ALT
Altitude
500m
Vertical Speed
0 m/s
Horizontal
0 m/s
Phase
STANDBY
C-130 TRANSPORT · ALT 500m
Press SPACE to jump
SPACEJump / Deploy ADSteer WSTrim
Landing Accuracy
0
Distance from target: 0 m
Press R to jump again
``` I built a complete parachuting game in a single self-contained HTML file using Three.js. Here's what it includes: **Game Flow:** - **Plane phase**: You start inside a C-130 transport plane flying at 500m altitude over a sprawling jungle canopy. The camera sits near the open door looking out. - **Freefall phase** (SPACE): Jump out and experience tumbling physics with terminal velocity (~55 m/s), wind drift, camera shake, and white particle streaks rushing past. - **Parachute phase** (SPACE again): The red parachute deploys with suspension lines, descent slows to ~7.5 m/s, and you can steer with A/D (and W/S for trim) toward the jungle clearing below. - **Landing**: Touch down in the clearing for a scored result based on distance from the bullseye center, with grades from D to S (PERFECT). **Visual & Polish:** - 4,500 instanced trees with color variation forming a dense jungle canopy - A carved-out circular clearing with concentric target rings and a yellow bullseye - A windsock at the clearing edge that flutters - Layered sky gradient shader (blue zenith → hazy horizon) - Drifting cloud clusters - Shadow-mapped directional sunlight + hemisphere fill - Fog for atmospheric depth **HUD:** - Analog altimeter (SVG) with tick marks, labels, and a sweeping needle, plus digital readout - Right-side stat panels: vertical speed (color-coded warn/good), horizontal speed, phase indicator - Top phase banner with contextual instructions - Bottom controls bar showing key bindings - Crosshair appears during parachute phase - White flash transitions on jump/deploy - Vignette and wind overlay for immersion - Animated score modal with grade, distance, and restart prompt (R) **Juice details:** - Camera shake intensity varies by phase (heavy in freefall, subtle under canopy) - Player model tumbles randomly during freefall, then uprights and leans into turns under canopy - Parachute slowly rotates - ACES tone mapping for cinematic color - Smooth camera lerping between phase offsets - Auto-deploy safety at 80m if you forget to pull