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Real head-to-head · same prompt, one shot

Qwen 3.8 vs Fugu Mini

Alibaba's 2.4T flagship — benched through Qoder. vs Fugu's fast mini variant — single model, no panel, ~3 min per build.

Head-to-head verdict: Qwen 3.8 wins 26–8.

Qwen 3.8 · contextQoder-hosted
Fugu Mini · contextSakana subscription · same key as Ultra
Qwen 3.8 · priceQoder plan
Fugu Mini · priceSame Sakana subscription pool as Fugu Ultra
Qwen 3.8 · vendorAlibaba
Fugu Mini · vendorSakana AI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Qwen 3.8 and Fugu Mini, side by side, on 35 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Qwen 3.8 · Benched on GoldieBench via the Qoder CLI (`qoder-qwen`, model Qwen3.8-Max-Preview) — the only door while it has no public API. Non-game tasks are one-shot like the rest of the field. GAME tasks run in Qoder's real AGENT mode: skill-infused build, then up to 2 QA fix rounds where a vision judge + live console errors are fed back and Qwen 3.8 edits its own file (it took crypt from a black-screen 3.0 to a torch-lit 7.8). Scored on a mid-play frame by the same Opus judge as everyone else.

Fugu Mini · Dispatched from Agent OS as the fast Sakana lane. Bench scored by Claude judge against the same 42 prompts.

Side-by-side on 47 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Qwen 3.8
Fugu Mini
Game
Qwen 3.8 on Arcade
🥉Fugu Mini on Arcade
Game
Qwen 3.8 on Dogfight
Fugu Mini on Dogfight
Game
Qwen 3.8 on Doom
Fugu Mini on Doom
Qwen 3.8 on Dragonflight
Fugu Mini on Dragonflight
Qwen 3.8 on Dragonrealm
Fugu Mini on Dragonrealm
Game
Qwen 3.8 on Game
🥇Fugu Mini on Game
Game
Qwen 3.8 on Neonracer
Fugu Mini on Neonracer
Qwen 3.8 on Nordiccrypt
Fugu Mini on Nordiccrypt
Game
🥇Qwen 3.8 on Outrun
Fugu Mini on Outrun
Game
🥉Qwen 3.8 on Racing
Fugu Mini on Racing
Game
Qwen 3.8 on Rpg
Fugu Mini on Rpg
Game
🥉Qwen 3.8 on Skyrim
Fugu Mini on Skyrim
Page
Qwen 3.8 on Landing
Fugu Mini on Landing
Page
Qwen 3.8 on Webos
Fugu Mini on Webos
Sim
Qwen 3.8 on Blackhole
Fugu Mini on Blackhole
Sim
🥇Qwen 3.8 on Boids
Fugu Mini on Boids
Sim
🥇Qwen 3.8 on Cloth
Fugu Mini on Cloth
Sim
Qwen 3.8 on Fluid
Fugu Mini on Fluid
Sim
🥈Qwen 3.8 on Fractal
Fugu Mini on Fractal
Sim
🥇Qwen 3.8 on Galaxy
Fugu Mini on Galaxy
Sim
🥈Qwen 3.8 on Orbit
Fugu Mini on Orbit
🥈Qwen 3.8 on Particleforge
Fugu Mini on Particleforge
🥈Qwen 3.8 on Pathtracer
Fugu Mini on Pathtracer
🥇Qwen 3.8 on Reactiondiff
Fugu Mini on Reactiondiff

Where Qwen 3.8 beat Fugu Mini

The tasks where I gave Qwen 3.8 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Fractal Sim
Qwen 3.8 8.7 · Fugu Mini 6.5 (+2.2) · Fractal Observatory

What I saw: Stunning GPU Mandelbrot with smooth iteration coloring, distance-estimation rim shading and a gorgeous editorial HUD (readouts, palettes, tour) — the deep spiral detail renders beautifully. Strong on both polish and interactivity; only nit is the somewhat washed-out interior grad…

Galaxy Sim
Qwen 3.8 8.7 · Fugu Mini 6.5 (+2.2) · deep-field spiral

What I saw: Strong: a genuinely beautiful, dense spiral with a glowing gold core, color-graded arms (gold→pink→blue) and a polished editorial HUD with live telemetry and interaction hints. Weak: the low 20 fps telemetry hints at heavy load, but the render itself is gorgeous and clearly on-br…

Aurora Visual
Qwen 3.8 8.6 · Fugu Mini 6.5 (+2.1) · Layered luminous curtains

What I saw: Gorgeous multi-ribbon aurora with convincing teal-to-violet gradients, glowing hems, vertical light shafts, twinkling stars and layered mountain ridges — polished and clearly on-brief. Only minor nit is the slightly stark ridge silhouettes, but the overall composition and depth t…

Webos Page
Qwen 3.8 8.4 · Fugu Mini 6.5 (+1.9) · polished nebula desktop

What I saw: Strong macOS-style desktop: crisp menubar, glossy dock with running dots, traffic-light windows, working Notes app with note list + autosave, plus desktop icons, context menu and hint chip — very polished and clearly on-brief. Falls just short of top because the screenshot only s…

Cloth Sim
Qwen 3.8 8.7 · Fugu Mini 7.0 (+1.7) · Elegant draped cloth

What I saw: Gorgeous, dramatic drape with visible weave texture, corner-pinned peaks and the teal sphere reading clearly through the fabric — cinematic lighting and vignette elevate it above the field; only minor nit is the cloth resolution/collision looks slightly coarse at the sphere contact.

Where Fugu Mini beat Qwen 3.8

The tasks where I gave Fugu Mini a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Waves Visual
Fugu Mini 8.5 · Qwen 3.8 2.0 (+6.5)

What I saw: Gerstner ocean waves with sun reflection. Smoke-test PASS (9.6% pixel diff — strong wave motion).

Game Game
Fugu Mini 9.0 · Qwen 3.8 6.5 (+2.5) · winner · biggest visual change

What I saw: Juicy browser game. Smoke-test PASS with 55% pixel diff — most reactive build in the sweep.

Fugu Mini 8.0 · Qwen 3.8 7.0 (+1.0)

What I saw: Dragon flight through neon rings with HUD. Smoke-test PASS.

Arcade Game
Fugu Mini 8.5 · Qwen 3.8 7.8 (+0.7)

What I saw: 55KB Breakout-style — paddle, ball, brick wall, particles, score HUD. Smoke-test PASS (large pixel diff after input).

Terrain Visual
Fugu Mini 8.5 · Qwen 3.8 7.8 (+0.7)

What I saw: Mini gap-fill (round 2) — Tron procedural terrain. Smoke-test PASS (8.6% diff — strong motion).

Strengths & weaknesses I logged

Qwen 3.8

Strengths

  • Skyrim-style open worlds — the Dragon Realm build rendered a lit snowfield, first-person sword and working roaming enemies (7.8)
  • Held up across game genres early — voxel sandbox and Doom raycaster both came out shippable
  • Runs as a real agentic coder inside Qoder (writes + iterates on files), not just a chat model

Trade-offs

  • Torch-lit dungeon (crypt) came out generic (6.3); one open-world RPG one-shot black-screened (twilightvale 2.5) — classic three.js r128 API drift
  • Preview is Qoder / Token-Plan only — no OpenRouter or public API, so it can't be routed into an app the way the OpenRouter models can

Fugu Mini

Strengths

  • Zero panel orchestration — much lower latency than Ultra
  • Same Sakana subscription, no extra cost
  • Doesn't time out on heavy game/3D prompts where Ultra stalls

Trade-offs

  • Single model only — no ensemble verdict
  • Newer than Ultra — less calibration / verification

Pricing & context — the spec sheet

Spec Qwen 3.8 Fugu Mini
VendorAlibabaSakana AI
Context windowServed through Alibaba's Qoder agent platform; the 3.8-Max preview has no standalone public context window yet.Single-model variant of Sakana's Fugu — no panel orchestration. Same API endpoint, much faster per call.
PriceQoder planSame Sakana subscription pool as Fugu Ultra
Pricing detailQwen3.8-Max-Preview is Alibaba's ~2.4T-parameter flagship, positioned just behind Claude Fable 5. It is NOT on OpenRouter or a public API yet — the only access today is inside Qoder (Alibaba's agentic coding platform, free 2-week Pro trial). Benched here via the Qoder CLI on model `Qwen3.8-Max-Preview`, one-shot.The non-Ultra `fugu` model on Sakana's API. Sakana describes it as 'Fast mini model optimized for low latency yet high quality responses.' Crucially: zero orchestration tokens per call (vs Ultra's panel of thousands). Returns in ~3 min instead of 6-15 min and doesn't time out on heavy prompts.
Release2026-072026-06-15
Bench coverage45/45 scored · avg 8.10/1036/37 scored · avg 7.75/10

The verdict — which should you pick?

Across 34 scored shared tasks, the averages are essentially tied — Qwen 3.8 8.04 vs Fugu Mini 7.75. This isn't the comparison where one wins; it's the comparison where you pick based on context, pricing, and what you're actually trying to ship.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Qwen 3.8 and Fugu Mini both into the Agent Operating System and dispatch each from the kanban by task type — one-shot 3d game and world prototypes where atmosphere matters → Qwen 3.8, agent loops where latency matters more than panel consensus → Fugu Mini. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Qwen 3.8 vs Fugu Mini

Which is better, Qwen 3.8 or Fugu Mini?

On Goldie Bench, Qwen 3.8 averages 8.04/10 across the shared tasks, with 10 gold, 10 silver, 5 bronze overall. Fugu Mini averages 7.75/10, with 2 gold, 0 silver, 2 bronze. Qwen 3.8 wins the head-to-head 26–8.

How much does Qwen 3.8 cost vs Fugu Mini?

Qwen 3.8: Qwen3.8-Max-Preview is Alibaba's ~2.4T-parameter flagship, positioned just behind Claude Fable 5. It is NOT on OpenRouter or a public API yet — the only access today is inside Qoder (Alibaba's agentic coding platform, free 2-week Pro trial). Benched here via the Qoder CLI on model `Qwen3.8-Max-Preview`, one-shot. Fugu Mini: The non-Ultra `fugu` model on Sakana's API. Sakana describes it as 'Fast mini model optimized for low latency yet high quality responses.' Crucially: zero orchestration tokens per call (vs Ultra's panel of thousands). Returns in ~3 min instead of 6-15 min and doesn't time out on heavy prompts.

What's the context window for Qwen 3.8 vs Fugu Mini?

Qwen 3.8 has a Served through Alibaba's Qoder agent platform; the 3.8-Max preview has no standalone public context window yet. context window. Fugu Mini has a Single-model variant of Sakana's Fugu — no panel orchestration. Same API endpoint, much faster per call. context window.

When should I pick Qwen 3.8 over Fugu Mini?

Pick Qwen 3.8 for: One-shot 3D game and world prototypes where atmosphere matters; Anyone already in the Qoder IDE/CLI wanting a near-frontier model free on the Pro trial; A cheaper stand-in for Fable 5 on creative-visual builds. The trade-off is the weaknesses we logged on the bench: Torch-lit dungeon (crypt) came out generic (6.3); one open-world RPG one-shot black-screened (twilightvale 2.5) — classic three.js r128 API drift; Preview is Qoder / Token-Plan only — no OpenRouter or public API, so it can't be routed into an app the way the OpenRouter models can.

When should I pick Fugu Mini over Qwen 3.8?

Pick Fugu Mini for: Agent loops where latency matters more than panel consensus; Quick first-drafts you'll refine downstream; Filling out a bench when Ultra is timing out. The trade-off is the weaknesses we logged on the bench: Single model only — no ensemble verdict; Newer than Ultra — less calibration / verification.

How does Goldie Bench score Qwen 3.8 vs Fugu Mini?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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