Real head-to-head · same prompt, one shot

GLM-5.2 vs LongCat-2.0

The never-forgets agent — 1M context, open weights. vs The open 1.6T MoE that builds — a frontier coder trained on non-Nvidia ASIC superpods.

Head-to-head verdict: LongCat-2.0 wins 2–1 with 1 tie.

GLM-5.2 · context1M tokens
LongCat-2.0 · context1M tokens
GLM-5.2 · priceOpen weights · free for individuals
LongCat-2.0 · priceOpen weights · free web chat · API
GLM-5.2 · vendorZhipu / Z.ai
LongCat-2.0 · vendorMeituan

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to GLM-5.2 and LongCat-2.0, side by side, on 4 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

GLM-5.2 · Default model inside Agent OS for any task that touches a long context — codebase Q&A, multi-file refactors, agent memory replay.

LongCat-2.0 · Run through the free longcat.chat web chat (the API key had no token quota), driven with the local-model-tester GoldieBench prompts; every build render-verified + playtested (verify-move.js: walks + looks + zero errors) before scoring. Slots into the Agent OS as an open frontier coder via its OpenAI-compatible API or the Claude Code / OpenClaw / Hermes harnesses.

Side-by-side on 42 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
GLM-5.2
LongCat-2.0
Game
🥉GLM-5.2 on Crypt
🥉LongCat-2.0 on Crypt
GLM-5.2 on Dragonrealm
🥉LongCat-2.0 on Dragonrealm
Game
GLM-5.2 on Skyrim
🥈LongCat-2.0 on Skyrim
Game
GLM-5.2 on Voxelcraft
LongCat-2.0 on Voxelcraft
Game
GLM-5.2 on Arcade
— not attempted —
Game
GLM-5.2 on Dogfight
— not attempted —
Game
GLM-5.2 on Doom
— not attempted —
GLM-5.2 on Dragonflight
— not attempted —
Game
GLM-5.2 on Game
— not attempted —
GLM-5.2 on Neonblaster
— not attempted —
Game
🥇GLM-5.2 on Neoncity
— not attempted —
Game
GLM-5.2 on Neonracer
— not attempted —
GLM-5.2 on Nordiccrypt
— not attempted —
Game
🥈GLM-5.2 on Outrun
— not attempted —
Game
GLM-5.2 on Pool
— not attempted —
Game
GLM-5.2 on Racing
— not attempted —
Game
GLM-5.2 on Raycaster
— not attempted —
Game
GLM-5.2 on Rpg
— not attempted —
GLM-5.2 on Twilightvale
— not attempted —
Page
🥇GLM-5.2 on Landing
— not attempted —
Page
GLM-5.2 on Webos
— not attempted —
Sim
GLM-5.2 on Blackhole
— not attempted —
Sim
GLM-5.2 on Boids
— not attempted —
Sim
GLM-5.2 on Cloth
— not attempted —

Where GLM-5.2 beat LongCat-2.0

The tasks where I gave GLM-5.2 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Voxelcraft Game
GLM-5.2 8.0 · LongCat-2.0 7.5 (+0.5)

What I saw: 44KB · plays clean · three, webgl

Where LongCat-2.0 beat GLM-5.2

The tasks where I gave LongCat-2.0 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

LongCat-2.0 8.5 · GLM-5.2 7.5 (+1.0)

What I saw: One-shot 15KB three.js snow open-world — snow-capped mountains + 30 low-poly pines, 3000-particle falling snow, first-person glowing sword, fog. Real WASD+mouse+sprint controls, terrain-follow. verify-move: walks+looks, canvas 1440x810, 0 errors. Flawless first try — no patch.

Skyrim Game
LongCat-2.0 8.5 · GLM-5.2 8.0 (+0.5)

What I saw: One-shot 23KB open-world explorer (the richest of the four) — rolling displaced terrain, snow mountains, a stone watchtower, 20+ conifers, boulders, grass, clouds, and terrain-height following. Real WASD+mouse. verify-move: walks+looks, 0 errors.

Strengths & weaknesses I logged

GLM-5.2

Strengths

  • 1M-token context window — best-in-class long-document and large-codebase work
  • Open weights — runs locally, no vendor lock-in, no token meter
  • Top of the bench for cinematic visuals (neon city, synthwave, voxel runner)

Trade-offs

  • Faceplanted on the Goldie Bench raycaster — the engine was great but it spawned the player inside a wall
  • First-shot reliability lags Opus by a hair on consistency

LongCat-2.0

Strengths

  • One-shot GoldieBench: 3 of 4 flawless playable 3D builds (Dragon Realm 8.5, Skyrim 8.5, Crypt 8.0); Voxel Craft built one-shot but needed a 1-line camera fix (7.5) — avg 8.1
  • 1.6T-param MoE (~48B active/token) with LongCat Sparse Attention + a 1M-token window — built for long-horizon agentic + coding tasks
  • Open weights, deeply integrated with Claude Code, OpenClaw and Hermes — a free frontier-class coder to slot into the Agent OS

Trade-offs

  • The direct API key we were given had near-zero token quota, so we ran it through the free web chat rather than the API
  • One camera-framing miss: Voxel Craft loaded facing away from the world (sky-only) until a one-line yaw/pitch patch pointed it at the terrain

Pricing & context — the spec sheet

Spec GLM-5.2 LongCat-2.0
VendorZhipu / Z.aiMeituan
Context window1,000,000 tokens1,000,000 tokens (LongCat Sparse Attention)
PriceOpen weights · free for individualsOpen weights · free web chat · API
Pricing detailOpen-weights release: weights downloadable from Hugging Face for self-hosting, or runnable for free on z.ai for individuals (commercial use has separate licensing).LongCat-2.0 is open-sourced (weights on Hugging Face + GitHub) and served via the longcat.chat web chat plus an OpenAI-compatible API (model id 'LongCat-2.0' at api.longcat.chat/openai/v1). It's a 1.6T-parameter MoE with ~48B activated per token, trained entirely on AI ASIC superpods (>50K accelerators, 35T+ tokens, no rollbacks). Note: the direct API key we were handed shipped with zero token quota ('Token 额度不足'), so every build here was run through the free web chat. Vendor: Meituan.
Release2026-06-142026-06
Bench coverage42/42 scored · avg 7.77/104/4 scored · avg 8.12/10

The verdict — which should you pick?

Across 4 scored shared tasks, the averages are essentially tied — GLM-5.2 7.88 vs LongCat-2.0 8.12. This isn't the comparison where one wins; it's the comparison where you pick based on context, pricing, and what you're actually trying to ship.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire GLM-5.2 and LongCat-2.0 both into the Agent Operating System and dispatch each from the kanban by task type — long-context agent loops — pasting a whole codebase into one prompt → GLM-5.2, one-shot single-file 3d / html / game builds inside the agent os → LongCat-2.0. That's the same setup I run for the 3,600+ founders inside the AI Profit Boardroom.

FAQ — GLM-5.2 vs LongCat-2.0

Which is better, GLM-5.2 or LongCat-2.0?

On Goldie Bench, GLM-5.2 averages 7.88/10 across the shared tasks, with 5 gold, 2 silver, 1 bronze overall. LongCat-2.0 averages 8.12/10, with 0 gold, 1 silver, 2 bronze. LongCat-2.0 wins the head-to-head 2–1.

How much does GLM-5.2 cost vs LongCat-2.0?

GLM-5.2: Open-weights release: weights downloadable from Hugging Face for self-hosting, or runnable for free on z.ai for individuals (commercial use has separate licensing). LongCat-2.0: LongCat-2.0 is open-sourced (weights on Hugging Face + GitHub) and served via the longcat.chat web chat plus an OpenAI-compatible API (model id 'LongCat-2.0' at api.longcat.chat/openai/v1). It's a 1.6T-parameter MoE with ~48B activated per token, trained entirely on AI ASIC superpods (>50K accelerators, 35T+ tokens, no rollbacks). Note: the direct API key we were handed shipped with zero token quota ('Token 额度不足'), so every build here was run through the free web chat. Vendor: Meituan.

What's the context window for GLM-5.2 vs LongCat-2.0?

GLM-5.2 has a 1,000,000 tokens context window. LongCat-2.0 has a 1,000,000 tokens (LongCat Sparse Attention) context window.

When should I pick GLM-5.2 over LongCat-2.0?

Pick GLM-5.2 for: Long-context agent loops — pasting a whole codebase into one prompt; Cinematic visual builds — landing pages, voxel scenes, synthwave runners; Anyone who needs to run a frontier coder locally for $0. The trade-off is the weaknesses we logged on the bench: Faceplanted on the {{SITE_NAME}} raycaster — the engine was great but it spawned the player inside a wall; First-shot reliability lags Opus by a hair on consistency.

When should I pick LongCat-2.0 over GLM-5.2?

Pick LongCat-2.0 for: One-shot single-file 3D / HTML / game builds inside the Agent OS; Long-context, repo-level edits + automated agentic task execution; A free, open, frontier-class coder to drop into the Model-Proof System. The trade-off is the weaknesses we logged on the bench: The direct API key we were given had near-zero token quota, so we ran it through the free web chat rather than the API; One camera-framing miss: Voxel Craft loaded facing away from the world (sky-only) until a one-line yaw/pitch patch pointed it at the terrain.

How does Goldie Bench score GLM-5.2 vs LongCat-2.0?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 3,600+ founders shipping with it every day all live inside the AI Profit Boardroom.

3,600+founders
258documented wins
38countries
$59/momonthly