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Real head-to-head · same prompt, one shot

Hermes MoA vs Grok 4.7

A panel of frontier models, merged by a chair. The model doesn't matter — the system does. vs Grok 4.6's price, a bigger base model, and it builds games that hold together.

Head-to-head verdict: Hermes MoA wins 6–3 with 2 ties.

Hermes MoA · contextVaries (per-panel)
Grok 4.7 · context500K tokens
Hermes MoA · pricePanel + aggregator calls (via OpenRouter)
Grok 4.7 · price$2 in / $6 out per M tokens
Hermes MoA · vendorHermes · Mixture of Agents
Grok 4.7 · vendorxAI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Hermes MoA and Grok 4.7, side by side, on 11 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Hermes MoA · Run from the Mixture tab in the Hermes Agent OS. On this bench the panel built each demo and the aggregator merged the best of every draft.

Grok 4.7 · Wired into the Agent OS Grok Build tab (4.7 / 4.6 / 4.5 picker, OpenRouter fallback when the CLI is signed out) and benched on twenty skill-infused game builds, each played through its full gameplay arc on a Metal GPU before the vision judge scored the played frame.

Side-by-side on 47 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Hermes MoA
Grok 4.7
Game
🥈Hermes MoA on Arcade
🥈Grok 4.7 on Arcade
Game
Hermes MoA on Crypt
Grok 4.7 on Crypt
Game
🥈Hermes MoA on Dogfight
Grok 4.7 on Dogfight
Game
🥇Hermes MoA on Doom
Grok 4.7 on Doom
Hermes MoA on Dragonrealm
🥉Grok 4.7 on Dragonrealm
Game
Hermes MoA on Flightsim
🥉Grok 4.7 on Flightsim
Game
Hermes MoA on Gtadrive
Grok 4.7 on Gtadrive
Game
🥉Hermes MoA on Rpg
Grok 4.7 on Rpg
Game
Hermes MoA on Skyrim
Grok 4.7 on Skyrim
Hermes MoA on Twilightvale
Grok 4.7 on Twilightvale
Game
Hermes MoA on Voxelcraft
Grok 4.7 on Voxelcraft
🥈Hermes MoA on Dragonflight
— not attempted —
Game
Hermes MoA on Game
— not attempted —
Game
Hermes MoA on Gtafoot
— not attempted —
🥉Hermes MoA on Neonblaster
— not attempted —
Game
Hermes MoA on Neoncity
— not attempted —
Game
Hermes MoA on Neonracer
— not attempted —
Hermes MoA on Nordiccrypt
— not attempted —
Game
Hermes MoA on Outrun
— not attempted —
Game
Hermes MoA on Parachute
— not attempted —
Game
🥇Hermes MoA on Pool
— not attempted —
Game
Hermes MoA on Racing
— not attempted —
Game
Hermes MoA on Raycaster
— not attempted —
Page
Hermes MoA on Aipbpromo
— not attempted —

Where Hermes MoA beat Grok 4.7

The tasks where I gave Hermes MoA a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Voxelcraft Game
Hermes MoA 8.4 · Grok 4.7 2.2 (+6.2)

What I saw: Strong, polished voxel sandbox with procedural textures, day/night cycle with sun/moon/stars, trees, water, and solid mobile touch controls — clearly beats SOLO Opus 4.8 (8.0) and edges near Fusion (9.0), but the collision section is truncated in the source so I can't fully verif…

Crypt Game
Hermes MoA 7.8 · Grok 4.7 2.3 (+5.5)

What I saw: A clean, self-contained 2.5D raycaster (Wolfenstein-style) crypt with solid mortar/flicker shading, held torch, embers, minimap, and dual touch+keyboard controls — it plays well and is genuinely atmospheric, but it's a flat maze-escape with no enemies or combat, undershooting the…

Dogfight Game
Hermes MoA 8.6 · Grok 4.7 6.3 (+2.3)

What I saw: Polished 2D-canvas dogfight with strong feel — adaptive aim-assist, heat/overheat gun mechanic, dual input (drag+WASD), shake, particles, and a clean HUD that play noticeably better than SOLO Opus (7.5); the catch is it's top-down 2D canvas, not 3D/WebGL like Fusion's 36KB three.…

Doom Game
Hermes MoA 8.6 · Grok 4.7 6.3 (+2.3)

What I saw: A complete, polished raycaster that nails the Doom screenshot framing — corridor with imps dead ahead, detailed canvas-drawn imp sprites with bob/flash/death states, muzzle flash, screen-shake kick, hit-scan with line-of-sight checks, and a clean DOOM-branded HUD with health/ammo…

Rpg Game
Hermes MoA 8.6 · Grok 4.7 8.2 (+0.4)

What I saw: Polished top-down RPG with procedural tilemap, collision, wandering/chasing enemies (slime/bat), chests, loot, leveling with HP scaling, potions, particle bursts, floating combat text, full inventory UI, and proper mobile joystick+buttons — denser and more game-feel-complete than…

Where Grok 4.7 beat Hermes MoA

The tasks where I gave Grok 4.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Flightsim Game
Grok 4.7 8.5 · Hermes MoA 6.5 (+2.0) · polished flight HUD

What I saw: Strong render with a detailed 3D airport (runway, hangar, apron truck), clean chase-cam plane, and a rich professional HUD (heading tape, artificial horizon, IAS/ALT/VS gauges); playtest confirms real takeoff physics — throttle to 100, IAS ramping 55→146kt, ALT climbing 1→236m wi…

Grok 4.7 8.6 · Hermes MoA 7.8 (+0.8) · Frozen realm winner

What I saw: Gorgeous polished frozen scene — aurora sky, snowy hills, low-poly pines, standing stones, a caped character with sheathed sword, and a working HUD with compass/dragon counter; playtest shows real movement (walkPx 0.58), dragon-dive events, and a STRUCK combat state, hitting the …

Gtadrive Game
Grok 4.7 7.8 · Hermes MoA 7.5 (+0.3)

What I saw: Renders a polished city sandbox with a detailed HUD (health, nitro, wanted stars, minimap with markers) and a nicely modeled car, and the playtest shows real movement — distance closed from 0104 to 0023, score rose to 164, health dropped on crash. Weak points: speed reads 000 and…

Strengths & weaknesses I logged

Hermes MoA

Strengths

  • On GoldieBench, the MoA panel's galaxy edged solo Opus 4.8 — 8.6 vs 8.5 — with a denser 24k-particle spiral (the system beats the model)
  • Two gold + one silver across its first three one-shot builds (galaxy, fireworks, arcade)
  • Vendor-agnostic — swap any OpenRouter model into a panel or aggregator slot without touching the workflow

Trade-offs

  • Latency is the panel's slowest draft plus the aggregator pass — ~110–140s per single-file build vs a solo model's one call
  • Costs more per task than any single model (every panel slot + the aggregator are separate calls)
  • Only 3 of 42 bench tasks run so far — a representative slice, not the full board

Grok 4.7

Strengths

  • Averaged 6.86/10 on the same twenty skill-infused game briefs where Grok 4.6 averaged 5.63, winning 8 of the 11 head-to-heads
  • Best one-shots on this run: arcade (8.6), dragonrealm (8.6), flightsim (8.5), every one played on a real GPU before scoring
  • Longer reinforcement learning shows: it holds a 40-50KB single-file spec and wires the controls it advertises
  • xAI's own coding numbers moved: CursorBench 4.0 46.3% (from 40.4%) and DeepSWE v1.1 71.0% (from 65.2%)

Trade-offs

  • 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j
  • Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53
  • Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch

Pricing & context — the spec sheet

Spec Hermes MoA Grok 4.7
VendorHermes · Mixture of AgentsxAI
Context windowVaries — the sum of the panel models' contexts (Opus 4.8 + GPT-5.5)500,000 tokens
PricePanel + aggregator calls (via OpenRouter)$2 in / $6 out per M tokens
Pricing detailHermes Mixture of Agents dispatches one prompt to a configurable panel of frontier models in parallel, then a named aggregator reads every draft and writes one better final answer. Default panel: Claude Opus 4.8 + GPT-5.5, aggregated by Opus 4.8 — all via the OpenRouter key. Unlike a black-box ensemble, every slot is yours to swap from the Mixture tab in the Agent OS.xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80.
Release2026-06-282026-09
Bench coverage47/47 scored · avg 8.17/1011/11 scored · avg 6.86/10

The verdict — which should you pick?

Across 11 scored shared tasks, Hermes MoA averaged 8.11/10, beating Grok 4.7's 6.86/10 by 1.25 points. Pick Hermes MoA when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Hermes MoA and Grok 4.7 both into the Agent Operating System and dispatch each from the kanban by task type — high-stakes single prompts where ensemble quality beats single-model speed → Hermes MoA, one-shot arcade, driving and shooter builds where the whole game has to arrive in a single file → Grok 4.7. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Hermes MoA vs Grok 4.7

Which is better, Hermes MoA or Grok 4.7?

On Goldie Bench, Hermes MoA averages 8.11/10 across the shared tasks, with 3 gold, 10 silver, 4 bronze overall. Grok 4.7 averages 6.86/10, with 0 gold, 1 silver, 2 bronze. Hermes MoA wins the head-to-head 6–3.

How much does Hermes MoA cost vs Grok 4.7?

Hermes MoA: Hermes Mixture of Agents dispatches one prompt to a configurable panel of frontier models in parallel, then a named aggregator reads every draft and writes one better final answer. Default panel: Claude Opus 4.8 + GPT-5.5, aggregated by Opus 4.8 — all via the OpenRouter key. Unlike a black-box ensemble, every slot is yours to swap from the Mixture tab in the Agent OS. Grok 4.7: xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80.

What's the context window for Hermes MoA vs Grok 4.7?

Hermes MoA has a Varies — the sum of the panel models' contexts (Opus 4.8 + GPT-5.5) context window. Grok 4.7 has a 500,000 tokens context window.

When should I pick Hermes MoA over Grok 4.7?

Pick Hermes MoA for: High-stakes single prompts where ensemble quality beats single-model speed; Squeezing frontier-plus output from models you already have while Fable 5 / GPT-5.6 are still in preview; Production agents that want a configurable panel + vendor-redundancy on every call. The trade-off is the weaknesses we logged on the bench: Latency is the panel's slowest draft plus the aggregator pass — ~110–140s per single-file build vs a solo model's one call; Costs more per task than any single model (every panel slot + the aggregator are separate calls); Only 3 of 42 bench tasks run so far — a representative slice, not the full board.

When should I pick Grok 4.7 over Hermes MoA?

Pick Grok 4.7 for: One-shot arcade, driving and shooter builds where the whole game has to arrive in a single file; High-volume agent work priced at half what the other frontier models charge; Grok Build inside the Agent OS: pick 4.7 in the tab and everything it writes lands in the workspace. The trade-off is the weaknesses we logged on the bench: 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j; Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53; Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch.

How does Goldie Bench score Hermes MoA vs Grok 4.7?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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