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Real head-to-head · same prompt, one shot

LongCat-2.0 vs Claude Opus 5

The open 1.6T MoE that builds — a frontier coder trained on non-Nvidia ASIC superpods. vs The new Anthropic flagship — benched on all 45 one-shot builds the day it landed.

Head-to-head verdict: LongCat-2.0 wins 4–0.

LongCat-2.0 · context1M tokens
Claude Opus 5 · context1M tokens
LongCat-2.0 · priceOpen weights · free web chat · API
Claude Opus 5 · price$5 / $25 per M
LongCat-2.0 · vendorMeituan
Claude Opus 5 · vendorAnthropic

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to LongCat-2.0 and Claude Opus 5, side by side, on 4 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

LongCat-2.0 · Run through the free longcat.chat web chat (the API key had no token quota), driven with the local-model-tester GoldieBench prompts; every build render-verified + playtested (verify-move.js: walks + looks + zero errors) before scoring. Slots into the Agent OS as an open frontier coder via its OpenAI-compatible API or the Claude Code / OpenClaw / Hermes harnesses.

Claude Opus 5 · Benched on all 45 GoldieBench tasks via API on release day, incremental deploys as scores landed.

Side-by-side on 23 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
LongCat-2.0
Claude Opus 5
Game
LongCat-2.0 on Crypt
Claude Opus 5 on Crypt
LongCat-2.0 on Dragonrealm
Claude Opus 5 on Dragonrealm
Game
LongCat-2.0 on Skyrim
Claude Opus 5 on Skyrim
Game
LongCat-2.0 on Voxelcraft
Claude Opus 5 on Voxelcraft
Game
— not attempted —
Claude Opus 5 on Arcade
Game
— not attempted —
Claude Opus 5 on Dogfight
Game
— not attempted —
Claude Opus 5 on Doom
— not attempted —
Claude Opus 5 on Dragonflight
Game
— not attempted —
Claude Opus 5 on Flightsim
Game
— not attempted —
Claude Opus 5 on Game
Game
— not attempted —
🥉Claude Opus 5 on Gtadrive
Game
— not attempted —
Claude Opus 5 on Gtafoot
— not attempted —
Claude Opus 5 on Neonblaster
Game
— not attempted —
Claude Opus 5 on Neoncity
Game
— not attempted —
Claude Opus 5 on Neonracer
— not attempted —
Claude Opus 5 on Nordiccrypt
Game
— not attempted —
Claude Opus 5 on Outrun
Game
— not attempted —
Claude Opus 5 on Parachute
Game
— not attempted —
Claude Opus 5 on Pool
Game
— not attempted —
Claude Opus 5 on Racing
Game
— not attempted —
Claude Opus 5 on Raycaster
Game
— not attempted —
Claude Opus 5 on Rpg
— not attempted —
Claude Opus 5 on Twilightvale

Where LongCat-2.0 beat Claude Opus 5

The tasks where I gave LongCat-2.0 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Crypt Game
LongCat-2.0 8.0 · Claude Opus 5 2.0 (+6.0)

What I saw: One-shot 9KB torch-lit stone dungeon corridor — pillars, barrels, a chest, 6+ flickering torch PointLights, fog. Real WASD+mouse controls. verify-move: walks+looks, 0 errors. Lit + atmospheric (a touch over-bright orange).

Voxelcraft Game
LongCat-2.0 7.5 · Claude Opus 5 2.0 (+5.5)

What I saw: One-shot 9KB Minecraft-style voxel world — 16x16 grass/dirt/stone cubes, voxel trees, day/night sky, raycast break+place, real WASD+mouse. verify-move: walks+looks, 0 errors. Built the full world one-shot but the initial camera yaw faced away (sky-only) — a one-line framing patch…

Skyrim Game
LongCat-2.0 8.5 · Claude Opus 5 8.2 (+0.3)

What I saw: One-shot 23KB open-world explorer (the richest of the four) — rolling displaced terrain, snow mountains, a stone watchtower, 20+ conifers, boulders, grass, clouds, and terrain-height following. Real WASD+mouse. verify-move: walks+looks, 0 errors.

LongCat-2.0 8.5 · Claude Opus 5 8.3 (+0.2)

What I saw: One-shot 15KB three.js snow open-world — snow-capped mountains + 30 low-poly pines, 3000-particle falling snow, first-person glowing sword, fog. Real WASD+mouse+sprint controls, terrain-follow. verify-move: walks+looks, canvas 1440x810, 0 errors. Flawless first try — no patch.

Strengths & weaknesses I logged

LongCat-2.0

Strengths

  • One-shot GoldieBench: 3 of 4 flawless playable 3D builds (Dragon Realm 8.5, Skyrim 8.5, Crypt 8.0); Voxel Craft built one-shot but needed a 1-line camera fix (7.5) — avg 8.1
  • 1.6T-param MoE (~48B active/token) with LongCat Sparse Attention + a 1M-token window — built for long-horizon agentic + coding tasks
  • Open weights, deeply integrated with Claude Code, OpenClaw and Hermes — a free frontier-class coder to slot into the Agent OS

Trade-offs

  • The direct API key we were given had near-zero token quota, so we ran it through the free web chat rather than the API
  • One camera-framing miss: Voxel Craft loaded facing away from the world (sky-only) until a one-line yaw/pitch patch pointed it at the terrain

Claude Opus 5

Strengths

  • Frontier-class coding + agentic reasoning (Claude 5 family)
  • 1M-token context — reads an entire codebase in one call
  • Benched here with skill-infused game prompts the day of release

Trade-offs

  • Premium pricing ($5/$25 per M) — route the everyday 90% to cheaper lanes
  • Reasoning-by-default eats token budgets unless tuned per call

Pricing & context — the spec sheet

Spec LongCat-2.0 Claude Opus 5
VendorMeituanAnthropic
Context window1,000,000 tokens (LongCat Sparse Attention)1,000,000 tokens
PriceOpen weights · free web chat · API$5 / $25 per M
Pricing detailLongCat-2.0 is open-sourced (weights on Hugging Face + GitHub) and served via the longcat.chat web chat plus an OpenAI-compatible API (model id 'LongCat-2.0' at api.longcat.chat/openai/v1). It's a 1.6T-parameter MoE with ~48B activated per token, trained entirely on AI ASIC superpods (>50K accelerators, 35T+ tokens, no rollbacks). Note: the direct API key we were handed shipped with zero token quota ('Token 额度不足'), so every build here was run through the free web chat. Vendor: Meituan.Anthropic's brand-new flagship — the first Opus of the Claude 5 family, with a 1M-token context window. Benched via API the day it dropped; game tasks use our skill-infused AAA build prompts.
Release2026-062026-07
Bench coverage4/4 scored · avg 8.12/1023/23 scored · avg 5.07/10

The verdict — which should you pick?

Across 4 scored shared tasks, LongCat-2.0 averaged 8.12/10, beating Claude Opus 5's 5.12/10 by 3.00 points. Pick LongCat-2.0 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire LongCat-2.0 and Claude Opus 5 both into the Agent Operating System and dispatch each from the kanban by task type — one-shot single-file 3d / html / game builds inside the agent os → LongCat-2.0, hardest agentic builds → Claude Opus 5. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — LongCat-2.0 vs Claude Opus 5

Which is better, LongCat-2.0 or Claude Opus 5?

On Goldie Bench, LongCat-2.0 averages 8.12/10 across the shared tasks, with 0 gold, 0 silver, 0 bronze overall. Claude Opus 5 averages 5.12/10, with 0 gold, 0 silver, 1 bronze. LongCat-2.0 wins the head-to-head 4–0.

How much does LongCat-2.0 cost vs Claude Opus 5?

LongCat-2.0: LongCat-2.0 is open-sourced (weights on Hugging Face + GitHub) and served via the longcat.chat web chat plus an OpenAI-compatible API (model id 'LongCat-2.0' at api.longcat.chat/openai/v1). It's a 1.6T-parameter MoE with ~48B activated per token, trained entirely on AI ASIC superpods (>50K accelerators, 35T+ tokens, no rollbacks). Note: the direct API key we were handed shipped with zero token quota ('Token 额度不足'), so every build here was run through the free web chat. Vendor: Meituan. Claude Opus 5: Anthropic's brand-new flagship — the first Opus of the Claude 5 family, with a 1M-token context window. Benched via API the day it dropped; game tasks use our skill-infused AAA build prompts.

What's the context window for LongCat-2.0 vs Claude Opus 5?

LongCat-2.0 has a 1,000,000 tokens (LongCat Sparse Attention) context window. Claude Opus 5 has a 1,000,000 tokens context window.

When should I pick LongCat-2.0 over Claude Opus 5?

Pick LongCat-2.0 for: One-shot single-file 3D / HTML / game builds inside the Agent OS; Long-context, repo-level edits + automated agentic task execution; A free, open, frontier-class coder to drop into the Model-Proof System. The trade-off is the weaknesses we logged on the bench: The direct API key we were given had near-zero token quota, so we ran it through the free web chat rather than the API; One camera-framing miss: Voxel Craft loaded facing away from the world (sky-only) until a one-line yaw/pitch patch pointed it at the terrain.

When should I pick Claude Opus 5 over LongCat-2.0?

Pick Claude Opus 5 for: Hardest agentic builds; Whole-repo reasoning; Frontier one-shots. The trade-off is the weaknesses we logged on the bench: Premium pricing ($5/$25 per M) — route the everyday 90% to cheaper lanes; Reasoning-by-default eats token budgets unless tuned per call.

How does Goldie Bench score LongCat-2.0 vs Claude Opus 5?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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