Get the Agent OS + join 4,000+ founders inside the AI Profit Boardroom → Join AIPB ($59/mo)
Real head-to-head · same prompt, one shot

Qwen 3.8 vs Kimi K3

Alibaba's 2.4T flagship — benched through Qoder. vs Moonshot's 2.8T flagship — 1M context, tuned for long-horizon agent work.

Head-to-head verdict: Qwen 3.8 wins 22–17 with 6 ties.

Qwen 3.8 · contextQoder-hosted
Kimi K3 · context1M tokens
Qwen 3.8 · priceQoder plan
Kimi K3 · price$3 / M in
Qwen 3.8 · vendorAlibaba
Kimi K3 · vendorMoonshot AI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Qwen 3.8 and Kimi K3, side by side, on 45 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Qwen 3.8 · Benched on GoldieBench via the Qoder CLI (`qoder-qwen`, model Qwen3.8-Max-Preview) — the only door while it has no public API. Non-game tasks are one-shot like the rest of the field. GAME tasks run in Qoder's real AGENT mode: skill-infused build, then up to 2 QA fix rounds where a vision judge + live console errors are fed back and Qwen 3.8 edits its own file (it took crypt from a black-screen 3.0 to a torch-lit 7.8). Scored on a mid-play frame by the same Opus judge as everyone else.

Kimi K3 · Wired into the Agent OS as the `kimi-k3` Hermes profile and a K3 speed-toggle in the Kimi Code tab — used for long unattended agent runs where a slow-but-right model beats a fast-but-forgetful one.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Qwen 3.8
Kimi K3
Game
Qwen 3.8 on Arcade
Kimi K3 on Arcade
Game
Qwen 3.8 on Crypt
Kimi K3 on Crypt
Game
Qwen 3.8 on Dogfight
Kimi K3 on Dogfight
Game
Qwen 3.8 on Doom
Kimi K3 on Doom
Qwen 3.8 on Dragonflight
Kimi K3 on Dragonflight
Qwen 3.8 on Dragonrealm
🥉Kimi K3 on Dragonrealm
Game
🥈Qwen 3.8 on Flightsim
Kimi K3 on Flightsim
Game
Qwen 3.8 on Game
Kimi K3 on Game
Game
🥈Qwen 3.8 on Gtadrive
🥉Kimi K3 on Gtadrive
Game
🥉Qwen 3.8 on Gtafoot
🥈Kimi K3 on Gtafoot
🥈Qwen 3.8 on Neonblaster
Kimi K3 on Neonblaster
Game
Qwen 3.8 on Neonracer
🥇Kimi K3 on Neonracer
Qwen 3.8 on Nordiccrypt
Kimi K3 on Nordiccrypt
Game
🥇Qwen 3.8 on Outrun
Kimi K3 on Outrun
Game
🥉Qwen 3.8 on Racing
Kimi K3 on Racing
Game
Qwen 3.8 on Rpg
Kimi K3 on Rpg
Game
🥉Qwen 3.8 on Skyrim
Kimi K3 on Skyrim
Qwen 3.8 on Twilightvale
Kimi K3 on Twilightvale
Other
🥈Qwen 3.8 on Matrixrain
🥈Kimi K3 on Matrixrain
🥇Qwen 3.8 on Mlx Speedtest
🥉Kimi K3 on Mlx Speedtest
Other
🥉Qwen 3.8 on Neonsnake
🥇Kimi K3 on Neonsnake
Page
🥇Qwen 3.8 on Aipbpromo
Kimi K3 on Aipbpromo
Page
Qwen 3.8 on Landing
Kimi K3 on Landing
Page
Qwen 3.8 on Webos
🥉Kimi K3 on Webos

Where Qwen 3.8 beat Kimi K3

The tasks where I gave Qwen 3.8 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Galaxy Sim
Qwen 3.8 8.7 · Kimi K3 3.0 (+5.7) · deep-field spiral

What I saw: Strong: a genuinely beautiful, dense spiral with a glowing gold core, color-graded arms (gold→pink→blue) and a polished editorial HUD with live telemetry and interaction hints. Weak: the low 20 fps telemetry hints at heavy load, but the render itself is gorgeous and clearly on-br…

Orbit Sim
Qwen 3.8 8.6 · Kimi K3 3.0 (+5.6) · Cinematic N-body

What I saw: Stunning render — glowing central star with 371 orbiting bodies, colorful nebulae, and dust lanes create a genuinely cinematic gravitational field, backed by real N-body physics with softening and live telemetry. Polished 'Flight Deck' controls (gravity/time sliders, trails, burs…

Dogfight Game
Qwen 3.8 6.8 · Kimi K3 3.5 (+3.3)

What I saw: Excellent military HUD polish—compass tape, radar with contacts, hull/thr/boost bars, and a well-modeled aircraft all render cleanly. But the screenshot shows no visible enemies in the sky and zero combat happening (KILLS 00, empty airspace), leaving it feeling more like a polish…

Terrain Visual
Qwen 3.8 7.8 · Kimi K3 4.5 (+3.3)

What I saw: Strong HUD polish with amber/mono editorial styling, live readouts, and a coherent island terrain with color-banded biomes and floating rocks; but the wireframe-on view reads as a busy dense mesh rather than a striking solid landscape, and the terrain silhouette is fairly flat/lo…

Qwen 3.8 8.7 · Kimi K3 6.5 (+2.2) · Glowing Turing labyrinth

What I saw: Strong Gray-Scott simulation producing a crisp, organic labyrinth pattern with beautiful bioluminescent glow, backed by a polished HUD, 8 presets, live chemistry sliders, and multiple palettes. The rendered field is genuinely on-brief and visually superior to a flat greyscale sim…

Where Kimi K3 beat Qwen 3.8

The tasks where I gave Kimi K3 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Waves Visual
Kimi K3 8.7 · Qwen 3.8 2.0 (+6.7) · Gerstner ocean sunpath

What I saw: Stunning render — layered Gerstner waves with convincing foam crests, a glowing sun with a rippling specular light path across the water, and a bobbing sailboat riding the swell adds narrative life. The teal-to-deep-blue palette, sun glow sprite, and clean typographic UI make it …

Kimi K3 8.6 · Qwen 3.8 6.4 (+2.2) · atmospheric torch-lit crypt

What I saw: Strong: genuine first-person 3D dungeon with convincing torch glow, warm falloff lighting on stone brickwork, scattered rubble props, and a polished serif Nordic UI with rune-collection goal that fully nails the brief. Minor weakness: the corridor geometry is a bit boxy and props…

Game Game
Kimi K3 8.4 · Qwen 3.8 6.5 (+1.9) · neon 3D runner

What I saw: Strong, polished 3D synthwave endless runner with Three.js—glowing player orb, neon rails, moving pylons, starfield sun, and a clean HUD (score/best/lives/speed) all render beautifully and on-brief. Deducts slightly for being a familiar lane-runner concept, but the execution and …

Neonsnake Other
Kimi K3 8.6 · Qwen 3.8 6.8 (+1.8) · 3D neon arena

What I saw: Strong 3D take on the brief: crisp neon walls with glowing corner nodes, tilted perspective grid, glowing snake with eyes and a radiant food orb, plus polished HUD, autopilot AI, and pause overlay — visibly beats a flat 2D field. Minor nit is the slightly empty arena interior, bu…

Kimi K3 8.4 · Qwen 3.8 7.0 (+1.4) · neon dragon rings

What I saw: Strong 3D scene renders cleanly: a modeled dragon flying through glowing neon rings over a synthwave terrain with full HUD (score, rings, speed, combo, fury meter) all present and on-brief. Slightly loses points—fire-breath isn't visible in the shot and the dragon model reads a b…

Strengths & weaknesses I logged

Qwen 3.8

Strengths

  • Skyrim-style open worlds — the Dragon Realm build rendered a lit snowfield, first-person sword and working roaming enemies (7.8)
  • Held up across game genres early — voxel sandbox and Doom raycaster both came out shippable
  • Runs as a real agentic coder inside Qoder (writes + iterates on files), not just a chat model

Trade-offs

  • Torch-lit dungeon (crypt) came out generic (6.3); one open-world RPG one-shot black-screened (twilightvale 2.5) — classic three.js r128 API drift
  • Preview is Qoder / Token-Plan only — no OpenRouter or public API, so it can't be routed into an app the way the OpenRouter models can

Kimi K3

Strengths

  • Launch-day benchmarks put it around the Fable/Sol tier, with Terminal Bench (agentic terminal-driving) the standout
  • 1M-token context verified on this bench's needle test: exact recall from 162k tokens of noise in 18s
  • One-shot builds run long but land complete — its first bench game (13.4 min of thinking, 30,880 tokens) playtested with zero JS errors
  • Included in the Kimi coding plan — frontier tier without a new bill

Trade-offs

  • Slow on hard tasks — early testers report up to ~35 minutes at max reasoning; this bench saw 13+ minute single builds
  • Launch-day rate limits on OpenRouter (429s) — the coding-plan endpoint was the reliable route
  • Self-reports as K2.7 if you ask it — verify the served model via the API response, not the model's word

Pricing & context — the spec sheet

Spec Qwen 3.8 Kimi K3
VendorAlibabaMoonshot AI
Context windowServed through Alibaba's Qoder agent platform; the 3.8-Max preview has no standalone public context window yet.1,048,576 tokens — a full codebase in working memory
PriceQoder plan$3 / M in
Pricing detailQwen3.8-Max-Preview is Alibaba's ~2.4T-parameter flagship, positioned just behind Claude Fable 5. It is NOT on OpenRouter or a public API yet — the only access today is inside Qoder (Alibaba's agentic coding platform, free 2-week Pro trial). Benched here via the Qoder CLI on model `Qwen3.8-Max-Preview`, one-shot.Launched July 16, 2026. 2.8T-param MoE (Moonshot's quickstart corrected the circulating 2.5T estimate). $3/M input on OpenRouter at launch; included at no extra cost in the Kimi coding plan (`k3` on the coding endpoint).
Release2026-072026-07-16
Bench coverage45/45 scored · avg 8.10/1050/50 scored · avg 7.89/10

The verdict — which should you pick?

Across 45 scored shared tasks, the averages are essentially tied — Qwen 3.8 8.10 vs Kimi K3 7.83. This isn't the comparison where one wins; it's the comparison where you pick based on context, pricing, and what you're actually trying to ship.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Qwen 3.8 and Kimi K3 both into the Agent Operating System and dispatch each from the kanban by task type — one-shot 3d game and world prototypes where atmosphere matters → Qwen 3.8, long-horizon agent runs → Kimi K3. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Qwen 3.8 vs Kimi K3

Which is better, Qwen 3.8 or Kimi K3?

On Goldie Bench, Qwen 3.8 averages 8.10/10 across the shared tasks, with 10 gold, 10 silver, 5 bronze overall. Kimi K3 averages 7.83/10, with 10 gold, 7 silver, 5 bronze. Qwen 3.8 wins the head-to-head 22–17.

How much does Qwen 3.8 cost vs Kimi K3?

Qwen 3.8: Qwen3.8-Max-Preview is Alibaba's ~2.4T-parameter flagship, positioned just behind Claude Fable 5. It is NOT on OpenRouter or a public API yet — the only access today is inside Qoder (Alibaba's agentic coding platform, free 2-week Pro trial). Benched here via the Qoder CLI on model `Qwen3.8-Max-Preview`, one-shot. Kimi K3: Launched July 16, 2026. 2.8T-param MoE (Moonshot's quickstart corrected the circulating 2.5T estimate). $3/M input on OpenRouter at launch; included at no extra cost in the Kimi coding plan (`k3` on the coding endpoint).

What's the context window for Qwen 3.8 vs Kimi K3?

Qwen 3.8 has a Served through Alibaba's Qoder agent platform; the 3.8-Max preview has no standalone public context window yet. context window. Kimi K3 has a 1,048,576 tokens — a full codebase in working memory context window.

When should I pick Qwen 3.8 over Kimi K3?

Pick Qwen 3.8 for: One-shot 3D game and world prototypes where atmosphere matters; Anyone already in the Qoder IDE/CLI wanting a near-frontier model free on the Pro trial; A cheaper stand-in for Fable 5 on creative-visual builds. The trade-off is the weaknesses we logged on the bench: Torch-lit dungeon (crypt) came out generic (6.3); one open-world RPG one-shot black-screened (twilightvale 2.5) — classic three.js r128 API drift; Preview is Qoder / Token-Plan only — no OpenRouter or public API, so it can't be routed into an app the way the OpenRouter models can.

When should I pick Kimi K3 over Qwen 3.8?

Pick Kimi K3 for: long-horizon agent runs; whole-repo context work; terminal-driving agents. The trade-off is the weaknesses we logged on the bench: Slow on hard tasks — early testers report up to ~35 minutes at max reasoning; this bench saw 13+ minute single builds; Launch-day rate limits on OpenRouter (429s) — the coding-plan endpoint was the reliable route; Self-reports as K2.7 if you ask it — verify the served model via the API response, not the model's word.

How does Goldie Bench score Qwen 3.8 vs Kimi K3?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly