
Fugu Mini vs Kimi K2.7
Fugu's fast mini variant — single model, no panel, ~3 min per build. vs The heavy lifter — frontier coder at flat-rate.
Head-to-head verdict: Fugu Mini wins 11–5 with 2 ties.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Fugu Mini and Kimi K2.7, side by side, on 37 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Fugu Mini · Dispatched from Agent OS as the fast Sakana lane. Bench scored by Claude judge against the same 42 prompts.
Kimi K2.7 · Wired into the Agent OS as the heavy-lifter for game/sim prototypes and Kanban-dispatched code work. Mode toggled per task: Quality for one-shot games, Fast for short bursts.
Side-by-side on 47 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Where Fugu Mini beat Kimi K2.7
The tasks where I gave Fugu Mini a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
What I saw: 2D fluid simulation, click-drag density+velocity. Smoke-test PASS.
What I saw: Mini gap-fill (round 2) — Temple-Run voxel runner. Smoke-test PASS with 17.0% pixel diff — works this time (the earlier Mini voxel was STATIC and got deleted).
What I saw: Gravitational-lensing black hole. Smoke-test PASS — pixel change confirmed after camera-orbit input.
What I saw: Inner-system orbit map with hover info. Smoke-test PASS.
What I saw: Synthwave terrain flythrough with grid + scanline sun. Smoke-test PASS.
Where Kimi K2.7 beat Fugu Mini
The tasks where I gave Kimi K2.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
What I saw: All three are genuinely good. Kimi's is the jaw-dropper — a deep rainbow plunge into a seahorse spiral, dense with self-similar detail. Opus zooms smoothly into the seahorse valley with a tasteful cycling palette. GLM frames the whole iconic set in a fire palette with a live coor…
What I saw: Opus built a proper interactive 3D galaxy — drag to orbit a 7,000-star cloud around a glowing core. Kimi's is the prettiest single frame: a clean tilted spiral disk with rainbow arms. GLM's runs on a canvas with a slick NGC-style HUD and zoom, just less dramatic at a glance. Thre…
What I saw: Kimi nailed it — brick walls, a checkered floor, a clean minimap, textbook Wolfenstein, runs clean out of the box. Opus's is close and more atmospheric: warm fog and a vignette down a stone corridor (A/D to turn, W/S to move). GLM's engine is genuinely good — brick and mossy-ston…
What I saw: 30KB working desktop — wallpaper, dock, draggable windows.
What I saw: All three are real, playable shooters. Opus drops you in a corridor with an imp dead ahead — gun, crosshair and HUD framed like a screenshot. Kimi matches it: a monster down a textured hall, health, ammo, minimap. GLM ships a gorgeous 'HAZARD PROTOCOL' title screen with a working…
Strengths & weaknesses I logged
Fugu Mini
Strengths
- Zero panel orchestration — much lower latency than Ultra
- Same Sakana subscription, no extra cost
- Doesn't time out on heavy game/3D prompts where Ultra stalls
Trade-offs
- Single model only — no ensemble verdict
- Newer than Ultra — less calibration / verification
Kimi K2.7
Strengths
- Best-of-three on interactive games — raycaster, DOOM, monster AI
- Three speed modes (Fast / No-Think / Quality) you can swap per task
- Flat-rate plan eliminates the per-token meter, so iteration is free
Trade-offs
- Plays plainest on abstract visual prompts — synthwave grids, fluid sims, aurora — where GLM and Opus add more flair
- Bronze average on the Goldie Bench bench despite the gold-medal games — its visual builds are accurate but understated
Pricing & context — the spec sheet
| Spec | Fugu Mini | Kimi K2.7 |
|---|---|---|
| Vendor | Sakana AI | Moonshot AI |
| Context window | Single-model variant of Sakana's Fugu — no panel orchestration. Same API endpoint, much faster per call. | 256,000 tokens |
| Price | Same Sakana subscription pool as Fugu Ultra | Flat plan (no per-token bill) |
| Pricing detail | The non-Ultra `fugu` model on Sakana's API. Sakana describes it as 'Fast mini model optimized for low latency yet high quality responses.' Crucially: zero orchestration tokens per call (vs Ultra's panel of thousands). Returns in ~3 min instead of 6-15 min and doesn't time out on heavy prompts. | Available on Moonshot's flat-rate subscription plan — no per-token billing for individual builders. The plan covers all three speed modes (Fast, No-Think, Quality). Vendor: Moonshot AI (moonshot.ai), based in Beijing. |
| Release | 2026-06-15 | 2026-06 |
| Bench coverage | 36/37 scored · avg 7.75/10 | 25/47 scored · avg 7.46/10 |
The verdict — which should you pick?
Across 18 scored shared tasks, Fugu Mini averaged 7.78/10, beating Kimi K2.7's 7.36/10 by 0.42 points. Pick Fugu Mini when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Fugu Mini and Kimi K2.7 both into the Agent Operating System and dispatch each from the kanban by task type — agent loops where latency matters more than panel consensus → Fugu Mini, interactive game prototypes you want shippable on the first prompt → Kimi K2.7. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Fugu Mini vs Kimi K2.7
Which is better, Fugu Mini or Kimi K2.7?
On Goldie Bench, Fugu Mini averages 7.78/10 across the shared tasks, with 2 gold, 0 silver, 1 bronze overall. Kimi K2.7 averages 7.36/10, with 1 gold, 2 silver, 0 bronze. Fugu Mini wins the head-to-head 11–5.
How much does Fugu Mini cost vs Kimi K2.7?
Fugu Mini: The non-Ultra `fugu` model on Sakana's API. Sakana describes it as 'Fast mini model optimized for low latency yet high quality responses.' Crucially: zero orchestration tokens per call (vs Ultra's panel of thousands). Returns in ~3 min instead of 6-15 min and doesn't time out on heavy prompts. Kimi K2.7: Available on Moonshot's flat-rate subscription plan — no per-token billing for individual builders. The plan covers all three speed modes (Fast, No-Think, Quality). Vendor: Moonshot AI (moonshot.ai), based in Beijing.
What's the context window for Fugu Mini vs Kimi K2.7?
Fugu Mini has a Single-model variant of Sakana's Fugu — no panel orchestration. Same API endpoint, much faster per call. context window. Kimi K2.7 has a 256,000 tokens context window.
When should I pick Fugu Mini over Kimi K2.7?
Pick Fugu Mini for: Agent loops where latency matters more than panel consensus; Quick first-drafts you'll refine downstream; Filling out a bench when Ultra is timing out. The trade-off is the weaknesses we logged on the bench: Single model only — no ensemble verdict; Newer than Ultra — less calibration / verification.
When should I pick Kimi K2.7 over Fugu Mini?
Pick Kimi K2.7 for: Interactive game prototypes you want shippable on the first prompt; High-iteration agent loops where per-token cost would dominate; Long-context refactors using the 256K window inside Agent OS. The trade-off is the weaknesses we logged on the bench: Plays plainest on abstract visual prompts — synthwave grids, fluid sims, aurora — where GLM and Opus add more flair; Bronze average on the {{SITE_NAME}} bench despite the gold-medal games — its visual builds are accurate but understated.
How does Goldie Bench score Fugu Mini vs Kimi K2.7?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Fugu Mini vs Fusion Kimi K2.7 vs Fusion Fugu Mini vs Claude Opus 5 Kimi K2.7 vs Claude Opus 5 Fugu Mini vs Hermes MoA Kimi K2.7 vs Hermes MoA Fugu Mini vs GPT-5.6 Sol Kimi K2.7 vs GPT-5.6 SolFull model pages: Fugu Mini · Kimi K2.7 · back to the leaderboard
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.














































