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Real head-to-head · same prompt, one shot

Kimi K3 vs Kimi K2.7

Moonshot's 2.5T flagship — 1M context, tuned for long-horizon agent work. vs The heavy lifter — frontier coder at flat-rate.

Head-to-head verdict: Kimi K3 wins 12–7.

Kimi K3 · context1M tokens
Kimi K2.7 · context256K tokens
Kimi K3 · price$3 / M in
Kimi K2.7 · priceFlat plan (no per-token bill)
Kimi K3 · vendorMoonshot AI
Kimi K2.7 · vendorMoonshot AI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Kimi K3 and Kimi K2.7, side by side, on 38 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Kimi K3 · Wired into the Agent OS as the `kimi-k3` Hermes profile and a K3 speed-toggle in the Kimi Code tab — used for long unattended agent runs where a slow-but-right model beats a fast-but-forgetful one.

Kimi K2.7 · Wired into the Agent OS as the heavy-lifter for game/sim prototypes and Kanban-dispatched code work. Mode toggled per task: Quality for one-shot games, Fast for short bursts.

Side-by-side on 49 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Kimi K3
Kimi K2.7
Game
Kimi K3 on Arcade
Kimi K2.7 on Arcade
Game
Kimi K3 on Crypt
Kimi K2.7 on Crypt
Game
Kimi K3 on Dogfight
Kimi K2.7 on Dogfight
🥉Kimi K3 on Dragonrealm
Kimi K2.7 on Dragonrealm
Game
Kimi K3 on Game
Kimi K2.7 on Game
Game
🥈Kimi K3 on Gtadrive
Kimi K2.7 on Gtadrive
Game
🥈Kimi K3 on Gtafoot
Kimi K2.7 on Gtafoot
Game
🥈Kimi K3 on Neoncity
Kimi K2.7 on Neoncity
Game
🥇Kimi K3 on Neonracer
Kimi K2.7 on Neonracer
Game
🥉Kimi K3 on Outrun
Kimi K2.7 on Outrun
Game
🥈Kimi K3 on Parachute
Kimi K2.7 on Parachute
Game
Kimi K3 on Racing
Kimi K2.7 on Racing
Game
Kimi K3 on Rpg
Kimi K2.7 on Rpg
Game
Kimi K3 on Skyrim
Kimi K2.7 on Skyrim
Game
🥉Kimi K3 on Voxelcraft
Kimi K2.7 on Voxelcraft
Page
Kimi K3 on Aipbpromo
Kimi K2.7 on Aipbpromo
Page
Kimi K3 on Landing
Kimi K2.7 on Landing
Page
🥉Kimi K3 on Webos
Kimi K2.7 on Webos
Sim
🥇Kimi K3 on Blackhole
Kimi K2.7 on Blackhole
Sim
🥇Kimi K3 on Boids
Kimi K2.7 on Boids
Sim
🥉Kimi K3 on Cloth
Kimi K2.7 on Cloth
Sim
🥇Kimi K3 on Fluid
Kimi K2.7 on Fluid
Sim
🥉Kimi K3 on Fractal
🥇Kimi K2.7 on Fractal
Sim
Kimi K3 on Galaxy
Kimi K2.7 on Galaxy

Where Kimi K3 beat Kimi K2.7

The tasks where I gave Kimi K3 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Fluid Sim
Kimi K3 9.0 · Kimi K2.7 5.0 (+4.0)

What I saw: Gorgeous, textbook-quality WebGL fluid sim with rich swirling dye, added particle sparkle, and polished UI (gradient title, hint pill, control buttons) — the vorticity/pressure-solve pipeline and half-float fallback handling are all correct and shippable; only minor knock is the …

Blackhole Sim
Kimi K3 9.0 · Kimi K2.7 6.0 (+3.0) · stunning geodesic lensing

What I saw: Gorgeous real geodesic raytracing with a properly lensed accretion disk wrapping over the top, convincing Doppler asymmetry, photon-ring glow, and a rich nebula starfield backdrop; polished typography and clean UI push it to the top of the field. Minor stat overlap at bottom-left…

Synthwave Visual
Kimi K3 9.0 · Kimi K2.7 6.5 (+2.5) · textbook synthwave sunset

What I saw: Nails every synthwave trope beautifully — banded sunset, receding neon perspective grid, layered mountains, glowing gradient title, floating wireframe solids, starfield, scanlines/vignette, and generative WebAudio music. Highly polished and cohesive; a clear task winner.

Landing Page
Kimi K3 8.6 · Kimi K2.7 6.5 (+2.1) · 3D animated hero

What I saw: Strong: the live 3D floating geometry over a particle-grid backdrop is genuinely striking and elevates a standard SaaS layout, with polished gradient type, marquee logo strip, and clean feature cards. Weak: the hero headline slightly overlaps the 3D torus, but the overall polish …

Neoncity Game
Kimi K3 8.7 · Kimi K2.7 7.5 (+1.2) · synthwave night drive

What I saw: Gorgeous on-brief cyberpunk drive: glowing multicolor building windows, cyan/magenta neon road edges, a synthwave sunset moon down the vanishing point, and clean HUD with speed/distance—strongly atmospheric and polished. Minor nitpicks are the somewhat sparse traffic and generic …

Where Kimi K2.7 beat Kimi K3

The tasks where I gave Kimi K2.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Galaxy Sim
Kimi K2.7 8.0 · Kimi K3 3.0 (+5.0)

What I saw: Opus built a proper interactive 3D galaxy — drag to orbit a 7,000-star cloud around a glowing core. Kimi's is the prettiest single frame: a clean tilted spiral disk with rainbow arms. GLM's runs on a canvas with a slick NGC-style HUD and zoom, just less dramatic at a glance. Thre…

Orbit Sim
Kimi K2.7 6.0 · Kimi K3 3.0 (+3.0)

What I saw: Opus nailed the brief — labelled planet orbits, a real NEO / close-pass panel, a sim clock. GLM went for drama: a glowing nebula swirl that's gorgeous but reads more galaxy than orbit map. Kimi's is accurate but dim and sparse.

Solar Sim
Kimi K2.7 8.0 · Kimi K3 6.5 (+1.5)

What I saw: Three genuinely good space sims. Opus tilts the orbits into real 3D with a bloom-heavy sun and Saturn's rings. GLM's is the most product-like — labelled planets, orbit and label toggles, a clean HUD. Kimi's is a tidy tilted-orbit system with rings and a deep starfield. Opus and G…

Kimi K2.7 7.5 · Kimi K3 6.8 (+0.7)

What I saw: Particle sculptor with mouse gravity + preset modes.

Aipbpromo Page
Kimi K2.7 7.0 · Kimi K3 6.5 (+0.5)

What I saw: 20KB · plays clean · plain

Strengths & weaknesses I logged

Kimi K3

Strengths

  • Launch-day benchmarks put it around the Fable/Sol tier, with Terminal Bench (agentic terminal-driving) the standout
  • 1M-token context verified on this bench's needle test: exact recall from 162k tokens of noise in 18s
  • One-shot builds run long but land complete — its first bench game (13.4 min of thinking, 30,880 tokens) playtested with zero JS errors
  • Included in the Kimi coding plan — frontier tier without a new bill

Trade-offs

  • Slow on hard tasks — early testers report up to ~35 minutes at max reasoning; this bench saw 13+ minute single builds
  • Launch-day rate limits on OpenRouter (429s) — the coding-plan endpoint was the reliable route
  • Self-reports as K2.7 if you ask it — verify the served model via the API response, not the model's word

Kimi K2.7

Strengths

  • Best-of-three on interactive games — raycaster, DOOM, monster AI
  • Three speed modes (Fast / No-Think / Quality) you can swap per task
  • Flat-rate plan eliminates the per-token meter, so iteration is free

Trade-offs

  • Plays plainest on abstract visual prompts — synthwave grids, fluid sims, aurora — where GLM and Opus add more flair
  • Bronze average on the Goldie Bench bench despite the gold-medal games — its visual builds are accurate but understated

Pricing & context — the spec sheet

Spec Kimi K3 Kimi K2.7
VendorMoonshot AIMoonshot AI
Context window1,048,576 tokens — a full codebase in working memory256,000 tokens
Price$3 / M inFlat plan (no per-token bill)
Pricing detailLaunched July 16, 2026. 2.5T-param MoE. $3/M input on OpenRouter at launch; included at no extra cost in the Kimi coding plan (`k3` on the coding endpoint).Available on Moonshot's flat-rate subscription plan — no per-token billing for individual builders. The plan covers all three speed modes (Fast, No-Think, Quality). Vendor: Moonshot AI (moonshot.ai), based in Beijing.
Release2026-07-162026-06
Bench coverage40/40 scored · avg 7.79/1025/47 scored · avg 7.46/10

The verdict — which should you pick?

Across 19 scored shared tasks, the averages are essentially tied — Kimi K3 7.64 vs Kimi K2.7 7.34. This isn't the comparison where one wins; it's the comparison where you pick based on context, pricing, and what you're actually trying to ship.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Kimi K3 and Kimi K2.7 both into the Agent Operating System and dispatch each from the kanban by task type — long-horizon agent runs → Kimi K3, interactive game prototypes you want shippable on the first prompt → Kimi K2.7. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Kimi K3 vs Kimi K2.7

Which is better, Kimi K3 or Kimi K2.7?

On Goldie Bench, Kimi K3 averages 7.64/10 across the shared tasks, with 9 gold, 8 silver, 7 bronze overall. Kimi K2.7 averages 7.34/10, with 2 gold, 1 silver, 1 bronze. Kimi K3 wins the head-to-head 12–7.

How much does Kimi K3 cost vs Kimi K2.7?

Kimi K3: Launched July 16, 2026. 2.5T-param MoE. $3/M input on OpenRouter at launch; included at no extra cost in the Kimi coding plan (`k3` on the coding endpoint). Kimi K2.7: Available on Moonshot's flat-rate subscription plan — no per-token billing for individual builders. The plan covers all three speed modes (Fast, No-Think, Quality). Vendor: Moonshot AI (moonshot.ai), based in Beijing.

What's the context window for Kimi K3 vs Kimi K2.7?

Kimi K3 has a 1,048,576 tokens — a full codebase in working memory context window. Kimi K2.7 has a 256,000 tokens context window.

When should I pick Kimi K3 over Kimi K2.7?

Pick Kimi K3 for: long-horizon agent runs; whole-repo context work; terminal-driving agents. The trade-off is the weaknesses we logged on the bench: Slow on hard tasks — early testers report up to ~35 minutes at max reasoning; this bench saw 13+ minute single builds; Launch-day rate limits on OpenRouter (429s) — the coding-plan endpoint was the reliable route; Self-reports as K2.7 if you ask it — verify the served model via the API response, not the model's word.

When should I pick Kimi K2.7 over Kimi K3?

Pick Kimi K2.7 for: Interactive game prototypes you want shippable on the first prompt; High-iteration agent loops where per-token cost would dominate; Long-context refactors using the 256K window inside Agent OS. The trade-off is the weaknesses we logged on the bench: Plays plainest on abstract visual prompts — synthwave grids, fluid sims, aurora — where GLM and Opus add more flair; Bronze average on the {{SITE_NAME}} bench despite the gold-medal games — its visual builds are accurate but understated.

How does Goldie Bench score Kimi K3 vs Kimi K2.7?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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