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Real head-to-head · same prompt, one shot

Fugu Mini vs Kimi K2.7

Fugu's fast mini variant — single model, no panel, ~3 min per build. vs The heavy lifter — frontier coder at flat-rate.

Head-to-head verdict: Fugu Mini wins 11–5 with 2 ties.

Fugu Mini · contextSakana subscription · same key as Ultra
Kimi K2.7 · context256K tokens
Fugu Mini · priceSame Sakana subscription pool as Fugu Ultra
Kimi K2.7 · priceFlat plan (no per-token bill)
Fugu Mini · vendorSakana AI
Kimi K2.7 · vendorMoonshot AI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Fugu Mini and Kimi K2.7, side by side, on 37 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Fugu Mini · Dispatched from Agent OS as the fast Sakana lane. Bench scored by Claude judge against the same 42 prompts.

Kimi K2.7 · Wired into the Agent OS as the heavy-lifter for game/sim prototypes and Kanban-dispatched code work. Mode toggled per task: Quality for one-shot games, Fast for short bursts.

Side-by-side on 47 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Fugu Mini
Kimi K2.7
Game
🥉Fugu Mini on Arcade
Kimi K2.7 on Arcade
Game
Fugu Mini on Dogfight
Kimi K2.7 on Dogfight
Game
Fugu Mini on Doom
🥈Kimi K2.7 on Doom
Fugu Mini on Dragonflight
Kimi K2.7 on Dragonflight
Fugu Mini on Dragonrealm
Kimi K2.7 on Dragonrealm
Game
🥇Fugu Mini on Game
Kimi K2.7 on Game
Game
Fugu Mini on Neoncity
Kimi K2.7 on Neoncity
Game
Fugu Mini on Neonracer
Kimi K2.7 on Neonracer
Fugu Mini on Nordiccrypt
Kimi K2.7 on Nordiccrypt
Game
Fugu Mini on Outrun
Kimi K2.7 on Outrun
Game
Fugu Mini on Racing
Kimi K2.7 on Racing
Game
Fugu Mini on Raycaster
🥈Kimi K2.7 on Raycaster
Game
Fugu Mini on Rpg
Kimi K2.7 on Rpg
Game
Fugu Mini on Skyrim
Kimi K2.7 on Skyrim
Page
Fugu Mini on Landing
Kimi K2.7 on Landing
Page
Fugu Mini on Webos
Kimi K2.7 on Webos
Sim
Fugu Mini on Blackhole
Kimi K2.7 on Blackhole
Sim
Fugu Mini on Boids
Kimi K2.7 on Boids
Sim
Fugu Mini on Cloth
Kimi K2.7 on Cloth
Sim
Fugu Mini on Fluid
Kimi K2.7 on Fluid
Sim
Fugu Mini on Fractal
🥇Kimi K2.7 on Fractal
Sim
Fugu Mini on Galaxy
Kimi K2.7 on Galaxy
Sim
Fugu Mini on Orbit
Kimi K2.7 on Orbit
Fugu Mini on Particleforge
Kimi K2.7 on Particleforge

Where Fugu Mini beat Kimi K2.7

The tasks where I gave Fugu Mini a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Fluid Sim
Fugu Mini 8.0 · Kimi K2.7 5.0 (+3.0)

What I saw: 2D fluid simulation, click-drag density+velocity. Smoke-test PASS.

Voxel Visual
Fugu Mini 8.5 · Kimi K2.7 6.0 (+2.5)

What I saw: Mini gap-fill (round 2) — Temple-Run voxel runner. Smoke-test PASS with 17.0% pixel diff — works this time (the earlier Mini voxel was STATIC and got deleted).

Blackhole Sim
Fugu Mini 8.0 · Kimi K2.7 6.0 (+2.0)

What I saw: Gravitational-lensing black hole. Smoke-test PASS — pixel change confirmed after camera-orbit input.

Orbit Sim
Fugu Mini 8.0 · Kimi K2.7 6.0 (+2.0)

What I saw: Inner-system orbit map with hover info. Smoke-test PASS.

Synthwave Visual
Fugu Mini 8.0 · Kimi K2.7 6.5 (+1.5)

What I saw: Synthwave terrain flythrough with grid + scanline sun. Smoke-test PASS.

Where Kimi K2.7 beat Fugu Mini

The tasks where I gave Kimi K2.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Fractal Sim
Kimi K2.7 9.0 · Fugu Mini 6.5 (+2.5) · winner · pure wow

What I saw: All three are genuinely good. Kimi's is the jaw-dropper — a deep rainbow plunge into a seahorse spiral, dense with self-similar detail. Opus zooms smoothly into the seahorse valley with a tasteful cycling palette. GLM frames the whole iconic set in a fire palette with a live coor…

Galaxy Sim
Kimi K2.7 8.0 · Fugu Mini 6.5 (+1.5)

What I saw: Opus built a proper interactive 3D galaxy — drag to orbit a 7,000-star cloud around a glowing core. Kimi's is the prettiest single frame: a clean tilted spiral disk with rainbow arms. GLM's runs on a canvas with a slick NGC-style HUD and zoom, just less dramatic at a glance. Thre…

Raycaster Game
Kimi K2.7 8.5 · Fugu Mini 7.0 (+1.5) · winner · cleanest

What I saw: Kimi nailed it — brick walls, a checkered floor, a clean minimap, textbook Wolfenstein, runs clean out of the box. Opus's is close and more atmospheric: warm fog and a vignette down a stone corridor (A/D to turn, W/S to move). GLM's engine is genuinely good — brick and mossy-ston…

Webos Page
Kimi K2.7 8.0 · Fugu Mini 6.5 (+1.5)

What I saw: 30KB working desktop — wallpaper, dock, draggable windows.

Doom Game
Kimi K2.7 8.5 · Fugu Mini 8.0 (+0.5)

What I saw: All three are real, playable shooters. Opus drops you in a corridor with an imp dead ahead — gun, crosshair and HUD framed like a screenshot. Kimi matches it: a monster down a textured hall, health, ammo, minimap. GLM ships a gorgeous 'HAZARD PROTOCOL' title screen with a working…

Strengths & weaknesses I logged

Fugu Mini

Strengths

  • Zero panel orchestration — much lower latency than Ultra
  • Same Sakana subscription, no extra cost
  • Doesn't time out on heavy game/3D prompts where Ultra stalls

Trade-offs

  • Single model only — no ensemble verdict
  • Newer than Ultra — less calibration / verification

Kimi K2.7

Strengths

  • Best-of-three on interactive games — raycaster, DOOM, monster AI
  • Three speed modes (Fast / No-Think / Quality) you can swap per task
  • Flat-rate plan eliminates the per-token meter, so iteration is free

Trade-offs

  • Plays plainest on abstract visual prompts — synthwave grids, fluid sims, aurora — where GLM and Opus add more flair
  • Bronze average on the Goldie Bench bench despite the gold-medal games — its visual builds are accurate but understated

Pricing & context — the spec sheet

Spec Fugu Mini Kimi K2.7
VendorSakana AIMoonshot AI
Context windowSingle-model variant of Sakana's Fugu — no panel orchestration. Same API endpoint, much faster per call.256,000 tokens
PriceSame Sakana subscription pool as Fugu UltraFlat plan (no per-token bill)
Pricing detailThe non-Ultra `fugu` model on Sakana's API. Sakana describes it as 'Fast mini model optimized for low latency yet high quality responses.' Crucially: zero orchestration tokens per call (vs Ultra's panel of thousands). Returns in ~3 min instead of 6-15 min and doesn't time out on heavy prompts.Available on Moonshot's flat-rate subscription plan — no per-token billing for individual builders. The plan covers all three speed modes (Fast, No-Think, Quality). Vendor: Moonshot AI (moonshot.ai), based in Beijing.
Release2026-06-152026-06
Bench coverage36/37 scored · avg 7.75/1025/47 scored · avg 7.46/10

The verdict — which should you pick?

Across 18 scored shared tasks, Fugu Mini averaged 7.78/10, beating Kimi K2.7's 7.36/10 by 0.42 points. Pick Fugu Mini when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Fugu Mini and Kimi K2.7 both into the Agent Operating System and dispatch each from the kanban by task type — agent loops where latency matters more than panel consensus → Fugu Mini, interactive game prototypes you want shippable on the first prompt → Kimi K2.7. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Fugu Mini vs Kimi K2.7

Which is better, Fugu Mini or Kimi K2.7?

On Goldie Bench, Fugu Mini averages 7.78/10 across the shared tasks, with 2 gold, 0 silver, 1 bronze overall. Kimi K2.7 averages 7.36/10, with 1 gold, 2 silver, 0 bronze. Fugu Mini wins the head-to-head 11–5.

How much does Fugu Mini cost vs Kimi K2.7?

Fugu Mini: The non-Ultra `fugu` model on Sakana's API. Sakana describes it as 'Fast mini model optimized for low latency yet high quality responses.' Crucially: zero orchestration tokens per call (vs Ultra's panel of thousands). Returns in ~3 min instead of 6-15 min and doesn't time out on heavy prompts. Kimi K2.7: Available on Moonshot's flat-rate subscription plan — no per-token billing for individual builders. The plan covers all three speed modes (Fast, No-Think, Quality). Vendor: Moonshot AI (moonshot.ai), based in Beijing.

What's the context window for Fugu Mini vs Kimi K2.7?

Fugu Mini has a Single-model variant of Sakana's Fugu — no panel orchestration. Same API endpoint, much faster per call. context window. Kimi K2.7 has a 256,000 tokens context window.

When should I pick Fugu Mini over Kimi K2.7?

Pick Fugu Mini for: Agent loops where latency matters more than panel consensus; Quick first-drafts you'll refine downstream; Filling out a bench when Ultra is timing out. The trade-off is the weaknesses we logged on the bench: Single model only — no ensemble verdict; Newer than Ultra — less calibration / verification.

When should I pick Kimi K2.7 over Fugu Mini?

Pick Kimi K2.7 for: Interactive game prototypes you want shippable on the first prompt; High-iteration agent loops where per-token cost would dominate; Long-context refactors using the 256K window inside Agent OS. The trade-off is the weaknesses we logged on the bench: Plays plainest on abstract visual prompts — synthwave grids, fluid sims, aurora — where GLM and Opus add more flair; Bronze average on the {{SITE_NAME}} bench despite the gold-medal games — its visual builds are accurate but understated.

How does Goldie Bench score Fugu Mini vs Kimi K2.7?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
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