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Real head-to-head · same prompt, one shot

Fugu Mini vs Qwen 3.8

Fugu's fast mini variant — single model, no panel, ~3 min per build. vs Alibaba's 2.4T flagship — benched through Qoder.

Head-to-head verdict: Qwen 3.8 wins 23–7.

Fugu Mini · contextSakana subscription · same key as Ultra
Qwen 3.8 · contextQoder-hosted
Fugu Mini · priceSame Sakana subscription pool as Fugu Ultra
Qwen 3.8 · priceQoder plan
Fugu Mini · vendorSakana AI
Qwen 3.8 · vendorAlibaba

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Fugu Mini and Qwen 3.8, side by side, on 31 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Fugu Mini · Dispatched from Agent OS as the fast Sakana lane. Bench scored by Claude judge against the same 42 prompts.

Qwen 3.8 · Benched on GoldieBench via the Qoder CLI (`qoder-qwen`, model Qwen3.8-Max-Preview) — the only door while it has no public API. Non-game tasks are one-shot like the rest of the field. GAME tasks run in Qoder's real AGENT mode: skill-infused build, then up to 2 QA fix rounds where a vision judge + live console errors are fed back and Qwen 3.8 edits its own file (it took crypt from a black-screen 3.0 to a torch-lit 7.8). Scored on a mid-play frame by the same Opus judge as everyone else. This is a partial run — the full 50-task card replaces it when the batch completes.

Side-by-side on 47 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Fugu Mini
Qwen 3.8
Game
🥉Fugu Mini on Arcade
Qwen 3.8 on Arcade
Game
Fugu Mini on Dogfight
Qwen 3.8 on Dogfight
Game
Fugu Mini on Doom
Qwen 3.8 on Doom
Fugu Mini on Dragonflight
Qwen 3.8 on Dragonflight
Fugu Mini on Dragonrealm
Qwen 3.8 on Dragonrealm
Game
🥇Fugu Mini on Game
Qwen 3.8 on Game
Game
Fugu Mini on Neonracer
Qwen 3.8 on Neonracer
Fugu Mini on Nordiccrypt
Qwen 3.8 on Nordiccrypt
Game
Fugu Mini on Outrun
🥇Qwen 3.8 on Outrun
Game
Fugu Mini on Racing
🥉Qwen 3.8 on Racing
Game
Fugu Mini on Rpg
Qwen 3.8 on Rpg
Game
Fugu Mini on Skyrim
🥉Qwen 3.8 on Skyrim
Page
Fugu Mini on Landing
Qwen 3.8 on Landing
Sim
Fugu Mini on Blackhole
Qwen 3.8 on Blackhole
Sim
Fugu Mini on Boids
🥇Qwen 3.8 on Boids
Sim
Fugu Mini on Cloth
🥇Qwen 3.8 on Cloth
Sim
Fugu Mini on Fluid
Qwen 3.8 on Fluid
Sim
Fugu Mini on Fractal
🥈Qwen 3.8 on Fractal
Sim
Fugu Mini on Galaxy
🥇Qwen 3.8 on Galaxy
Sim
Fugu Mini on Orbit
🥈Qwen 3.8 on Orbit
Fugu Mini on Particleforge
🥈Qwen 3.8 on Particleforge
Fugu Mini on Pathtracer
🥈Qwen 3.8 on Pathtracer
Fugu Mini on Reactiondiff
🥇Qwen 3.8 on Reactiondiff
Sim
Fugu Mini on Solar
🥉Qwen 3.8 on Solar

Where Fugu Mini beat Qwen 3.8

The tasks where I gave Fugu Mini a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Game Game
Fugu Mini 9.0 · Qwen 3.8 6.5 (+2.5) · winner · biggest visual change

What I saw: Juicy browser game. Smoke-test PASS with 55% pixel diff — most reactive build in the sweep.

Fugu Mini 8.0 · Qwen 3.8 7.0 (+1.0)

What I saw: Dragon flight through neon rings with HUD. Smoke-test PASS.

Arcade Game
Fugu Mini 8.5 · Qwen 3.8 7.8 (+0.7)

What I saw: 55KB Breakout-style — paddle, ball, brick wall, particles, score HUD. Smoke-test PASS (large pixel diff after input).

Terrain Visual
Fugu Mini 8.5 · Qwen 3.8 7.8 (+0.7)

What I saw: Mini gap-fill (round 2) — Tron procedural terrain. Smoke-test PASS (8.6% diff — strong motion).

Doom Game
Fugu Mini 8.0 · Qwen 3.8 7.4 (+0.6)

What I saw: Doom-style raycaster FPS with sprite enemies. Smoke-test PASS (pixel change after click+keys).

Where Qwen 3.8 beat Fugu Mini

The tasks where I gave Qwen 3.8 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Fractal Sim
Qwen 3.8 8.7 · Fugu Mini 6.5 (+2.2) · Fractal Observatory

What I saw: Stunning GPU Mandelbrot with smooth iteration coloring, distance-estimation rim shading and a gorgeous editorial HUD (readouts, palettes, tour) — the deep spiral detail renders beautifully. Strong on both polish and interactivity; only nit is the somewhat washed-out interior grad…

Galaxy Sim
Qwen 3.8 8.7 · Fugu Mini 6.5 (+2.2) · deep-field spiral

What I saw: Strong: a genuinely beautiful, dense spiral with a glowing gold core, color-graded arms (gold→pink→blue) and a polished editorial HUD with live telemetry and interaction hints. Weak: the low 20 fps telemetry hints at heavy load, but the render itself is gorgeous and clearly on-br…

Aurora Visual
Qwen 3.8 8.6 · Fugu Mini 6.5 (+2.1) · Layered luminous curtains

What I saw: Gorgeous multi-ribbon aurora with convincing teal-to-violet gradients, glowing hems, vertical light shafts, twinkling stars and layered mountain ridges — polished and clearly on-brief. Only minor nit is the slightly stark ridge silhouettes, but the overall composition and depth t…

Cloth Sim
Qwen 3.8 8.7 · Fugu Mini 7.0 (+1.7) · Elegant draped cloth

What I saw: Gorgeous, dramatic drape with visible weave texture, corner-pinned peaks and the teal sphere reading clearly through the fabric — cinematic lighting and vignette elevate it above the field; only minor nit is the cloth resolution/collision looks slightly coarse at the sphere contact.

Rpg Game
Qwen 3.8 8.2 · Fugu Mini 6.5 (+1.7)

What I saw: Strong, polished 3D top-down action-RPG with a gorgeous low-poly world, working enemies (threat 10, active combat with player being surrounded), crisp HUD/minimap and ember-collection objective. Combat and sprites deliver, but it leans more twin-stick arena than full RPG (invento…

Strengths & weaknesses I logged

Fugu Mini

Strengths

  • Zero panel orchestration — much lower latency than Ultra
  • Same Sakana subscription, no extra cost
  • Doesn't time out on heavy game/3D prompts where Ultra stalls

Trade-offs

  • Single model only — no ensemble verdict
  • Newer than Ultra — less calibration / verification

Qwen 3.8

Strengths

  • Skyrim-style open worlds — the Dragon Realm build rendered a lit snowfield, first-person sword and working roaming enemies (7.8)
  • Held up across game genres early — voxel sandbox and Doom raycaster both came out shippable
  • Runs as a real agentic coder inside Qoder (writes + iterates on files), not just a chat model

Trade-offs

  • Torch-lit dungeon (crypt) came out generic (6.3); one open-world RPG one-shot black-screened (twilightvale 2.5) — classic three.js r128 API drift
  • Preview is Qoder / Token-Plan only — no OpenRouter or public API, so it can't be routed into an app the way the OpenRouter models can

Pricing & context — the spec sheet

Spec Fugu Mini Qwen 3.8
VendorSakana AIAlibaba
Context windowSingle-model variant of Sakana's Fugu — no panel orchestration. Same API endpoint, much faster per call.Served through Alibaba's Qoder agent platform; the 3.8-Max preview has no standalone public context window yet.
PriceSame Sakana subscription pool as Fugu UltraQoder plan
Pricing detailThe non-Ultra `fugu` model on Sakana's API. Sakana describes it as 'Fast mini model optimized for low latency yet high quality responses.' Crucially: zero orchestration tokens per call (vs Ultra's panel of thousands). Returns in ~3 min instead of 6-15 min and doesn't time out on heavy prompts.Qwen3.8-Max-Preview is Alibaba's ~2.4T-parameter flagship, positioned just behind Claude Fable 5. It is NOT on OpenRouter or a public API yet — the only access today is inside Qoder (Alibaba's agentic coding platform, free 2-week Pro trial). Benched here via the Qoder CLI on model `Qwen3.8-Max-Preview`, one-shot.
Release2026-06-152026-07
Bench coverage36/37 scored · avg 7.75/1041/41 scored · avg 8.22/10

The verdict — which should you pick?

Across 30 scored shared tasks, Qwen 3.8 averaged 8.19/10, beating Fugu Mini's 7.73/10 by 0.46 points. Pick Qwen 3.8 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Fugu Mini and Qwen 3.8 both into the Agent Operating System and dispatch each from the kanban by task type — agent loops where latency matters more than panel consensus → Fugu Mini, one-shot 3d game and world prototypes where atmosphere matters → Qwen 3.8. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Fugu Mini vs Qwen 3.8

Which is better, Fugu Mini or Qwen 3.8?

On Goldie Bench, Fugu Mini averages 7.73/10 across the shared tasks, with 2 gold, 0 silver, 2 bronze overall. Qwen 3.8 averages 8.19/10, with 10 gold, 9 silver, 5 bronze. Qwen 3.8 wins the head-to-head 23–7.

How much does Fugu Mini cost vs Qwen 3.8?

Fugu Mini: The non-Ultra `fugu` model on Sakana's API. Sakana describes it as 'Fast mini model optimized for low latency yet high quality responses.' Crucially: zero orchestration tokens per call (vs Ultra's panel of thousands). Returns in ~3 min instead of 6-15 min and doesn't time out on heavy prompts. Qwen 3.8: Qwen3.8-Max-Preview is Alibaba's ~2.4T-parameter flagship, positioned just behind Claude Fable 5. It is NOT on OpenRouter or a public API yet — the only access today is inside Qoder (Alibaba's agentic coding platform, free 2-week Pro trial). Benched here via the Qoder CLI on model `Qwen3.8-Max-Preview`, one-shot.

What's the context window for Fugu Mini vs Qwen 3.8?

Fugu Mini has a Single-model variant of Sakana's Fugu — no panel orchestration. Same API endpoint, much faster per call. context window. Qwen 3.8 has a Served through Alibaba's Qoder agent platform; the 3.8-Max preview has no standalone public context window yet. context window.

When should I pick Fugu Mini over Qwen 3.8?

Pick Fugu Mini for: Agent loops where latency matters more than panel consensus; Quick first-drafts you'll refine downstream; Filling out a bench when Ultra is timing out. The trade-off is the weaknesses we logged on the bench: Single model only — no ensemble verdict; Newer than Ultra — less calibration / verification.

When should I pick Qwen 3.8 over Fugu Mini?

Pick Qwen 3.8 for: One-shot 3D game and world prototypes where atmosphere matters; Anyone already in the Qoder IDE/CLI wanting a near-frontier model free on the Pro trial; A cheaper stand-in for Fable 5 on creative-visual builds. The trade-off is the weaknesses we logged on the bench: Torch-lit dungeon (crypt) came out generic (6.3); one open-world RPG one-shot black-screened (twilightvale 2.5) — classic three.js r128 API drift; Preview is Qoder / Token-Plan only — no OpenRouter or public API, so it can't be routed into an app the way the OpenRouter models can.

How does Goldie Bench score Fugu Mini vs Qwen 3.8?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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