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Real head-to-head · same prompt, one shot

Fugu Ultra vs Grok 4.7

Sakana's multi-agent answer to Fusion — frontier ensemble without single-vendor risk. vs Grok 4.6's price, a bigger base model, and it builds games that hold together.

Head-to-head verdict: Fugu Ultra wins 5–4.

Fugu Ultra · context272K tokens (free) · larger via paid tier
Grok 4.7 · context500K tokens
Fugu Ultra · price$5 / 1M input · $30 / 1M output (Fugu Ultra)
Grok 4.7 · price$2 in / $6 out per M tokens
Fugu Ultra · vendorSakana AI
Grok 4.7 · vendorxAI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Fugu Ultra and Grok 4.7, side by side, on 9 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Fugu Ultra · Dispatched from Agent OS as the panel-ensemble alternative to OpenRouter Fusion. Bench scored by Claude judge against the same 42 prompts as every other model.

Grok 4.7 · Wired into the Agent OS Grok Build tab (4.7 / 4.6 / 4.5 picker, OpenRouter fallback when the CLI is signed out) and benched on twenty skill-infused game builds, each played through its full gameplay arc on a Metal GPU before the vision judge scored the played frame.

Side-by-side on 44 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Fugu Ultra
Grok 4.7
Game
Fugu Ultra on Arcade
🥈Grok 4.7 on Arcade
Game
Fugu Ultra on Crypt
Grok 4.7 on Crypt
Game
Fugu Ultra on Dogfight
Grok 4.7 on Dogfight
Game
Fugu Ultra on Doom
Grok 4.7 on Doom
Fugu Ultra on Dragonrealm
🥉Grok 4.7 on Dragonrealm
Game
Fugu Ultra on Rpg
Grok 4.7 on Rpg
Game
Fugu Ultra on Skyrim
Grok 4.7 on Skyrim
🥉Fugu Ultra on Twilightvale
Grok 4.7 on Twilightvale
Game
Fugu Ultra on Voxelcraft
Grok 4.7 on Voxelcraft
🥉Fugu Ultra on Dragonflight
— not attempted —
Game
— not attempted —
🥉Grok 4.7 on Flightsim
Game
🥇Fugu Ultra on Game
— not attempted —
Game
— not attempted —
Grok 4.7 on Gtadrive
Fugu Ultra on Neonblaster
— not attempted —
Game
Fugu Ultra on Neoncity
— not attempted —
Game
Fugu Ultra on Neonracer
— not attempted —
🥈Fugu Ultra on Nordiccrypt
— not attempted —
Game
Fugu Ultra on Outrun
— not attempted —
Game
Fugu Ultra on Pool
— not attempted —
Game
Fugu Ultra on Racing
— not attempted —
Game
🥈Fugu Ultra on Raycaster
— not attempted —
Page
🥇Fugu Ultra on Landing
— not attempted —
Page
Fugu Ultra on Webos
— not attempted —
Sim
Fugu Ultra on Blackhole
— not attempted —

Where Fugu Ultra beat Grok 4.7

The tasks where I gave Fugu Ultra a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Voxelcraft Game
Fugu Ultra 8.0 · Grok 4.7 2.2 (+5.8)

What I saw: Ultra v2 (gap-fill) — Minecraft-style voxel sandbox. Smoke-test PASS.

Crypt Game
Fugu Ultra 7.0 · Grok 4.7 2.3 (+4.7)

What I saw: Ultra v2 (gap-fill) — first-person Nordic dungeon. Smoke-test MAYBE (0.4% diff) — pointer-lock FPS; flagged for manual verification.

Dogfight Game
Fugu Ultra 7.0 · Grok 4.7 6.3 (+0.7)

What I saw: Ultra v2 (gap-fill) — 3D dogfight. Smoke-test MAYBE (0.0% diff) — flight controls may need specific keys; flagged for manual verification.

Doom Game
Fugu Ultra 7.0 · Grok 4.7 6.3 (+0.7)

What I saw: Ultra v2 (gap-fill, 16-min direct call) — 45KB Doom-style raycaster FPS: sprite enemies, gun + muzzle flash, ammo/health HUD, 2 rAF loops, 9 input handlers. Smoke-test STATIC because movement is gated on pointer-lock (update() returns while the start-overlay is open) and headless…

Fugu Ultra 9.0 · Grok 4.7 8.3 (+0.7) · winner · open-world depth

What I saw: Ultra v2 — 61.8KB open-world RPG (village, NPCs, weather, day/night). Smoke-test PASS. Densest Ultra build on the bench.

Where Grok 4.7 beat Fugu Ultra

The tasks where I gave Grok 4.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Arcade Game
Grok 4.7 8.6 · Fugu Ultra 7.0 (+1.6) · 3D breakout polish

What I saw: A gorgeous 3D breakout with rich lighting, gradient sky dome, gridded arena, minimap, and a polished sci-fi HUD; playtest confirms real motion (walkPx 0.23) with hull/lives/score/bricks all changing and no console errors — clearly at or above the field's best.

Grok 4.7 8.6 · Fugu Ultra 7.0 (+1.6) · Frozen realm winner

What I saw: Gorgeous polished frozen scene — aurora sky, snowy hills, low-poly pines, standing stones, a caped character with sheathed sword, and a working HUD with compass/dragon counter; playtest shows real movement (walkPx 0.58), dragon-dive events, and a STRUCK combat state, hitting the …

Skyrim Game
Grok 4.7 8.4 · Fugu Ultra 7.0 (+1.4) · snowy shrine explorer

What I saw: Renders a polished, atmospheric first-person Skyrim-lite with soft-shadowed low-poly pines, standing stones, held sword+shield, a working minimap, and a rich RPG HUD (health/stamina/shards/shrines/altitude). Playtest confirms real movement, altitude climbing, and HP dropping from…

Rpg Game
Grok 4.7 8.2 · Fugu Ultra 8.0 (+0.2)

What I saw: Strong, atmospheric top-down RPG with a polished themed HUD (vit/dash/relics/inventory/minimap), 3D low-poly world, enemies and interactive seals — HUD evidence shows gold/score/vit all progressing and combat context living. Loses some points because VIT dropped steadily toward d…

Strengths & weaknesses I logged

Fugu Ultra

Strengths

  • SWE Bench Pro 73.7 · GPQA-D 95.5 · MRCRv2 93.6 — Sakana's published frontier-tier benchmark scores
  • Vendor-agnostic ensemble — opt out of specific providers for compliance / export-control
  • OpenAI-compatible API at api.sakana.ai — drop-in for existing tooling

Trade-offs

  • Panel orchestration adds latency — even a 'pong' burns ~2k orchestration tokens
  • Newer than Fusion; less community calibration on long-tail prompts

Grok 4.7

Strengths

  • Averaged 6.86/10 on the same twenty skill-infused game briefs where Grok 4.6 averaged 5.63, winning 8 of the 11 head-to-heads
  • Best one-shots on this run: arcade (8.6), dragonrealm (8.6), flightsim (8.5), every one played on a real GPU before scoring
  • Longer reinforcement learning shows: it holds a 40-50KB single-file spec and wires the controls it advertises
  • xAI's own coding numbers moved: CursorBench 4.0 46.3% (from 40.4%) and DeepSWE v1.1 71.0% (from 65.2%)

Trade-offs

  • 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j
  • Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53
  • Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch

Pricing & context — the spec sheet

Spec Fugu Ultra Grok 4.7
VendorSakana AIxAI
Context window272,000 tokens with the standard rate. Calls exceeding 272K context are billed at the higher 'long-context' rates.500,000 tokens
Price$5 / 1M input · $30 / 1M output (Fugu Ultra)$2 in / $6 out per M tokens
Pricing detailSakana's multi-agent orchestration: a single API call internally dispatches to multiple frontier models and synthesises the answer. Subscription plans run $20-$200/mo (Standard / Pro / Max); PAYG is $5/M input + $30/M output for Fugu Ultra. Direct competitor to OpenRouter Fusion's panel approach.xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80.
Release2026-06-152026-09
Bench coverage42/42 scored · avg 7.94/1011/11 scored · avg 6.86/10

The verdict — which should you pick?

Across 9 scored shared tasks, Fugu Ultra averaged 7.44/10, beating Grok 4.7's 6.58/10 by 0.87 points. Pick Fugu Ultra when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Fugu Ultra and Grok 4.7 both into the Agent Operating System and dispatch each from the kanban by task type — teams that want fusion-class quality but need a different vendor risk profile → Fugu Ultra, one-shot arcade, driving and shooter builds where the whole game has to arrive in a single file → Grok 4.7. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Fugu Ultra vs Grok 4.7

Which is better, Fugu Ultra or Grok 4.7?

On Goldie Bench, Fugu Ultra averages 7.44/10 across the shared tasks, with 5 gold, 2 silver, 2 bronze overall. Grok 4.7 averages 6.58/10, with 0 gold, 1 silver, 2 bronze. Fugu Ultra wins the head-to-head 5–4.

How much does Fugu Ultra cost vs Grok 4.7?

Fugu Ultra: Sakana's multi-agent orchestration: a single API call internally dispatches to multiple frontier models and synthesises the answer. Subscription plans run $20-$200/mo (Standard / Pro / Max); PAYG is $5/M input + $30/M output for Fugu Ultra. Direct competitor to OpenRouter Fusion's panel approach. Grok 4.7: xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80.

What's the context window for Fugu Ultra vs Grok 4.7?

Fugu Ultra has a 272,000 tokens with the standard rate. Calls exceeding 272K context are billed at the higher 'long-context' rates. context window. Grok 4.7 has a 500,000 tokens context window.

When should I pick Fugu Ultra over Grok 4.7?

Pick Fugu Ultra for: Teams that want Fusion-class quality but need a different vendor risk profile; Operators avoiding export-controlled providers (Sakana emphasises this in their pitch); Deep-research workflows where ensemble verdicts beat single-model answers. The trade-off is the weaknesses we logged on the bench: Panel orchestration adds latency — even a 'pong' burns ~2k orchestration tokens; Newer than Fusion; less community calibration on long-tail prompts.

When should I pick Grok 4.7 over Fugu Ultra?

Pick Grok 4.7 for: One-shot arcade, driving and shooter builds where the whole game has to arrive in a single file; High-volume agent work priced at half what the other frontier models charge; Grok Build inside the Agent OS: pick 4.7 in the tab and everything it writes lands in the workspace. The trade-off is the weaknesses we logged on the bench: 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j; Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53; Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch.

How does Goldie Bench score Fugu Ultra vs Grok 4.7?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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