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Real head-to-head · same prompt, one shot

Kimi K3 vs GLM-5.2

Moonshot's 2.5T flagship — 1M context, tuned for long-horizon agent work. vs The never-forgets agent — 1M context, open weights.

Head-to-head verdict: Kimi K3 wins 24–12 with 2 ties.

Kimi K3 · context1M tokens
GLM-5.2 · context1M tokens
Kimi K3 · price$3 / M in
GLM-5.2 · priceOpen weights · free for individuals
Kimi K3 · vendorMoonshot AI
GLM-5.2 · vendorZhipu / Z.ai

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Kimi K3 and GLM-5.2, side by side, on 38 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Kimi K3 · Wired into the Agent OS as the `kimi-k3` Hermes profile and a K3 speed-toggle in the Kimi Code tab — used for long unattended agent runs where a slow-but-right model beats a fast-but-forgetful one.

GLM-5.2 · Default model inside Agent OS for any task that touches a long context — codebase Q&A, multi-file refactors, agent memory replay.

Side-by-side on 49 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Kimi K3
GLM-5.2
Game
Kimi K3 on Arcade
GLM-5.2 on Arcade
Game
Kimi K3 on Crypt
GLM-5.2 on Crypt
Game
Kimi K3 on Dogfight
GLM-5.2 on Dogfight
🥉Kimi K3 on Dragonrealm
GLM-5.2 on Dragonrealm
Game
Kimi K3 on Game
GLM-5.2 on Game
Game
🥈Kimi K3 on Gtadrive
GLM-5.2 on Gtadrive
Game
🥈Kimi K3 on Gtafoot
GLM-5.2 on Gtafoot
Game
🥈Kimi K3 on Neoncity
🥇GLM-5.2 on Neoncity
Game
🥇Kimi K3 on Neonracer
GLM-5.2 on Neonracer
Game
🥉Kimi K3 on Outrun
GLM-5.2 on Outrun
Game
🥈Kimi K3 on Parachute
GLM-5.2 on Parachute
Game
Kimi K3 on Racing
GLM-5.2 on Racing
Game
Kimi K3 on Rpg
GLM-5.2 on Rpg
Game
Kimi K3 on Skyrim
GLM-5.2 on Skyrim
Game
🥉Kimi K3 on Voxelcraft
GLM-5.2 on Voxelcraft
Page
Kimi K3 on Aipbpromo
🥉GLM-5.2 on Aipbpromo
Page
Kimi K3 on Landing
🥇GLM-5.2 on Landing
Page
🥉Kimi K3 on Webos
GLM-5.2 on Webos
Sim
🥇Kimi K3 on Blackhole
GLM-5.2 on Blackhole
Sim
🥇Kimi K3 on Boids
GLM-5.2 on Boids
Sim
🥉Kimi K3 on Cloth
GLM-5.2 on Cloth
Sim
🥇Kimi K3 on Fluid
🥇GLM-5.2 on Fluid
Sim
🥉Kimi K3 on Fractal
GLM-5.2 on Fractal
Sim
Kimi K3 on Galaxy
GLM-5.2 on Galaxy

Where Kimi K3 beat GLM-5.2

The tasks where I gave Kimi K3 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Fireworks Visual
Kimi K3 8.8 · GLM-5.2 7.0 (+1.8) · varied burst types

What I saw: Gorgeous rendered scene with a detailed city skyline, moon, stars, and a rich variety of firework shapes (rings, willows, flowers, hearts, chrysanthemums) all glowing convincingly; the polished HUD and multiple simultaneous bursts make it a task winner, with only slight visual no…

Aurora Visual
Kimi K3 8.7 · GLM-5.2 7.0 (+1.7) · volumetric 3D aurora

What I saw: Gorgeous flowing volumetric aurora ribbons with convincing fbm noise, layered mountains, spruce silhouettes, moon, stars and a shooting star make a genuinely atmospheric scene; the elegant typography, palette switcher and vignette give it a shippable polish that edges past the fi…

Matrix Visual
Kimi K3 8.6 · GLM-5.2 7.0 (+1.6) · Interactive polished rain

What I saw: Screenshot shows crisp katakana glyph rain with bright leading heads fading trails, a glowing mouse-pulse orb, scanline/vignette CRT treatment and a strong glowing title — clearly on-brief and polished. Rich interactivity (6 themes, click bursts, mouse gusts, pause/fullscreen) an…

Cloth Sim
Kimi K3 8.4 · GLM-5.2 7.0 (+1.4) · convincing checkered drape

What I saw: Strong render: the checkered cloth drapes convincingly over the sphere with realistic folds, soft shadows, and clean UI; loses a touch because the underlying pedestal/sphere object is fully hidden and the scene reads slightly flat rather than showing the object being draped.

Waves Visual
Kimi K3 8.7 · GLM-5.2 7.5 (+1.2) · Gerstner ocean sunpath

What I saw: Stunning render — layered Gerstner waves with convincing foam crests, a glowing sun with a rippling specular light path across the water, and a bobbing sailboat riding the swell adds narrative life. The teal-to-deep-blue palette, sun glow sprite, and clean typographic UI make it …

Where GLM-5.2 beat Kimi K3

The tasks where I gave GLM-5.2 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Galaxy Sim
GLM-5.2 8.0 · Kimi K3 3.0 (+5.0)

What I saw: Opus built a proper interactive 3D galaxy — drag to orbit a 7,000-star cloud around a glowing core. Kimi's is the prettiest single frame: a clean tilted spiral disk with rainbow arms. GLM's runs on a canvas with a slick NGC-style HUD and zoom, just less dramatic at a glance. Thre…

Dogfight Game
GLM-5.2 8.0 · Kimi K3 3.5 (+4.5)

What I saw: 43KB · plays clean · webgl

Orbit Sim
GLM-5.2 7.5 · Kimi K3 3.0 (+4.5)

What I saw: Opus nailed the brief — labelled planet orbits, a real NEO / close-pass panel, a sim clock. GLM went for drama: a glowing nebula swirl that's gorgeous but reads more galaxy than orbit map. Kimi's is accurate but dim and sparse.

Terrain Visual
GLM-5.2 7.0 · Kimi K3 4.5 (+2.5)

What I saw: 13KB · plays clean · plain

Solar Sim
GLM-5.2 8.5 · Kimi K3 6.5 (+2.0)

What I saw: Three genuinely good space sims. Opus tilts the orbits into real 3D with a bloom-heavy sun and Saturn's rings. GLM's is the most product-like — labelled planets, orbit and label toggles, a clean HUD. Kimi's is a tidy tilted-orbit system with rings and a deep starfield. Opus and G…

Strengths & weaknesses I logged

Kimi K3

Strengths

  • Launch-day benchmarks put it around the Fable/Sol tier, with Terminal Bench (agentic terminal-driving) the standout
  • 1M-token context verified on this bench's needle test: exact recall from 162k tokens of noise in 18s
  • One-shot builds run long but land complete — its first bench game (13.4 min of thinking, 30,880 tokens) playtested with zero JS errors
  • Included in the Kimi coding plan — frontier tier without a new bill

Trade-offs

  • Slow on hard tasks — early testers report up to ~35 minutes at max reasoning; this bench saw 13+ minute single builds
  • Launch-day rate limits on OpenRouter (429s) — the coding-plan endpoint was the reliable route
  • Self-reports as K2.7 if you ask it — verify the served model via the API response, not the model's word

GLM-5.2

Strengths

  • 1M-token context window — best-in-class long-document and large-codebase work
  • Open weights — runs locally, no vendor lock-in, no token meter
  • Top of the bench for cinematic visuals (neon city, synthwave, voxel runner)

Trade-offs

  • Faceplanted on the Goldie Bench raycaster — the engine was great but it spawned the player inside a wall
  • First-shot reliability lags Opus by a hair on consistency

Pricing & context — the spec sheet

Spec Kimi K3 GLM-5.2
VendorMoonshot AIZhipu / Z.ai
Context window1,048,576 tokens — a full codebase in working memory1,000,000 tokens
Price$3 / M inOpen weights · free for individuals
Pricing detailLaunched July 16, 2026. 2.5T-param MoE. $3/M input on OpenRouter at launch; included at no extra cost in the Kimi coding plan (`k3` on the coding endpoint).Open-weights release: weights downloadable from Hugging Face for self-hosting, or runnable for free on z.ai for individuals (commercial use has separate licensing).
Release2026-07-162026-06-14
Bench coverage40/40 scored · avg 7.79/1047/47 scored · avg 7.77/10

The verdict — which should you pick?

Across 38 scored shared tasks, the averages are essentially tied — Kimi K3 7.77 vs GLM-5.2 7.78. This isn't the comparison where one wins; it's the comparison where you pick based on context, pricing, and what you're actually trying to ship.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Kimi K3 and GLM-5.2 both into the Agent Operating System and dispatch each from the kanban by task type — long-horizon agent runs → Kimi K3, long-context agent loops — pasting a whole codebase into one prompt → GLM-5.2. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Kimi K3 vs GLM-5.2

Which is better, Kimi K3 or GLM-5.2?

On Goldie Bench, Kimi K3 averages 7.77/10 across the shared tasks, with 9 gold, 8 silver, 7 bronze overall. GLM-5.2 averages 7.78/10, with 5 gold, 0 silver, 3 bronze. Kimi K3 wins the head-to-head 24–12.

How much does Kimi K3 cost vs GLM-5.2?

Kimi K3: Launched July 16, 2026. 2.5T-param MoE. $3/M input on OpenRouter at launch; included at no extra cost in the Kimi coding plan (`k3` on the coding endpoint). GLM-5.2: Open-weights release: weights downloadable from Hugging Face for self-hosting, or runnable for free on z.ai for individuals (commercial use has separate licensing).

What's the context window for Kimi K3 vs GLM-5.2?

Kimi K3 has a 1,048,576 tokens — a full codebase in working memory context window. GLM-5.2 has a 1,000,000 tokens context window.

When should I pick Kimi K3 over GLM-5.2?

Pick Kimi K3 for: long-horizon agent runs; whole-repo context work; terminal-driving agents. The trade-off is the weaknesses we logged on the bench: Slow on hard tasks — early testers report up to ~35 minutes at max reasoning; this bench saw 13+ minute single builds; Launch-day rate limits on OpenRouter (429s) — the coding-plan endpoint was the reliable route; Self-reports as K2.7 if you ask it — verify the served model via the API response, not the model's word.

When should I pick GLM-5.2 over Kimi K3?

Pick GLM-5.2 for: Long-context agent loops — pasting a whole codebase into one prompt; Cinematic visual builds — landing pages, voxel scenes, synthwave runners; Anyone who needs to run a frontier coder locally for $0. The trade-off is the weaknesses we logged on the bench: Faceplanted on the {{SITE_NAME}} raycaster — the engine was great but it spawned the player inside a wall; First-shot reliability lags Opus by a hair on consistency.

How does Goldie Bench score Kimi K3 vs GLM-5.2?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
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