Real head-to-head · same prompt, one shot

Claude Sonnet 5 vs Grok 4.5

The agentic SWE frontier — 82% SWE-bench Verified, Dev Team mode. vs xAI's Grok 4.5 — the coding/agentic model, default in Grok Build. Tops SWE Marathon, ~4x more token-efficient than Opus 4.8, ~80 TPS.

Head-to-head verdict: Claude Sonnet 5 wins 24–20 with 2 ties.

Claude Sonnet 5 · context1M tokens
Grok 4.5 · context
Claude Sonnet 5 · price$3 / $15 per M ($2/$10 intro)
Grok 4.5 · price$2 / 1M input · $6 / 1M output
Claude Sonnet 5 · vendorAnthropic
Grok 4.5 · vendorxAI · Grok Build

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Claude Sonnet 5 and Grok 4.5, side by side, on 46 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Claude Sonnet 5 · Reach for it in Agent OS when the job is iterative, tool-using software engineering. For one-shot visual builds, GLM 5.2 (free) beat it 4-1 here.

Grok 4.5 · Benched one-shot on the same GoldieBench game prompts as the field, with the threejs-game-director patterns baked into each prompt; weak builds iterated by Grok 4.5 itself (the model authors every fix, never hand-patched). Wired into the Agent OS as the newest engine.

Side-by-side on 49 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Claude Sonnet 5
Grok 4.5
Game
Claude Sonnet 5 on Arcade
🥈Grok 4.5 on Arcade
Game
Claude Sonnet 5 on Crypt
🥈Grok 4.5 on Crypt
Game
Claude Sonnet 5 on Dogfight
🥈Grok 4.5 on Dogfight
Claude Sonnet 5 on Dragonflight
🥈Grok 4.5 on Dragonflight
Claude Sonnet 5 on Dragonrealm
🥇Grok 4.5 on Dragonrealm
Game
Claude Sonnet 5 on Flightsim
🥈Grok 4.5 on Flightsim
Game
Claude Sonnet 5 on Game
🥈Grok 4.5 on Game
Game
Claude Sonnet 5 on Gtadrive
🥈Grok 4.5 on Gtadrive
Game
Claude Sonnet 5 on Gtafoot
🥉Grok 4.5 on Gtafoot
Claude Sonnet 5 on Neonblaster
🥈Grok 4.5 on Neonblaster
Game
Claude Sonnet 5 on Neoncity
🥇Grok 4.5 on Neoncity
Game
🥈Claude Sonnet 5 on Neonracer
🥈Grok 4.5 on Neonracer
Claude Sonnet 5 on Nordiccrypt
🥈Grok 4.5 on Nordiccrypt
Game
🥈Claude Sonnet 5 on Outrun
🥇Grok 4.5 on Outrun
Game
Claude Sonnet 5 on Parachute
🥈Grok 4.5 on Parachute
Game
🥈Claude Sonnet 5 on Pool
🥈Grok 4.5 on Pool
Game
Claude Sonnet 5 on Racing
🥈Grok 4.5 on Racing
Game
Claude Sonnet 5 on Raycaster
🥈Grok 4.5 on Raycaster
Game
Claude Sonnet 5 on Rpg
🥈Grok 4.5 on Rpg
Game
Claude Sonnet 5 on Skyrim
🥈Grok 4.5 on Skyrim
Claude Sonnet 5 on Twilightvale
🥈Grok 4.5 on Twilightvale
Game
Claude Sonnet 5 on Voxelcraft
🥈Grok 4.5 on Voxelcraft
Page
🥈Claude Sonnet 5 on Aipbpromo
🥈Grok 4.5 on Aipbpromo
Page
Claude Sonnet 5 on Landing
🥈Grok 4.5 on Landing

Where Claude Sonnet 5 beat Grok 4.5

The tasks where I gave Claude Sonnet 5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Fireworks Visual
Claude Sonnet 5 8.3 · Grok 4.5 6.8 (+1.5)

What I saw: Strong 3D scene with starfield, skyline silhouette, additive-blended particle bursts and a polished shimmering title—clearly on-brief and shippable. Particles read slightly blocky/square rather than glowing sparks, and the depth composition feels a touch flat, keeping it just shy…

Fluid Sim
Claude Sonnet 5 8.6 · Grok 4.5 7.6 (+1.0) · gorgeous flow field

What I saw: Stunning rendered flow-field with rich swirling particle streaks, a clear vortex focal point, and vivid rainbow color mapping over additive-blended trails — genuinely beautiful and clearly on-brief. Only knock is the low 22fps and it's a flow-field trail sim rather than true flui…

Plasma Visual
Claude Sonnet 5 8.4 · Grok 4.5 7.4 (+1.0)

What I saw: Gorgeous smooth GLSL plasma with rich rainbow blobs, clean glowing title, and five well-styled palette swatches with clear active state; ripples aren't visible in the still but the code is solid, though the effect reads slightly generic against the very best field entry.

Game Game
Claude Sonnet 5 8.2 · Grok 4.5 7.2 (+1.0)

What I saw: Strong, polished 3D Three.js build with clean neon aesthetic, glowing player orb, colorful octahedron collectibles, spinning obstacles, shadows, starfield, and full HUD/lives/timer loop — clearly shippable. Falls just short of the field's best due to being a fairly familiar colle…

Claude Sonnet 5 8.3 · Grok 4.5 7.4 (+0.9)

What I saw: Strong neon aesthetic with glowing nebulae, layered starfield, polished ship and auto-fire bullets, plus a full feature set (waves, bosses, power-ups, synth sequencer, screen-shake); the screenshot looks clean and on-brief but reads a touch sparse/quiet early on versus the flashi…

Where Grok 4.5 beat Claude Sonnet 5

The tasks where I gave Grok 4.5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Aurora Visual
Grok 4.5 8.2 · Claude Sonnet 5 2.5 (+5.7)

What I saw: One-shot: beautiful animated northern-lights over mountains, intensity/flow sliders, atmospheric.

Solar Sim
Grok 4.5 8.0 · Claude Sonnet 5 2.5 (+5.5)

What I saw: solar system — lit sun, orbiting planets, ringed Saturn, orbit toggles. Self-fixed from a black screen.

Wormhole Sim
Grok 4.5 8.2 · Claude Sonnet 5 3.0 (+5.2)

What I saw: wormhole tunnel of concentric glowing rings, warp/intensity sliders. Self-fixed a 'randomDirection is not a function' error. Stunning.

Grok 4.5 7.5 · Claude Sonnet 5 3.0 (+4.5)

What I saw: Model self-fix (one pass): the one-shot black-screened on THREE.CapsuleGeometry (not in r128) — Grok 4.5 rewrote it to compose capsules from cylinder+spheres, yielding a 3D open-world RPG: third-person knight, twilight terrain + ruins + forest, crab enemies, floating relic, HP/ST…

Orbit Sim
Grok 4.5 7.8 · Claude Sonnet 5 3.5 (+4.3)

What I saw: n-body orbital ballet — glowing bodies with motion trails, gravity/time sliders. Self-fixed from black.

Strengths & weaknesses I logged

Claude Sonnet 5

Strengths

  • 82.1% SWE-bench Verified — first model past 80% on real GitHub-issue repair
  • Dev Team multi-agent mode + 1M context for repo-level agentic work
  • Precision on hard logic — won the raycaster the open-weight field kept botching

Trade-offs

  • One-shot creative-visual builds trail GLM 5.2 here (lost 4 of 5) — no iteration to catch its own bugs
  • A temporal-dead-zone bug blanked its N-body orbit sim on the first shot

Grok 4.5

Strengths

  • SWE Marathon resolution #1: 29.0% (Opus 4.8 26.0, Fable 24.0)
  • ~4.2x more token-efficient than Opus 4.8 on SWE-Bench Pro (15,954 vs 67,020 avg output tokens); ~80 TPS
  • Strong one-shot game builds: gorgeous multi-part heroes + layered worlds + cohesive HUDs first try (dragonrealm, crypt, skyrim)

Trade-offs

  • Raycaster/FPS (doom) under-renders + walks out of bounds one-shot; needed multiple self-fix passes
  • Occasional TDZ/init bug blanks a build to black (racing) — recovered by the model itself in one pass
  • Not available in the EU until mid-July 2026

Pricing & context — the spec sheet

Spec Claude Sonnet 5 Grok 4.5
VendorAnthropicxAI · Grok Build
Context window1,000,000 tokensxAI's smartest model, built for coding + agentic tasks; trained alongside Cursor. Default model in Grok Build. Benched here via OpenRouter (x-ai/grok-4.5).
Price$3 / $15 per M ($2/$10 intro)$2 / 1M input · $6 / 1M output
Pricing detail$3.00 input / $15.00 output per million tokens; introductory $2.00/$10.00 through 2026-08-31.~4.2x fewer output tokens than Opus 4.8 on SWE-Bench Pro (15,954 vs 67,020 avg) and served at ~80 TPS, so real cost/latency is well below the sticker. Free for a limited time in Grok Build + Cursor.
Release2026-06-302026-07-08
Bench coverage47/47 scored · avg 7.01/1048/50 scored · avg 7.60/10

The verdict — which should you pick?

Across 46 scored shared tasks, Grok 4.5 averaged 7.61/10, beating Claude Sonnet 5's 6.99/10 by 0.62 points. Pick Grok 4.5 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Claude Sonnet 5 and Grok 4.5 both into the Agent Operating System and dispatch each from the kanban by task type — agentic software engineering — write / run / test / fix loops on real repos → Claude Sonnet 5, one-shot end-to-end app + game builds from a single prompt → Grok 4.5. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Claude Sonnet 5 vs Grok 4.5

Which is better, Claude Sonnet 5 or Grok 4.5?

On Goldie Bench, Claude Sonnet 5 averages 6.99/10 across the shared tasks, with 1 gold, 6 silver, 2 bronze overall. Grok 4.5 averages 7.61/10, with 12 gold, 34 silver, 2 bronze. Claude Sonnet 5 wins the head-to-head 24–20.

How much does Claude Sonnet 5 cost vs Grok 4.5?

Claude Sonnet 5: $3.00 input / $15.00 output per million tokens; introductory $2.00/$10.00 through 2026-08-31. Grok 4.5: ~4.2x fewer output tokens than Opus 4.8 on SWE-Bench Pro (15,954 vs 67,020 avg) and served at ~80 TPS, so real cost/latency is well below the sticker. Free for a limited time in Grok Build + Cursor.

What's the context window for Claude Sonnet 5 vs Grok 4.5?

Claude Sonnet 5 has a 1,000,000 tokens context window. Grok 4.5 has a xAI's smartest model, built for coding + agentic tasks; trained alongside Cursor. Default model in Grok Build. Benched here via OpenRouter (x-ai/grok-4.5). context window.

When should I pick Claude Sonnet 5 over Grok 4.5?

Pick Claude Sonnet 5 for: Agentic software engineering — write / run / test / fix loops on real repos; Repo-level reasoning across a 1M-token context (Dev Team multi-agent mode); Precise logic — raycasters, physics — where one-shot open models slip. The trade-off is the weaknesses we logged on the bench: One-shot creative-visual builds trail GLM 5.2 here (lost 4 of 5) — no iteration to catch its own bugs; A temporal-dead-zone bug blanked its N-body orbit sim on the first shot.

When should I pick Grok 4.5 over Claude Sonnet 5?

Pick Grok 4.5 for: One-shot end-to-end app + game builds from a single prompt; Cost/latency-sensitive agentic coding loops (token-efficient + fast); Office-work automation (Excel/PowerPoint/Word via Grok Build). The trade-off is the weaknesses we logged on the bench: Raycaster/FPS (doom) under-renders + walks out of bounds one-shot; needed multiple self-fix passes; Occasional TDZ/init bug blanks a build to black (racing) — recovered by the model itself in one pass; Not available in the EU until mid-July 2026.

How does Goldie Bench score Claude Sonnet 5 vs Grok 4.5?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly