Real head-to-head · same prompt, one shot

Hermes MoA vs Fugu Ultra

A panel of frontier models, merged by a chair. The model doesn't matter — the system does. vs Sakana's multi-agent answer to Fusion — frontier ensemble without single-vendor risk.

Head-to-head verdict: Hermes MoA wins 27–15.

Hermes MoA · contextVaries (per-panel)
Fugu Ultra · context272K tokens (free) · larger via paid tier
Hermes MoA · pricePanel + aggregator calls (via OpenRouter)
Fugu Ultra · price$5 / 1M input · $30 / 1M output (Fugu Ultra)
Hermes MoA · vendorHermes · Mixture of Agents
Fugu Ultra · vendorSakana AI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Hermes MoA and Fugu Ultra, side by side, on 42 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Hermes MoA · Run from the Mixture tab in the Hermes Agent OS. On this bench the panel built each demo and the aggregator merged the best of every draft.

Fugu Ultra · Dispatched from Agent OS as the panel-ensemble alternative to OpenRouter Fusion. Bench scored by Claude judge against the same 42 prompts as every other model.

Side-by-side on 42 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Hermes MoA
Fugu Ultra
Game
🥇Hermes MoA on Arcade
Fugu Ultra on Arcade
Game
Hermes MoA on Crypt
Fugu Ultra on Crypt
Game
🥈Hermes MoA on Dogfight
Fugu Ultra on Dogfight
Game
🥇Hermes MoA on Doom
Fugu Ultra on Doom
🥈Hermes MoA on Dragonflight
🥉Fugu Ultra on Dragonflight
Hermes MoA on Dragonrealm
Fugu Ultra on Dragonrealm
Game
Hermes MoA on Game
🥇Fugu Ultra on Game
🥈Hermes MoA on Neonblaster
Fugu Ultra on Neonblaster
Game
Hermes MoA on Neoncity
🥈Fugu Ultra on Neoncity
Game
Hermes MoA on Neonracer
🥈Fugu Ultra on Neonracer
Hermes MoA on Nordiccrypt
🥈Fugu Ultra on Nordiccrypt
Game
Hermes MoA on Outrun
Fugu Ultra on Outrun
Game
🥇Hermes MoA on Pool
Fugu Ultra on Pool
Game
Hermes MoA on Racing
Fugu Ultra on Racing
Game
Hermes MoA on Raycaster
🥇Fugu Ultra on Raycaster
Game
🥈Hermes MoA on Rpg
Fugu Ultra on Rpg
Game
🥉Hermes MoA on Skyrim
Fugu Ultra on Skyrim
Hermes MoA on Twilightvale
🥉Fugu Ultra on Twilightvale
Game
Hermes MoA on Voxelcraft
Fugu Ultra on Voxelcraft
Page
Hermes MoA on Landing
🥇Fugu Ultra on Landing
Page
🥉Hermes MoA on Webos
Fugu Ultra on Webos
Sim
Hermes MoA on Blackhole
🥉Fugu Ultra on Blackhole
Sim
🥇Hermes MoA on Boids
🥈Fugu Ultra on Boids
Sim
🥇Hermes MoA on Cloth
🥉Fugu Ultra on Cloth

Where Hermes MoA beat Fugu Ultra

The tasks where I gave Hermes MoA a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Hermes MoA 8.6 · Fugu Ultra 6.5 (+2.1)

What I saw: Excellent neon shooter with polished synth music (proper scale-based arp + noise drums), boss bullet-hell patterns, screen-shake/flash juice, power-up system, bombs, and robust dual input (pointer + WASD + touch); cleaner and more cohesive than SOLO Opus 4.8 (7.5) and edges out F…

Pool Game
Hermes MoA 8.4 · Fugu Ultra 6.5 (+1.9) · hermes

What I saw: Polished Canvas2D billiards with full 16-ball physics, substepped collision resolution, pocket-suction zones, scratch respotting, auto-break, particle effects and a clean drag-power cue with predictive line — clearly edges Fusion/Grok (8.0) on physics fidelity and presentation, a…

Wormhole Sim
Hermes MoA 8.7 · Fugu Ultra 7.0 (+1.7) · hermes-moa

What I saw: A genuinely polished Three.js wormhole: curved spline tunnel path (not just a straight tube), additive wireframe rings, particles, speed streaks, glow sprites, FOV-warp on boost, and clean pointer-steer + wheel-speed + hold-to-boost controls with HSL color cycling and a vignette.…

Arcade Game
Hermes MoA 8.6 · Fugu Ultra 7.0 (+1.6) · hermes_moa

What I saw: A polished Neon Breakout with HP bricks, multi-type capsule power-ups (WIDE/SLOW/LIFE), level progression with speed-up, screen shake, flash, lighter-blend particles, starfield, perspective grid, best-score persistence, and full mouse/touch/keyboard control with pause/restart — t…

Dogfight Game
Hermes MoA 8.6 · Fugu Ultra 7.0 (+1.6)

What I saw: Polished 2D-canvas dogfight with strong feel — adaptive aim-assist, heat/overheat gun mechanic, dual input (drag+WASD), shake, particles, and a clean HUD that play noticeably better than SOLO Opus (7.5); the catch is it's top-down 2D canvas, not 3D/WebGL like Fusion's 36KB three.…

Where Fugu Ultra beat Hermes MoA

The tasks where I gave Fugu Ultra a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Fugu Ultra 9.0 · Hermes MoA 7.8 (+1.2) · winner · dungeon depth

What I saw: Ultra v2 (gap-fill) — 61.5KB Nordic dungeon crawler with bloom + boss room. Smoke-test PASS with 22.8% pixel diff — highly reactive.

Voxel Visual
Fugu Ultra 9.0 · Hermes MoA 7.8 (+1.2) · winner · voxel runner

What I saw: Ultra v2 — Temple-Run voxel runner. Smoke-test PASS with 32.7% pixel diff — the single most reactive build. Replaces the earlier truncated voxel-fugu that was deleted.

Landing Page
Fugu Ultra 9.0 · Hermes MoA 8.4 (+0.6) · winner · denser build

What I saw: Sakana Fugu Ultra shipped a 32KB Apple-keynote landing — bigger than Fusion's 20KB attempt at the same prompt. Animated mesh gradient, multi-section, polished. $0.32 vs Fusion's $1.30 for the same output — 4× cheaper, denser result.

Fugu Ultra 9.0 · Hermes MoA 8.4 (+0.6) · winner · open-world depth

What I saw: Ultra v2 — 61.8KB open-world RPG (village, NPCs, weather, day/night). Smoke-test PASS. Densest Ultra build on the bench.

Fugu Ultra 8.5 · Hermes MoA 8.0 (+0.5)

What I saw: Ultra v2 — WebGL path tracer with sample accumulation. Smoke-test PASS (4.1% pixel diff).

Strengths & weaknesses I logged

Hermes MoA

Strengths

  • On GoldieBench, the MoA panel's galaxy edged solo Opus 4.8 — 8.6 vs 8.5 — with a denser 24k-particle spiral (the system beats the model)
  • Two gold + one silver across its first three one-shot builds (galaxy, fireworks, arcade)
  • Vendor-agnostic — swap any OpenRouter model into a panel or aggregator slot without touching the workflow

Trade-offs

  • Latency is the panel's slowest draft plus the aggregator pass — ~110–140s per single-file build vs a solo model's one call
  • Costs more per task than any single model (every panel slot + the aggregator are separate calls)
  • Only 3 of 42 bench tasks run so far — a representative slice, not the full board

Fugu Ultra

Strengths

  • SWE Bench Pro 73.7 · GPQA-D 95.5 · MRCRv2 93.6 — Sakana's published frontier-tier benchmark scores
  • Vendor-agnostic ensemble — opt out of specific providers for compliance / export-control
  • OpenAI-compatible API at api.sakana.ai — drop-in for existing tooling

Trade-offs

  • Panel orchestration adds latency — even a 'pong' burns ~2k orchestration tokens
  • Newer than Fusion; less community calibration on long-tail prompts

Pricing & context — the spec sheet

Spec Hermes MoA Fugu Ultra
VendorHermes · Mixture of AgentsSakana AI
Context windowVaries — the sum of the panel models' contexts (Opus 4.8 + GPT-5.5)272,000 tokens with the standard rate. Calls exceeding 272K context are billed at the higher 'long-context' rates.
PricePanel + aggregator calls (via OpenRouter)$5 / 1M input · $30 / 1M output (Fugu Ultra)
Pricing detailHermes Mixture of Agents dispatches one prompt to a configurable panel of frontier models in parallel, then a named aggregator reads every draft and writes one better final answer. Default panel: Claude Opus 4.8 + GPT-5.5, aggregated by Opus 4.8 — all via the OpenRouter key. Unlike a black-box ensemble, every slot is yours to swap from the Mixture tab in the Agent OS.Sakana's multi-agent orchestration: a single API call internally dispatches to multiple frontier models and synthesises the answer. Subscription plans run $20-$200/mo (Standard / Pro / Max); PAYG is $5/M input + $30/M output for Fugu Ultra. Direct competitor to OpenRouter Fusion's panel approach.
Release2026-06-282026-06-15
Bench coverage42/42 scored · avg 8.38/1042/42 scored · avg 7.94/10

The verdict — which should you pick?

Across 42 scored shared tasks, Hermes MoA averaged 8.38/10, beating Fugu Ultra's 7.94/10 by 0.44 points. Pick Hermes MoA when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Hermes MoA and Fugu Ultra both into the Agent Operating System and dispatch each from the kanban by task type — high-stakes single prompts where ensemble quality beats single-model speed → Hermes MoA, teams that want fusion-class quality but need a different vendor risk profile → Fugu Ultra. That's the same setup I run for the 3,600+ founders inside the AI Profit Boardroom.

FAQ — Hermes MoA vs Fugu Ultra

Which is better, Hermes MoA or Fugu Ultra?

On Goldie Bench, Hermes MoA averages 8.38/10 across the shared tasks, with 12 gold, 8 silver, 4 bronze overall. Fugu Ultra averages 7.94/10, with 8 gold, 8 silver, 8 bronze. Hermes MoA wins the head-to-head 27–15.

How much does Hermes MoA cost vs Fugu Ultra?

Hermes MoA: Hermes Mixture of Agents dispatches one prompt to a configurable panel of frontier models in parallel, then a named aggregator reads every draft and writes one better final answer. Default panel: Claude Opus 4.8 + GPT-5.5, aggregated by Opus 4.8 — all via the OpenRouter key. Unlike a black-box ensemble, every slot is yours to swap from the Mixture tab in the Agent OS. Fugu Ultra: Sakana's multi-agent orchestration: a single API call internally dispatches to multiple frontier models and synthesises the answer. Subscription plans run $20-$200/mo (Standard / Pro / Max); PAYG is $5/M input + $30/M output for Fugu Ultra. Direct competitor to OpenRouter Fusion's panel approach.

What's the context window for Hermes MoA vs Fugu Ultra?

Hermes MoA has a Varies — the sum of the panel models' contexts (Opus 4.8 + GPT-5.5) context window. Fugu Ultra has a 272,000 tokens with the standard rate. Calls exceeding 272K context are billed at the higher 'long-context' rates. context window.

When should I pick Hermes MoA over Fugu Ultra?

Pick Hermes MoA for: High-stakes single prompts where ensemble quality beats single-model speed; Squeezing frontier-plus output from models you already have while Fable 5 / GPT-5.6 are still in preview; Production agents that want a configurable panel + vendor-redundancy on every call. The trade-off is the weaknesses we logged on the bench: Latency is the panel's slowest draft plus the aggregator pass — ~110–140s per single-file build vs a solo model's one call; Costs more per task than any single model (every panel slot + the aggregator are separate calls); Only 3 of 42 bench tasks run so far — a representative slice, not the full board.

When should I pick Fugu Ultra over Hermes MoA?

Pick Fugu Ultra for: Teams that want Fusion-class quality but need a different vendor risk profile; Operators avoiding export-controlled providers (Sakana emphasises this in their pitch); Deep-research workflows where ensemble verdicts beat single-model answers. The trade-off is the weaknesses we logged on the bench: Panel orchestration adds latency — even a 'pong' burns ~2k orchestration tokens; Newer than Fusion; less community calibration on long-tail prompts.

How does Goldie Bench score Hermes MoA vs Fugu Ultra?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 3,600+ founders shipping with it every day all live inside the AI Profit Boardroom.

3,600+founders
258documented wins
38countries
$59/momonthly