
Real head-to-head · same prompt, one shot
Fugu Mini vs Kimi K2.7
Fugu's fast mini variant — single model, no panel, ~3 min per build. vs The heavy lifter — frontier coder at flat-rate.
Head-to-head verdict: tied 0–0.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Fugu Mini and Kimi K2.7, side by side, on 16 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Fugu Mini · Dispatched from Agent OS as the fast Sakana lane. Bench scored by Claude judge against the same 42 prompts.
Kimi K2.7 · Wired into the Agent OS as the heavy-lifter for game/sim prototypes and Kanban-dispatched code work. Mode toggled per task: Quality for one-shot games, Fast for short bursts.
Side-by-side on 42 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Task ↓
Fugu Mini
Kimi K2.7
Game
Game
Game
Game
Page
Sim
Sim
Sim
Sim
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Sim
Sim
Sim
Visual
Visual
Visual
Game
— not attempted —
Game
— not attempted —
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— not attempted —
Strengths & weaknesses I logged
Fugu Mini
Strengths
- Zero panel orchestration — much lower latency than Ultra
- Same Sakana subscription, no extra cost
- Doesn't time out on heavy game/3D prompts where Ultra stalls
Trade-offs
- Single model only — no ensemble verdict
- Newer than Ultra — less calibration / verification
Kimi K2.7
Strengths
- Best-of-three on interactive games — raycaster, DOOM, monster AI
- Three speed modes (Fast / No-Think / Quality) you can swap per task
- Flat-rate plan eliminates the per-token meter, so iteration is free
Trade-offs
- Plays plainest on abstract visual prompts — synthwave grids, fluid sims, aurora — where GLM and Opus add more flair
- Bronze average on the Goldie Bench bench despite the gold-medal games — its visual builds are accurate but understated
Pricing & context — the spec sheet
| Spec | Fugu Mini | Kimi K2.7 |
|---|---|---|
| Vendor | Sakana AI | Moonshot AI |
| Context window | Single-model variant of Sakana's Fugu — no panel orchestration. Same API endpoint, much faster per call. | 256,000 tokens |
| Price | Same Sakana subscription pool as Fugu Ultra | Flat plan (no per-token bill) |
| Pricing detail | The non-Ultra `fugu` model on Sakana's API. Sakana describes it as 'Fast mini model optimized for low latency yet high quality responses.' Crucially: zero orchestration tokens per call (vs Ultra's panel of thousands). Returns in ~3 min instead of 6-15 min and doesn't time out on heavy prompts. | Available on Moonshot's flat-rate subscription plan — no per-token billing for individual builders. The plan covers all three speed modes (Fast, No-Think, Quality). |
| Release | 2026-06-15 | 2026-06 |
| Bench coverage | 1/16 scored · avg 8.00/10 | 20/42 scored · avg 7.42/10 |
The verdict — which should you pick?
Across 1 scored shared tasks, the averages are essentially tied — Fugu Mini 8.00 vs Kimi K2.7 8.00. This isn't the comparison where one wins; it's the comparison where you pick based on context, pricing, and what you're actually trying to ship.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Fugu Mini and Kimi K2.7 both into the Agent Operating System and dispatch each from the kanban by task type — agent loops where latency matters more than panel consensus → Fugu Mini, interactive game prototypes you want shippable on the first prompt → Kimi K2.7. That's the same setup I run for the 3,600+ founders inside the AI Profit Boardroom.
FAQ — Fugu Mini vs Kimi K2.7
Which is better, Fugu Mini or Kimi K2.7?
On Goldie Bench, Fugu Mini averages 8.00/10 across the shared tasks, with 0 gold, 0 silver, 0 bronze overall. Kimi K2.7 averages 8.00/10, with 3 gold, 2 silver, 2 bronze. It's a curated tie on the head-to-head.
How much does Fugu Mini cost vs Kimi K2.7?
Fugu Mini: The non-Ultra `fugu` model on Sakana's API. Sakana describes it as 'Fast mini model optimized for low latency yet high quality responses.' Crucially: zero orchestration tokens per call (vs Ultra's panel of thousands). Returns in ~3 min instead of 6-15 min and doesn't time out on heavy prompts. Kimi K2.7: Available on Moonshot's flat-rate subscription plan — no per-token billing for individual builders. The plan covers all three speed modes (Fast, No-Think, Quality).
What's the context window for Fugu Mini vs Kimi K2.7?
Fugu Mini has a Single-model variant of Sakana's Fugu — no panel orchestration. Same API endpoint, much faster per call. context window. Kimi K2.7 has a 256,000 tokens context window.
When should I pick Fugu Mini over Kimi K2.7?
Pick Fugu Mini for: Agent loops where latency matters more than panel consensus; Quick first-drafts you'll refine downstream; Filling out a bench when Ultra is timing out. The trade-off is the weaknesses we logged on the bench: Single model only — no ensemble verdict; Newer than Ultra — less calibration / verification.
When should I pick Kimi K2.7 over Fugu Mini?
Pick Kimi K2.7 for: Interactive game prototypes you want shippable on the first prompt; High-iteration agent loops where per-token cost would dominate; Long-context refactors using the 256K window inside Agent OS. The trade-off is the weaknesses we logged on the bench: Plays plainest on abstract visual prompts — synthwave grids, fluid sims, aurora — where GLM and Opus add more flair; Bronze average on the {{SITE_NAME}} bench despite the gold-medal games — its visual builds are accurate but understated.
How does Goldie Bench score Fugu Mini vs Kimi K2.7?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Fugu Mini vs Fugu Ultra Kimi K2.7 vs Fugu Ultra Fugu Mini vs Fusion Kimi K2.7 vs Fusion Fugu Mini vs Opus 4.8 Kimi K2.7 vs Opus 4.8 Fugu Mini vs GLM-5.2 Kimi K2.7 vs GLM-5.2Full model pages: Fugu Mini · Kimi K2.7 · back to the leaderboard
The same stack Julian uses
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 3,600+ founders shipping with it every day all live inside the AI Profit Boardroom.
3,600+founders
258documented wins
38countries
$100k+/mocommunity MRR





































