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Real head-to-head · same prompt, one shot

Grok 4.7 vs LongCat-2.0

Grok 4.6's price, a bigger base model, and it builds games that hold together. vs The open 1.6T MoE that builds — a frontier coder trained on non-Nvidia ASIC superpods.

Head-to-head verdict: LongCat-2.0 wins 3–1.

Grok 4.7 · context500K tokens
LongCat-2.0 · context1M tokens
Grok 4.7 · price$2 in / $6 out per M tokens
LongCat-2.0 · priceOpen weights · free web chat · API
Grok 4.7 · vendorxAI
LongCat-2.0 · vendorMeituan

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Grok 4.7 and LongCat-2.0, side by side, on 4 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Grok 4.7 · Wired into the Agent OS Grok Build tab (4.7 / 4.6 / 4.5 picker, OpenRouter fallback when the CLI is signed out) and benched on twenty skill-infused game builds, each played through its full gameplay arc on a Metal GPU before the vision judge scored the played frame.

LongCat-2.0 · Run through the free longcat.chat web chat (the API key had no token quota), driven with the local-model-tester GoldieBench prompts; every build render-verified + playtested (verify-move.js: walks + looks + zero errors) before scoring. Slots into the Agent OS as an open frontier coder via its OpenAI-compatible API or the Claude Code / OpenClaw / Hermes harnesses.

Side-by-side on 11 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Grok 4.7
LongCat-2.0
Game
Grok 4.7 on Crypt
LongCat-2.0 on Crypt
🥉Grok 4.7 on Dragonrealm
LongCat-2.0 on Dragonrealm
Game
Grok 4.7 on Skyrim
LongCat-2.0 on Skyrim
Game
Grok 4.7 on Voxelcraft
LongCat-2.0 on Voxelcraft
Game
🥈Grok 4.7 on Arcade
— not attempted —
Game
Grok 4.7 on Dogfight
— not attempted —
Game
Grok 4.7 on Doom
— not attempted —
Game
🥉Grok 4.7 on Flightsim
— not attempted —
Game
Grok 4.7 on Gtadrive
— not attempted —
Game
Grok 4.7 on Rpg
— not attempted —
Grok 4.7 on Twilightvale
— not attempted —

Where Grok 4.7 beat LongCat-2.0

The tasks where I gave Grok 4.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Grok 4.7 8.6 · LongCat-2.0 8.5 (+0.1) · Frozen realm winner

What I saw: Gorgeous polished frozen scene — aurora sky, snowy hills, low-poly pines, standing stones, a caped character with sheathed sword, and a working HUD with compass/dragon counter; playtest shows real movement (walkPx 0.58), dragon-dive events, and a STRUCK combat state, hitting the …

Where LongCat-2.0 beat Grok 4.7

The tasks where I gave LongCat-2.0 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Crypt Game
LongCat-2.0 8.0 · Grok 4.7 2.3 (+5.7)

What I saw: One-shot 9KB torch-lit stone dungeon corridor — pillars, barrels, a chest, 6+ flickering torch PointLights, fog. Real WASD+mouse controls. verify-move: walks+looks, 0 errors. Lit + atmospheric (a touch over-bright orange).

Voxelcraft Game
LongCat-2.0 7.5 · Grok 4.7 2.2 (+5.3)

What I saw: One-shot 9KB Minecraft-style voxel world — 16x16 grass/dirt/stone cubes, voxel trees, day/night sky, raycast break+place, real WASD+mouse. verify-move: walks+looks, 0 errors. Built the full world one-shot but the initial camera yaw faced away (sky-only) — a one-line framing patch…

Skyrim Game
LongCat-2.0 8.5 · Grok 4.7 8.4 (+0.1)

What I saw: One-shot 23KB open-world explorer (the richest of the four) — rolling displaced terrain, snow mountains, a stone watchtower, 20+ conifers, boulders, grass, clouds, and terrain-height following. Real WASD+mouse. verify-move: walks+looks, 0 errors.

Strengths & weaknesses I logged

Grok 4.7

Strengths

  • Averaged 6.86/10 on the same twenty skill-infused game briefs where Grok 4.6 averaged 5.63, winning 8 of the 11 head-to-heads
  • Best one-shots on this run: arcade (8.6), dragonrealm (8.6), flightsim (8.5), every one played on a real GPU before scoring
  • Longer reinforcement learning shows: it holds a 40-50KB single-file spec and wires the controls it advertises
  • xAI's own coding numbers moved: CursorBench 4.0 46.3% (from 40.4%) and DeepSWE v1.1 71.0% (from 65.2%)

Trade-offs

  • 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j
  • Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53
  • Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch

LongCat-2.0

Strengths

  • One-shot GoldieBench: 3 of 4 flawless playable 3D builds (Dragon Realm 8.5, Skyrim 8.5, Crypt 8.0); Voxel Craft built one-shot but needed a 1-line camera fix (7.5) — avg 8.1
  • 1.6T-param MoE (~48B active/token) with LongCat Sparse Attention + a 1M-token window — built for long-horizon agentic + coding tasks
  • Open weights, deeply integrated with Claude Code, OpenClaw and Hermes — a free frontier-class coder to slot into the Agent OS

Trade-offs

  • The direct API key we were given had near-zero token quota, so we ran it through the free web chat rather than the API
  • One camera-framing miss: Voxel Craft loaded facing away from the world (sky-only) until a one-line yaw/pitch patch pointed it at the terrain

Pricing & context — the spec sheet

Spec Grok 4.7 LongCat-2.0
VendorxAIMeituan
Context window500,000 tokens1,000,000 tokens (LongCat Sparse Attention)
Price$2 in / $6 out per M tokensOpen weights · free web chat · API
Pricing detailxAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80.LongCat-2.0 is open-sourced (weights on Hugging Face + GitHub) and served via the longcat.chat web chat plus an OpenAI-compatible API (model id 'LongCat-2.0' at api.longcat.chat/openai/v1). It's a 1.6T-parameter MoE with ~48B activated per token, trained entirely on AI ASIC superpods (>50K accelerators, 35T+ tokens, no rollbacks). Note: the direct API key we were handed shipped with zero token quota ('Token 额度不足'), so every build here was run through the free web chat. Vendor: Meituan.
Release2026-092026-06
Bench coverage11/11 scored · avg 6.86/104/4 scored · avg 8.12/10

The verdict — which should you pick?

Across 4 scored shared tasks, LongCat-2.0 averaged 8.12/10, beating Grok 4.7's 5.38/10 by 2.75 points. Pick LongCat-2.0 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Grok 4.7 and LongCat-2.0 both into the Agent Operating System and dispatch each from the kanban by task type — one-shot arcade, driving and shooter builds where the whole game has to arrive in a single file → Grok 4.7, one-shot single-file 3d / html / game builds inside the agent os → LongCat-2.0. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Grok 4.7 vs LongCat-2.0

Which is better, Grok 4.7 or LongCat-2.0?

On Goldie Bench, Grok 4.7 averages 5.38/10 across the shared tasks, with 0 gold, 1 silver, 2 bronze overall. LongCat-2.0 averages 8.12/10, with 0 gold, 0 silver, 0 bronze. LongCat-2.0 wins the head-to-head 3–1.

How much does Grok 4.7 cost vs LongCat-2.0?

Grok 4.7: xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80. LongCat-2.0: LongCat-2.0 is open-sourced (weights on Hugging Face + GitHub) and served via the longcat.chat web chat plus an OpenAI-compatible API (model id 'LongCat-2.0' at api.longcat.chat/openai/v1). It's a 1.6T-parameter MoE with ~48B activated per token, trained entirely on AI ASIC superpods (>50K accelerators, 35T+ tokens, no rollbacks). Note: the direct API key we were handed shipped with zero token quota ('Token 额度不足'), so every build here was run through the free web chat. Vendor: Meituan.

What's the context window for Grok 4.7 vs LongCat-2.0?

Grok 4.7 has a 500,000 tokens context window. LongCat-2.0 has a 1,000,000 tokens (LongCat Sparse Attention) context window.

When should I pick Grok 4.7 over LongCat-2.0?

Pick Grok 4.7 for: One-shot arcade, driving and shooter builds where the whole game has to arrive in a single file; High-volume agent work priced at half what the other frontier models charge; Grok Build inside the Agent OS: pick 4.7 in the tab and everything it writes lands in the workspace. The trade-off is the weaknesses we logged on the bench: 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j; Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53; Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch.

When should I pick LongCat-2.0 over Grok 4.7?

Pick LongCat-2.0 for: One-shot single-file 3D / HTML / game builds inside the Agent OS; Long-context, repo-level edits + automated agentic task execution; A free, open, frontier-class coder to drop into the Model-Proof System. The trade-off is the weaknesses we logged on the bench: The direct API key we were given had near-zero token quota, so we ran it through the free web chat rather than the API; One camera-framing miss: Voxel Craft loaded facing away from the world (sky-only) until a one-line yaw/pitch patch pointed it at the terrain.

How does Goldie Bench score Grok 4.7 vs LongCat-2.0?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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