo-V2.6 Pro on Crypt
DeepSeek V4 Pro on Crypt
Game
🥈MiMo-V2.6 Pro on Dogfight
DeepSeek V4 Pro on Dogfight
Game
MiMo-V2.6 Pro on Doom
DeepSeek V4 Pro on Doom
MiMo-V2.6 Pro on Dragonflight
DeepSeek V4 Pro on Dragonflight
MiMo-V2.6 Pro on Dragonrealm
DeepSeek V4 Pro on Dragonrealm
Game
MiMo-V2.6 Pro on Flightsim
DeepSeek V4 Pro on Flightsim
Game
MiMo-V2.6 Pro on Game
DeepSeek V4 Pro on Game
Game
MiMo-V2.6 Pro on Gtadrive
DeepSeek V4 Pro on Gtadrive
Game
MiMo-V2.6 Pro on Gtafoot
DeepSeek V4 Pro on Gtafoot
🥈MiMo-V2.6 Pro on Neonblaster
DeepSeek V4 Pro on Neonblaster
Game
🥈MiMo-V2.6 Pro on Neoncity
DeepSeek V4 Pro on Neoncity
Game
MiMo-V2.6 Pro on Neonracer
DeepSeek V4 Pro on Neonracer
MiMo-V2.6 Pro on Nordiccrypt
DeepSeek V4 Pro on Nordiccrypt
Game
MiMo-V2.6 Pro on Outrun
DeepSeek V4 Pro on Outrun
Game
MiMo-V2.6 Pro on Parachute
DeepSeek V4 Pro on Parachute
Game
MiMo-V2.6 Pro on Pool
DeepSeek V4 Pro on Pool
Game
MiMo-V2.6 Pro on Racing
DeepSeek V4 Pro on Racing
Game
MiMo-V2.6 Pro on Raycaster
DeepSeek V4 Pro on Raycaster
Game
MiMo-V2.6 Pro on Rpg
DeepSeek V4 Pro on Rpg
Game
MiMo-V2.6 Pro on Skyrim
DeepSeek V4 Pro on Skyrim
MiMo-V2.6 Pro on Twilightvale
DeepSeek V4 Pro on Twilightvale
Game
MiMo-V2.6 Pro on Voxelcraft
DeepSeek V4 Pro on Voxelcraft
Other
🥇MiMo-V2.6 Pro on Matrixrain
DeepSeek V4 Pro on Matrixrain

Strengths & weaknesses I logged

MiMo-V2.6 Pro

Strengths

  • Simulations and visual pieces are top-tier one-shots: the black hole lensing scored 9.0 and the matrix rain, lava lamp, ocean waves, web desktop, boids and galaxy all landed 8.6 or higher
  • Strong flight and driving output when the build holds together: a polished 3D dogfight (8.6), a flight sim (8.4) and the synthwave outrun (8.4)
  • Big, complete files: builds ran 30 to 70 KB with full HUDs, control hints and settings panels
  • The weights are MIT and on Hugging Face, so the same model can run on your own hardware

Trade-offs

  • 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black
  • Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all
  • It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter

DeepSeek V4 Pro

Strengths

  • Flagship reasoning tier on the same official API and 1M context as Flash
  • Ran the identical 50-prompt set as V4 Flash 0731 — a clean same-vendor A/B
  • Reasoning-first: thinks before writing every build

Trade-offs

  • Unranked — builds are on the bench but not yet scored by the Opus vision judge
  • Slower and pricier per build than Flash — the whole question is whether that buys quality

Pricing & context — the spec sheet

Spec MiMo-V2.6 Pro DeepSeek V4 Pro
VendorXiaomiDeepSeek
Context window1,000,000 tokens1,000,000-token context window
Price$0.435 in / $0.87 out per M tokensAPI · pro tier
Pricing detailXiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks.DeepSeek's flagship tier, benched on `deepseek-v4-pro` via api.deepseek.com — the exact same 50 one-shot prompts, skill-infused game prompt and pipeline as the V4 Flash 0731 run, so the two runs are directly comparable side by side. DeepSeek's own line on the 0731 Flash refresh is that its post-training now beats the older V4-Pro-Preview — this run tests the current Pro against that claim.
Release2026-092026-07
Bench coverage50/50 scored · avg 6.35/100/50 scored · avg —

The verdict — which should you pick?

Not enough scored shared tasks yet for a head-to-head average. The live demos for both are on the matrix above — play them and form your own opinion.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire MiMo-V2.6 Pro and DeepSeek V4 Pro both into the Agent Operating System and dispatch each from the kanban by task type — simulations, shaders and visual scenes in one shot, at a fraction of frontier prices → MiMo-V2.6 Pro, checking whether deepseek's pro tier is worth the premium over flash 0731 → DeepSeek V4 Pro. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — MiMo-V2.6 Pro vs DeepSeek V4 Pro

Which is better, MiMo-V2.6 Pro or DeepSeek V4 Pro?

On Goldie Bench, MiMo-V2.6 Pro averages no scored verdicts yet across the shared tasks, with 5 gold, 8 silver, 4 bronze overall. DeepSeek V4 Pro averages no scored verdicts yet, with 0 gold, 0 silver, 0 bronze. Not enough scored shared tasks yet to call a winner.

How much does MiMo-V2.6 Pro cost vs DeepSeek V4 Pro?

MiMo-V2.6 Pro: Xiaomi's September 2026 open-weight flagship (MIT licence, 1.02T total / 42B active parameters). $0.435 per million input tokens and $0.87 per million output on OpenRouter, with cache hits at a fraction of a cent, which is roughly a quarter of Grok 4.7 and a twentieth of the closed frontier models it scores level with on agent benchmarks. DeepSeek V4 Pro: DeepSeek's flagship tier, benched on `deepseek-v4-pro` via api.deepseek.com — the exact same 50 one-shot prompts, skill-infused game prompt and pipeline as the V4 Flash 0731 run, so the two runs are directly comparable side by side. DeepSeek's own line on the 0731 Flash refresh is that its post-training now beats the older V4-Pro-Preview — this run tests the current Pro against that claim.

What's the context window for MiMo-V2.6 Pro vs DeepSeek V4 Pro?

MiMo-V2.6 Pro has a 1,000,000 tokens context window. DeepSeek V4 Pro has a 1,000,000-token context window context window.

When should I pick MiMo-V2.6 Pro over DeepSeek V4 Pro?

Pick MiMo-V2.6 Pro for: Simulations, shaders and visual scenes in one shot, at a fraction of frontier prices; High-volume agent work where an open, MIT-licensed model matters; Pair it with a self-fix loop for games: the failures are single broken tokens, not missing ideas. The trade-off is the weaknesses we logged on the bench: 18 of 50 builds scored under 5: long game files shipped with garbled tokens (a stray 'martin' or 'martial' identifier breaks the whole script), uninitialised references and bad canvas values, so the HUD paints but the 3D scene stays black; Two hard crashes: the RPG threw an engine fault on load and the solar system rendered nothing at all; It reasons for a long time at default effort: builds took 5 to 60 minutes each through OpenRouter.

When should I pick DeepSeek V4 Pro over MiMo-V2.6 Pro?

Pick DeepSeek V4 Pro for: Checking whether DeepSeek's pro tier is worth the premium over Flash 0731; Hard single-shot builds where extra reasoning depth may pay off. The trade-off is the weaknesses we logged on the bench: Unranked — builds are on the bench but not yet scored by the Opus vision judge; Slower and pricier per build than Flash — the whole question is whether that buys quality.

How does Goldie Bench score MiMo-V2.6 Pro vs DeepSeek V4 Pro?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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