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Real head-to-head · same prompt, one shot

Fusion vs Grok 4.7

Multi-model panel — Fable 5 + GPT-5.5, ensembled. Beats Fable 5 at half the price. vs Grok 4.6's price, a bigger base model, and it builds games that hold together.

Head-to-head verdict: Fusion wins 17–3.

Fusion · contextVaries (per-panel)
Grok 4.7 · context500K tokens
Fusion · priceOpenRouter Fusion API pricing
Grok 4.7 · price$2 in / $6 out per M tokens
Fusion · vendorOpenRouter
Grok 4.7 · vendorxAI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Fusion and Grok 4.7, side by side, on 20 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Fusion · Dispatched from Agent OS for research-heavy prompts where ensemble accuracy outweighs single-model speed.

Grok 4.7 · Wired into the Agent OS Grok Build tab (4.7 / 4.6 / 4.5 picker, OpenRouter fallback when the CLI is signed out) and benched on twenty skill-infused game builds, each played through its full gameplay arc on a Metal GPU before the vision judge scored the played frame.

Side-by-side on 47 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Fusion
Grok 4.7
Game
Fusion on Arcade
🥈Grok 4.7 on Arcade
Game
🥇Fusion on Crypt
Grok 4.7 on Crypt
Game
🥇Fusion on Dogfight
Grok 4.7 on Dogfight
Game
🥈Fusion on Doom
Grok 4.7 on Doom
🥇Fusion on Dragonrealm
🥉Grok 4.7 on Dragonrealm
Game
🥇Fusion on Flightsim
🥉Grok 4.7 on Flightsim
Game
🥇Fusion on Gtadrive
Grok 4.7 on Gtadrive
Game
🥇Fusion on Gtafoot
Grok 4.7 on Gtafoot
🥇Fusion on Neonblaster
Grok 4.7 on Neonblaster
Game
Fusion on Neoncity
🥈Grok 4.7 on Neoncity
Game
Fusion on Neonracer
Grok 4.7 on Neonracer
🥇Fusion on Nordiccrypt
Grok 4.7 on Nordiccrypt
Game
Fusion on Outrun
Grok 4.7 on Outrun
Game
🥇Fusion on Parachute
Grok 4.7 on Parachute
Game
🥇Fusion on Racing
🥉Grok 4.7 on Racing
Game
🥈Fusion on Raycaster
Grok 4.7 on Raycaster
Game
Fusion on Rpg
Grok 4.7 on Rpg
Game
🥇Fusion on Skyrim
Grok 4.7 on Skyrim
🥇Fusion on Twilightvale
Grok 4.7 on Twilightvale
Game
🥇Fusion on Voxelcraft
Grok 4.7 on Voxelcraft
🥇Fusion on Dragonflight
— not attempted —
Game
🥇Fusion on Game
— not attempted —
Game
Fusion on Pool
— not attempted —
Page
Fusion on Aipbpromo
— not attempted —

Where Fusion beat Grok 4.7

The tasks where I gave Fusion a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Voxelcraft Game
Fusion 9.0 · Grok 4.7 2.2 (+6.8) · winner · sandbox

What I saw: Minecraft-style voxel sandbox in 23KB. Block-based world, fly around, click-to-break, right-click-to-place, day/night cycle, block-picker hotbar. Closest to a real Minecraft any Fusion build managed.

Crypt Game
Fusion 9.0 · Grok 4.7 2.3 (+6.7) · winner · dungeon crawler

What I saw: First-person Nordic dungeon on three.js with PointerLockControls + WebGL. Torch-lit corridors, held torch, skeletons to strike, health + gold HUD. The crypt Julian wanted.

Fusion 9.5 · Grok 4.7 5.5 (+4.0) · winner · best dungeon

What I saw: RETRY @ 24K tokens — now complete: 29KB with rAF + 7 input handlers + closed tags. Torch-lit ancient ruin, PointerLockControls, bloom, chasing enemies, boss room. The original truncated attempt has been replaced with a working build.

Parachute Game
Fusion 8.8 · Grok 4.7 6.0 (+2.8) · showcase · game-director

What I saw: SHOWCASE BUILD (threejs-game-director): cargo-bay interior + jump light, articulated skydiver w/ 7 pose sets, 9-cell ram-air canopy w/ lines, 11.5k instanced trees + carved river, ring-target landing scoring, analog altimeter HUD, auto-demo lands inner ring. Eyeball-gate passed.

Dogfight Game
Fusion 9.0 · Grok 4.7 6.3 (+2.7) · winner · air combat

What I saw: RETRY @ 24K tokens — now complete: 36KB three.js + WebGL with 2 rAFs, 6 input handlers, full </html>. Fighter, enemies, missiles, guns, sky + ground, full HUD. The original truncated 32KB attempt has been replaced with a working build.

Where Grok 4.7 beat Fusion

The tasks where I gave Grok 4.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Outrun Game
Grok 4.7 8.4 · Fusion 8.0 (+0.4) · synthwave horizon polish

What I saw: Gorgeous full synthwave scene — striped sun, gradient sky, neon grid, palms, pickups, minimap and rich HUD — and playtest shows real progression (dist/score climbed, gears shifted, hull took damage). Loses a touch because the car drifted off-road and stalled at HULL 012 speed 000…

Neoncity Game
Grok 4.7 8.7 · Fusion 8.5 (+0.2) · neon drive polished

What I saw: Renders a gorgeous cyberpunk street with pink/cyan neon curbs, glowing buildings, a hovercar with reflective plate lights, and a full working HUD (speed, hull/boost/route, score, extract distance, minimap); playtest confirms real motion, progressing score and checkpoint/traffic s…

Arcade Game
Grok 4.7 8.6 · Fusion 8.5 (+0.1) · 3D breakout polish

What I saw: A gorgeous 3D breakout with rich lighting, gradient sky dome, gridded arena, minimap, and a polished sci-fi HUD; playtest confirms real motion (walkPx 0.23) with hull/lives/score/bricks all changing and no console errors — clearly at or above the field's best.

Strengths & weaknesses I logged

Fusion

Strengths

  • Premium Fusion panel scored 69.0% on DRACO deep-research benchmark — beats solo Fable 5 by +3.7 points
  • Budget panel ties Fable 5 at ~64.7% for roughly half the cost
  • Vendor-agnostic — model panel can swap as new frontier releases land

Trade-offs

  • Ensemble latency higher than any single model (panel calls run in parallel but the slowest still gates the response)
  • No per-task goldiebench scoring yet — bench rank pending

Grok 4.7

Strengths

  • Averaged 7.15/10 on the same twenty skill-infused game briefs where Grok 4.6 averaged 5.95, winning 14 of the 20 head-to-heads
  • Best one-shots on this run: neoncity (8.7), racing (8.7), arcade (8.6), every one played on a real GPU before scoring
  • Longer reinforcement learning shows: it holds a 40-50KB single-file spec and wires the controls it advertises
  • xAI's own coding numbers moved: CursorBench 4.0 46.3% (from 40.4%) and DeepSWE v1.1 71.0% (from 65.2%)

Trade-offs

  • 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j
  • Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53
  • Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch

Pricing & context — the spec sheet

Spec Fusion Grok 4.7
VendorOpenRouterxAI
Context windowVaries — depends on which panel models are dispatched500,000 tokens
PriceOpenRouter Fusion API pricing$2 in / $6 out per M tokens
Pricing detailOpenRouter's Fusion API dispatches a single prompt to multiple frontier models and ensembles the answers. Premium panel: Fable 5 + GPT-5.5. Budget panel: cheaper open-weights models. Roughly half the per-token cost of a Fable 5 solo call.xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80.
Release2026-06-142026-09
Bench coverage47/47 scored · avg 8.59/1020/20 scored · avg 7.15/10

The verdict — which should you pick?

Across 20 scored shared tasks, Fusion averaged 8.82/10, beating Grok 4.7's 7.15/10 by 1.67 points. Pick Fusion when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Fusion and Grok 4.7 both into the Agent Operating System and dispatch each from the kanban by task type — deep-research workflows where panel consensus beats single-model answers → Fusion, one-shot arcade, driving and shooter builds where the whole game has to arrive in a single file → Grok 4.7. That's the same setup I run for the 3,400+ founders inside the AI Profit Boardroom.

FAQ — Fusion vs Grok 4.7

Which is better, Fusion or Grok 4.7?

On Goldie Bench, Fusion averages 8.82/10 across the shared tasks, with 21 gold, 3 silver, 1 bronze overall. Grok 4.7 averages 7.15/10, with 0 gold, 2 silver, 3 bronze. Fusion wins the head-to-head 17–3.

How much does Fusion cost vs Grok 4.7?

Fusion: OpenRouter's Fusion API dispatches a single prompt to multiple frontier models and ensembles the answers. Premium panel: Fable 5 + GPT-5.5. Budget panel: cheaper open-weights models. Roughly half the per-token cost of a Fable 5 solo call. Grok 4.7: xAI's September 2026 release, priced exactly like Grok 4.6: $2 per million input tokens and $6 per million output on the standard tier, $4 / $12 on the Fast tier (double the output speed). OpenRouter lists the same model at $1.60 / $4.80.

What's the context window for Fusion vs Grok 4.7?

Fusion has a Varies — depends on which panel models are dispatched context window. Grok 4.7 has a 500,000 tokens context window.

When should I pick Fusion over Grok 4.7?

Pick Fusion for: Deep-research workflows where panel consensus beats single-model answers; Cost-sensitive operators who want Fable-5-class output at ~half the bill; Production agents that benefit from vendor-redundancy on every call. The trade-off is the weaknesses we logged on the bench: Ensemble latency higher than any single model (panel calls run in parallel but the slowest still gates the response); No per-task goldiebench scoring yet — bench rank pending.

When should I pick Grok 4.7 over Fusion?

Pick Grok 4.7 for: One-shot arcade, driving and shooter builds where the whole game has to arrive in a single file; High-volume agent work priced at half what the other frontier models charge; Grok Build inside the Agent OS: pick 4.7 in the tab and everything it writes lands in the workspace. The trade-off is the weaknesses we logged on the bench: 2 of 20 builds died on load or never moved when played — crypt: hud is not a function; voxelcraft: mesh.computeBoundingSphere is not a function file:///Users/j; Independent Artificial Analysis Intelligence Index v4.3.2 puts it at 46, seven points behind Claude Fable 5.1 and GPT-6 at 53; Terminal-Bench 4.0 is the weak spot xAI reports itself: 38.0% at launch.

How does Goldie Bench score Fusion vs Grok 4.7?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 3,400+ founders shipping with it every day all live inside the AI Profit Boardroom.

3,400+founders
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$69/momonthly