Get the Agent OS + join 4,000+ founders inside the AI Profit Boardroom → Join AIPB ($59/mo)
Real head-to-head · same prompt, one shot

Hermes MoA vs Muse Spark 1.2

A panel of frontier models, merged by a chair. The model doesn't matter — the system does. vs Meta's coding reasoning model — co-trained with its own agent, 1M-token window.

Head-to-head verdict: Hermes MoA wins 29–14 with 4 ties.

Hermes MoA · contextVaries (per-panel)
Muse Spark 1.2 · context1M tokens
Hermes MoA · pricePanel + aggregator calls (via OpenRouter)
Muse Spark 1.2 · price$1.25 in / $4.25 out per 1M
Hermes MoA · vendorHermes · Mixture of Agents
Muse Spark 1.2 · vendorMeta

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Hermes MoA and Muse Spark 1.2, side by side, on 47 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Hermes MoA · Run from the Mixture tab in the Hermes Agent OS. On this bench the panel built each demo and the aggregator merged the best of every draft.

Muse Spark 1.2 · Cloud coder via OpenRouter; the Muse Code agent (one-command install) is its native harness.

Side-by-side on 50 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Hermes MoA
Muse Spark 1.2
Game
🥇Hermes MoA on Arcade
Muse Spark 1.2 on Arcade
Game
Hermes MoA on Crypt
Muse Spark 1.2 on Crypt
Game
🥈Hermes MoA on Dogfight
Muse Spark 1.2 on Dogfight
Game
🥇Hermes MoA on Doom
Muse Spark 1.2 on Doom
🥈Hermes MoA on Dragonflight
Muse Spark 1.2 on Dragonflight
Hermes MoA on Dragonrealm
Muse Spark 1.2 on Dragonrealm
Game
Hermes MoA on Flightsim
🥉Muse Spark 1.2 on Flightsim
Game
Hermes MoA on Game
Muse Spark 1.2 on Game
Game
Hermes MoA on Gtadrive
Muse Spark 1.2 on Gtadrive
Game
Hermes MoA on Gtafoot
Muse Spark 1.2 on Gtafoot
🥉Hermes MoA on Neonblaster
Muse Spark 1.2 on Neonblaster
Game
Hermes MoA on Neoncity
Muse Spark 1.2 on Neoncity
Game
Hermes MoA on Neonracer
Muse Spark 1.2 on Neonracer
Hermes MoA on Nordiccrypt
Muse Spark 1.2 on Nordiccrypt
Game
Hermes MoA on Outrun
Muse Spark 1.2 on Outrun
Game
Hermes MoA on Parachute
Muse Spark 1.2 on Parachute
Game
🥇Hermes MoA on Pool
Muse Spark 1.2 on Pool
Game
Hermes MoA on Racing
Muse Spark 1.2 on Racing
Game
Hermes MoA on Raycaster
Muse Spark 1.2 on Raycaster
Game
🥉Hermes MoA on Rpg
Muse Spark 1.2 on Rpg
Game
Hermes MoA on Skyrim
Muse Spark 1.2 on Skyrim
Hermes MoA on Twilightvale
Muse Spark 1.2 on Twilightvale
Game
Hermes MoA on Voxelcraft
Muse Spark 1.2 on Voxelcraft
Page
Hermes MoA on Aipbpromo
Muse Spark 1.2 on Aipbpromo

Where Hermes MoA beat Muse Spark 1.2

The tasks where I gave Hermes MoA a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Outrun Game
Hermes MoA 8.4 · Muse Spark 1.2 3.2 (+5.2)

What I saw: Polished pseudo-3D OutRun with curving/cresting road, layered synthwave horizon (sun with scanlines, parallax mountains, skyline, perspective grid), plus gem/traffic gameplay with collision, shake, flash, scoring, and mobile drag — more complete and arcade-rich than Fusion/Grok a…

Hermes MoA 8.6 · Muse Spark 1.2 4.2 (+4.4)

What I saw: Strong three.js dragon-flight build with a polished neon HUD (rings/speed/streak/fury), a genuinely articulated multi-segment dragon with flapping wings, additive fire-breath particles, fury mode, and three input paths (pointer/keyboard/touch) — visibly richer and more cohesive t…

Skyrim Game
Hermes MoA 8.4 · Muse Spark 1.2 4.2 (+4.2)

What I saw: Polished single-file three.js Skyrim-lite with vertex-colored terrain, lake basin, instanced pines/rocks, ruins, watchtower, standing-stone ring, custom sky/water shaders, clouds, birds and motes — visually richer than SOLO Opus 4.8 (7.0) and edges out MiniMax (8.5), but the trun…

Crypt Game
Hermes MoA 7.8 · Muse Spark 1.2 4.5 (+3.3)

What I saw: A clean, self-contained 2.5D raycaster (Wolfenstein-style) crypt with solid mortar/flicker shading, held torch, embers, minimap, and dual touch+keyboard controls — it plays well and is genuinely atmospheric, but it's a flat maze-escape with no enemies or combat, undershooting the…

Doom Game
Hermes MoA 8.6 · Muse Spark 1.2 5.5 (+3.1)

What I saw: A complete, polished raycaster that nails the Doom screenshot framing — corridor with imps dead ahead, detailed canvas-drawn imp sprites with bob/flash/death states, muzzle flash, screen-shake kick, hit-scan with line-of-sight checks, and a clean DOOM-branded HUD with health/ammo…

Where Muse Spark 1.2 beat Hermes MoA

The tasks where I gave Muse Spark 1.2 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Gtafoot Game
Muse Spark 1.2 7.4 · Hermes MoA 4.5 (+2.9)

What I saw: Renders cleanly with a polished HUD (health/ammo/kills, wanted stars, functional minimap, cash/cops) and an on-brief third-person city scene with pedestrians, hydrant cover props, fountain plaza, and lampposts. Weak spots: the foreground pink car/box is oversized and awkwardly fr…

Flightsim Game
Muse Spark 1.2 8.4 · Hermes MoA 6.5 (+1.9) · Polished flight HUD

What I saw: Strong render: clean 3D plane, textured runway with markings, terrain with trees, and a genuinely rich flight HUD (airspeed/altitude/VS tape, heading compass, throttle/hull, artificial horizon, gear/kills chips). Slightly generic terrain and low-detail plane keep it just below th…

Parachute Game
Muse Spark 1.2 8.3 · Hermes MoA 6.5 (+1.8)

What I saw: Renders cleanly with a polished HUD (altitude, vertical speed, distance-to-clearing, minimap) and a nicely deployed canopy over a vast forested landscape — on-brief for the canopy-steering phase. Slightly generic terrain and the tiny distant clearing hurt visual punch, and the at…

Aipbpromo Page
Muse Spark 1.2 8.1 · Hermes MoA 7.0 (+1.1)

What I saw: Strong cinematic hero scene with polished glassmorphic stage, animated glow orbs, video-player chrome (timeline, chapters, transport controls) and clear on-brand copy — very shippable. Minor flaws: the time readout shows a broken '-1:-1 / 00:32' and the top-right hint overlaps in…

Gtadrive Game
Muse Spark 1.2 8.3 · Hermes MoA 7.5 (+0.8) · Polished GTA sandbox

What I saw: Clean 3D render with a stylized city, drivable car, working HUD (health/wanted/stars/speed), functional minimap with cop dots, and full control legend — polished and clearly on-brief. Slightly generic driving feel and sparse traffic visible in-frame keep it just below the very top.

Strengths & weaknesses I logged

Hermes MoA

Strengths

  • On GoldieBench, the MoA panel's galaxy edged solo Opus 4.8 — 8.6 vs 8.5 — with a denser 24k-particle spiral (the system beats the model)
  • Two gold + one silver across its first three one-shot builds (galaxy, fireworks, arcade)
  • Vendor-agnostic — swap any OpenRouter model into a panel or aggregator slot without touching the workflow

Trade-offs

  • Latency is the panel's slowest draft plus the aggregator pass — ~110–140s per single-file build vs a solo model's one call
  • Costs more per task than any single model (every panel slot + the aggregator are separate calls)
  • Only 3 of 42 bench tasks run so far — a representative slice, not the full board

Muse Spark 1.2

Strengths

  • Generative art & shader-feel scenes (fractal 8.7, aurora/galaxy/matrix/synthwave 8.6)
  • Full app chrome one-shot (macOS-clone desktop 8.6)
  • Fast one-shots — most builds landed in 45-80s
  • 1M context for whole-repo work

Trade-offs

  • 3D game worlds often render black/empty (dragonrealm 2.5, dogfight 3.0, doom 3.5)
  • Open-world briefs collapse to HUD-only shells
  • Reasoning tokens billed as output

Pricing & context — the spec sheet

Spec Hermes MoA Muse Spark 1.2
VendorHermes · Mixture of AgentsMeta
Context windowVaries — the sum of the panel models' contexts (Opus 4.8 + GPT-5.5)1,000,000 tokens
PricePanel + aggregator calls (via OpenRouter)$1.25 in / $4.25 out per 1M
Pricing detailHermes Mixture of Agents dispatches one prompt to a configurable panel of frontier models in parallel, then a named aggregator reads every draft and writes one better final answer. Default panel: Claude Opus 4.8 + GPT-5.5, aggregated by Opus 4.8 — all via the OpenRouter key. Unlike a black-box ensemble, every slot is yours to swap from the Mixture tab in the Agent OS.Meta's coding-optimized reasoning model, released 2026-08-05 beside the Muse Code agent. $0.15/1M cached input. Contributor tier is token-rate-limited in a rolling 5-hour window. Benched release-day via OpenRouter (meta/muse-spark-1.2, first-party listing); Opus 4.8 judged every real rendered poster, same rubric as the whole field.
Release2026-06-282026-08-05
Bench coverage47/47 scored · avg 8.17/1050/50 scored · avg 7.47/10

The verdict — which should you pick?

Across 47 scored shared tasks, Hermes MoA averaged 8.17/10, beating Muse Spark 1.2's 7.50/10 by 0.67 points. Pick Hermes MoA when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Hermes MoA and Muse Spark 1.2 both into the Agent Operating System and dispatch each from the kanban by task type — high-stakes single prompts where ensemble quality beats single-model speed → Hermes MoA, generative-art visuals → Muse Spark 1.2. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Hermes MoA vs Muse Spark 1.2

Which is better, Hermes MoA or Muse Spark 1.2?

On Goldie Bench, Hermes MoA averages 8.17/10 across the shared tasks, with 4 gold, 9 silver, 4 bronze overall. Muse Spark 1.2 averages 7.50/10, with 0 gold, 3 silver, 4 bronze. Hermes MoA wins the head-to-head 29–14.

How much does Hermes MoA cost vs Muse Spark 1.2?

Hermes MoA: Hermes Mixture of Agents dispatches one prompt to a configurable panel of frontier models in parallel, then a named aggregator reads every draft and writes one better final answer. Default panel: Claude Opus 4.8 + GPT-5.5, aggregated by Opus 4.8 — all via the OpenRouter key. Unlike a black-box ensemble, every slot is yours to swap from the Mixture tab in the Agent OS. Muse Spark 1.2: Meta's coding-optimized reasoning model, released 2026-08-05 beside the Muse Code agent. $0.15/1M cached input. Contributor tier is token-rate-limited in a rolling 5-hour window. Benched release-day via OpenRouter (meta/muse-spark-1.2, first-party listing); Opus 4.8 judged every real rendered poster, same rubric as the whole field.

What's the context window for Hermes MoA vs Muse Spark 1.2?

Hermes MoA has a Varies — the sum of the panel models' contexts (Opus 4.8 + GPT-5.5) context window. Muse Spark 1.2 has a 1,000,000 tokens context window.

When should I pick Hermes MoA over Muse Spark 1.2?

Pick Hermes MoA for: High-stakes single prompts where ensemble quality beats single-model speed; Squeezing frontier-plus output from models you already have while Fable 5 / GPT-5.6 are still in preview; Production agents that want a configurable panel + vendor-redundancy on every call. The trade-off is the weaknesses we logged on the bench: Latency is the panel's slowest draft plus the aggregator pass — ~110–140s per single-file build vs a solo model's one call; Costs more per task than any single model (every panel slot + the aggregator are separate calls); Only 3 of 42 bench tasks run so far — a representative slice, not the full board.

When should I pick Muse Spark 1.2 over Hermes MoA?

Pick Muse Spark 1.2 for: Generative-art visuals; Dashboard & app-shell one-shots; Long-context refactors (1M window). The trade-off is the weaknesses we logged on the bench: 3D game worlds often render black/empty (dragonrealm 2.5, dogfight 3.0, doom 3.5); Open-world briefs collapse to HUD-only shells; Reasoning tokens billed as output.

How does Goldie Bench score Hermes MoA vs Muse Spark 1.2?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly