
Real head-to-head · same prompt, one shot
Kimi K3 vs Grok 4.7
Moonshot's 2.8T flagship — 1M context, tuned for long-horizon agent work. vs Grok 4.6's price, a bigger base model, and it builds games that hold together.
Head-to-head verdict: Kimi K3 wins 5–4 with 2 ties.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Kimi K3 and Grok 4.7, side by side, on 11 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Kimi K3 · Wired into the Agent OS as the `kimi-k3` Hermes profile and a K3 speed-toggle in the Kimi Code tab — used for long unattended agent runs where a slow-but-right model beats a fast-but-forgetful one.
Grok 4.7 · Wired into the Agent OS Grok Build tab (4.7 / 4.6 / 4.5 picker, OpenRouter fallback when the CLI is signed out) and benched on twenty skill-infused game builds, each played through its full gameplay arc on a Metal GPU before the vision judge scored the played frame.
Side-by-side on 50 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Task ↓
Kimi K3
Grok 4.7
Game
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Other
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Where Kimi K3 beat Grok 4.7
The tasks where I gave Kimi K3 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Voxelcraft
Game
Kimi K3 8.7
·
Grok 4.7 2.2
(+6.5)
· polished voxel world
What I saw: Strong: gorgeous procedural terrain with textured grass/dirt/stone/water/trees, real shadows, day/night clock HUD, crosshair and control hints all rendering cleanly and on-brief. Weak: the hotbar area at bottom looks faded/half-rendered in the shot, but the world itself is clearl…
Crypt
Game
Kimi K3 7.4
·
Grok 4.7 2.3
(+5.1)
What I saw: Renders a clean, atmospheric brick corridor with polished title typography, a working minimap, and solid HUD framing, but the scene reads cool-blue and under-lit rather than warmly torch-lit — no visible flames or orange glow undercut the core brief, keeping it strong-but-generic…
Doom
Game
Kimi K3 8.0
·
Grok 4.7 6.3
(+1.7)
What I saw: Strong, polished raycaster with detailed procedural lava/metal wall textures, minimap, HUD, gun sprite and a distant medkit pickup visible — very shippable DOOM atmosphere. Weak point: no monster is visible in the rendered frame and HP already at 91, so the core 'monsters chase y…
Gtadrive
Game
Kimi K3 8.4
·
Grok 4.7 7.8
(+0.6)
· neon night city
What I saw: Strong atmospheric render — cohesive dusk/neon skyline, lit facade textures, on-foot character with steal prompt, circular minimap with compass, and clean HUD all deliver the GTA sandbox brief. Loses a touch for a slightly empty foreground and unverified cop-chase/wanted mechanic…
Rpg
Game
Kimi K3 8.3
·
Grok 4.7 8.2
(+0.1)
What I saw: Strong, polished render: cohesive pixel-art sprites (knight, skeletons, bats), varied grass/flower/path tiles, trees and rocks, plus a clean HUD with HP/level/gold/DMG, minimap and slain counter — clearly on-brief with combat, inventory and leveling systems in source. Loses a tou…
Where Grok 4.7 beat Kimi K3
The tasks where I gave Grok 4.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Dogfight
Game
Grok 4.7 6.3
·
Kimi K3 3.5
(+2.8)
What I saw: Renders a polished HUD, minimap, and a nicely modeled plane over a warm desert/water world, but playtest shows score/kills frozen at 00/08 and 0000 with the game stuck in 'RETURN TO AO' and near-zero late pixel change — the combat loop never engaged. Strong visual presentation un…
Twilightvale
Game
Grok 4.7 8.3
·
Kimi K3 7.3
(+1.0)
What I saw: Renders a polished twilight open-world with terrain, water pool, scattered trees/monoliths, relics, minimap, and a functional combat loop — HUD shows score climbing, a relic collected, VITAL dropping from a WARDEN fight, all confirming real progression. Strong and shippable, but …
Flightsim
Game
Grok 4.7 8.5
·
Kimi K3 8.2
(+0.3)
· polished flight HUD
What I saw: Strong render with a detailed 3D airport (runway, hangar, apron truck), clean chase-cam plane, and a rich professional HUD (heading tape, artificial horizon, IAS/ALT/VS gauges); playtest confirms real takeoff physics — throttle to 100, IAS ramping 55→146kt, ALT climbing 1→236m wi…
Arcade
Game
Grok 4.7 8.6
·
Kimi K3 8.4
(+0.2)
· 3D breakout polish
What I saw: A gorgeous 3D breakout with rich lighting, gradient sky dome, gridded arena, minimap, and a polished sci-fi HUD; playtest confirms real motion (walkPx 0.23) with hull/lives/score/bricks all changing and no console errors — clearly at or above the field's best.
Strengths & weaknesses I logged
Kimi K3
Strengths
- Launch-day benchmarks put it around the Fable/Sol tier, with Terminal Bench (agentic terminal-driving) the standout
- 1M-token context verified on this bench's needle test: exact recall from 162k tokens of noise in 18s
- One-shot builds run long but land complete — its first bench game (13.4 min of thinking, 30,880 tokens) playtested with zero JS errors
- Included in the Kimi coding plan — frontier tier without a new bill
Trade-offs
- Slow on hard tasks — early testers report up to ~35 minutes at max reasoning; this bench saw 13+ minute single builds
- Launch-day rate limits on OpenRouter (429s) — the coding-plan endpoint was the reliable route
- Self-reports as K2.7 if you ask it — verify the served model via the API response, not the model's word
Grok 4.7
Strengths
- Averaged 6.86/10 on the same twenty skill-infused game briefs where Grok 4.6 averaged 5.63, winning 8 of the 11 head-to-heads
- Best one-shots on this run: arcade (8.6), dragonrealm (8.6), flightsim (8.5), every one played on a real GPU before scoring
- Longer reinforcement learning shows: it holds a 40-50KB single-file spec and wires the controls it advertises
- xAI's own coding numbers moved: CursorBench 4.0 46.3% (from 40.4%) and DeepSWE v1.1 71.0% (from 65.2%)
Trade-offs
- 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j
- Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53
- Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch
Pricing & context — the spec sheet
| Spec | Kimi K3 | Grok 4.7 |
|---|---|---|
| Vendor | Moonshot AI | xAI |
| Context window | 1,048,576 tokens — a full codebase in working memory | 500,000 tokens |
| Price | $3 / M in | $2 in / $6 out per M tokens |
| Pricing detail | Launched July 16, 2026. 2.8T-param MoE (Moonshot's quickstart corrected the circulating 2.5T estimate). $3/M input on OpenRouter at launch; included at no extra cost in the Kimi coding plan (`k3` on the coding endpoint). | xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80. |
| Release | 2026-07-16 | 2026-09 |
| Bench coverage | 50/50 scored · avg 7.89/10 | 11/11 scored · avg 6.86/10 |
The verdict — which should you pick?
Across 11 scored shared tasks, Kimi K3 averaged 7.75/10, beating Grok 4.7's 6.86/10 by 0.88 points. Pick Kimi K3 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Kimi K3 and Grok 4.7 both into the Agent Operating System and dispatch each from the kanban by task type — long-horizon agent runs → Kimi K3, one-shot arcade, driving and shooter builds where the whole game has to arrive in a single file → Grok 4.7. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Kimi K3 vs Grok 4.7
Which is better, Kimi K3 or Grok 4.7?
On Goldie Bench, Kimi K3 averages 7.75/10 across the shared tasks, with 8 gold, 4 silver, 7 bronze overall. Grok 4.7 averages 6.86/10, with 0 gold, 1 silver, 2 bronze. Kimi K3 wins the head-to-head 5–4.
How much does Kimi K3 cost vs Grok 4.7?
Kimi K3: Launched July 16, 2026. 2.8T-param MoE (Moonshot's quickstart corrected the circulating 2.5T estimate). $3/M input on OpenRouter at launch; included at no extra cost in the Kimi coding plan (`k3` on the coding endpoint). Grok 4.7: xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80.
What's the context window for Kimi K3 vs Grok 4.7?
Kimi K3 has a 1,048,576 tokens — a full codebase in working memory context window. Grok 4.7 has a 500,000 tokens context window.
When should I pick Kimi K3 over Grok 4.7?
Pick Kimi K3 for: long-horizon agent runs; whole-repo context work; terminal-driving agents. The trade-off is the weaknesses we logged on the bench: Slow on hard tasks — early testers report up to ~35 minutes at max reasoning; this bench saw 13+ minute single builds; Launch-day rate limits on OpenRouter (429s) — the coding-plan endpoint was the reliable route; Self-reports as K2.7 if you ask it — verify the served model via the API response, not the model's word.
When should I pick Grok 4.7 over Kimi K3?
Pick Grok 4.7 for: One-shot arcade, driving and shooter builds where the whole game has to arrive in a single file; High-volume agent work priced at half what the other frontier models charge; Grok Build inside the Agent OS: pick 4.7 in the tab and everything it writes lands in the workspace. The trade-off is the weaknesses we logged on the bench: 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j; Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53; Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch.
How does Goldie Bench score Kimi K3 vs Grok 4.7?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Kimi K3 vs Fusion Grok 4.7 vs Fusion Kimi K3 vs Claude Opus 5 Grok 4.7 vs Claude Opus 5 Kimi K3 vs Hermes MoA Grok 4.7 vs Hermes MoA Kimi K3 vs GPT-5.6 Sol Grok 4.7 vs GPT-5.6 SolFull model pages: Kimi K3 · Grok 4.7 · back to the leaderboard
The same stack Julian uses
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.
4,000+founders
258documented wins
38countries
$59/momonthly

































