Real head-to-head · same prompt, one shot

Hermes MoA vs Fugu Mini

A panel of frontier models, merged by a chair. The model doesn't matter — the system does. vs Fugu's fast mini variant — single model, no panel, ~3 min per build.

Head-to-head verdict: Hermes MoA wins 26–9 with 1 tie.

Hermes MoA · contextVaries (per-panel)
Fugu Mini · contextSakana subscription · same key as Ultra
Hermes MoA · pricePanel + aggregator calls (via OpenRouter)
Fugu Mini · priceSame Sakana subscription pool as Fugu Ultra
Hermes MoA · vendorHermes · Mixture of Agents
Fugu Mini · vendorSakana AI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Hermes MoA and Fugu Mini, side by side, on 37 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Hermes MoA · Run from the Mixture tab in the Hermes Agent OS. On this bench the panel built each demo and the aggregator merged the best of every draft.

Fugu Mini · Dispatched from Agent OS as the fast Sakana lane. Bench scored by Claude judge against the same 42 prompts.

Side-by-side on 42 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Hermes MoA
Fugu Mini
Game
🥇Hermes MoA on Arcade
🥈Fugu Mini on Arcade
Game
🥈Hermes MoA on Dogfight
Fugu Mini on Dogfight
Game
🥇Hermes MoA on Doom
Fugu Mini on Doom
🥈Hermes MoA on Dragonflight
Fugu Mini on Dragonflight
Hermes MoA on Dragonrealm
🥉Fugu Mini on Dragonrealm
Game
Hermes MoA on Game
🥇Fugu Mini on Game
Game
Hermes MoA on Neoncity
🥈Fugu Mini on Neoncity
Game
Hermes MoA on Neonracer
🥈Fugu Mini on Neonracer
Hermes MoA on Nordiccrypt
Fugu Mini on Nordiccrypt
Game
Hermes MoA on Outrun
🥇Fugu Mini on Outrun
Game
Hermes MoA on Racing
Fugu Mini on Racing
Game
Hermes MoA on Raycaster
Fugu Mini on Raycaster
Game
🥈Hermes MoA on Rpg
Fugu Mini on Rpg
Game
🥉Hermes MoA on Skyrim
Fugu Mini on Skyrim
Page
Hermes MoA on Landing
Fugu Mini on Landing
Page
🥉Hermes MoA on Webos
Fugu Mini on Webos
Sim
Hermes MoA on Blackhole
Fugu Mini on Blackhole
Sim
🥇Hermes MoA on Boids
🥉Fugu Mini on Boids
Sim
🥇Hermes MoA on Cloth
Fugu Mini on Cloth
Sim
Hermes MoA on Fluid
🥉Fugu Mini on Fluid
Sim
🥈Hermes MoA on Fractal
Fugu Mini on Fractal
Sim
Hermes MoA on Galaxy
Fugu Mini on Galaxy
Sim
Hermes MoA on Orbit
Fugu Mini on Orbit
🥈Hermes MoA on Particleforge
🥉Fugu Mini on Particleforge

Where Hermes MoA beat Fugu Mini

The tasks where I gave Hermes MoA a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Dogfight Game
Hermes MoA 8.6 · Fugu Mini 6.0 (+2.6)

What I saw: Polished 2D-canvas dogfight with strong feel — adaptive aim-assist, heat/overheat gun mechanic, dual input (drag+WASD), shake, particles, and a clean HUD that play noticeably better than SOLO Opus (7.5); the catch is it's top-down 2D canvas, not 3D/WebGL like Fusion's 36KB three.…

Fractal Sim
Hermes MoA 8.7 · Fugu Mini 6.5 (+2.2)

What I saw: Polished WebGL Mandelbrot+Julia explorer with drag-pan, wheel/pinch zoom, double-tap, autopilot flight to curated seahorse targets, orbit-trap filaments/rings, live coordinate readout, and iteration/palette controls — a more complete feature set than Fusion/Opus 4.8 and rivals Ki…

Aurora Visual
Hermes MoA 8.6 · Fugu Mini 6.5 (+2.1) · most_detailed

What I saw: The richest aurora build in the field: layered ribbons with composite-lit gradients, vertical light rays, twinkling stars, a lake reflection (mirrored aurora + ripple shimmer), layered mountain silhouettes, occasional meteors, and smooth pointer-steering with color-shift on click…

Rpg Game
Hermes MoA 8.6 · Fugu Mini 6.5 (+2.1)

What I saw: Polished top-down RPG with procedural tilemap, collision, wandering/chasing enemies (slime/bat), chests, loot, leveling with HP scaling, potions, particle bursts, floating combat text, full inventory UI, and proper mobile joystick+buttons — denser and more game-feel-complete than…

Webos Page
Hermes MoA 8.6 · Fugu Mini 6.5 (+2.1)

What I saw: Polished webOS shell with animated starfield wallpaper, topbar+clock, dock and desktop launchers, draggable/resizable/min/max windows with traffic-light controls, autosaving Notes, a DPR-aware resizable Paint with rainbow brush, and a Terminal — the careful pointer-capture and Re…

Where Fugu Mini beat Hermes MoA

The tasks where I gave Fugu Mini a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Voxel Visual
Fugu Mini 8.5 · Hermes MoA 7.8 (+0.7)

What I saw: Mini gap-fill (round 2) — Temple-Run voxel runner. Smoke-test PASS with 17.0% pixel diff — works this time (the earlier Mini voxel was STATIC and got deleted).

Game Game
Fugu Mini 9.0 · Hermes MoA 8.7 (+0.3) · winner · biggest visual change

What I saw: Juicy browser game. Smoke-test PASS with 55% pixel diff — most reactive build in the sweep.

Fugu Mini 8.0 · Hermes MoA 7.8 (+0.2)

What I saw: Skyrim-style frozen open world with HUD. Smoke-test PASS.

Fluid Sim
Fugu Mini 8.0 · Hermes MoA 7.8 (+0.2)

What I saw: 2D fluid simulation, click-drag density+velocity. Smoke-test PASS.

Neonracer Game
Fugu Mini 8.0 · Hermes MoA 7.8 (+0.2)

What I saw: Top-down neon racer with vapor trails. Smoke-test PASS.

Strengths & weaknesses I logged

Hermes MoA

Strengths

  • On GoldieBench, the MoA panel's galaxy edged solo Opus 4.8 — 8.6 vs 8.5 — with a denser 24k-particle spiral (the system beats the model)
  • Two gold + one silver across its first three one-shot builds (galaxy, fireworks, arcade)
  • Vendor-agnostic — swap any OpenRouter model into a panel or aggregator slot without touching the workflow

Trade-offs

  • Latency is the panel's slowest draft plus the aggregator pass — ~110–140s per single-file build vs a solo model's one call
  • Costs more per task than any single model (every panel slot + the aggregator are separate calls)
  • Only 3 of 42 bench tasks run so far — a representative slice, not the full board

Fugu Mini

Strengths

  • Zero panel orchestration — much lower latency than Ultra
  • Same Sakana subscription, no extra cost
  • Doesn't time out on heavy game/3D prompts where Ultra stalls

Trade-offs

  • Single model only — no ensemble verdict
  • Newer than Ultra — less calibration / verification

Pricing & context — the spec sheet

Spec Hermes MoA Fugu Mini
VendorHermes · Mixture of AgentsSakana AI
Context windowVaries — the sum of the panel models' contexts (Opus 4.8 + GPT-5.5)Single-model variant of Sakana's Fugu — no panel orchestration. Same API endpoint, much faster per call.
PricePanel + aggregator calls (via OpenRouter)Same Sakana subscription pool as Fugu Ultra
Pricing detailHermes Mixture of Agents dispatches one prompt to a configurable panel of frontier models in parallel, then a named aggregator reads every draft and writes one better final answer. Default panel: Claude Opus 4.8 + GPT-5.5, aggregated by Opus 4.8 — all via the OpenRouter key. Unlike a black-box ensemble, every slot is yours to swap from the Mixture tab in the Agent OS.The non-Ultra `fugu` model on Sakana's API. Sakana describes it as 'Fast mini model optimized for low latency yet high quality responses.' Crucially: zero orchestration tokens per call (vs Ultra's panel of thousands). Returns in ~3 min instead of 6-15 min and doesn't time out on heavy prompts.
Release2026-06-282026-06-15
Bench coverage42/42 scored · avg 8.38/1036/37 scored · avg 7.75/10

The verdict — which should you pick?

Across 36 scored shared tasks, Hermes MoA averaged 8.39/10, beating Fugu Mini's 7.75/10 by 0.64 points. Pick Hermes MoA when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Hermes MoA and Fugu Mini both into the Agent Operating System and dispatch each from the kanban by task type — high-stakes single prompts where ensemble quality beats single-model speed → Hermes MoA, agent loops where latency matters more than panel consensus → Fugu Mini. That's the same setup I run for the 3,600+ founders inside the AI Profit Boardroom.

FAQ — Hermes MoA vs Fugu Mini

Which is better, Hermes MoA or Fugu Mini?

On Goldie Bench, Hermes MoA averages 8.39/10 across the shared tasks, with 12 gold, 8 silver, 4 bronze overall. Fugu Mini averages 7.75/10, with 3 gold, 6 silver, 5 bronze. Hermes MoA wins the head-to-head 26–9.

How much does Hermes MoA cost vs Fugu Mini?

Hermes MoA: Hermes Mixture of Agents dispatches one prompt to a configurable panel of frontier models in parallel, then a named aggregator reads every draft and writes one better final answer. Default panel: Claude Opus 4.8 + GPT-5.5, aggregated by Opus 4.8 — all via the OpenRouter key. Unlike a black-box ensemble, every slot is yours to swap from the Mixture tab in the Agent OS. Fugu Mini: The non-Ultra `fugu` model on Sakana's API. Sakana describes it as 'Fast mini model optimized for low latency yet high quality responses.' Crucially: zero orchestration tokens per call (vs Ultra's panel of thousands). Returns in ~3 min instead of 6-15 min and doesn't time out on heavy prompts.

What's the context window for Hermes MoA vs Fugu Mini?

Hermes MoA has a Varies — the sum of the panel models' contexts (Opus 4.8 + GPT-5.5) context window. Fugu Mini has a Single-model variant of Sakana's Fugu — no panel orchestration. Same API endpoint, much faster per call. context window.

When should I pick Hermes MoA over Fugu Mini?

Pick Hermes MoA for: High-stakes single prompts where ensemble quality beats single-model speed; Squeezing frontier-plus output from models you already have while Fable 5 / GPT-5.6 are still in preview; Production agents that want a configurable panel + vendor-redundancy on every call. The trade-off is the weaknesses we logged on the bench: Latency is the panel's slowest draft plus the aggregator pass — ~110–140s per single-file build vs a solo model's one call; Costs more per task than any single model (every panel slot + the aggregator are separate calls); Only 3 of 42 bench tasks run so far — a representative slice, not the full board.

When should I pick Fugu Mini over Hermes MoA?

Pick Fugu Mini for: Agent loops where latency matters more than panel consensus; Quick first-drafts you'll refine downstream; Filling out a bench when Ultra is timing out. The trade-off is the weaknesses we logged on the bench: Single model only — no ensemble verdict; Newer than Ultra — less calibration / verification.

How does Goldie Bench score Hermes MoA vs Fugu Mini?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 3,600+ founders shipping with it every day all live inside the AI Profit Boardroom.

3,600+founders
258documented wins
38countries
$59/momonthly